Difference between revisions of "Screens, Titles & Extras"

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Many front-ends are able to display many different kinds of media for all the roms from each system (arcade, consoles, handhelds, computers, etc...). Generally, most systems will share the common elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa.  
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Many front-ends are able to display many different kinds of media for all the roms from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will share the common elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa.  
  
 
==Element combinations==
 
==Element combinations==
Below are common combinations for screens, titles and extras of different systems.
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Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.
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===Arcade===
 
===Arcade===
 
*Artwork
 
*Artwork
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*Screens
 
*Screens
 
*Titles
 
*Titles
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Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.
  
 
==Examples==
 
==Examples==
 
===Artwork===
 
===Artwork===
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc...).
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[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).
  
 
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.
 
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.
  
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.
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Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.{{clr}}
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===Boxes===
 +
===Cabinets===
 +
===Cartridges===
 +
===Control Panels===
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===Flyers===
 +
===History===
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===Icons===
 +
===Information===
 +
===Manuals===
 +
===Marquees===
 +
===Samples===
 +
===Screens===
 +
===Titles===

Revision as of 22:05, 3 March 2006

Many front-ends are able to display many different kinds of media for all the roms from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will share the common elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa.

Element combinations

Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.

Arcade

  • Artwork
  • Cabinets
  • Control Panels
  • Flyers
  • Marquees
  • Screens
  • Titles

Consoles

  • Boxes
  • Manuals
  • Cartriges
  • Screens
  • Titles

Handhelds

  • Boxes
  • Manuals
  • Cartriges
  • Screens
  • Titles

Computers

  • Manuals
  • Screens
  • Titles

Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.

Examples

Artwork

Bezel artwork for Ms. Pacman

Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).

Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.

Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.Template:Clr

Boxes

Cabinets

Cartridges

Control Panels

Flyers

History

Icons

Information

Manuals

Marquees

Samples

Screens

Titles