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	<id>http://oldwiki.arcadecontrols.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DeLuSioNal29</id>
	<title>BYOAC OLD Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://oldwiki.arcadecontrols.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DeLuSioNal29"/>
	<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php/Special:Contributions/DeLuSioNal29"/>
	<updated>2026-05-23T19:58:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=11811</id>
		<title>Front-Ends</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=11811"/>
		<updated>2008-10-28T05:00:16Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: /* Front-end Software */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Front-end Software ==&lt;br /&gt;
Below is the front-end software comparison table. Click on the software's name for detailed information about that software. Please be aware that this may be incomplete! The individual pages will have the software's homepage for you to verify any information or questions you may have! &lt;br /&gt;
&lt;br /&gt;
''Note: Any unknown information in the table is filled with placeholders (placeholders are shown in italics).''&lt;br /&gt;
''Note: To be listed as Cabinet friendly, it needs to be able to be used with joysticks and buttons only (CAB).'''&lt;br /&gt;
&lt;br /&gt;
{| Width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white&amp;quot;&lt;br /&gt;
| '''Software'''&lt;br /&gt;
| '''BYOAC User'''&lt;br /&gt;
| '''OS'''&lt;br /&gt;
| '''Type&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| '''Monitor Orientation'''&lt;br /&gt;
| '''Emulators&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| '''Other Features&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Typical recommended frontends by BYOAC users:&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[AtomicFE]]&lt;br /&gt;
| Youki&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB JB LED LR MR ST VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GameEx]]&lt;br /&gt;
| TSpeirs&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Shareware ($25)&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB JB LCD LED LR MR ST SW VID TOU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MaLa]]&lt;br /&gt;
| Loadman (previously Swindus)&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB JB LCD LED LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamewah]]&lt;br /&gt;
| Minwah&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB LR MR ST VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximus Arcade]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Shareware ($25)&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| 39+ arcade and console emulators&lt;br /&gt;
| CAB JB LED MR ST VID &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Recommended for Linux (both active and discounted):&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[AdvanceMenu]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS linux icon.gif]][[Image:OS windows icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]] &lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LR MR VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Wah!Cade]]&lt;br /&gt;
| Balki&lt;br /&gt;
| [[Image:OS linux icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| DEV CAB LR MR ST VID&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Other cabinet friendly frontends:&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Emulaxian/3D Arcade]]&lt;br /&gt;
| )p(&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB MR SW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Fronty]]&lt;br /&gt;
| FrontyDev&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV LCD MR ST&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[HyperSpin]]&lt;br /&gt;
| BadBoyBill&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV LR MR ST SW VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Khameleon]]&lt;br /&gt;
| Cakemeister&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB DEV LR MR SW VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MAMELOAD TNG]]&lt;br /&gt;
| Tafoid&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD (MAME-BASED, Including MESS), M1, Final Burn Alpha&lt;br /&gt;
| CAB DEV MR SW &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[MultiFE]]&lt;br /&gt;
| Space Fractal&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| Mame &amp;amp; PC Games&lt;br /&gt;
| CAB TOU MR JB DEV&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[UltraMame]]&lt;br /&gt;
| r.cade&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| CAB DEV MR VID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Mouse based frontends:&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[EmuLaunch]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS_apple_icon.gif]]&lt;br /&gt;
| Freeware for personal use&lt;br /&gt;
| Emulator dependent&lt;br /&gt;
| Uses Finder to open ROMS in 15 arcade and console emulators&lt;br /&gt;
| SW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME32]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| DEV MR &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Discontinued and/or unsupported frontends&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;:&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[ArcadeOS]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS DOS icon.gif]] &lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LCD LR MR &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[ArcadEpic]]&lt;br /&gt;
| chowny&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB JB MR VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon King]]&lt;br /&gt;
| Howard_Casto&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB LR MR SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GameLauncher]]&lt;br /&gt;
| Dave Dribin&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB LR MR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Kymaera]]&lt;br /&gt;
| PacManFan&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LR MR ST SW VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultrastyle]]&lt;br /&gt;
| ultrastyle&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| CAB MR SW VID&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Frontends with missing &amp;quot;other features&amp;quot; tab:&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[CabFE]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS linux icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[PyreCade]]&lt;br /&gt;
| flemming&lt;br /&gt;
| [[Image:OS linux icon.gif]][[Image:OS windows icon.gif]][[Image:OS_apple_icon.gif]]&lt;br /&gt;
| OpenSource&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| Mame &amp;lt;.106uq2&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[XMAME-GUI]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:Java.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]] &lt;br /&gt;
| SDL-MAME Only&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Homepages for these FEs are gone, and are (might?) not active anymore:''&lt;br /&gt;
&lt;br /&gt;
* ''[[Arcade.EXE]] - Windows-only MAME front-end''&lt;br /&gt;
* ''[[ArcadeFE]] - Windows-only MAME front-end''&lt;br /&gt;
* ''[[ArcadeFX]] - Windows-only MAME front-end''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1)''' Type:&lt;br /&gt;
* '''Open Source:''' is fully functional software with source code included.&lt;br /&gt;
* '''Freeware:''' is fully functional without payment and without nag screens and ads.&lt;br /&gt;
* '''Shareware:''' has limited functionality (or has nags) until payment is made. &lt;br /&gt;
* '''Commercial:''' software is fully functional for a limited time, after which payment must be made.&lt;br /&gt;
&lt;br /&gt;
'''2)''' Skinnable: &lt;br /&gt;
* '''Basic:  ''' change only the background, and maybe text size and/or color&lt;br /&gt;
* '''Advanced:  ''' change all artwork. The interface elements are locked in place, although buttons may be able to be resized&lt;br /&gt;
* '''Full:  ''' change all artwork, all interface elements can be changed (resize, moveable and resolution).&lt;br /&gt;
&lt;br /&gt;
'''3)''' Emulators:&lt;br /&gt;
* If '''CMD''' is shown, this front-end can run all command line based emulators.&lt;br /&gt;
* If '''PC''' is shown, it can run PC games as well (using bat and/or shortcuts files).&lt;br /&gt;
&lt;br /&gt;
'''4)''' Other Features:&lt;br /&gt;
*'''DEV''' - Still in developing for fixing bugs or/and supported.&lt;br /&gt;
*'''AM''' - Native arcade monitor support without ArcadeVGA card&lt;br /&gt;
*'''CAB''' - Mouse and keyboard-free operation (for cabinets)&lt;br /&gt;
*'''JB''' - Integrated jukebox&lt;br /&gt;
*'''LCD''' - LCD screen, such as those found at http://www.seetron.com/&lt;br /&gt;
*'''LED''' - Front-end can control a LED controller&lt;br /&gt;
*'''LR''' - Low Resolutions (below 640 pixels wide)&lt;br /&gt;
*'''MR''' - Multiple Resolutions&lt;br /&gt;
*'''ST''' - Skin tool included&lt;br /&gt;
*'''SW''' - Skinnable without tool&lt;br /&gt;
*'''VID''' - Video snapshots (movies)&lt;br /&gt;
*'''TOU''' - Touchscreen Support&lt;br /&gt;
&lt;br /&gt;
'''5)''' About Discontinued Frontends (no DEV in the Other Features list):&lt;br /&gt;
&lt;br /&gt;
Just because a frontend is discontinued does not mean that it is a bad frontend. &lt;br /&gt;
Either there is no more need to update it, or the author just left the project. &lt;br /&gt;
Discontinued frontends are still used in cabinets today, and most run on both older and newer machines, though some may have some issues with newer versions of MAME.&lt;br /&gt;
So check these out as well.&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=11810</id>
		<title>Front-Ends</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=11810"/>
		<updated>2008-10-28T04:59:39Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Front-end Software ==&lt;br /&gt;
Below is the front-end software comparison table. Click on the software's name for detailed information about that software. Please be aware that this may be incomplete! The individual pages will have the software's homepage for you to verify any information or questions you may have! &lt;br /&gt;
&lt;br /&gt;
''Note: Any unknown information in the table is filled with placeholders (placeholders are shown in italics).''&lt;br /&gt;
''Note: To be listed as Cabinet friendly, it needs to be able to be used with joysticks and buttons only (CAB).'''&lt;br /&gt;
&lt;br /&gt;
{| Width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white&amp;quot;&lt;br /&gt;
| '''Software'''&lt;br /&gt;
| '''BYOAC User'''&lt;br /&gt;
| '''OS'''&lt;br /&gt;
| '''Type&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| '''Monitor Orientation'''&lt;br /&gt;
| '''Emulators&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| '''Other Features&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Typical recommended frontends by BYOAC users:&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[AtomicFE]]&lt;br /&gt;
| Youki&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB JB LED LR MR ST VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GameEx]]&lt;br /&gt;
| TSpeirs&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Shareware ($25)&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB JB LCD LED LR MR ST SW VID TOU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MaLa]]&lt;br /&gt;
| Loadman (previously Swindus)&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB JB LCD LED LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamewah]]&lt;br /&gt;
| Minwah&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB LR MR ST VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximus Arcade]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Shareware ($25)&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| 39+ arcade and console emulators&lt;br /&gt;
| CAB JB MR ST VID LED&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Recommended for Linux (both active and discounted):&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[AdvanceMenu]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS linux icon.gif]][[Image:OS windows icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]] &lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LR MR VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Wah!Cade]]&lt;br /&gt;
| Balki&lt;br /&gt;
| [[Image:OS linux icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| DEV CAB LR MR ST VID&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Other cabinet friendly frontends:&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Emulaxian/3D Arcade]]&lt;br /&gt;
| )p(&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB MR SW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Fronty]]&lt;br /&gt;
| FrontyDev&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV LCD MR ST&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[HyperSpin]]&lt;br /&gt;
| BadBoyBill&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV LR MR ST SW VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Khameleon]]&lt;br /&gt;
| Cakemeister&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB DEV LR MR SW VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MAMELOAD TNG]]&lt;br /&gt;
| Tafoid&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD (MAME-BASED, Including MESS), M1, Final Burn Alpha&lt;br /&gt;
| CAB DEV MR SW &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[MultiFE]]&lt;br /&gt;
| Space Fractal&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| Mame &amp;amp; PC Games&lt;br /&gt;
| CAB TOU MR JB DEV&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[UltraMame]]&lt;br /&gt;
| r.cade&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| CAB DEV MR VID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Mouse based frontends:&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[EmuLaunch]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS_apple_icon.gif]]&lt;br /&gt;
| Freeware for personal use&lt;br /&gt;
| Emulator dependent&lt;br /&gt;
| Uses Finder to open ROMS in 15 arcade and console emulators&lt;br /&gt;
| SW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME32]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| DEV MR &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Discontinued and/or unsupported frontends&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;:&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[ArcadeOS]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS DOS icon.gif]] &lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LCD LR MR &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[ArcadEpic]]&lt;br /&gt;
| chowny&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB JB MR VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon King]]&lt;br /&gt;
| Howard_Casto&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB LR MR SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GameLauncher]]&lt;br /&gt;
| Dave Dribin&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB LR MR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Kymaera]]&lt;br /&gt;
| PacManFan&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LR MR ST SW VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultrastyle]]&lt;br /&gt;
| ultrastyle&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| CAB MR SW VID&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:gray; color:white&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|'''&amp;lt;center&amp;gt;Frontends with missing &amp;quot;other features&amp;quot; tab:&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[CabFE]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:OS linux icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[PyreCade]]&lt;br /&gt;
| flemming&lt;br /&gt;
| [[Image:OS linux icon.gif]][[Image:OS windows icon.gif]][[Image:OS_apple_icon.gif]]&lt;br /&gt;
| OpenSource&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| Mame &amp;lt;.106uq2&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[XMAME-GUI]]&lt;br /&gt;
| %&lt;br /&gt;
| [[Image:Java.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]] &lt;br /&gt;
| SDL-MAME Only&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Homepages for these FEs are gone, and are (might?) not active anymore:''&lt;br /&gt;
&lt;br /&gt;
* ''[[Arcade.EXE]] - Windows-only MAME front-end''&lt;br /&gt;
* ''[[ArcadeFE]] - Windows-only MAME front-end''&lt;br /&gt;
* ''[[ArcadeFX]] - Windows-only MAME front-end''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1)''' Type:&lt;br /&gt;
* '''Open Source:''' is fully functional software with source code included.&lt;br /&gt;
* '''Freeware:''' is fully functional without payment and without nag screens and ads.&lt;br /&gt;
* '''Shareware:''' has limited functionality (or has nags) until payment is made. &lt;br /&gt;
* '''Commercial:''' software is fully functional for a limited time, after which payment must be made.&lt;br /&gt;
&lt;br /&gt;
'''2)''' Skinnable: &lt;br /&gt;
* '''Basic:  ''' change only the background, and maybe text size and/or color&lt;br /&gt;
* '''Advanced:  ''' change all artwork. The interface elements are locked in place, although buttons may be able to be resized&lt;br /&gt;
* '''Full:  ''' change all artwork, all interface elements can be changed (resize, moveable and resolution).&lt;br /&gt;
&lt;br /&gt;
'''3)''' Emulators:&lt;br /&gt;
* If '''CMD''' is shown, this front-end can run all command line based emulators.&lt;br /&gt;
* If '''PC''' is shown, it can run PC games as well (using bat and/or shortcuts files).&lt;br /&gt;
&lt;br /&gt;
'''4)''' Other Features:&lt;br /&gt;
*'''DEV''' - Still in developing for fixing bugs or/and supported.&lt;br /&gt;
*'''AM''' - Native arcade monitor support without ArcadeVGA card&lt;br /&gt;
*'''CAB''' - Mouse and keyboard-free operation (for cabinets)&lt;br /&gt;
*'''JB''' - Integrated jukebox&lt;br /&gt;
*'''LCD''' - LCD screen, such as those found at http://www.seetron.com/&lt;br /&gt;
*'''LED''' - Front-end can control a LED controller&lt;br /&gt;
*'''LR''' - Low Resolutions (below 640 pixels wide)&lt;br /&gt;
*'''MR''' - Multiple Resolutions&lt;br /&gt;
*'''ST''' - Skin tool included&lt;br /&gt;
*'''SW''' - Skinnable without tool&lt;br /&gt;
*'''VID''' - Video snapshots (movies)&lt;br /&gt;
*'''TOU''' - Touchscreen Support&lt;br /&gt;
&lt;br /&gt;
'''5)''' About Discontinued Frontends (no DEV in the Other Features list):&lt;br /&gt;
&lt;br /&gt;
Just because a frontend is discontinued does not mean that it is a bad frontend. &lt;br /&gt;
Either there is no more need to update it, or the author just left the project. &lt;br /&gt;
Discontinued frontends are still used in cabinets today, and most run on both older and newer machines, though some may have some issues with newer versions of MAME.&lt;br /&gt;
So check these out as well.&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Maximus_Arcade&amp;diff=11809</id>
		<title>Maximus Arcade</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Maximus_Arcade&amp;diff=11809"/>
		<updated>2008-10-28T04:57:32Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Maximus.jpg|thumb|Maximus Arcade Screenshot|320px|right]]&lt;br /&gt;
Maximus Arcade (MA) is PC based software that allows for seamless interaction with multiple arcade and console emulators while keeping the Windows environment hidden. Although best suited for use in arcade cabinets, it can be configured for use in a kiosk or simply running on a computer with a keyboard, trackball, or gamepad.   &lt;br /&gt;
 &lt;br /&gt;
It's easy to setup and it doesn't require any additional framework to function. The download contains both the frontend and the skin editor. &lt;br /&gt;
&lt;br /&gt;
The demo works for 30 days and then a registration code is required.&lt;br /&gt;
&lt;br /&gt;
Maximus Arcade features:&lt;br /&gt;
*Once configured - simple enough for children to control &lt;br /&gt;
*NO wrappers needed &lt;br /&gt;
*NO additional installs required (.NET, JAVA, or VB) &lt;br /&gt;
*Windows environment is hidden &lt;br /&gt;
*Universal exit switch to quit all emulators and return to selection mode &lt;br /&gt;
*Multiple key assignment &lt;br /&gt;
*Works at 32, 16 &amp;amp; 8-bit resolutions &lt;br /&gt;
*Able to accept input from popular control panels (SlikStik, Ultimarc, etc..) &lt;br /&gt;
*Trackball and mice support &lt;br /&gt;
*Joystick/Gamepad support &lt;br /&gt;
*Extended Keyboard support&lt;br /&gt;
*LED Wiz &amp;amp; LED Blinky 3.73 support (Maximus Arcade version 2.10 beta 7 and up) &lt;br /&gt;
*Sensitivity controls for input devices &lt;br /&gt;
*Ability to launch shortcuts and batch files &lt;br /&gt;
*WYSIWYG Skin Editor &lt;br /&gt;
*Supports png, jpg, and swf (flash) with transparency &lt;br /&gt;
*Resolutions including HDTV, EDTV, and common screensizes &lt;br /&gt;
*Skin images imported are optimized based on selected resolution &lt;br /&gt;
*Command lines strings are automatically generated &lt;br /&gt;
*Change the display order of all emulators &lt;br /&gt;
*Display screenshots, movies, and marquees within the interface &lt;br /&gt;
*Screen capture ability during emulator execution &lt;br /&gt;
*Customizable command line strings &lt;br /&gt;
*Jump to a game alphabetically or a page at a time &lt;br /&gt;
*Create a favorites list for emulator &lt;br /&gt;
*Media caching and name filtering &lt;br /&gt;
*Uses ClrMAMEPro database files for MAME, Nebula, NeoGeo, Raine, WinKawaks, and ZINC emulators &lt;br /&gt;
*Uses 'catver.ini' for reference to non-working games in MAME &lt;br /&gt;
*Can use MAME generated file 'favorites.ini' as a favorites list &lt;br /&gt;
*Adjust priority level of MA while it is running as a background task &lt;br /&gt;
*Video support (avi, mpg, wmv) &lt;br /&gt;
*Background soundfx (wav, mp3) &lt;br /&gt;
*Built-in MP3 Jukebox &lt;br /&gt;
*Screensaver attraction mode &lt;br /&gt;
*MP3 Jukebox attraction mode &lt;br /&gt;
&lt;br /&gt;
The home page for Maximus Arcade is http://www.maximusarcade.com/&lt;br /&gt;
&lt;br /&gt;
{{FrontEnd}}&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Zinc&amp;diff=11801</id>
		<title>Zinc</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Zinc&amp;diff=11801"/>
		<updated>2008-10-05T06:07:13Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: /* How to remap the controls? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:tekken2.gif|thumb|Tekken 2 Screenshot|160px|right]]&lt;br /&gt;
[[Image:empty.gif|thumb|Empty Screenshot|160px|right]]&lt;br /&gt;
* '''OS:  ''' Windows 98 &amp;amp; XP, Linux&lt;br /&gt;
* '''Cost:  ''' Freeware&lt;br /&gt;
* '''Re-mappable keys:  ''' Yes&lt;br /&gt;
* '''Monitor orientation(s):  ''' Depends on the Game&lt;br /&gt;
* '''Unique games emulated: ''' 51 games&lt;br /&gt;
* '''Emulated System(s):''' PSX-based arcade hardware&lt;br /&gt;
* '''Additional Requirements:''' [[BIOS Roms]], [[Game Roms]]&lt;br /&gt;
* '''Homepage:  [http://www.emuhype.com/ Emuhype] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is Zinc? ==&lt;br /&gt;
&lt;br /&gt;
ZiNc is an emulator for arcade video games based on Sony PlayStation hardware. This includes systems from Capcom, Taito, Konami, Tecmo, and Namco, among others. These games are also supported in MAME, but ZiNc can frequently run them faster and with graphics and sound enhancements (therefore not a full emulator, see also [[simulators and remakes|simulators]]). &lt;br /&gt;
&lt;br /&gt;
''R.Belmont, one of the authors of Zinc, says'':&lt;br /&gt;
&amp;quot;ZiNC is intended for people too cheap to buy a machine that runs MAME well. If you own a cabinet, you have that kind of money.&amp;quot; [http://www.bannister.org/ubb/ultimatebb.php?ubb=get_topic;f=24;t=001803;p=1#000015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to install to my frontend?==&lt;br /&gt;
Zinc uses command lines very similar to mame.  Unfortunately, rather than using the rom name to launch a game, you use the rom number (the number as in the order the game was released for zinc).&lt;br /&gt;
&lt;br /&gt;
The command line to run zinc looks something like this:&lt;br /&gt;
&lt;br /&gt;
 zinc.exe gamenumber --use-config-file=cfgfilename.cfg --use-render-config-file=rendercfgfilename.cfg [--options]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notice the odd, double-dashed command line options and the game number rather than a romname.  Because of this it can be somewhat difficult to run zinc on some frontends, even if they support custom command line strings. There are [[wrappers|Wrappers]] for zinc available, which will make it possible to launch in nearly any frontend.&lt;br /&gt;
&lt;br /&gt;
== How to remap the controls? ==&lt;br /&gt;
&lt;br /&gt;
The controls can be hard to configure to get it working on a arcadecab.&lt;br /&gt;
&lt;br /&gt;
Howard_Casto of the BYOAC community has developed a utility program to aid in configuring controls for Zinc easier. &lt;br /&gt;
&lt;br /&gt;
This utility can be downloaded from http://dragonking.arcadecontrols.com/simplephp/ccount/click.php?id=27&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a detailed guide written by DeLuSioNaL29 posted here:&lt;br /&gt;
(this is very useful for those who have the &amp;quot;default&amp;quot; MAME controls on their cabinet and is also configurable for custom setups as well)&lt;br /&gt;
http://forum.arcadecontrols.com/index.php?topic=85315.0&lt;br /&gt;
&lt;br /&gt;
== Useful applications and resource ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Zinc&amp;diff=11800</id>
		<title>Zinc</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Zinc&amp;diff=11800"/>
		<updated>2008-10-05T05:09:51Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: /* How to remap the controls? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:tekken2.gif|thumb|Tekken 2 Screenshot|160px|right]]&lt;br /&gt;
[[Image:empty.gif|thumb|Empty Screenshot|160px|right]]&lt;br /&gt;
* '''OS:  ''' Windows 98 &amp;amp; XP, Linux&lt;br /&gt;
* '''Cost:  ''' Freeware&lt;br /&gt;
* '''Re-mappable keys:  ''' Yes&lt;br /&gt;
* '''Monitor orientation(s):  ''' Depends on the Game&lt;br /&gt;
* '''Unique games emulated: ''' 51 games&lt;br /&gt;
* '''Emulated System(s):''' PSX-based arcade hardware&lt;br /&gt;
* '''Additional Requirements:''' [[BIOS Roms]], [[Game Roms]]&lt;br /&gt;
* '''Homepage:  [http://www.emuhype.com/ Emuhype] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is Zinc? ==&lt;br /&gt;
&lt;br /&gt;
ZiNc is an emulator for arcade video games based on Sony PlayStation hardware. This includes systems from Capcom, Taito, Konami, Tecmo, and Namco, among others. These games are also supported in MAME, but ZiNc can frequently run them faster and with graphics and sound enhancements (therefore not a full emulator, see also [[simulators and remakes|simulators]]). &lt;br /&gt;
&lt;br /&gt;
''R.Belmont, one of the authors of Zinc, says'':&lt;br /&gt;
&amp;quot;ZiNC is intended for people too cheap to buy a machine that runs MAME well. If you own a cabinet, you have that kind of money.&amp;quot; [http://www.bannister.org/ubb/ultimatebb.php?ubb=get_topic;f=24;t=001803;p=1#000015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to install to my frontend?==&lt;br /&gt;
Zinc uses command lines very similar to mame.  Unfortunately, rather than using the rom name to launch a game, you use the rom number (the number as in the order the game was released for zinc).&lt;br /&gt;
&lt;br /&gt;
The command line to run zinc looks something like this:&lt;br /&gt;
&lt;br /&gt;
 zinc.exe gamenumber --use-config-file=cfgfilename.cfg --use-render-config-file=rendercfgfilename.cfg [--options]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notice the odd, double-dashed command line options and the game number rather than a romname.  Because of this it can be somewhat difficult to run zinc on some frontends, even if they support custom command line strings. There are [[wrappers|Wrappers]] for zinc available, which will make it possible to launch in nearly any frontend.&lt;br /&gt;
&lt;br /&gt;
== How to remap the controls? ==&lt;br /&gt;
&lt;br /&gt;
The controls can be hard to configure to get it working on a arcadecab.&lt;br /&gt;
&lt;br /&gt;
Howard_Casto of the BYOAC community has developed a utility program to aid in configuring controls for Zinc easier. &lt;br /&gt;
&lt;br /&gt;
This utility can be downloaded from http://www.oscarcontrols.com/lazarus/files/zincconfig1.5.zip.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a detailed guide written by DeLuSioNaL29 posted here:&lt;br /&gt;
(this is very useful for those who have the &amp;quot;default&amp;quot; MAME controls on their cabinet and is also configurable for custom setups as well)&lt;br /&gt;
http://forum.arcadecontrols.com/index.php?topic=85315.0&lt;br /&gt;
&lt;br /&gt;
== Useful applications and resource ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Zinc&amp;diff=11799</id>
		<title>Zinc</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Zinc&amp;diff=11799"/>
		<updated>2008-10-05T05:07:27Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: /* How to remap the controls? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:tekken2.gif|thumb|Tekken 2 Screenshot|160px|right]]&lt;br /&gt;
[[Image:empty.gif|thumb|Empty Screenshot|160px|right]]&lt;br /&gt;
* '''OS:  ''' Windows 98 &amp;amp; XP, Linux&lt;br /&gt;
* '''Cost:  ''' Freeware&lt;br /&gt;
* '''Re-mappable keys:  ''' Yes&lt;br /&gt;
* '''Monitor orientation(s):  ''' Depends on the Game&lt;br /&gt;
* '''Unique games emulated: ''' 51 games&lt;br /&gt;
* '''Emulated System(s):''' PSX-based arcade hardware&lt;br /&gt;
* '''Additional Requirements:''' [[BIOS Roms]], [[Game Roms]]&lt;br /&gt;
* '''Homepage:  [http://www.emuhype.com/ Emuhype] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is Zinc? ==&lt;br /&gt;
&lt;br /&gt;
ZiNc is an emulator for arcade video games based on Sony PlayStation hardware. This includes systems from Capcom, Taito, Konami, Tecmo, and Namco, among others. These games are also supported in MAME, but ZiNc can frequently run them faster and with graphics and sound enhancements (therefore not a full emulator, see also [[simulators and remakes|simulators]]). &lt;br /&gt;
&lt;br /&gt;
''R.Belmont, one of the authors of Zinc, says'':&lt;br /&gt;
&amp;quot;ZiNC is intended for people too cheap to buy a machine that runs MAME well. If you own a cabinet, you have that kind of money.&amp;quot; [http://www.bannister.org/ubb/ultimatebb.php?ubb=get_topic;f=24;t=001803;p=1#000015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to install to my frontend?==&lt;br /&gt;
Zinc uses command lines very similar to mame.  Unfortunately, rather than using the rom name to launch a game, you use the rom number (the number as in the order the game was released for zinc).&lt;br /&gt;
&lt;br /&gt;
The command line to run zinc looks something like this:&lt;br /&gt;
&lt;br /&gt;
 zinc.exe gamenumber --use-config-file=cfgfilename.cfg --use-render-config-file=rendercfgfilename.cfg [--options]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notice the odd, double-dashed command line options and the game number rather than a romname.  Because of this it can be somewhat difficult to run zinc on some frontends, even if they support custom command line strings. There are [[wrappers|Wrappers]] for zinc available, which will make it possible to launch in nearly any frontend.&lt;br /&gt;
&lt;br /&gt;
== How to remap the controls? ==&lt;br /&gt;
&lt;br /&gt;
The controls can be hard to configure to get it working on a arcadecab.&lt;br /&gt;
&lt;br /&gt;
Howard_Casto of the BYOAC community has developed a utility program to aid in configuring controls for Zinc easier. &lt;br /&gt;
&lt;br /&gt;
This utility can be downloaded from http://www.oscarcontrols.com/lazarus/files/zincconfig1.5.zip.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**  UPDATED FOR ZN1 and S11 GAME SUPPORT!  **&lt;br /&gt;
&lt;br /&gt;
This is a detailed guide (step by step) on how to get Zinc configured (command line version for use in any Frontend).  Once you get Zinc itself configured, you can simply set up your favorite frontend to point to the zinc.exe and roms, etc.&lt;br /&gt;
&lt;br /&gt;
Download Zinc 1.1 and the plug-ins here:&lt;br /&gt;
http://www.emulator-zone.com/doc.php/arcade/zinc.html&lt;br /&gt;
&lt;br /&gt;
Grab the following plug-ins at the bottom of the page:&lt;br /&gt;
-  OpenGL and D3D renderers 1.2&lt;br /&gt;
-  Winterblast's Input Plugin 1.6&lt;br /&gt;
&lt;br /&gt;
Installation:&lt;br /&gt;
-  Unzip Zinc 1.1 into a directory called &amp;quot;Zinc&amp;quot;&lt;br /&gt;
-  Unzip the Winterblast Input Plugin into the Zinc directory (if it asks, overwrite any files)&lt;br /&gt;
-  Unzip the OpenGL and D3D renderers in toe Zinc directory.  It should make it's own folders within Zinc.(if it asks, overwrite any files)&lt;br /&gt;
-  Copy the renderer.znc file from the OpenGL or D3D folder to the main Zinc folder (you need to choose whichever one you would like to use for your system.  I chose the OpenGL one for mine.)&lt;br /&gt;
-  Place your roms and bios files (zipped) in the &amp;quot;roms&amp;quot; directory.&lt;br /&gt;
&lt;br /&gt;
Roms:&lt;br /&gt;
Can't post links for that here.. sorry!&lt;br /&gt;
However, you can use the same roms that you use for MAME (they don't work well in MAME but work great in Zinc).  See the link above for games that are compatible with Zinc and what filenames you need to look for (and bioses for each system).&lt;br /&gt;
&lt;br /&gt;
Important!  Bios Files:&lt;br /&gt;
Each rom needs it's own BIOS file for the system that it emulates.  For example:  Plasma Sword (US) requires the plsmaswd.zip (rom file) along with the cpzn2.zip (bios file).  Coolboarders need it's rom along with the tps.zip bios, etc.  Many games use the same bioses. For example Street Fighter EX 2 also uses the cpzn2 bios that the Plasma Sword game uses.  Games will not run without their bios files!&lt;br /&gt;
&lt;br /&gt;
Setting up the Controls:&lt;br /&gt;
This is the toughest part of Zinc!  Be prepared!  It is a tedious process of manually editing text files with the proper key assignment codes.&lt;br /&gt;
&lt;br /&gt;
However, for those who want to use the standard MAME keys (player 1 - up, down, left, right, CTRL, ALT, SPACE, LSHIFT, Z, X and player 2 - R, F, D, G, A, S, Q, W, I, K) I've included the controller.cfg file below already assigned for the standard MAME key layout.  Simply copy it to your Zinc directory overwriting the default one from Winterblast's plugin.  Smiley&lt;br /&gt;
&lt;br /&gt;
*****************************************************************************************************&lt;br /&gt;
This section is only for those wanting to assign their own custom keys to inputs.&lt;br /&gt;
*****************************************************************************************************&lt;br /&gt;
Basically, there are two files you will be working with.  The controller.cfg file and the dik_codes.txt file.  The controller.cfg file is what Zinc looks at to map each keyboard/joystick inputs to the buttons.  This is where you will be assigning the keys.  The dik_codes.txt file is the reference file which tells you what hex digits corresponds to the keyboard key you are looking to assign.  You simply look up the key you want to assign and you will see a hex value next to it.  The hex value is then entered into the controller.cfg file.  Follow me so far?&lt;br /&gt;
&lt;br /&gt;
For example:  Let's say you want to assign the button # 1 for player 1 to the letter &amp;quot;F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You would look in the dik_codes.txt file for the following line:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
#define DIK_F               0x21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This line tells you that for the keyboard letter F, hex value is 0x21.  So in the controller.cfg file you would input:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
btn1=k21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this example above, next to button # 1 (btn1) you would put a value of k21 next to it.  The &amp;quot;k&amp;quot; stands for the keyboard input and the &amp;quot;0x&amp;quot; portion from the dik_codes.txt file is ignored.&lt;br /&gt;
&lt;br /&gt;
Note:  If you are assigning a joystick it would have a &amp;quot;j&amp;quot; instead followed by the joystick number and button number.  For Joystick # 1 button # 1 you would assign is as:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
btn1=j1b1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:  The majority of the games work with the ZN1 controller layout.  That is what I have assigned below in the sample controller.cfg file.  It is the 6 button layout found on most control panels.&lt;br /&gt;
&lt;br /&gt;
********************************************************************&lt;br /&gt;
End of custom key input section&lt;br /&gt;
********************************************************************&lt;br /&gt;
&lt;br /&gt;
Config Files:&lt;br /&gt;
**Renderer.cfg** (cut and paste the following over your existing code in the file - Make sure FullScreen is set to 1 and ShowFPS is set to 0)&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
; ogl/d3d renderer settings&lt;br /&gt;
&lt;br /&gt;
XSize            = 640    ; Window/fullscreen X size&lt;br /&gt;
YSize            = 480    ; Window/fullscreen Y size&lt;br /&gt;
FullScreen        = 1       ; Fullscreen mode: 0/1&lt;br /&gt;
ColorDepth        = 32    ; Fullscreen color depth: 16/32&lt;br /&gt;
ScanLines        = 0       ; Scanlines: 0=none, 1=black, 2=bright&lt;br /&gt;
Filtering        = 0       ; Texture filtering: 0-3 (filtering causes glitches!)&lt;br /&gt;
Blending        = 1     ; Enhanced color blend: ogl: 0/1; D3D: 0-2&lt;br /&gt;
Dithering        = 0     ; Dithering: 0/1 (only needed in 16 bit color depths)&lt;br /&gt;
ShowFPS            = 0     ; FPS display on startup: 0/1&lt;br /&gt;
FrameLimitation         = 1     ; Frame limit: 0/1&lt;br /&gt;
FrameSkipping        = 0     ; Frame skip: 0/1&lt;br /&gt;
FramerateDetection    = 1     ; Auto framerate detection: 0/1&lt;br /&gt;
FramerateManual        = 100     ; Manual framerate: 0-1000&lt;br /&gt;
TextureType        = 3     ; Textures: 0=card's default, 1=4 bit, 2=5bit, 3=8bit&lt;br /&gt;
TextureCaching          = 2     ; Caching type: 0-3, def=2, mode 3 is not available on most cards&lt;br /&gt;
EnableKeys              = 1     ; Enable renderer keys: 0/1, def=1 (enables keys for the fps menu/pause)&lt;br /&gt;
FastExcel               = 0     ; Speed hack for SF 'excel' modes. Will cause glitches if enabled!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Controller.cfg DEFAULTED for MAME standard input settings** (cut and paste the following over your existing code in the file)&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
[general]&lt;br /&gt;
;file to output controller messages and errors&lt;br /&gt;
output=&amp;quot;c:\wbout.txt&amp;quot;&lt;br /&gt;
;indicate if controller will fail or not if a config error occured&lt;br /&gt;
noerror=1&lt;br /&gt;
&lt;br /&gt;
;the order of controls :&lt;br /&gt;
&lt;br /&gt;
; ZN1 : 6 btns&lt;br /&gt;
; S11 : 11 btns + 2 special btn (see below)&lt;br /&gt;
; KN1 : 2 btns&lt;br /&gt;
; RZ : 3 btns&lt;br /&gt;
&lt;br /&gt;
; codes are :&lt;br /&gt;
; k'hexcode' for keyboard (see dik_code.txt for a list of keys)&lt;br /&gt;
; j'joystick number' followed by b'button number' for button or 'up', 'down', 'left, 'right' for pad&lt;br /&gt;
; examples :&lt;br /&gt;
; k1f  for key S&lt;br /&gt;
; j2b3 for joy 2 button 3&lt;br /&gt;
; k0   for no key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; combos :&lt;br /&gt;
; you can define up to 32 combos&lt;br /&gt;
; combos are available for every player&lt;br /&gt;
; syntax is :&lt;br /&gt;
;    d   down&lt;br /&gt;
;    u   up&lt;br /&gt;
;    r   right&lt;br /&gt;
;    l   left&lt;br /&gt;
;    s   start&lt;br /&gt;
;    b1  button 1&lt;br /&gt;
;    ....&lt;br /&gt;
;    bn  button n&lt;br /&gt;
; , is the separator for each frame&lt;br /&gt;
;&lt;br /&gt;
; to map an input key for a combo, put&lt;br /&gt;
;c'combo number in combo list'=code&lt;br /&gt;
; see below for examples&lt;br /&gt;
[combos]&lt;br /&gt;
;hadoken from left&lt;br /&gt;
1=d,,dr,,rb3&lt;br /&gt;
;hadoken from right&lt;br /&gt;
2=d,,dl,,lb3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[all]&lt;br /&gt;
;F3&lt;br /&gt;
test=k3d&lt;br /&gt;
;F2&lt;br /&gt;
services=k3c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; for S11 works well with tekken2, souledge&lt;br /&gt;
; seems btn1 to btn8 do nothing&lt;br /&gt;
;[player1]&lt;br /&gt;
;coin=k02&lt;br /&gt;
;start=k06&lt;br /&gt;
;right=kcd&lt;br /&gt;
;left=kcb&lt;br /&gt;
;down=kd0&lt;br /&gt;
;up=kc8&lt;br /&gt;
;btn9=k20&lt;br /&gt;
;btn10=k21&lt;br /&gt;
;btn11=k22&lt;br /&gt;
;btn12=k2e&lt;br /&gt;
;btn13=k2f&lt;br /&gt;
&lt;br /&gt;
; S11 keys are :&lt;br /&gt;
; 1&lt;br /&gt;
; 5&lt;br /&gt;
; rightarrow&lt;br /&gt;
; leftarrow&lt;br /&gt;
; downarrow&lt;br /&gt;
; uparrow&lt;br /&gt;
; btn 1 to 8 : none&lt;br /&gt;
; D&lt;br /&gt;
; F&lt;br /&gt;
; G&lt;br /&gt;
; C  -&amp;gt; tekken 2 kick 1&lt;br /&gt;
; V  -&amp;gt; tekken 2 kick 2 / souledge block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[player1]&lt;br /&gt;
;example for ZN1 player 1 with keyboard&lt;br /&gt;
;useMM=1  ;allow player 1 to use WinMM joystick instead of DirectX&lt;br /&gt;
coin=k06&lt;br /&gt;
start=k02&lt;br /&gt;
right=kCD&lt;br /&gt;
left=kCB&lt;br /&gt;
down=kD0&lt;br /&gt;
up=kC8&lt;br /&gt;
btn1=k1D&lt;br /&gt;
btn2=k38&lt;br /&gt;
btn3=k39&lt;br /&gt;
btn4=k2A&lt;br /&gt;
btn5=k2C&lt;br /&gt;
btn6=k2D&lt;br /&gt;
btn9=k1D&lt;br /&gt;
btn10=k38&lt;br /&gt;
btn11=k39&lt;br /&gt;
btn12=k2A&lt;br /&gt;
btn13=k2C&lt;br /&gt;
c1=k0&lt;br /&gt;
c2=k0&lt;br /&gt;
&lt;br /&gt;
[player2]&lt;br /&gt;
;example for ZN1 player 2 with keyboard&lt;br /&gt;
coin=k07&lt;br /&gt;
start=k03&lt;br /&gt;
right=k22&lt;br /&gt;
left=k20&lt;br /&gt;
down=k21&lt;br /&gt;
up=k13&lt;br /&gt;
btn1=k1E&lt;br /&gt;
btn2=k1F&lt;br /&gt;
btn3=k10&lt;br /&gt;
btn4=k11&lt;br /&gt;
btn5=k17&lt;br /&gt;
btn6=k25&lt;br /&gt;
btn9=k1E&lt;br /&gt;
btn10=k1F&lt;br /&gt;
btn11=k10&lt;br /&gt;
btn12=k11&lt;br /&gt;
btn13=k17&lt;br /&gt;
c1=k0&lt;br /&gt;
c2=k0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;example for KN1 with joy1&lt;br /&gt;
;[player1]&lt;br /&gt;
;coin=k02&lt;br /&gt;
;start=k06&lt;br /&gt;
;right=j1right&lt;br /&gt;
;left=j1left&lt;br /&gt;
;down=j1down&lt;br /&gt;
;up=j1up&lt;br /&gt;
;btn1=j1b1&lt;br /&gt;
;btn2=j1b2&lt;br /&gt;
&lt;br /&gt;
;example for RZ with joy1&lt;br /&gt;
;[player1]&lt;br /&gt;
;coin=k02&lt;br /&gt;
;start=k06&lt;br /&gt;
;right=j1right&lt;br /&gt;
;left=j1left&lt;br /&gt;
;down=j1down&lt;br /&gt;
;up=j1up&lt;br /&gt;
;btn1=j1b1&lt;br /&gt;
;btn2=j1b2&lt;br /&gt;
;btn3=j1b3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**dik_codes.txt** (this is where you get the key input values when you are manually editing the controller.cfg file.&lt;br /&gt;
These are codes for keys config:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
#define DIK_ESCAPE          0x01&lt;br /&gt;
#define DIK_1               0x02&lt;br /&gt;
#define DIK_2               0x03&lt;br /&gt;
#define DIK_3               0x04&lt;br /&gt;
#define DIK_4               0x05&lt;br /&gt;
#define DIK_5               0x06&lt;br /&gt;
#define DIK_6               0x07&lt;br /&gt;
#define DIK_7               0x08&lt;br /&gt;
#define DIK_8               0x09&lt;br /&gt;
#define DIK_9               0x0A&lt;br /&gt;
#define DIK_0               0x0B&lt;br /&gt;
#define DIK_MINUS           0x0C    /* - on main keyboard */&lt;br /&gt;
#define DIK_EQUALS          0x0D&lt;br /&gt;
#define DIK_BACK            0x0E    /* backspace */&lt;br /&gt;
#define DIK_TAB             0x0F&lt;br /&gt;
#define DIK_Q               0x10&lt;br /&gt;
#define DIK_W               0x11&lt;br /&gt;
#define DIK_E               0x12&lt;br /&gt;
#define DIK_R               0x13&lt;br /&gt;
#define DIK_T               0x14&lt;br /&gt;
#define DIK_Y               0x15&lt;br /&gt;
#define DIK_U               0x16&lt;br /&gt;
#define DIK_I               0x17&lt;br /&gt;
#define DIK_O               0x18&lt;br /&gt;
#define DIK_P               0x19&lt;br /&gt;
#define DIK_LBRACKET        0x1A&lt;br /&gt;
#define DIK_RBRACKET        0x1B&lt;br /&gt;
#define DIK_RETURN          0x1C    /* Enter on main keyboard */&lt;br /&gt;
#define DIK_LCONTROL        0x1D&lt;br /&gt;
#define DIK_A               0x1E&lt;br /&gt;
#define DIK_S               0x1F&lt;br /&gt;
#define DIK_D               0x20&lt;br /&gt;
#define DIK_F               0x21&lt;br /&gt;
#define DIK_G               0x22&lt;br /&gt;
#define DIK_H               0x23&lt;br /&gt;
#define DIK_J               0x24&lt;br /&gt;
#define DIK_K               0x25&lt;br /&gt;
#define DIK_L               0x26&lt;br /&gt;
#define DIK_SEMICOLON       0x27&lt;br /&gt;
#define DIK_APOSTROPHE      0x28&lt;br /&gt;
#define DIK_GRAVE           0x29    /* accent grave */&lt;br /&gt;
#define DIK_LSHIFT          0x2A&lt;br /&gt;
#define DIK_BACKSLASH       0x2B&lt;br /&gt;
#define DIK_Z               0x2C&lt;br /&gt;
#define DIK_X               0x2D&lt;br /&gt;
#define DIK_C               0x2E&lt;br /&gt;
#define DIK_V               0x2F&lt;br /&gt;
#define DIK_B               0x30&lt;br /&gt;
#define DIK_N               0x31&lt;br /&gt;
#define DIK_M               0x32&lt;br /&gt;
#define DIK_COMMA           0x33&lt;br /&gt;
#define DIK_PERIOD          0x34    /* . on main keyboard */&lt;br /&gt;
#define DIK_SLASH           0x35    /* / on main keyboard */&lt;br /&gt;
#define DIK_RSHIFT          0x36&lt;br /&gt;
#define DIK_MULTIPLY        0x37    /* * on numeric keypad */&lt;br /&gt;
#define DIK_LMENU           0x38    /* left Alt */&lt;br /&gt;
#define DIK_SPACE           0x39&lt;br /&gt;
#define DIK_CAPITAL         0x3A&lt;br /&gt;
#define DIK_F1              0x3B&lt;br /&gt;
#define DIK_F2              0x3C&lt;br /&gt;
#define DIK_F3              0x3D&lt;br /&gt;
#define DIK_F4              0x3E&lt;br /&gt;
#define DIK_F5              0x3F&lt;br /&gt;
#define DIK_F6              0x40&lt;br /&gt;
#define DIK_F7              0x41&lt;br /&gt;
#define DIK_F8              0x42&lt;br /&gt;
#define DIK_F9              0x43&lt;br /&gt;
#define DIK_F10             0x44&lt;br /&gt;
#define DIK_NUMLOCK         0x45&lt;br /&gt;
#define DIK_SCROLL          0x46    /* Scroll Lock */&lt;br /&gt;
#define DIK_NUMPAD7         0x47&lt;br /&gt;
#define DIK_NUMPAD8         0x48&lt;br /&gt;
#define DIK_NUMPAD9         0x49&lt;br /&gt;
#define DIK_SUBTRACT        0x4A    /* - on numeric keypad */&lt;br /&gt;
#define DIK_NUMPAD4         0x4B&lt;br /&gt;
#define DIK_NUMPAD5         0x4C&lt;br /&gt;
#define DIK_NUMPAD6         0x4D&lt;br /&gt;
#define DIK_ADD             0x4E    /* + on numeric keypad */&lt;br /&gt;
#define DIK_NUMPAD1         0x4F&lt;br /&gt;
#define DIK_NUMPAD2         0x50&lt;br /&gt;
#define DIK_NUMPAD3         0x51&lt;br /&gt;
#define DIK_NUMPAD0         0x52&lt;br /&gt;
#define DIK_DECIMAL         0x53    /* . on numeric keypad */&lt;br /&gt;
#define DIK_OEM_102         0x56    /* &amp;lt;&amp;gt; or \| on RT 102-key keyboard (Non-U.S.) */&lt;br /&gt;
#define DIK_F11             0x57&lt;br /&gt;
#define DIK_F12             0x58&lt;br /&gt;
#define DIK_F13             0x64    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_F14             0x65    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_F15             0x66    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_KANA            0x70    /* (Japanese keyboard)            */&lt;br /&gt;
#define DIK_ABNT_C1         0x73    /* /? on Brazilian keyboard */&lt;br /&gt;
#define DIK_CONVERT         0x79    /* (Japanese keyboard)            */&lt;br /&gt;
#define DIK_NOCONVERT       0x7B    /* (Japanese keyboard)            */&lt;br /&gt;
#define DIK_YEN             0x7D    /* (Japanese keyboard)            */&lt;br /&gt;
#define DIK_ABNT_C2         0x7E    /* Numpad . on Brazilian keyboard */&lt;br /&gt;
#define DIK_NUMPADEQUALS    0x8D    /* = on numeric keypad (NEC PC98) */&lt;br /&gt;
#define DIK_PREVTRACK       0x90    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */&lt;br /&gt;
#define DIK_AT              0x91    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_COLON           0x92    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_UNDERLINE       0x93    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_KANJI           0x94    /* (Japanese keyboard)            */&lt;br /&gt;
#define DIK_STOP            0x95    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_AX              0x96    /*                     (Japan AX) */&lt;br /&gt;
#define DIK_UNLABELED       0x97    /*                        (J3100) */&lt;br /&gt;
#define DIK_NEXTTRACK       0x99    /* Next Track */&lt;br /&gt;
#define DIK_NUMPADENTER     0x9C    /* Enter on numeric keypad */&lt;br /&gt;
#define DIK_RCONTROL        0x9D&lt;br /&gt;
#define DIK_MUTE            0xA0    /* Mute */&lt;br /&gt;
#define DIK_CALCULATOR      0xA1    /* Calculator */&lt;br /&gt;
#define DIK_PLAYPAUSE       0xA2    /* Play / Pause */&lt;br /&gt;
#define DIK_MEDIASTOP       0xA4    /* Media Stop */&lt;br /&gt;
#define DIK_VOLUMEDOWN      0xAE    /* Volume - */&lt;br /&gt;
#define DIK_VOLUMEUP        0xB0    /* Volume + */&lt;br /&gt;
#define DIK_WEBHOME         0xB2    /* Web home */&lt;br /&gt;
#define DIK_NUMPADCOMMA     0xB3    /* , on numeric keypad (NEC PC98) */&lt;br /&gt;
#define DIK_DIVIDE          0xB5    /* / on numeric keypad */&lt;br /&gt;
#define DIK_SYSRQ           0xB7&lt;br /&gt;
#define DIK_RMENU           0xB8    /* right Alt */&lt;br /&gt;
#define DIK_PAUSE           0xC5    /* Pause */&lt;br /&gt;
#define DIK_HOME            0xC7    /* Home on arrow keypad */&lt;br /&gt;
#define DIK_UP              0xC8    /* UpArrow on arrow keypad */&lt;br /&gt;
#define DIK_PRIOR           0xC9    /* PgUp on arrow keypad */&lt;br /&gt;
#define DIK_LEFT            0xCB    /* LeftArrow on arrow keypad */&lt;br /&gt;
#define DIK_RIGHT           0xCD    /* RightArrow on arrow keypad */&lt;br /&gt;
#define DIK_END             0xCF    /* End on arrow keypad */&lt;br /&gt;
#define DIK_DOWN            0xD0    /* DownArrow on arrow keypad */&lt;br /&gt;
#define DIK_NEXT            0xD1    /* PgDn on arrow keypad */&lt;br /&gt;
#define DIK_INSERT          0xD2    /* Insert on arrow keypad */&lt;br /&gt;
#define DIK_DELETE          0xD3    /* Delete on arrow keypad */&lt;br /&gt;
#define DIK_LWIN            0xDB    /* Left Windows key */&lt;br /&gt;
#define DIK_RWIN            0xDC    /* Right Windows key */&lt;br /&gt;
#define DIK_APPS            0xDD    /* AppMenu key */&lt;br /&gt;
#define DIK_POWER           0xDE    /* System Power */&lt;br /&gt;
#define DIK_SLEEP           0xDF    /* System Sleep */&lt;br /&gt;
#define DIK_WAKE            0xE3    /* System Wake */&lt;br /&gt;
#define DIK_WEBSEARCH       0xE5    /* Web Search */&lt;br /&gt;
#define DIK_WEBFAVORITES    0xE6    /* Web Favorites */&lt;br /&gt;
#define DIK_WEBREFRESH      0xE7    /* Web Refresh */&lt;br /&gt;
#define DIK_WEBSTOP         0xE8    /* Web Stop */&lt;br /&gt;
#define DIK_WEBFORWARD      0xE9    /* Web Forward */&lt;br /&gt;
#define DIK_WEBBACK         0xEA    /* Web Back */&lt;br /&gt;
#define DIK_MYCOMPUTER      0xEB    /* My Computer */&lt;br /&gt;
#define DIK_MAIL            0xEC    /* Mail */&lt;br /&gt;
#define DIK_MEDIASELECT     0xED    /* Media Select */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I really hope this tutorial for Zinc helps.  It was inspired by &amp;quot;evilhoshi's&amp;quot; guide (from the Maximus Arcade forums) that he started a while back.  Thank goes to evilhoshi for the idea!  This one is a bit more detailed and I tried to explain it so that it is easy to understand.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
~ DeLuSioNaL&lt;br /&gt;
&lt;br /&gt;
== Useful applications and resource ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Zinc&amp;diff=11798</id>
		<title>Zinc</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Zinc&amp;diff=11798"/>
		<updated>2008-10-05T05:06:42Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: /* How to remap the controls? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:tekken2.gif|thumb|Tekken 2 Screenshot|160px|right]]&lt;br /&gt;
[[Image:empty.gif|thumb|Empty Screenshot|160px|right]]&lt;br /&gt;
* '''OS:  ''' Windows 98 &amp;amp; XP, Linux&lt;br /&gt;
* '''Cost:  ''' Freeware&lt;br /&gt;
* '''Re-mappable keys:  ''' Yes&lt;br /&gt;
* '''Monitor orientation(s):  ''' Depends on the Game&lt;br /&gt;
* '''Unique games emulated: ''' 51 games&lt;br /&gt;
* '''Emulated System(s):''' PSX-based arcade hardware&lt;br /&gt;
* '''Additional Requirements:''' [[BIOS Roms]], [[Game Roms]]&lt;br /&gt;
* '''Homepage:  [http://www.emuhype.com/ Emuhype] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is Zinc? ==&lt;br /&gt;
&lt;br /&gt;
ZiNc is an emulator for arcade video games based on Sony PlayStation hardware. This includes systems from Capcom, Taito, Konami, Tecmo, and Namco, among others. These games are also supported in MAME, but ZiNc can frequently run them faster and with graphics and sound enhancements (therefore not a full emulator, see also [[simulators and remakes|simulators]]). &lt;br /&gt;
&lt;br /&gt;
''R.Belmont, one of the authors of Zinc, says'':&lt;br /&gt;
&amp;quot;ZiNC is intended for people too cheap to buy a machine that runs MAME well. If you own a cabinet, you have that kind of money.&amp;quot; [http://www.bannister.org/ubb/ultimatebb.php?ubb=get_topic;f=24;t=001803;p=1#000015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to install to my frontend?==&lt;br /&gt;
Zinc uses command lines very similar to mame.  Unfortunately, rather than using the rom name to launch a game, you use the rom number (the number as in the order the game was released for zinc).&lt;br /&gt;
&lt;br /&gt;
The command line to run zinc looks something like this:&lt;br /&gt;
&lt;br /&gt;
 zinc.exe gamenumber --use-config-file=cfgfilename.cfg --use-render-config-file=rendercfgfilename.cfg [--options]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notice the odd, double-dashed command line options and the game number rather than a romname.  Because of this it can be somewhat difficult to run zinc on some frontends, even if they support custom command line strings. There are [[wrappers|Wrappers]] for zinc available, which will make it possible to launch in nearly any frontend.&lt;br /&gt;
&lt;br /&gt;
== How to remap the controls? ==&lt;br /&gt;
&lt;br /&gt;
The controls can be hard to configure to get it working on a arcadecab.&lt;br /&gt;
&lt;br /&gt;
Howard_Casto of the BYOAC community has developed a utility program to aid in configuring controls for Zinc easier. &lt;br /&gt;
&lt;br /&gt;
This utility can be downloaded from http://www.oscarcontrols.com/lazarus/files/zincconfig1.5.zip.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a great guide for those who are using the &amp;quot;default&amp;quot; settings for MAME on their cabinet.  The tutorial can also be used for custom control configurations.&lt;br /&gt;
&lt;br /&gt;
Zinc Tutorial - by DeLuSioNaL&lt;br /&gt;
&lt;br /&gt;
[b]**  UPDATED FOR ZN1 and S11 GAME SUPPORT!  **[/b]&lt;br /&gt;
&lt;br /&gt;
This is a detailed guide (step by step) on how to get Zinc configured (command line version for use in any Frontend).  Once you get Zinc itself configured, you can simply set up your favorite frontend to point to the zinc.exe and roms, etc.&lt;br /&gt;
&lt;br /&gt;
[b][u]Download Zinc 1.1 and the plug-ins here:[/u][/b]&lt;br /&gt;
http://www.emulator-zone.com/doc.php/arcade/zinc.html&lt;br /&gt;
&lt;br /&gt;
[b][u]Grab the following plug-ins at the bottom of the page:[/u][/b]&lt;br /&gt;
-  OpenGL and D3D renderers 1.2&lt;br /&gt;
-  Winterblast's Input Plugin 1.6&lt;br /&gt;
&lt;br /&gt;
[b][u]Installation:[/u][/b]&lt;br /&gt;
-  Unzip Zinc 1.1 into a directory called &amp;quot;Zinc&amp;quot;&lt;br /&gt;
-  Unzip the Winterblast Input Plugin into the Zinc directory (if it asks, overwrite any files)&lt;br /&gt;
-  Unzip the OpenGL and D3D renderers in toe Zinc directory.  It should make it's own folders within Zinc.(if it asks, overwrite any files)&lt;br /&gt;
-  Copy the renderer.znc file from the OpenGL or D3D folder to the main Zinc folder (you need to choose whichever one you would like to use for your system.  I chose the OpenGL one for mine.)&lt;br /&gt;
-  Place your roms and bios files (zipped) in the &amp;quot;roms&amp;quot; directory.&lt;br /&gt;
&lt;br /&gt;
[b][u]Roms:[/u][/b]&lt;br /&gt;
Can't post links for that here.. sorry!&lt;br /&gt;
However, you can use the same roms that you use for MAME (they don't work well in MAME but work great in Zinc).  See the link above for games that are compatible with Zinc and what filenames you need to look for (and bioses for each system).&lt;br /&gt;
&lt;br /&gt;
[b][u]Important!  Bios Files:[/u][/b]&lt;br /&gt;
Each rom needs it's own BIOS file for the system that it emulates.  For example:  Plasma Sword (US) requires the plsmaswd.zip (rom file) along with the cpzn2.zip (bios file).  Coolboarders need it's rom along with the tps.zip bios, etc.  Many games use the same bioses. For example Street Fighter EX 2 also uses the cpzn2 bios that the Plasma Sword game uses.  Games will not run without their bios files!&lt;br /&gt;
&lt;br /&gt;
[b][u]Setting up the Controls:[/u][/b]&lt;br /&gt;
This is the toughest part of Zinc!  Be prepared!  It is a tedious process of manually editing text files with the proper key assignment codes.&lt;br /&gt;
&lt;br /&gt;
However, for those who want to use the standard MAME keys (player 1 - up, down, left, right, CTRL, ALT, SPACE, LSHIFT, Z, X and player 2 - R, F, D, G, A, S, Q, W, I, K) I've included the controller.cfg file below already assigned for the standard MAME key layout.  Simply copy it to your Zinc directory overwriting the default one from Winterblast's plugin.  :)&lt;br /&gt;
&lt;br /&gt;
[b]*****************************************************************************************************&lt;br /&gt;
This section is only for those wanting to assign their own custom keys to inputs.&lt;br /&gt;
*****************************************************************************************************[/b]&lt;br /&gt;
Basically, there are two files you will be working with.  The controller.cfg file and the dik_codes.txt file.  The controller.cfg file is what Zinc looks at to map each keyboard/joystick inputs to the buttons.  This is where you will be assigning the keys.  The dik_codes.txt file is the reference file which tells you what hex digits corresponds to the keyboard key you are looking to assign.  You simply look up the key you want to assign and you will see a hex value next to it.  The hex value is then entered into the controller.cfg file.  Follow me so far?&lt;br /&gt;
&lt;br /&gt;
For example:  Let's say you want to assign the button # 1 for player 1 to the letter &amp;quot;F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You would look in the dik_codes.txt file for the following line:&lt;br /&gt;
[code]&lt;br /&gt;
#define DIK_F               0x21&lt;br /&gt;
[/code]&lt;br /&gt;
&lt;br /&gt;
This line tells you that for the keyboard letter F, hex value is 0x21.  So in the controller.cfg file you would input:&lt;br /&gt;
[code]&lt;br /&gt;
btn1=k21&lt;br /&gt;
[/code]&lt;br /&gt;
&lt;br /&gt;
In this example above, next to button # 1 (btn1) you would put a value of k21 next to it.  The &amp;quot;k&amp;quot; stands for the keyboard input and the &amp;quot;0x&amp;quot; portion from the dik_codes.txt file is ignored.&lt;br /&gt;
&lt;br /&gt;
Note:  If you are assigning a joystick it would have a &amp;quot;j&amp;quot; instead followed by the joystick number and button number.  For Joystick # 1 button # 1 you would assign is as:&lt;br /&gt;
[code]&lt;br /&gt;
btn1=j1b1&lt;br /&gt;
[/code]&lt;br /&gt;
&lt;br /&gt;
Note:  The majority of the games work with the ZN1 controller layout.  That is what I have assigned below in the sample controller.cfg file.  It is the 6 button layout found on most control panels.&lt;br /&gt;
&lt;br /&gt;
[b]********************************************************************&lt;br /&gt;
End of custom key input section&lt;br /&gt;
********************************************************************[/b]&lt;br /&gt;
&lt;br /&gt;
[b][u]Config Files:[/u][/b]&lt;br /&gt;
**Renderer.cfg** (cut and paste the following over your existing code in the file - Make sure FullScreen is set to 1 and ShowFPS is set to 0)&lt;br /&gt;
[code]&lt;br /&gt;
; ogl/d3d renderer settings&lt;br /&gt;
&lt;br /&gt;
XSize            = 640    ; Window/fullscreen X size&lt;br /&gt;
YSize            = 480    ; Window/fullscreen Y size&lt;br /&gt;
FullScreen        = 1       ; Fullscreen mode: 0/1&lt;br /&gt;
ColorDepth        = 32    ; Fullscreen color depth: 16/32&lt;br /&gt;
ScanLines        = 0       ; Scanlines: 0=none, 1=black, 2=bright&lt;br /&gt;
Filtering        = 0       ; Texture filtering: 0-3 (filtering causes glitches!)&lt;br /&gt;
Blending        = 1     ; Enhanced color blend: ogl: 0/1; D3D: 0-2&lt;br /&gt;
Dithering        = 0     ; Dithering: 0/1 (only needed in 16 bit color depths)&lt;br /&gt;
ShowFPS            = 0     ; FPS display on startup: 0/1&lt;br /&gt;
FrameLimitation         = 1     ; Frame limit: 0/1&lt;br /&gt;
FrameSkipping        = 0     ; Frame skip: 0/1&lt;br /&gt;
FramerateDetection    = 1     ; Auto framerate detection: 0/1&lt;br /&gt;
FramerateManual        = 100     ; Manual framerate: 0-1000&lt;br /&gt;
TextureType        = 3     ; Textures: 0=card's default, 1=4 bit, 2=5bit, 3=8bit&lt;br /&gt;
TextureCaching          = 2     ; Caching type: 0-3, def=2, mode 3 is not available on most cards&lt;br /&gt;
EnableKeys              = 1     ; Enable renderer keys: 0/1, def=1 (enables keys for the fps menu/pause)&lt;br /&gt;
FastExcel               = 0     ; Speed hack for SF 'excel' modes. Will cause glitches if enabled!&lt;br /&gt;
[/code]&lt;br /&gt;
&lt;br /&gt;
[b][u]**Controller.cfg DEFAULTED for MAME standard input settings** (cut and paste the following over your existing code in the file)[/u][/b]&lt;br /&gt;
[code]&lt;br /&gt;
[general]&lt;br /&gt;
;file to output controller messages and errors&lt;br /&gt;
output=&amp;quot;c:\wbout.txt&amp;quot;&lt;br /&gt;
;indicate if controller will fail or not if a config error occured&lt;br /&gt;
noerror=1&lt;br /&gt;
&lt;br /&gt;
;the order of controls :&lt;br /&gt;
&lt;br /&gt;
; ZN1 : 6 btns&lt;br /&gt;
; S11 : 11 btns + 2 special btn (see below)&lt;br /&gt;
; KN1 : 2 btns&lt;br /&gt;
; RZ : 3 btns&lt;br /&gt;
&lt;br /&gt;
; codes are :&lt;br /&gt;
; k'hexcode' for keyboard (see dik_code.txt for a list of keys)&lt;br /&gt;
; j'joystick number' followed by b'button number' for button or 'up', 'down', 'left, 'right' for pad&lt;br /&gt;
; examples :&lt;br /&gt;
; k1f  for key S&lt;br /&gt;
; j2b3 for joy 2 button 3&lt;br /&gt;
; k0   for no key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; combos :&lt;br /&gt;
; you can define up to 32 combos&lt;br /&gt;
; combos are available for every player&lt;br /&gt;
; syntax is :&lt;br /&gt;
;    d   down&lt;br /&gt;
;    u   up&lt;br /&gt;
;    r   right&lt;br /&gt;
;    l   left&lt;br /&gt;
;    s   start&lt;br /&gt;
;    b1  button 1&lt;br /&gt;
;    ....&lt;br /&gt;
;    bn  button n&lt;br /&gt;
; , is the separator for each frame&lt;br /&gt;
;&lt;br /&gt;
; to map an input key for a combo, put&lt;br /&gt;
;c'combo number in combo list'=code&lt;br /&gt;
; see below for examples&lt;br /&gt;
[combos]&lt;br /&gt;
;hadoken from left&lt;br /&gt;
1=d,,dr,,rb3&lt;br /&gt;
;hadoken from right&lt;br /&gt;
2=d,,dl,,lb3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[all]&lt;br /&gt;
;F3&lt;br /&gt;
test=k3d&lt;br /&gt;
;F2&lt;br /&gt;
services=k3c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; for S11 works well with tekken2, souledge&lt;br /&gt;
; seems btn1 to btn8 do nothing&lt;br /&gt;
;[player1]&lt;br /&gt;
;coin=k02&lt;br /&gt;
;start=k06&lt;br /&gt;
;right=kcd&lt;br /&gt;
;left=kcb&lt;br /&gt;
;down=kd0&lt;br /&gt;
;up=kc8&lt;br /&gt;
;btn9=k20&lt;br /&gt;
;btn10=k21&lt;br /&gt;
;btn11=k22&lt;br /&gt;
;btn12=k2e&lt;br /&gt;
;btn13=k2f&lt;br /&gt;
&lt;br /&gt;
; S11 keys are :&lt;br /&gt;
; 1&lt;br /&gt;
; 5&lt;br /&gt;
; rightarrow&lt;br /&gt;
; leftarrow&lt;br /&gt;
; downarrow&lt;br /&gt;
; uparrow&lt;br /&gt;
; btn 1 to 8 : none&lt;br /&gt;
; D&lt;br /&gt;
; F&lt;br /&gt;
; G&lt;br /&gt;
; C  -&amp;gt; tekken 2 kick 1&lt;br /&gt;
; V  -&amp;gt; tekken 2 kick 2 / souledge block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[player1]&lt;br /&gt;
;example for ZN1 player 1 with keyboard&lt;br /&gt;
;useMM=1  ;allow player 1 to use WinMM joystick instead of DirectX&lt;br /&gt;
coin=k06&lt;br /&gt;
start=k02&lt;br /&gt;
right=kCD&lt;br /&gt;
left=kCB&lt;br /&gt;
down=kD0&lt;br /&gt;
up=kC8&lt;br /&gt;
btn1=k1D&lt;br /&gt;
btn2=k38&lt;br /&gt;
btn3=k39&lt;br /&gt;
btn4=k2A&lt;br /&gt;
btn5=k2C&lt;br /&gt;
btn6=k2D&lt;br /&gt;
btn9=k1D&lt;br /&gt;
btn10=k38&lt;br /&gt;
btn11=k39&lt;br /&gt;
btn12=k2A&lt;br /&gt;
btn13=k2C&lt;br /&gt;
c1=k0&lt;br /&gt;
c2=k0&lt;br /&gt;
&lt;br /&gt;
[player2]&lt;br /&gt;
;example for ZN1 player 2 with keyboard&lt;br /&gt;
coin=k07&lt;br /&gt;
start=k03&lt;br /&gt;
right=k22&lt;br /&gt;
left=k20&lt;br /&gt;
down=k21&lt;br /&gt;
up=k13&lt;br /&gt;
btn1=k1E&lt;br /&gt;
btn2=k1F&lt;br /&gt;
btn3=k10&lt;br /&gt;
btn4=k11&lt;br /&gt;
btn5=k17&lt;br /&gt;
btn6=k25&lt;br /&gt;
btn9=k1E&lt;br /&gt;
btn10=k1F&lt;br /&gt;
btn11=k10&lt;br /&gt;
btn12=k11&lt;br /&gt;
btn13=k17&lt;br /&gt;
c1=k0&lt;br /&gt;
c2=k0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;example for KN1 with joy1&lt;br /&gt;
;[player1]&lt;br /&gt;
;coin=k02&lt;br /&gt;
;start=k06&lt;br /&gt;
;right=j1right&lt;br /&gt;
;left=j1left&lt;br /&gt;
;down=j1down&lt;br /&gt;
;up=j1up&lt;br /&gt;
;btn1=j1b1&lt;br /&gt;
;btn2=j1b2&lt;br /&gt;
&lt;br /&gt;
;example for RZ with joy1&lt;br /&gt;
;[player1]&lt;br /&gt;
;coin=k02&lt;br /&gt;
;start=k06&lt;br /&gt;
;right=j1right&lt;br /&gt;
;left=j1left&lt;br /&gt;
;down=j1down&lt;br /&gt;
;up=j1up&lt;br /&gt;
;btn1=j1b1&lt;br /&gt;
;btn2=j1b2&lt;br /&gt;
;btn3=j1b3&lt;br /&gt;
[/code]&lt;br /&gt;
&lt;br /&gt;
[b][u]**dik_codes.txt** (this is where you get the key input values when you are manually editing the controller.cfg file.[/u][/b]&lt;br /&gt;
These are codes for keys config:&lt;br /&gt;
[code]&lt;br /&gt;
#define DIK_ESCAPE          0x01&lt;br /&gt;
#define DIK_1               0x02&lt;br /&gt;
#define DIK_2               0x03&lt;br /&gt;
#define DIK_3               0x04&lt;br /&gt;
#define DIK_4               0x05&lt;br /&gt;
#define DIK_5               0x06&lt;br /&gt;
#define DIK_6               0x07&lt;br /&gt;
#define DIK_7               0x08&lt;br /&gt;
#define DIK_8               0x09&lt;br /&gt;
#define DIK_9               0x0A&lt;br /&gt;
#define DIK_0               0x0B&lt;br /&gt;
#define DIK_MINUS           0x0C    /* - on main keyboard */&lt;br /&gt;
#define DIK_EQUALS          0x0D&lt;br /&gt;
#define DIK_BACK            0x0E    /* backspace */&lt;br /&gt;
#define DIK_TAB             0x0F&lt;br /&gt;
#define DIK_Q               0x10&lt;br /&gt;
#define DIK_W               0x11&lt;br /&gt;
#define DIK_E               0x12&lt;br /&gt;
#define DIK_R               0x13&lt;br /&gt;
#define DIK_T               0x14&lt;br /&gt;
#define DIK_Y               0x15&lt;br /&gt;
#define DIK_U               0x16&lt;br /&gt;
#define DIK_I               0x17&lt;br /&gt;
#define DIK_O               0x18&lt;br /&gt;
#define DIK_P               0x19&lt;br /&gt;
#define DIK_LBRACKET        0x1A&lt;br /&gt;
#define DIK_RBRACKET        0x1B&lt;br /&gt;
#define DIK_RETURN          0x1C    /* Enter on main keyboard */&lt;br /&gt;
#define DIK_LCONTROL        0x1D&lt;br /&gt;
#define DIK_A               0x1E&lt;br /&gt;
#define DIK_S               0x1F&lt;br /&gt;
#define DIK_D               0x20&lt;br /&gt;
#define DIK_F               0x21&lt;br /&gt;
#define DIK_G               0x22&lt;br /&gt;
#define DIK_H               0x23&lt;br /&gt;
#define DIK_J               0x24&lt;br /&gt;
#define DIK_K               0x25&lt;br /&gt;
#define DIK_L               0x26&lt;br /&gt;
#define DIK_SEMICOLON       0x27&lt;br /&gt;
#define DIK_APOSTROPHE      0x28&lt;br /&gt;
#define DIK_GRAVE           0x29    /* accent grave */&lt;br /&gt;
#define DIK_LSHIFT          0x2A&lt;br /&gt;
#define DIK_BACKSLASH       0x2B&lt;br /&gt;
#define DIK_Z               0x2C&lt;br /&gt;
#define DIK_X               0x2D&lt;br /&gt;
#define DIK_C               0x2E&lt;br /&gt;
#define DIK_V               0x2F&lt;br /&gt;
#define DIK_B               0x30&lt;br /&gt;
#define DIK_N               0x31&lt;br /&gt;
#define DIK_M               0x32&lt;br /&gt;
#define DIK_COMMA           0x33&lt;br /&gt;
#define DIK_PERIOD          0x34    /* . on main keyboard */&lt;br /&gt;
#define DIK_SLASH           0x35    /* / on main keyboard */&lt;br /&gt;
#define DIK_RSHIFT          0x36&lt;br /&gt;
#define DIK_MULTIPLY        0x37    /* * on numeric keypad */&lt;br /&gt;
#define DIK_LMENU           0x38    /* left Alt */&lt;br /&gt;
#define DIK_SPACE           0x39&lt;br /&gt;
#define DIK_CAPITAL         0x3A&lt;br /&gt;
#define DIK_F1              0x3B&lt;br /&gt;
#define DIK_F2              0x3C&lt;br /&gt;
#define DIK_F3              0x3D&lt;br /&gt;
#define DIK_F4              0x3E&lt;br /&gt;
#define DIK_F5              0x3F&lt;br /&gt;
#define DIK_F6              0x40&lt;br /&gt;
#define DIK_F7              0x41&lt;br /&gt;
#define DIK_F8              0x42&lt;br /&gt;
#define DIK_F9              0x43&lt;br /&gt;
#define DIK_F10             0x44&lt;br /&gt;
#define DIK_NUMLOCK         0x45&lt;br /&gt;
#define DIK_SCROLL          0x46    /* Scroll Lock */&lt;br /&gt;
#define DIK_NUMPAD7         0x47&lt;br /&gt;
#define DIK_NUMPAD8         0x48&lt;br /&gt;
#define DIK_NUMPAD9         0x49&lt;br /&gt;
#define DIK_SUBTRACT        0x4A    /* - on numeric keypad */&lt;br /&gt;
#define DIK_NUMPAD4         0x4B&lt;br /&gt;
#define DIK_NUMPAD5         0x4C&lt;br /&gt;
#define DIK_NUMPAD6         0x4D&lt;br /&gt;
#define DIK_ADD             0x4E    /* + on numeric keypad */&lt;br /&gt;
#define DIK_NUMPAD1         0x4F&lt;br /&gt;
#define DIK_NUMPAD2         0x50&lt;br /&gt;
#define DIK_NUMPAD3         0x51&lt;br /&gt;
#define DIK_NUMPAD0         0x52&lt;br /&gt;
#define DIK_DECIMAL         0x53    /* . on numeric keypad */&lt;br /&gt;
#define DIK_OEM_102         0x56    /* &amp;lt;&amp;gt; or \| on RT 102-key keyboard (Non-U.S.) */&lt;br /&gt;
#define DIK_F11             0x57&lt;br /&gt;
#define DIK_F12             0x58&lt;br /&gt;
#define DIK_F13             0x64    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_F14             0x65    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_F15             0x66    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_KANA            0x70    /* (Japanese keyboard)            */&lt;br /&gt;
#define DIK_ABNT_C1         0x73    /* /? on Brazilian keyboard */&lt;br /&gt;
#define DIK_CONVERT         0x79    /* (Japanese keyboard)            */&lt;br /&gt;
#define DIK_NOCONVERT       0x7B    /* (Japanese keyboard)            */&lt;br /&gt;
#define DIK_YEN             0x7D    /* (Japanese keyboard)            */&lt;br /&gt;
#define DIK_ABNT_C2         0x7E    /* Numpad . on Brazilian keyboard */&lt;br /&gt;
#define DIK_NUMPADEQUALS    0x8D    /* = on numeric keypad (NEC PC98) */&lt;br /&gt;
#define DIK_PREVTRACK       0x90    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */&lt;br /&gt;
#define DIK_AT              0x91    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_COLON           0x92    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_UNDERLINE       0x93    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_KANJI           0x94    /* (Japanese keyboard)            */&lt;br /&gt;
#define DIK_STOP            0x95    /*                     (NEC PC98) */&lt;br /&gt;
#define DIK_AX              0x96    /*                     (Japan AX) */&lt;br /&gt;
#define DIK_UNLABELED       0x97    /*                        (J3100) */&lt;br /&gt;
#define DIK_NEXTTRACK       0x99    /* Next Track */&lt;br /&gt;
#define DIK_NUMPADENTER     0x9C    /* Enter on numeric keypad */&lt;br /&gt;
#define DIK_RCONTROL        0x9D&lt;br /&gt;
#define DIK_MUTE            0xA0    /* Mute */&lt;br /&gt;
#define DIK_CALCULATOR      0xA1    /* Calculator */&lt;br /&gt;
#define DIK_PLAYPAUSE       0xA2    /* Play / Pause */&lt;br /&gt;
#define DIK_MEDIASTOP       0xA4    /* Media Stop */&lt;br /&gt;
#define DIK_VOLUMEDOWN      0xAE    /* Volume - */&lt;br /&gt;
#define DIK_VOLUMEUP        0xB0    /* Volume + */&lt;br /&gt;
#define DIK_WEBHOME         0xB2    /* Web home */&lt;br /&gt;
#define DIK_NUMPADCOMMA     0xB3    /* , on numeric keypad (NEC PC98) */&lt;br /&gt;
#define DIK_DIVIDE          0xB5    /* / on numeric keypad */&lt;br /&gt;
#define DIK_SYSRQ           0xB7&lt;br /&gt;
#define DIK_RMENU           0xB8    /* right Alt */&lt;br /&gt;
#define DIK_PAUSE           0xC5    /* Pause */&lt;br /&gt;
#define DIK_HOME            0xC7    /* Home on arrow keypad */&lt;br /&gt;
#define DIK_UP              0xC8    /* UpArrow on arrow keypad */&lt;br /&gt;
#define DIK_PRIOR           0xC9    /* PgUp on arrow keypad */&lt;br /&gt;
#define DIK_LEFT            0xCB    /* LeftArrow on arrow keypad */&lt;br /&gt;
#define DIK_RIGHT           0xCD    /* RightArrow on arrow keypad */&lt;br /&gt;
#define DIK_END             0xCF    /* End on arrow keypad */&lt;br /&gt;
#define DIK_DOWN            0xD0    /* DownArrow on arrow keypad */&lt;br /&gt;
#define DIK_NEXT            0xD1    /* PgDn on arrow keypad */&lt;br /&gt;
#define DIK_INSERT          0xD2    /* Insert on arrow keypad */&lt;br /&gt;
#define DIK_DELETE          0xD3    /* Delete on arrow keypad */&lt;br /&gt;
#define DIK_LWIN            0xDB    /* Left Windows key */&lt;br /&gt;
#define DIK_RWIN            0xDC    /* Right Windows key */&lt;br /&gt;
#define DIK_APPS            0xDD    /* AppMenu key */&lt;br /&gt;
#define DIK_POWER           0xDE    /* System Power */&lt;br /&gt;
#define DIK_SLEEP           0xDF    /* System Sleep */&lt;br /&gt;
#define DIK_WAKE            0xE3    /* System Wake */&lt;br /&gt;
#define DIK_WEBSEARCH       0xE5    /* Web Search */&lt;br /&gt;
#define DIK_WEBFAVORITES    0xE6    /* Web Favorites */&lt;br /&gt;
#define DIK_WEBREFRESH      0xE7    /* Web Refresh */&lt;br /&gt;
#define DIK_WEBSTOP         0xE8    /* Web Stop */&lt;br /&gt;
#define DIK_WEBFORWARD      0xE9    /* Web Forward */&lt;br /&gt;
#define DIK_WEBBACK         0xEA    /* Web Back */&lt;br /&gt;
#define DIK_MYCOMPUTER      0xEB    /* My Computer */&lt;br /&gt;
#define DIK_MAIL            0xEC    /* Mail */&lt;br /&gt;
#define DIK_MEDIASELECT     0xED    /* Media Select */&lt;br /&gt;
[/code]&lt;br /&gt;
&lt;br /&gt;
== Useful applications and resource ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=11340</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=11340"/>
		<updated>2008-05-18T00:55:07Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. See also the [[MAME#Mame Support_Files]] page, some of those projects overlap.&lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
:http://crashtest.retrogames.com/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
:http://localarcade.com/screenshotarchive/scans.htm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ Download Cabinets]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&lt;br /&gt;
:http://localarcade.com/screenshotarchive/carts.htm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increase the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
[http://www.arcadeflyers.com/ Download flyers]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
History is a single element added to a front-end or emulator that shows historical information about each game. The most well known version of this element is maintained for MAME. The History.dat can be downloaded an fused in with the pre-gameplay experience. These history files general show:&lt;br /&gt;
*Description: A summary description of the game.&lt;br /&gt;
*Technical: All info about CPUs, Sound chips, etc.&lt;br /&gt;
*Trivia: All interesting information about the game.&lt;br /&gt;
*Updates: All differences between different/alternate versions/revisions.&lt;br /&gt;
*Scoring: Scoring details.&lt;br /&gt;
*Tips and tricks: Various tipbits to assist gameplay.&lt;br /&gt;
*Series: All other games in a serie are listed here.&lt;br /&gt;
*Staff: Programmers, designers, composers, etc.&lt;br /&gt;
*Ports: All ported version are listed here.&lt;br /&gt;
*Sources: Information sources for the game.&lt;br /&gt;
An accurate History.dat for MAME maintained by Alexis Bousiges and contributors can be found at [http://www.arcade-history.com/history_database.php Arcade History].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not every system has icons. MAME32 is the most common system to utilize icons.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends, rather than ones with Windows hidden or use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ Download Icons]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
[http://emam.mameworld.net/ Download Marquees]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A couple of BYOAC members have spent the time to create movies of gameplay and attract sequences for every (parent) game in mame. More info and links to obtain/share them in this [http://forum.arcadecontrols.com/index.php?topic=45467.0 thread.]&lt;br /&gt;
&lt;br /&gt;
===Front End Start-up Movies===&lt;br /&gt;
&lt;br /&gt;
Front End Start-up Movies are user created movies that start up before the front end comes on.  It give the arcade a custom look and feel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=B1hOz1CaZO0&amp;amp;feature=related See Video Example here]&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sound files, mostly from arcade games, that could not be emulated or when emulated, from a purist perspective, did not sound like it used to in the &amp;quot;good-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have one posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&lt;br /&gt;
[http://localarcade.com/screenshotarchive/screenshots.htm Download Console &amp;amp; Pinball Screenshots]&lt;br /&gt;
&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ MAME Screenshots]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
[http://www.mametitles.com/ Download Titles]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information files are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
{|  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white; writing-mode:tb-rl;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Artwork&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Cabinets&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Controlpanels&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Flyers&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Marquees&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Movies&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Screens&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Titles&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Boxes&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Manuals&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Cartriges&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Arcade&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Consoles&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Handhelds&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Computers&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===INI Files===&lt;br /&gt;
'INI' files are a group of files which categorize MAME games based on different factors.  These are used by many front ends to help sort or filter the games.  There have been a few formats through the year.  &lt;br /&gt;
&lt;br /&gt;
[http://www.mameworld.net/catlist/ catver.ini] - Genre type information on all games.  LOTS of stuff here.  Mame version added, Genre (fighters, maze etc), adult games, etc. &lt;br /&gt;
  '''NOTE:'''  The original site isn't being updated anymore.  Here is a site with updated versions [http://www.progettoemma.net/?catlist catver.ini]&lt;br /&gt;
&lt;br /&gt;
[http://fe.donkeyfly.com/controls/controls.php controls.ini] - The original controls for each game.  Original description from photographs of the control panel.  This isn't a complete list of all games, but a very accurate representation of those it does have.  &lt;br /&gt;
&lt;br /&gt;
[http://nplayers.arcadebelgium.be/ nplayers.ini] - Lets you know how many players the game supports and if it's simultaneous play or not.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=11339</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=11339"/>
		<updated>2008-05-18T00:50:36Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. See also the [[MAME#Mame Support_Files]] page, some of those projects overlap.&lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
:http://crashtest.retrogames.com/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
:http://localarcade.com/screenshotarchive/scans.htm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ Download Cabinets]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&lt;br /&gt;
:http://localarcade.com/screenshotarchive/carts.htm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
:http://www.mameworld.net/mrdo/mamepanel.html&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increase the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
[http://www.arcadeflyers.com/ Download flyers]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
History is a single element added to a front-end or emulator that shows historical information about each game. The most well known version of this element is maintained for MAME. The History.dat can be downloaded an fused in with the pre-gameplay experience. These history files general show:&lt;br /&gt;
*Description: A summary description of the game.&lt;br /&gt;
*Technical: All info about CPUs, Sound chips, etc.&lt;br /&gt;
*Trivia: All interesting information about the game.&lt;br /&gt;
*Updates: All differences between different/alternate versions/revisions.&lt;br /&gt;
*Scoring: Scoring details.&lt;br /&gt;
*Tips and tricks: Various tipbits to assist gameplay.&lt;br /&gt;
*Series: All other games in a serie are listed here.&lt;br /&gt;
*Staff: Programmers, designers, composers, etc.&lt;br /&gt;
*Ports: All ported version are listed here.&lt;br /&gt;
*Sources: Information sources for the game.&lt;br /&gt;
An accurate History.dat for MAME maintained by Alexis Bousiges and contributors can be found at [http://www.arcade-history.com/history_database.php Arcade History].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not every system has icons. MAME32 is the most common system to utilize icons.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends, rather than ones with Windows hidden or use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ Download Icons]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
[http://emam.mameworld.net/ Download Marquees]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A couple of BYOAC members have spent the time to create movies of gameplay and attract sequences for every (parent) game in mame. More info and links to obtain/share them in this [http://forum.arcadecontrols.com/index.php?topic=45467.0 thread.]&lt;br /&gt;
&lt;br /&gt;
===Front End Start-up Movies===&lt;br /&gt;
&lt;br /&gt;
Front End Start-up Movies are user created movies that start up before the front end comes on.  It give the arcade a custom look and feel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=B1hOz1CaZO0&amp;amp;feature=related See Video Example here]&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sound files, mostly from arcade games, that could not be emulated or when emulated, from a purist perspective, did not sound like it used to in the &amp;quot;good-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have one posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&lt;br /&gt;
[http://localarcade.com/screenshotarchive/screenshots.htm Download Console &amp;amp; Pinball Screenshots]&lt;br /&gt;
&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ MAME Screenshots]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
[http://www.mametitles.com/ Download Titles]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information files are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
{|  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white; writing-mode:tb-rl;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Artwork&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Cabinets&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Controlpanels&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Flyers&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Marquees&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Movies&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Screens&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Titles&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Boxes&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Manuals&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Cartriges&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Arcade&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Consoles&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Handhelds&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Computers&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===INI Files===&lt;br /&gt;
'INI' files are a group of files which categorize MAME games based on different factors.  These are used by many front ends to help sort or filter the games.  There have been a few formats through the year.  &lt;br /&gt;
&lt;br /&gt;
[http://www.mameworld.net/catlist/ catver.ini] - Genre type information on all games.  LOTS of stuff here.  Mame version added, Genre (fighters, maze etc), adult games, etc. &lt;br /&gt;
  '''NOTE:'''  The original site isn't being updated anymore.  Here is a site with updated versions [http://www.progettoemma.net/?catlist catver.ini]&lt;br /&gt;
&lt;br /&gt;
[http://fe.donkeyfly.com/controls/controls.php controls.ini] - The original controls for each game.  Original description from photographs of the control panel.  This isn't a complete list of all games, but a very accurate representation of those it does have.  &lt;br /&gt;
&lt;br /&gt;
[http://nplayers.arcadebelgium.be/ nplayers.ini] - Lets you know how many players the game supports and if it's simultaneous play or not.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=11338</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=11338"/>
		<updated>2008-05-18T00:50:03Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. See also the [[MAME#Mame Support_Files]] page, some of those projects overlap.&lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
:http://crashtest.retrogames.com/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
:http://localarcade.com/screenshotarchive/scans.htm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ Download Cabinets]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&lt;br /&gt;
:http://localarcade.com/screenshotarchive/carts.htm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
:http://www.mameworld.net/mrdo/mamepanel.html&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increase the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
[http://www.arcadeflyers.com/ Download flyers]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
History is a single element added to a front-end or emulator that shows historical information about each game. The most well known version of this element is maintained for MAME. The History.dat can be downloaded an fused in with the pre-gameplay experience. These history files general show:&lt;br /&gt;
*Description: A summary description of the game.&lt;br /&gt;
*Technical: All info about CPUs, Sound chips, etc.&lt;br /&gt;
*Trivia: All interesting information about the game.&lt;br /&gt;
*Updates: All differences between different/alternate versions/revisions.&lt;br /&gt;
*Scoring: Scoring details.&lt;br /&gt;
*Tips and tricks: Various tipbits to assist gameplay.&lt;br /&gt;
*Series: All other games in a serie are listed here.&lt;br /&gt;
*Staff: Programmers, designers, composers, etc.&lt;br /&gt;
*Ports: All ported version are listed here.&lt;br /&gt;
*Sources: Information sources for the game.&lt;br /&gt;
An accurate History.dat for MAME maintained by Alexis Bousiges and contributors can be found at [http://www.arcade-history.com/history_database.php Arcade History].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not every system has icons. MAME32 is the most common system to utilize icons.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends, rather than ones with Windows hidden or use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ Download Icons]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
[http://emam.mameworld.net/ Download Marquees]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A couple of BYOAC members have spent the time to create movies of gameplay and attract sequences for every (parent) game in mame. More info and links to obtain/share them in this [http://forum.arcadecontrols.com/index.php?topic=45467.0 thread.]&lt;br /&gt;
&lt;br /&gt;
===Front End Start-up Movies===&lt;br /&gt;
&lt;br /&gt;
Front End Start-up Movies are user created movies that start up before the front end comes on.  It give the arcade a custom look and feel.&lt;br /&gt;
[http://www.youtube.com/watch?v=B1hOz1CaZO0&amp;amp;feature=related See Video Example here]&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sound files, mostly from arcade games, that could not be emulated or when emulated, from a purist perspective, did not sound like it used to in the &amp;quot;good-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have one posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&lt;br /&gt;
[http://localarcade.com/screenshotarchive/screenshots.htm Download Console &amp;amp; Pinball Screenshots]&lt;br /&gt;
&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ MAME Screenshots]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
[http://www.mametitles.com/ Download Titles]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information files are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
{|  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white; writing-mode:tb-rl;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Artwork&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Cabinets&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Controlpanels&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Flyers&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Marquees&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Movies&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Screens&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Titles&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Boxes&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Manuals&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Cartriges&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Arcade&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Consoles&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Handhelds&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Computers&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===INI Files===&lt;br /&gt;
'INI' files are a group of files which categorize MAME games based on different factors.  These are used by many front ends to help sort or filter the games.  There have been a few formats through the year.  &lt;br /&gt;
&lt;br /&gt;
[http://www.mameworld.net/catlist/ catver.ini] - Genre type information on all games.  LOTS of stuff here.  Mame version added, Genre (fighters, maze etc), adult games, etc. &lt;br /&gt;
  '''NOTE:'''  The original site isn't being updated anymore.  Here is a site with updated versions [http://www.progettoemma.net/?catlist catver.ini]&lt;br /&gt;
&lt;br /&gt;
[http://fe.donkeyfly.com/controls/controls.php controls.ini] - The original controls for each game.  Original description from photographs of the control panel.  This isn't a complete list of all games, but a very accurate representation of those it does have.  &lt;br /&gt;
&lt;br /&gt;
[http://nplayers.arcadebelgium.be/ nplayers.ini] - Lets you know how many players the game supports and if it's simultaneous play or not.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=11337</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=11337"/>
		<updated>2008-05-18T00:49:28Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. See also the [[MAME#Mame Support_Files]] page, some of those projects overlap.&lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
:http://crashtest.retrogames.com/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
:http://localarcade.com/screenshotarchive/scans.htm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ Download Cabinets]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&lt;br /&gt;
:http://localarcade.com/screenshotarchive/carts.htm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
:http://www.mameworld.net/mrdo/mamepanel.html&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increase the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
[http://www.arcadeflyers.com/ Download flyers]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
History is a single element added to a front-end or emulator that shows historical information about each game. The most well known version of this element is maintained for MAME. The History.dat can be downloaded an fused in with the pre-gameplay experience. These history files general show:&lt;br /&gt;
*Description: A summary description of the game.&lt;br /&gt;
*Technical: All info about CPUs, Sound chips, etc.&lt;br /&gt;
*Trivia: All interesting information about the game.&lt;br /&gt;
*Updates: All differences between different/alternate versions/revisions.&lt;br /&gt;
*Scoring: Scoring details.&lt;br /&gt;
*Tips and tricks: Various tipbits to assist gameplay.&lt;br /&gt;
*Series: All other games in a serie are listed here.&lt;br /&gt;
*Staff: Programmers, designers, composers, etc.&lt;br /&gt;
*Ports: All ported version are listed here.&lt;br /&gt;
*Sources: Information sources for the game.&lt;br /&gt;
An accurate History.dat for MAME maintained by Alexis Bousiges and contributors can be found at [http://www.arcade-history.com/history_database.php Arcade History].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not every system has icons. MAME32 is the most common system to utilize icons.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends, rather than ones with Windows hidden or use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ Download Icons]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
[http://emam.mameworld.net/ Download Marquees]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A couple of BYOAC members have spent the time to create movies of gameplay and attract sequences for every (parent) game in mame. More info and links to obtain/share them in this [http://forum.arcadecontrols.com/index.php?topic=45467.0 thread.]&lt;br /&gt;
&lt;br /&gt;
===Front End Start-up Movies===&lt;br /&gt;
&lt;br /&gt;
Front End Start-up Movies are user created movies that start up before the front end comes on.  It give the arcade a custom look and feel.&lt;br /&gt;
[http://www.youtube.com/watch?v=B1hOz1CaZO0&amp;amp;feature=related See Video Example here&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sound files, mostly from arcade games, that could not be emulated or when emulated, from a purist perspective, did not sound like it used to in the &amp;quot;good-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have one posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&lt;br /&gt;
[http://localarcade.com/screenshotarchive/screenshots.htm Download Console &amp;amp; Pinball Screenshots]&lt;br /&gt;
&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ MAME Screenshots]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
[http://www.mametitles.com/ Download Titles]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information files are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
{|  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white; writing-mode:tb-rl;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Artwork&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Cabinets&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Controlpanels&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Flyers&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Marquees&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Movies&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Screens&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Titles&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Boxes&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Manuals&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Cartriges&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Arcade&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Consoles&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Handhelds&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Computers&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===INI Files===&lt;br /&gt;
'INI' files are a group of files which categorize MAME games based on different factors.  These are used by many front ends to help sort or filter the games.  There have been a few formats through the year.  &lt;br /&gt;
&lt;br /&gt;
[http://www.mameworld.net/catlist/ catver.ini] - Genre type information on all games.  LOTS of stuff here.  Mame version added, Genre (fighters, maze etc), adult games, etc. &lt;br /&gt;
  '''NOTE:'''  The original site isn't being updated anymore.  Here is a site with updated versions [http://www.progettoemma.net/?catlist catver.ini]&lt;br /&gt;
&lt;br /&gt;
[http://fe.donkeyfly.com/controls/controls.php controls.ini] - The original controls for each game.  Original description from photographs of the control panel.  This isn't a complete list of all games, but a very accurate representation of those it does have.  &lt;br /&gt;
&lt;br /&gt;
[http://nplayers.arcadebelgium.be/ nplayers.ini] - Lets you know how many players the game supports and if it's simultaneous play or not.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=11336</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=11336"/>
		<updated>2008-05-18T00:43:22Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. See also the [[MAME#Mame Support_Files]] page, some of those projects overlap.&lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
:http://crashtest.retrogames.com/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
:http://localarcade.com/screenshotarchive/scans.htm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ Download Cabinets]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&lt;br /&gt;
:http://localarcade.com/screenshotarchive/carts.htm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
:http://www.mameworld.net/mrdo/mamepanel.html&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increase the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
[http://www.arcadeflyers.com/ Download flyers]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
History is a single element added to a front-end or emulator that shows historical information about each game. The most well known version of this element is maintained for MAME. The History.dat can be downloaded an fused in with the pre-gameplay experience. These history files general show:&lt;br /&gt;
*Description: A summary description of the game.&lt;br /&gt;
*Technical: All info about CPUs, Sound chips, etc.&lt;br /&gt;
*Trivia: All interesting information about the game.&lt;br /&gt;
*Updates: All differences between different/alternate versions/revisions.&lt;br /&gt;
*Scoring: Scoring details.&lt;br /&gt;
*Tips and tricks: Various tipbits to assist gameplay.&lt;br /&gt;
*Series: All other games in a serie are listed here.&lt;br /&gt;
*Staff: Programmers, designers, composers, etc.&lt;br /&gt;
*Ports: All ported version are listed here.&lt;br /&gt;
*Sources: Information sources for the game.&lt;br /&gt;
An accurate History.dat for MAME maintained by Alexis Bousiges and contributors can be found at [http://www.arcade-history.com/history_database.php Arcade History].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not every system has icons. MAME32 is the most common system to utilize icons.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends, rather than ones with Windows hidden or use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ Download Icons]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
[http://emam.mameworld.net/ Download Marquees]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A couple of BYOAC members have spent the time to create movies of gameplay and attract sequences for every (parent) game in mame. More info and links to obtain/share them in this [http://forum.arcadecontrols.com/index.php?topic=45467.0 thread.]&lt;br /&gt;
&lt;br /&gt;
===Front End Intro Movies===&lt;br /&gt;
&lt;br /&gt;
Front End Intro Movies are user created movies that start up before the front end comes on. It give the arcade a custom look.&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sound files, mostly from arcade games, that could not be emulated or when emulated, from a purist perspective, did not sound like it used to in the &amp;quot;good-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have one posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&lt;br /&gt;
[http://localarcade.com/screenshotarchive/screenshots.htm Download Console &amp;amp; Pinball Screenshots]&lt;br /&gt;
&lt;br /&gt;
[http://mame32qa.classicgaming.gamespy.com/ MAME Screenshots]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
[http://www.mametitles.com/ Download Titles]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information files are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
{|  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white; writing-mode:tb-rl;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Artwork&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Cabinets&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Controlpanels&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Flyers&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Marquees&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Movies&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Screens&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Titles&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Boxes&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Manuals&lt;br /&gt;
| style=&amp;quot;writing-mode:tb-rl;text-align:right;&amp;quot;|Cartriges&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Arcade&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Consoles&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Handhelds&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:navy; color:white;&amp;quot;|Computers&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''&amp;amp;#8226;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===INI Files===&lt;br /&gt;
'INI' files are a group of files which categorize MAME games based on different factors.  These are used by many front ends to help sort or filter the games.  There have been a few formats through the year.  &lt;br /&gt;
&lt;br /&gt;
[http://www.mameworld.net/catlist/ catver.ini] - Genre type information on all games.  LOTS of stuff here.  Mame version added, Genre (fighters, maze etc), adult games, etc. &lt;br /&gt;
  '''NOTE:'''  The original site isn't being updated anymore.  Here is a site with updated versions [http://www.progettoemma.net/?catlist catver.ini]&lt;br /&gt;
&lt;br /&gt;
[http://fe.donkeyfly.com/controls/controls.php controls.ini] - The original controls for each game.  Original description from photographs of the control panel.  This isn't a complete list of all games, but a very accurate representation of those it does have.  &lt;br /&gt;
&lt;br /&gt;
[http://nplayers.arcadebelgium.be/ nplayers.ini] - Lets you know how many players the game supports and if it's simultaneous play or not.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=11335</id>
		<title>Front-Ends</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=11335"/>
		<updated>2008-05-18T00:29:06Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''front-end''' is a menu system that allows players to select from a list of games.  Once a game is selected from the list, the game is launched using an appropriate emulator.  Here is a list of the various emulators and a brief description of each.  If needed, further information will be found on the individual page for that emulator.&lt;br /&gt;
&lt;br /&gt;
Many front-ends make use of a collection of [[Screens, Titles &amp;amp; Extras|screenshots, photos of cabinet and scans of flyers]]. These additional files can add extra information on the history or appearance of the original arcade cabinet or console game.&lt;br /&gt;
&lt;br /&gt;
== Front-end Software ==&lt;br /&gt;
Below is the front-end software comparison table. Click on the software's name for detailed information about that software. Please be aware that this may be incomplete! The individual pages will have the software's homepage for you to verify any information or questions you may have! &lt;br /&gt;
&lt;br /&gt;
''Note: Any unknown information in the table is filled with placeholders (placeholders are shown in italics).''&lt;br /&gt;
&lt;br /&gt;
{| Width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white&amp;quot;&lt;br /&gt;
| '''Software'''&lt;br /&gt;
| '''OS'''&lt;br /&gt;
| '''Type&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| '''Monitor Orientation'''&lt;br /&gt;
| '''Emulators&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| '''Other Features&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[AdvanceMenu]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS linux icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]] &lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LR MR VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcade.EXE]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[ArcadeOS]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS DOS icon.gif]] &lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LCD LR MR &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[ArcadEpic]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB JB MR VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[AtomicFE]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV JB LED LR MR ST VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[CabFE]]&lt;br /&gt;
| [[Image:OS linux icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon King]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB DEV LR MR SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[EmuLaunch]]&lt;br /&gt;
| [[Image:OS_apple_icon.gif]]&lt;br /&gt;
| Freeware for personal use&lt;br /&gt;
| Emulator dependent&lt;br /&gt;
| Uses Finder to open ROMS in 15 arcade and console emulators&lt;br /&gt;
| SW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Emulaxian/3D Arcade]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB MR SW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Emuloader]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME Daphne Zinc AGEMAME PinMAME&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Fronty]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV LCD MR ST&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GameLauncher]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS linux icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB LR MR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GameEx]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Shareware ($25)&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV JB LCD LED LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Khameleon]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB DEV LR MR SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Kymaera]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS linux icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MaLa]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV JB LCD LED LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximus Arcade]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Shareware. Free 30 day trial.  Registration ($25)&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| 39+ arcade and console emulators&lt;br /&gt;
| CAB DEV JB MR ST VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME32]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| DEV MR &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamewah]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV LR MR ST VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[PyreCade]]&lt;br /&gt;
| [[Image:OS linux icon.gif]][[Image:OS windows icon.gif]][[Image:OS_apple_icon.gif]]&lt;br /&gt;
| OpenSource&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| Mame &amp;lt;.106uq2&lt;br /&gt;
| ''Placeholder'' &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[UltraMAME]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| CAB DEV MR VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultrastyle]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| CAB DEV MR SW VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[XMAME-GUI]]&lt;br /&gt;
| [[Image:Java.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]] &lt;br /&gt;
| SDL-MAME Only&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Wah!Cade]]&lt;br /&gt;
| [[Image:OS linux icon.gif]][[Image:OS windows icon.gif]][[Image:OS_apple_icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB DEV LR MR ST VID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Homepages for these FEs are gone, and are not active anymore:''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArcadeFE]] - Windows-only MAME front-end''&lt;br /&gt;
* ''[[ArcadeFX]] - Windows-only MAME front-end''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1)''' Type:&lt;br /&gt;
* '''Open Source:''' is fully functional software with source code included.&lt;br /&gt;
* '''Freeware:''' is fully functional without payment and without nag screens and ads.&lt;br /&gt;
* '''Shareware:''' has limited functionality (or have nags) until payment is made. &lt;br /&gt;
* '''Commercial:''' software is fully functional for a limited time, after which payment must be made.&lt;br /&gt;
&lt;br /&gt;
'''2)''' Skinnable: &lt;br /&gt;
* '''Basic:  ''' change only the background, and maybe text size and/or color&lt;br /&gt;
* '''Advanced:  ''' change all artwork. The interface elements are locked in place, although buttons may be able to be resized&lt;br /&gt;
* '''Full:  ''' change all artwork, all interface elements can be changed (resize, moveable and resolution).&lt;br /&gt;
&lt;br /&gt;
'''3)''' Emulators:&lt;br /&gt;
* If '''CMD''' is shown, this front-end can run all command line based emulators.&lt;br /&gt;
* If '''PC''' is shown, it can run PC games as well (using bat and/or shortcuts files).&lt;br /&gt;
&lt;br /&gt;
'''4)''' Other Features:&lt;br /&gt;
*'''AM''' - Native arcade monitor support without ArcadeVGA card&lt;br /&gt;
*'''CAB''' - Mouse and keyboard-free operation (for cabinets)&lt;br /&gt;
*'''DEV''' - Under active development&lt;br /&gt;
*'''JB''' - Integrated jukebox&lt;br /&gt;
*'''LCD''' - LCD screen, such as those found at http://www.seetron.com/&lt;br /&gt;
*'''LED''' - Front-end can control a LED controller&lt;br /&gt;
*'''LR''' - Low Resolutions (below 640 pixels wide)&lt;br /&gt;
*'''MR''' - Multiple Resolutions&lt;br /&gt;
*'''ST''' - Skin tool included&lt;br /&gt;
*'''SW''' - Skinnable without tool&lt;br /&gt;
*'''VID''' - Video snapshots (movies)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=11334</id>
		<title>Front-Ends</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=11334"/>
		<updated>2008-05-18T00:27:54Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''front-end''' is a menu system that allows players to select from a list of games.  Once a game is selected from the list, the game is launched using an appropriate emulator.  Here is a list of the various emulators and a brief description of each.  If needed, further information will be found on the individual page for that emulator.&lt;br /&gt;
&lt;br /&gt;
Many front-ends make use of a collection of [[Screens, Titles &amp;amp; Extras|screenshots, photos of cabinet and scans of flyers]]. These additional files can add extra information on the history or appearance of the original arcade cabinet or console game.&lt;br /&gt;
&lt;br /&gt;
== Front-end Software ==&lt;br /&gt;
Below is the front-end software comparison table. Click on the software's name for detailed information about that software. Please be aware that this may be incomplete! The individual pages will have the software's homepage for you to verify any information or questions you may have! &lt;br /&gt;
&lt;br /&gt;
''Note: Any unknown information in the table is filled with placeholders (placeholders are shown in italics).''&lt;br /&gt;
&lt;br /&gt;
{| Width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white&amp;quot;&lt;br /&gt;
| '''Software'''&lt;br /&gt;
| '''OS'''&lt;br /&gt;
| '''Type&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| '''Monitor Orientation'''&lt;br /&gt;
| '''Emulators&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| '''Other Features&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[AdvanceMenu]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS linux icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]] &lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LR MR VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcade.EXE]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[ArcadeOS]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS DOS icon.gif]] &lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LCD LR MR &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[ArcadEpic]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB JB MR VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[AtomicFE]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV JB LED LR MR ST VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[CabFE]]&lt;br /&gt;
| [[Image:OS linux icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon King]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB DEV LR MR SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[EmuLaunch]]&lt;br /&gt;
| [[Image:OS_apple_icon.gif]]&lt;br /&gt;
| Freeware for personal use&lt;br /&gt;
| Emulator dependent&lt;br /&gt;
| Uses Finder to open ROMS in 15 arcade and console emulators&lt;br /&gt;
| SW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Emulaxian/3D Arcade]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB MR SW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Emuloader]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME Daphne Zinc AGEMAME PinMAME&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Fronty]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV LCD MR ST&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GameLauncher]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS linux icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB LR MR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GameEx]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Shareware ($25)&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV JB LCD LED LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Khameleon]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB DEV LR MR SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Kymaera]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS linux icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MaLa]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV JB LCD LED LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximus Arcade]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Commercial ($25)&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| 39+ arcade and console emulators&lt;br /&gt;
| CAB DEV JB MR ST VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME32]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| DEV MR &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamewah]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV LR MR ST VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[PyreCade]]&lt;br /&gt;
| [[Image:OS linux icon.gif]][[Image:OS windows icon.gif]][[Image:OS_apple_icon.gif]]&lt;br /&gt;
| OpenSource&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| Mame &amp;lt;.106uq2&lt;br /&gt;
| ''Placeholder'' &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[UltraMAME]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| CAB DEV MR VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultrastyle]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| CAB DEV MR SW VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[XMAME-GUI]]&lt;br /&gt;
| [[Image:Java.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]] &lt;br /&gt;
| SDL-MAME Only&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Wah!Cade]]&lt;br /&gt;
| [[Image:OS linux icon.gif]][[Image:OS windows icon.gif]][[Image:OS_apple_icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB DEV LR MR ST VID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Homepages for these FEs are gone, and are not active anymore:''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArcadeFE]] - Windows-only MAME front-end''&lt;br /&gt;
* ''[[ArcadeFX]] - Windows-only MAME front-end''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1)''' Type:&lt;br /&gt;
* '''Open Source:''' is fully functional software with source code included.&lt;br /&gt;
* '''Freeware:''' is fully functional without payment and without nag screens and ads.&lt;br /&gt;
* '''Shareware:''' has limited functionality (or have nags) until payment is made. &lt;br /&gt;
* '''Commercial:''' software is fully functional for a limited time, after which payment must be made.&lt;br /&gt;
&lt;br /&gt;
'''2)''' Skinnable: &lt;br /&gt;
* '''Basic:  ''' change only the background, and maybe text size and/or color&lt;br /&gt;
* '''Advanced:  ''' change all artwork. The interface elements are locked in place, although buttons may be able to be resized&lt;br /&gt;
* '''Full:  ''' change all artwork, all interface elements can be changed (resize, moveable and resolution).&lt;br /&gt;
&lt;br /&gt;
'''3)''' Emulators:&lt;br /&gt;
* If '''CMD''' is shown, this front-end can run all command line based emulators.&lt;br /&gt;
* If '''PC''' is shown, it can run PC games as well (using bat and/or shortcuts files).&lt;br /&gt;
&lt;br /&gt;
'''4)''' Other Features:&lt;br /&gt;
*'''AM''' - Native arcade monitor support without ArcadeVGA card&lt;br /&gt;
*'''CAB''' - Mouse and keyboard-free operation (for cabinets)&lt;br /&gt;
*'''DEV''' - Under active development&lt;br /&gt;
*'''JB''' - Integrated jukebox&lt;br /&gt;
*'''LCD''' - LCD screen, such as those found at http://www.seetron.com/&lt;br /&gt;
*'''LED''' - Front-end can control a LED controller&lt;br /&gt;
*'''LR''' - Low Resolutions (below 640 pixels wide)&lt;br /&gt;
*'''MR''' - Multiple Resolutions&lt;br /&gt;
*'''ST''' - Skin tool included&lt;br /&gt;
*'''SW''' - Skinnable without tool&lt;br /&gt;
*'''VID''' - Video snapshots (movies)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Controls&amp;diff=11333</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Controls&amp;diff=11333"/>
		<updated>2008-05-18T00:23:48Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Controls}}&lt;br /&gt;
Authentic '''Controls''' and '''Control Panels''' give you that original arcade feel.  The main purpose of building your own cabinet or control panel is to interface real arcade controls to your computer with the correct [[software]] to get the total arcade experience.  This page includes some possible control layouts and control types.  Here's the reason most people enter this hobby; to play the games you love with actual arcade hardware, just as they were intended. There's a vast array of different controls out there... &lt;br /&gt;
&lt;br /&gt;
==Control Panels==&lt;br /&gt;
* [[Control panel|Control Panel Overview]]&lt;br /&gt;
* [[Static Control Panels]]&lt;br /&gt;
* [[Swappable Control Panels]]&lt;br /&gt;
* [[Rotating Control Panels]]&lt;br /&gt;
* [[Modular Control Panels]]&lt;br /&gt;
&lt;br /&gt;
==Arcade Control Hardware==&lt;br /&gt;
* [[Joysticks]]&lt;br /&gt;
* [[Pushbuttons]]&lt;br /&gt;
* [[Trackballs]]&lt;br /&gt;
* [[Spinners]]&lt;br /&gt;
* [[Light Guns]]&lt;br /&gt;
* [[Driving Controls]]&lt;br /&gt;
&lt;br /&gt;
==Pinball Hardware==&lt;br /&gt;
* [[Pinball Plungers]]&lt;br /&gt;
* [[Tilt sensors]]&lt;br /&gt;
&lt;br /&gt;
==Interfacing Controls==&lt;br /&gt;
Hooking up various arcade controls to a home PC can be a daunting task. Here are some of your options... &lt;br /&gt;
* [[Keyboard Hacks]]&lt;br /&gt;
* [[Encoders|Encoders]]&lt;br /&gt;
** [[Keyboard Encoders|Keyboard Encoders]]&lt;br /&gt;
** [[Gamepad Encoders|Gamepad Encoders]]&lt;br /&gt;
** [[Rotary Encoders|Rotary Encoders]]&lt;br /&gt;
** [[Optical Encoders|Optical (Mouse) Encoders]]&lt;br /&gt;
* [[USB Game Pad Hack]]&lt;br /&gt;
** [[Dual Strike Hack]]&lt;br /&gt;
* [[JAMMA]]&lt;br /&gt;
* [[Rotating Monitor]]&lt;br /&gt;
&lt;br /&gt;
==How To Videos==&lt;br /&gt;
[http://www.youtube.com/watch?v=kSdH2w1SJN4 Wiring an Arcade Control Panel for Beginners]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Basics]]&lt;br /&gt;
* [[Technical design software|Software for Control Layout]]&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Controls&amp;diff=11332</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Controls&amp;diff=11332"/>
		<updated>2008-05-18T00:21:41Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Controls}}&lt;br /&gt;
Authentic '''Controls''' and '''Control Panels''' give you that original arcade feel.  The main purpose of building your own cabinet or control panel is to interface real arcade controls to your computer with the correct [[software]] to get the total arcade experience.  This page includes some possible control layouts and control types.  Here's the reason most people enter this hobby; to play the games you love with actual arcade hardware, just as they were intended. There's a vast array of different controls out there... &lt;br /&gt;
&lt;br /&gt;
==Control Panels==&lt;br /&gt;
* [[Control panel|Control Panel Overview]]&lt;br /&gt;
* [[Static Control Panels]]&lt;br /&gt;
* [[Swappable Control Panels]]&lt;br /&gt;
* [[Rotating Control Panels]]&lt;br /&gt;
* [[Modular Control Panels]]&lt;br /&gt;
&lt;br /&gt;
==Arcade Control Hardware==&lt;br /&gt;
* [[Joysticks]]&lt;br /&gt;
* [[Pushbuttons]]&lt;br /&gt;
* [[Trackballs]]&lt;br /&gt;
* [[Spinners]]&lt;br /&gt;
* [[Light Guns]]&lt;br /&gt;
* [[Driving Controls]]&lt;br /&gt;
&lt;br /&gt;
==Pinball Hardware==&lt;br /&gt;
* [[Pinball Plungers]]&lt;br /&gt;
* [[Tilt sensors]]&lt;br /&gt;
&lt;br /&gt;
==Interfacing Controls==&lt;br /&gt;
Hooking up various arcade controls to a home PC can be a daunting task. Here are some of your options... &lt;br /&gt;
* [[Keyboard Hacks]]&lt;br /&gt;
* [[Encoders|Encoders]]&lt;br /&gt;
** [[Keyboard Encoders|Keyboard Encoders]]&lt;br /&gt;
** [[Gamepad Encoders|Gamepad Encoders]]&lt;br /&gt;
** [[Rotary Encoders|Rotary Encoders]]&lt;br /&gt;
** [[Optical Encoders|Optical (Mouse) Encoders]]&lt;br /&gt;
* [[USB Game Pad Hack]]&lt;br /&gt;
** [[Dual Strike Hack]]&lt;br /&gt;
* [[JAMMA]]&lt;br /&gt;
* [[Rotating Monitor]]&lt;br /&gt;
&lt;br /&gt;
==How To Videos==&lt;br /&gt;
[http://www.youtube.com/watch?v=kSdH2w1SJN4 Wiring an Arcade Control Panel for Beginners]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=6XDW8ca-ESs Installing an Arcade Marquee]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Basics]]&lt;br /&gt;
* [[Technical design software|Software for Control Layout]]&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Controls&amp;diff=11331</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Controls&amp;diff=11331"/>
		<updated>2008-05-18T00:20:54Z</updated>

		<summary type="html">&lt;p&gt;DeLuSioNal29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Controls}}&lt;br /&gt;
Authentic '''Controls''' and '''Control Panels''' give you that original arcade feel.  The main purpose of building your own cabinet or control panel is to interface real arcade controls to your computer with the correct [[software]] to get the total arcade experience.  This page includes some possible control layouts and control types.  Here's the reason most people enter this hobby; to play the games you love with actual arcade hardware, just as they were intended. There's a vast array of different controls out there... &lt;br /&gt;
&lt;br /&gt;
==Control Panels==&lt;br /&gt;
* [[Control panel|Control Panel Overview]]&lt;br /&gt;
* [[Static Control Panels]]&lt;br /&gt;
* [[Swappable Control Panels]]&lt;br /&gt;
* [[Rotating Control Panels]]&lt;br /&gt;
* [[Modular Control Panels]]&lt;br /&gt;
&lt;br /&gt;
==Arcade Control Hardware==&lt;br /&gt;
* [[Joysticks]]&lt;br /&gt;
* [[Pushbuttons]]&lt;br /&gt;
* [[Trackballs]]&lt;br /&gt;
* [[Spinners]]&lt;br /&gt;
* [[Light Guns]]&lt;br /&gt;
* [[Driving Controls]]&lt;br /&gt;
&lt;br /&gt;
==Pinball Hardware==&lt;br /&gt;
* [[Pinball Plungers]]&lt;br /&gt;
* [[Tilt sensors]]&lt;br /&gt;
&lt;br /&gt;
==Interfacing Controls==&lt;br /&gt;
Hooking up various arcade controls to a home PC can be a daunting task. Here are some of your options... &lt;br /&gt;
* [[Keyboard Hacks]]&lt;br /&gt;
* [[Encoders|Encoders]]&lt;br /&gt;
** [[Keyboard Encoders|Keyboard Encoders]]&lt;br /&gt;
** [[Gamepad Encoders|Gamepad Encoders]]&lt;br /&gt;
** [[Rotary Encoders|Rotary Encoders]]&lt;br /&gt;
** [[Optical Encoders|Optical (Mouse) Encoders]]&lt;br /&gt;
* [[USB Game Pad Hack]]&lt;br /&gt;
** [[Dual Strike Hack]]&lt;br /&gt;
* [[JAMMA]]&lt;br /&gt;
* [[Rotating Monitor]]&lt;br /&gt;
&lt;br /&gt;
==How To Videos==&lt;br /&gt;
[http://www.youtube.com/watch?v=kSdH2w1SJN4 Wiring an Arcade Control Panel for Beginners]&lt;br /&gt;
[http://www.youtube.com/watch?v=6XDW8ca-ESs Installing an Arcade Marquee]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Basics]]&lt;br /&gt;
* [[Technical design software|Software for Control Layout]]&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>DeLuSioNal29</name></author>
		
	</entry>
</feed>