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	<id>http://oldwiki.arcadecontrols.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DaveMMR</id>
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	<updated>2026-04-04T21:15:12Z</updated>
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	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=9349</id>
		<title>Pinball</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=9349"/>
		<updated>2007-09-17T14:22:06Z</updated>

		<summary type="html">&lt;p&gt;DaveMMR: /* About Sticky Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Pinball''' games let you experience the fun of popular pinball systems right on your arcade cabinet or home computer.  Many people add [[pushbuttons]] to the side of their cabinet to use as flippers and [[Pinball Plungers]] in conjunction with popular pinball simulations such as the ones below.&lt;br /&gt;
&lt;br /&gt;
==Visual Pinball/PinMAME==&lt;br /&gt;
[[Image:vpinball.jpg|thumb|Visual Pinball Screenshot|160px|right]]&lt;br /&gt;
[[Image:pinmame.gif|thumb|Pinmame Screenshot|160px|right]]&lt;br /&gt;
&lt;br /&gt;
[http://www.randydavis.com/vp/ Visual Pinball] is a playfield pinball simulator. It came with a editor, so you could design your own tables. Visual Pinball has a lots of well created layouts of popular pinball tables from the real world.&lt;br /&gt;
&lt;br /&gt;
[http://www.pinmame.com/ PinMAME] is a pinball emulator. When run in conjunction with Visual Pinball, PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.&lt;br /&gt;
&lt;br /&gt;
=== How to combine these? ===&lt;br /&gt;
Visual Install Pack will install Visual Pinball, PinMAME and setup all the intricate dependancies for you:&lt;br /&gt;
&lt;br /&gt;
http://www.vpforums.com/forum/showthread.php?s=&amp;amp;threadid=37115&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You need a wrapper to get this to run in your cabinet. Visual Pinball is itself not cabfriendly.&lt;br /&gt;
* [http://www.emuchrist.org/cpviewer/visualpinball.htm PinballWrapper]&lt;br /&gt;
* [http://www.oscarcontrols.com/lazarus/wrapperdownload.html VpLaunch]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future Pinball ==&lt;br /&gt;
[[Image:futurepinball.jpg|thumb|Future Pinball Screenshot|160px|right]]&lt;br /&gt;
[http://www.futurepinball.com/ Future Pinball] is the next generation Pinball Development System. It the same people behind Visual Pinball.&lt;br /&gt;
&lt;br /&gt;
It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.&lt;br /&gt;
&lt;br /&gt;
Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms.&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You should download the lastest version (from '''1.5.2''' or above) to get this to work on your cabinet, if you are using the gameport. But if you use a keyboard hack, it may lose focus at the startup, so you need a [[Wrappers|wrapper]]. This wrapper should also work for cabinets, using gameport.&lt;br /&gt;
&lt;br /&gt;
=== About Sticky Keys ===&lt;br /&gt;
'''Future Pinball''' allows table creators to use two special keys, that can be fully remapped by the application.  &lt;br /&gt;
&lt;br /&gt;
But some have oversaw this feature, and use stickykeys instead.  This is generally not very good for use on a cabinet, and thus must be fixed. It is often very easy to fix these by just looking at the source code. Find the keyname (like &amp;quot;h&amp;quot;), and change it. Some creators have even put these stickykeys at the top of the source, and you only need to change it once.&lt;br /&gt;
&lt;br /&gt;
== Other Pinball ==&lt;br /&gt;
Here is a brief list to other good PC pinball simulators:&lt;br /&gt;
&lt;br /&gt;
*[http://www.dosgamesarchive.com/download/game/49 Epic Pinball ] - A classic pinball game to dos (run fine with DOSBOX)&lt;br /&gt;
*[http://www.wildsnake.com/pinball/in2/ Pinball: INVASION 2] - A very fun combine of galaga and pinball&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>DaveMMR</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Cabinet_friendly_software&amp;diff=9348</id>
		<title>Cabinet friendly software</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Cabinet_friendly_software&amp;diff=9348"/>
		<updated>2007-09-17T14:19:02Z</updated>

		<summary type="html">&lt;p&gt;DaveMMR: /* About Resoulution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
''Note: this page descibes what is meant by the term &amp;quot;cabinet friendly software&amp;quot;, if you are looking for cabinet friendly software, see the [[Software Overview|software overview]].''&lt;br /&gt;
&lt;br /&gt;
== What is cabinet friendly software? ==&lt;br /&gt;
'''cabinet friendly''' software is software that can be played using an arcade cabinet with limited controllers. This mean it can been played with no keyboard in use, no configuration in the menu, and using a single full screened window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== About Controllers ===&lt;br /&gt;
Software is considered '''cabinet friendly''' when all commands required to operate the software are remappable (including ESC), or mapped to a set of default keys, based on [[MAME]].&lt;br /&gt;
&lt;br /&gt;
Cabinets have limited controls, wich is based on a keyboard or gameport encoder. This means you do not have access to a full keyboard to operate. Most encoders use [[MAME]] defaults, wich mean the software needs to be remapped to use these keys for correct operation.&lt;br /&gt;
&lt;br /&gt;
Cabinets with a [[trackballs|trackball]] might be able to operate more software as the trackball can be used to move the mousepointer (without needing a joy2key utility). There are even some games, that use a trackball, rather than mouse.&lt;br /&gt;
&lt;br /&gt;
At the last some more thing to look for: &lt;br /&gt;
* ESC should exit the game, regardless of whether in the game or menu.&lt;br /&gt;
* Hiscore entry should '''&amp;gt;NOT&amp;lt;''' use the keyboard (yes, many mostly cab friendly PC games do that).&lt;br /&gt;
&lt;br /&gt;
=== About Resolution ===&lt;br /&gt;
''Cabinet friendly software'' should be capable of operating at a resolution of 640x480 or below.&lt;br /&gt;
&lt;br /&gt;
Even if the game only uses 640x480, a 15khz arcade monitor can only use this resolution on a interlaced mode. This mean the screen would flicker, and some graphics may look unacceptable. However, many games do look fine - even interlaced.&lt;br /&gt;
&lt;br /&gt;
For better results, it needs to run on a 320x240 and 321x240 resolution (which ArcadeVGA utilizes) for use on an arcade monitor. A nice bonus is a resolution like 640x240, which is also a flicker-free resolution that ArcadeVGA can use.&lt;br /&gt;
&lt;br /&gt;
==List of cabfriendly games==&lt;br /&gt;
Here is a lists of PC games, that is fun to have on a cab:&lt;br /&gt;
&lt;br /&gt;
* [[Arcade Games]]&lt;br /&gt;
* [[Classic Games]]&lt;br /&gt;
* [[Indie Games]]&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[Simulators]]&lt;br /&gt;
* [[Remakes]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forum.arcadecontrols.com/index.php?board=3;action=display;threadid=7479 BYOAC forum thread] discussing software that can be played on a cabinet.&lt;br /&gt;
* [http://forum.arcadecontrols.com/index.php?topic=56545.0 Who makes their own games?] - Look here, if you are a developer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DaveMMR</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Main_Page&amp;diff=5310</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Main_Page&amp;diff=5310"/>
		<updated>2006-07-04T20:41:33Z</updated>

		<summary type="html">&lt;p&gt;DaveMMR: /* How to build your cab: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the BYOAC Wiki! ==&lt;br /&gt;
&lt;br /&gt;
The BYOAC Wiki is one of three main sections of the [http://arcadecontrols.com/ Build Your Own Arcade Controls website], which primarily (but not exclusively) concerns itself with building or buying authentic arcade controls and connecting them to your computer to play arcade style games with real arcade controls instead of a keyboard or mouse. Read &amp;quot;[[BYOACWiki:About|What's this all about?]]&amp;quot; to learn how the Wiki section of BYOAC came about and what it's for, or if you're already familiar with Wikis then dive right in - welcome!&lt;br /&gt;
&lt;br /&gt;
A full table of contents is located at the '''[[Contents]]''' page. You can see a list of every current wiki page on the [[Special:Allpages| All Articles page]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== General sections of this wiki: == &lt;br /&gt;
* '''[[Contents#The_BYOAC_community| The BYOAC community]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to build your cab: ===&lt;br /&gt;
* '''[[Contents#The_Basics|The Basics]]'''&lt;br /&gt;
* '''[[Contents#Examples|Examples]]&lt;br /&gt;
* '''[[Contents#Design Software|Design Software]]&lt;br /&gt;
* '''[[Contents#Building_Materials| Building materials]]'''&lt;br /&gt;
* '''[[Contents#Tools|Tools]]'''&lt;br /&gt;
* '''[[Contents#Vendors| Vendors]]''' (including reviews)&lt;br /&gt;
* '''[[Contents#Arcade_Control_Hardware| Arcade Control Hardware]]'''&lt;br /&gt;
* '''[[Contents#Interfacing_Controls| Interfacing Controls With Your PC]]'''&lt;br /&gt;
* '''[[Contents#Video| Video]]'''&lt;br /&gt;
* '''[[Contents#Arcade Art| Arcade Art]]'''&lt;br /&gt;
* '''[[Contents#Miscellaneous| Miscellaneous]]'''&lt;br /&gt;
&lt;br /&gt;
=== Software for your cab: ===&lt;br /&gt;
* '''[[Contents#General about software|General about software]]&lt;br /&gt;
* '''[[Contents#Frontend &amp;amp; Software|Frontend &amp;amp; Software]]&lt;br /&gt;
* '''[[Contents#Systems &amp;amp; Emulators|Systems &amp;amp; Emulators]]&lt;br /&gt;
* '''[[Contents#PC Games|PC Games]]&lt;br /&gt;
&lt;br /&gt;
== Can I edit or add pages? ==&lt;br /&gt;
You can edit or add pages to this wiki if you are a registered member of the [http://forum.arcadecontrols.com/ BYOAC Forum].  Your wiki login should be the same as your forum login.&lt;br /&gt;
&lt;br /&gt;
* '''[[Help:Contents|Very basic help to get started]]'''&lt;br /&gt;
* '''[http://meta.wikimedia.org/wiki/Help:Editing More basic documentation]'''&lt;br /&gt;
* '''[http://meta.wikimedia.org/wiki/Help:Contents#For_editors More Indepth documentation]'''&lt;br /&gt;
&lt;br /&gt;
You can begin by adding articles, or by correcting any pages that may require attention. Pages with requests for correction can be found in the [[:Category:Cleanup|Cleanup Section]] or you can join in on discussing pages that are part of the work in [[:Category:Work in progress|work in progress project]]&lt;/div&gt;</summary>
		<author><name>DaveMMR</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=ArcadeVGA&amp;diff=3705</id>
		<title>ArcadeVGA</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=ArcadeVGA&amp;diff=3705"/>
		<updated>2006-05-12T19:21:15Z</updated>

		<summary type="html">&lt;p&gt;DaveMMR: Fixed some grammatical errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArcadeVGA.jpg|thumb|ArcadeVGA videocard|240px|right]]&lt;br /&gt;
ArcadeVGA is a video card, that was made specifically for Windows, that allows people to use an old [[arcade monitor]], typically using a 15khz signal.&lt;br /&gt;
&lt;br /&gt;
Most modern PC's monitors consider 31Khz or higher signal, wich given problems with using in a real arcade monitor. Modern video cards typically disable 15khz to prevent users from being used by the driver. This may get this pretty hard to get this to work on a Arcade monitor (even with Advanced MAME).&lt;br /&gt;
&lt;br /&gt;
ArcadeVGA supports many MAME&amp;lt;sup&amp;gt;tm&amp;lt;/sup&amp;gt; based resolutions, so you don't need any software scaling in most games. But some resoulutions may not work on your arcade monitor, so these may need to be disabled with a resoulution tool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.ultimarc.com Officiel homepage for ArcadeVGA]&lt;br /&gt;
*[http://mamewah.mameworld.net/downloads.htm M.A.M.E. Resolution Tool (support ArcadeVGA direct)]&lt;br /&gt;
*[http://www.ultimarc.com/download.html Quickres Utility]&lt;/div&gt;</summary>
		<author><name>DaveMMR</name></author>
		
	</entry>
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