Spinner Turn Count

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Purpose

This is intended to be a page to keep track of the correct turns ratio of spinner/dial/paddle/trackball-controlled arcade games. Below is comma-separated text, hopefully this is a useful format.

Q: How do I use this information?

A: To tweak the analog sensitivity in MAME to better emulate real hardware.


An example from the first link below: Tempest, 72 count

if the control you use has 1200 counts per turn, the sensitivity calculation is: Sensitivity = 100 * 72 / 1200 = 6%


Links (Recommended Reading)

http://forum.arcadecontrols.com/index.php?topic=61381.0 http://forum.arcadecontrols.com/index.php?topic=23967.0 http://forum.arcadecontrols.com/index.php?topic=42401.msg474159#msg474159


Data

Effective_Tooth_Count = teeth that pass through the optical sensor per revolution of the knob (multiply by any gear ratios to obtain)

Counts_Per_Revolution = could be 1x, 2x, or 4x of the Effective_Tooth_Count (depends on original hardware interpretation of optical sensor information)

Other_Notes = quantitative information relating to game play (like degrees of turn from one side of the screen to another - useful for potentiometer games like Warlords)


Game, Effective_Tooth_Count, Counts_Per_Revolution, Other_Notes

720 degrees, 72, 144, (blank)

Ivan Ironman Offroad, 154.286, (blank), Geared: 60 teeth on the steering wheel shaft, meshes with a 14 tooth gear on the encoder shaft, which has 36 teeth on its encoder wheel

Disks of Tron, 128, (blank), (blank)

Blasteroids, 72, (blank), (blank)

Tempest, 72, (blank), 1 full turn moves 5 spaces on first screen

Pole Position, 102 6/7, (blank), Geared: 60 tooth gear on wheel shaft, 14 tooth gear on 24 tooth encoder disk shaft => (60 / 14) * 24 = 102 6/7

Arkanoid, 486, (blank), Geared: The knob attaches to shaft #1, which has a 72 tooth gear on it. That gear turns a 16 tooth gear on shaft #2. Shaft #2 also has a 72 tooth gear on it, which then turns a 16 tooth gear on shaft #3. Shaft #3 also has the encoder wheel on it, which has 24 teeth. 120-130 deg = one traversal across the screen

RoadBlasters, 24, (blank), Limited Wheel/Yoke

Warlords, (n/a - pot), (n/a - pot), 120-130 deg one traversal end to end of castle

Super Breakout, (blank), (blank), 120-130 deg one traversal across the screen

Turbo, (blank), (blank), 2 1/2 turns to go across the screen

Sprint, (blank), (blank), 1/2 turn is 90 deg

Super Sprint, (blank), (blank), 360 deg turn of wheel moves about 170 deg


Trackball Games: Game Name, Notes

Crystal Castles, 1st screen BB moves length of line above his head from center of trackball moved to one side

Centipede, 1 trackball move 1 end to other (stock tb) 2 1/2 mushroom lengths

Missle Command 1 full end to end visible trackball movement goes from left to the right of the little bump after the missle base