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	<updated>2026-05-18T22:33:04Z</updated>
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	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=LCDTopGun&amp;diff=9289</id>
		<title>LCDTopGun</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=LCDTopGun&amp;diff=9289"/>
		<updated>2007-08-25T21:32:49Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Software Calibration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==LCD TopGun==&lt;br /&gt;
&lt;br /&gt;
This page has Basic setup info for setting up the LCD TopGun. All info taken from http://www.wizardsworks.org/chod/gun/topgun.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic Installation Steps ===&lt;br /&gt;
&lt;br /&gt;
Details on each step below, but do the following in this order:&lt;br /&gt;
&lt;br /&gt;
* Mount the LED stands&lt;br /&gt;
* Plug the guns in (It is recommended not to use recoil till you're all done)&lt;br /&gt;
* Install one of the drivers&lt;br /&gt;
* Do Hardware calibration&lt;br /&gt;
* If guns aren't moving the mouse at all, reboot to redetect hardware&lt;br /&gt;
* Go into the driver calibration screen to calibrate. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mounting the LED stands===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* In theory, the LED stands can be any arbitrary location in relation to your screen, as long as the gun can see the LEDs when you point at all corners of your screen.&lt;br /&gt;
* The LED stands have keyhole mounts for mounting with screws, and clips to hang from the top of your screen.&lt;br /&gt;
&lt;br /&gt;
* If mounted vertically, the three LED stand is on the left, the two LED stand is on the right. The cables hang down from the bottom.&lt;br /&gt;
&lt;br /&gt;
* If mounted horizontally, imagine the 'vertical' mount and rotate it 90 degrees clockwise, like this:&lt;br /&gt;
**The three LED stand is on the top, cables hanging off the left end.&lt;br /&gt;
**The two LED stand is on the bottom, the red power light on the right side.&lt;br /&gt;
    &lt;br /&gt;
* Note the further apart your LED stands, the further further back you must stand in order to calibrate the guns. So a horizontal mount allows you to stand closer.&lt;br /&gt;
* If your display is too large, or you can't stand far enough back, you may need to mount the stands inside the actual screen.&lt;br /&gt;
* You only need one set of LED stands for a dual-gun setup.&lt;br /&gt;
* Note the LED stands plug into the Gun cable, NOT directly to a USB port.&lt;br /&gt;
* The LED mounts do not need to be exactly 'angled' with the screen.&lt;br /&gt;
**I.e. If your monitor is tilted 10 degrees back, your stands can still be vertical. This will impact accuracy, but it'll be okay if you don't get excessive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Installing windows drivers===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* One user had to disable USB 2.0 support to get the drivers to work.&lt;br /&gt;
* Avaliable drivers: (Note the gun is a Guncon2 device)&lt;br /&gt;
&lt;br /&gt;
** Standard driver&lt;br /&gt;
*** Version 3.2 - no current info&lt;br /&gt;
&lt;br /&gt;
** Wingun&lt;br /&gt;
&lt;br /&gt;
*** Wingun asks you to shoot the dots one inch away from the screen. This does NOT WORK. You must shoot at them from your normal shooting distance.&lt;br /&gt;
*** You should plug in your guns before installing wingun, as it does detection during installation.&lt;br /&gt;
*** If you hit a weird 'skip' i.e. wingun sees gun 1 and gun 3 (and there's no 2) uninstall and delete the ini files. &lt;br /&gt;
&lt;br /&gt;
** Smog's Guncon2 driver&lt;br /&gt;
&lt;br /&gt;
*** Should be installed before plugging the gun in&lt;br /&gt;
*** The gun should show up as two items: Guncon2 device and HID compliant mouse.&lt;br /&gt;
*** If you select 'LCD Top Gun mode' you don't need to software calibrate. You must still hardware calibrate.&lt;br /&gt;
*** Hitting 'save' will cause the gun to stop sending data - unplug it and replug it in again, or refresh the windows device manager in control panel, or hit save again. &lt;br /&gt;
&lt;br /&gt;
* It is possible to use the EMS drivers, and then calibrate with wingun.&lt;br /&gt;
* If you install the Act Lab troubleshooter, you must select 'ActLabs TV lightguns'&lt;br /&gt;
* Player's 2 buttons 1 and 2 could be configured to be mouse1 button3 and mouse1 button 4 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hardware calibration===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* You can not do hardware calibration if the software drivers are not installed/broken. `&lt;br /&gt;
* Make sure the gun is correctly set to either P (PC/PS2) or X (xbox)&lt;br /&gt;
&lt;br /&gt;
* First make sure you are not in calibration mode, by pointing the gun at the floor. The laser should turn off. If it does not turn off, shoot the center of your screen about 5 times to 'finish' calibration.&lt;br /&gt;
&lt;br /&gt;
* When you are not in calibration mode, the laser should only be on when it can see all the LEDs.&lt;br /&gt;
**The laser should be stable when you point it at the 4 corners of your screen.&lt;br /&gt;
**If it turns off or flickers for any corner, you need to correct that or you will have a flaky gun at best.&lt;br /&gt;
&lt;br /&gt;
* Point the gun offscreen (the floor/ceiling). Hold down the A and B button to enter calibration mode. (you see the laser turn on)&lt;br /&gt;
* If Installing 'vertical' LED stands, Shoot the top-left LED group.&lt;br /&gt;
* If Installing 'horizontal' LED stands, Shoot the top-right LED group.&lt;br /&gt;
* Shoot the following in this order:&lt;br /&gt;
** Center of the screen&lt;br /&gt;
** Top left corner if your screen&lt;br /&gt;
** Top right corner if your screen&lt;br /&gt;
** Bottom right corner if your screen&lt;br /&gt;
** Bottom left corner if your screen &lt;br /&gt;
* Xbox Calibration: Try shooting just above the left LED bar, and shooting outside the corners of the screen, not directly at the corners to tune calibration. THis is because the xbox 'screen' might be larger than your tv screen (i.e. overscan) &lt;br /&gt;
&lt;br /&gt;
Some people have reported success calibrating by shooting slightly 'outside' the screen.&lt;br /&gt;
You'll have to experiment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Software Calibration===&lt;br /&gt;
&lt;br /&gt;
* It has been noticed that many different computer/driver combos have calibrated to the sane numbers!&lt;br /&gt;
** X Min = 160&lt;br /&gt;
** X Max = 672&lt;br /&gt;
** Y Min = 32&lt;br /&gt;
** Y Max = 224 &lt;br /&gt;
*Try those values first, and you may not need to do anything else!&lt;br /&gt;
&lt;br /&gt;
*     For [http://xoomer.alice.it/guncon2/ Smog's Drivers], you edit the ini files in the Program Files/Guncon2mouse suite/profiles directory with:&lt;br /&gt;
      [GUN#1]&lt;br /&gt;
      AutoCal= 0&lt;br /&gt;
      RightEdge= 672&lt;br /&gt;
      LeftEdge= 160&lt;br /&gt;
      DownEdge= 224&lt;br /&gt;
      UpEdge= 32&lt;br /&gt;
&lt;br /&gt;
* In Windows, As a general rule, most of the drivers should act like a mouse. If the mouse pointer isn't going where you're aiming the gun, you're not calibrated.&lt;br /&gt;
&lt;br /&gt;
* Wingun:&lt;br /&gt;
** If you notice the calibration is consistently off, you can correct this by shooting 'off' of the targets.&lt;br /&gt;
** Be sure to calibrate using the wingun tool.&lt;br /&gt;
** May need to blank the 4 edge calibration values before going into 'auto calibrate' &lt;br /&gt;
&lt;br /&gt;
* EMS driver 3.1 does not appear to need software calibration.&lt;br /&gt;
* Smog's driver should autocalibrate correctly.&lt;br /&gt;
&lt;br /&gt;
===General Calibration notes===&lt;br /&gt;
&lt;br /&gt;
* Note you MUST first calibrate the guns via hardware, then in windows calibrate via software, then possibly calibrate in the game itself.&lt;br /&gt;
* Best accuracy is obtained by shooting at the place you calibrated the guns.&lt;br /&gt;
* If you move side to side this affects calibration less than towards/away from the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mame specific Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* use 'mame -cc' to create a mame.ini file if you don't have one.&lt;br /&gt;
* When doing in-game configuration in mame, set p1 trigger to mouse0, and p2 trigger to mouse1&lt;br /&gt;
* To force mame to use a specific resolution (although this shouldn't be necessary):&lt;br /&gt;
&lt;br /&gt;
      mame opwolf -r 640x480&lt;br /&gt;
      edit mame.ini and set: resolution 640x480&lt;br /&gt;
      May need: switchres 1 in mame.ini&lt;br /&gt;
&lt;br /&gt;
* F1 disables cursors in mame&lt;br /&gt;
&lt;br /&gt;
* The following Namco games:&lt;br /&gt;
** Golly ghost&lt;br /&gt;
** Lucky &amp;amp; wild&lt;br /&gt;
** Steel Gunner&lt;br /&gt;
** Steel Gunner 2 &lt;br /&gt;
* Require the following gun calibration steps:&lt;br /&gt;
&lt;br /&gt;
          o hold 9, press F2&lt;br /&gt;
          o shoot at the target it shows using the crosshair&lt;br /&gt;
          o after shooting it, press 9 to move to the next one, and continue.&lt;br /&gt;
          o When back at the start, press F2 to exit &lt;br /&gt;
&lt;br /&gt;
* if the gun appears to be off, try hitting F2/F3 to enter service mode to calibrate the gun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Wrappers&amp;diff=9238</id>
		<title>Wrappers</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Wrappers&amp;diff=9238"/>
		<updated>2007-08-14T20:33:20Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Wrappers by Howard Casto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Wrappers'' are additional applications that allow certain emulators to work properly with a frontend or arcade setup.&lt;br /&gt;
&lt;br /&gt;
Most emulators are not designed with frontends or arcade machines in mind, and therefore may cause some or all of the following issues to arise when they are attempted to run that way, such as:&lt;br /&gt;
&lt;br /&gt;
* ''Requires specific keys to be pressed at startup''&lt;br /&gt;
* ''Starts in windowed mode (as opposed to full screen)''&lt;br /&gt;
* ''Loses ‘focus’ to the application when starting (preventing keystrokes from working)''&lt;br /&gt;
* ''Will not exit the software without a key or mouse button press''&lt;br /&gt;
&lt;br /&gt;
This is where a wrapper comes in. Instead of running the emulator directly, you run the wrapper, and the wrapper in turn runs the emulator or application for you. However, the wrapper takes care of any miscellaneous issues that arise, such as listed above.&lt;br /&gt;
&lt;br /&gt;
In order to use a wrapper, it will require additional configuration. You will need to configure the frontend to run the wrapper executable, and you will also need to configure the wrapper, usually by editing ini files (text configuration files), and inform it on how to run the emulator or application.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wrappers by Howard Casto ==&lt;br /&gt;
&lt;br /&gt;
The following wrapper programs have been provided by '''Howard Casto''' at the [http://dragonking.arcadecontrols.com/static.php?page=wrapperdownload Lazarus/Dragon King Homepage]:&lt;br /&gt;
&lt;br /&gt;
* '''Chankast Wrapper 2.5''' (Daemon /Alcohol Edition): runs the Sega Dreamcast emulator [[Chankast]] and also manages pesky configuration tweaks required for each game.&lt;br /&gt;
* '''Microsoft Pinball Arcade Wrapper:''' runs the Microsoft PC game [[http://www.microsoft.com/games/pinball/ Pinball Arcade]]&lt;br /&gt;
* '''Visual Pinball Wrapper 4.0 Enhanced:''' runs the [[Other Emulation|Visual Pinball]] emulator&lt;br /&gt;
* '''Generic command line wrapper 7.0:''' runs many command line programs, and comes preconfigured for [[Zinc]]&lt;br /&gt;
* '''Generic keypress simulator wrapper''' (preconfigured for [[Final Burn]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Following Wrappers are available as well, but are very old (and thus not supported).&lt;br /&gt;
&lt;br /&gt;
* '''U64 wrapper 2.0:''' runs the Ultra64 hardware based emulator [[Ultra64]]&lt;br /&gt;
* '''Modeler wrapper:''' runs the Sega System 32 and Model 1 emulator [[Modeler]]&lt;br /&gt;
* '''Impact wrapper:''' runs the [[Impact]] emulator&lt;br /&gt;
* '''S11 wrapper''': runs the [[S11]] emulator&lt;br /&gt;
&lt;br /&gt;
== Wrappers by other authors ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.spacefractal.com/files/App/FuturePinballWrapper.zip Future Pinball Wrapper]:''' runs [[Pinball|Future Pinball]] and get the keyboard focus work. ''(By Space Fractal)''&lt;br /&gt;
* '''[http://www.emuchrist.org/cpviewer/visualpinball.htm PinballWrapper]:''' runs [[Pinball|Visual Pinball]].&lt;br /&gt;
&lt;br /&gt;
== To other developers ==&lt;br /&gt;
These wrappers should be work with any frontend that allows a command line application to be executed. You can add your own wrapper to above links.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=CrapMAME&amp;diff=7923</id>
		<title>CrapMAME</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=CrapMAME&amp;diff=7923"/>
		<updated>2006-10-06T22:33:37Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.wickedretarded.com/~crapmame/ CrapMAME] awards are given to poorly designed home-built arcade cabinets.&lt;br /&gt;
* CrapMAME offers a perspective on what to avoid.&lt;br /&gt;
* Read it with a grain of salt and a dash of humor.&lt;br /&gt;
* Oddly enough some CrapMAME winners are also [[Mamey]] winners.[http://www.wickedretarded.com/~crapmame/5.html][http://www.mameworld.net/massive/NEWMAMEY/controls.htm]&lt;br /&gt;
** So it's good to keep in mind that beauty is in the eye of the beholder.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=User:Jelwell&amp;diff=7922</id>
		<title>User:Jelwell</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=User:Jelwell&amp;diff=7922"/>
		<updated>2006-10-06T22:33:12Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* My Arcade Cabinet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
Joseph Elwell from sunny San Diego. I go by jelwell on the byoac forums.&lt;br /&gt;
&lt;br /&gt;
==My Arcade Cabinet==&lt;br /&gt;
I converted a Time Pilot 84 into a frankenbeast.[http://singleclick.com/gallery/v/Joe-Elwell/album324/]&lt;br /&gt;
&lt;br /&gt;
I also help a handful of friends with their cabinets. I've submitted all of them to [[CrapMAME]] but I guess I'm not good enough.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Mamey&amp;diff=7921</id>
		<title>Mamey</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Mamey&amp;diff=7921"/>
		<updated>2006-10-06T22:24:20Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.mameworld.net/massive/NEWMAMEY/awards.html MAMEY] awards recognize excellence in home-made arcade cabinets/components.&lt;br /&gt;
* MAMEYs offers a perspective on what to strive for.&lt;br /&gt;
* Oddly enough some MAMEY winners are also [[CrapMAME]] winners. (See Mom's Arcade) [http://www.wickedretarded.com/~crapmame/5.html][http://www.mameworld.net/massive/NEWMAMEY/controls.htm]&lt;br /&gt;
** Indeed the creator of the MAMEY has himself won a [[CrapMAME]] award.[http://www.wickedretarded.com/~crapmame/2.html]&lt;br /&gt;
*** Zakk (creator of the MAMEY) has commented, &amp;quot;The early ones are literally painful to look at. So many newbie mistakes. They are left there as a chronology of what has been learned, and where.&amp;quot;[http://www.retroblast.com/articles/zakk-03232006-01.html]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Mamey&amp;diff=7920</id>
		<title>Mamey</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Mamey&amp;diff=7920"/>
		<updated>2006-10-06T22:23:46Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.mameworld.net/massive/NEWMAMEY/awards.html MAMEY] awards recognize excellence in home-made arcade cabinets/components.&lt;br /&gt;
* MAMEYs offers a perspective on what to strive for.&lt;br /&gt;
* Oddly enough some MAMEY winners are also [[CrapMAME]] winners. (See Mom's Arcade) [http://www.wickedretarded.com/~crapmame/5.html][http://www.mameworld.net/massive/NEWMAMEY/controls.htm]&lt;br /&gt;
** Indeed the creator of the MAMEY has himself won a [[CrapMAME]] award.&lt;br /&gt;
*** Zakk (creator of the MAMEY) has commented, &amp;quot;The early ones are literally painful to look at. So many newbie mistakes. They are left there as a chronology of what has been learned, and where.&amp;quot;[http://www.retroblast.com/articles/zakk-03232006-01.html]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=CrapMAME&amp;diff=7919</id>
		<title>CrapMAME</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=CrapMAME&amp;diff=7919"/>
		<updated>2006-10-06T22:22:08Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.wickedretarded.com/~crapmame/ CrapMAME] awards are given to poorly designed home-built arcade cabinets.&lt;br /&gt;
* CrapMAME offers a perspective on what to avoid.&lt;br /&gt;
* Read it with a grain of salt and a dash of humor.&lt;br /&gt;
* Oddly enough some CrapMAME winners are also [[MAMEY]] winners.[http://www.wickedretarded.com/~crapmame/5.html][http://www.mameworld.net/massive/NEWMAMEY/controls.htm]&lt;br /&gt;
** So it's good to keep in mind that beauty is in the eye of the beholder.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=CrapMAME&amp;diff=7918</id>
		<title>CrapMAME</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=CrapMAME&amp;diff=7918"/>
		<updated>2006-10-06T22:11:32Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.wickedretarded.com/~crapmame/ CrapMAME] awards are given to poorly designed home-built arcade cabinets.&lt;br /&gt;
* CrapMAME offers a perspective on what to avoid.&lt;br /&gt;
* Read it with a grain of salt and a dash of humor.&lt;br /&gt;
* Oddly enough some CrapMAME winners are also [[MAMEY]] winners.&lt;br /&gt;
** So it's good to keep in mind that beauty is in the eye of the beholder.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=7917</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=7917"/>
		<updated>2006-10-06T21:57:32Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only a handful of cabinets have made it to the BYOAC Hall of Fame.  Below are some of the best examples of cabinets you will find anywhere including innovative control panels, jaw dropping artwork and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Examples - Hall of Fame|Hall of Fame]] | [[Upright cabinets|Upright Cabinets]] | [[Cocktail cabinets|Cocktail Cabinets]] | [[Driving/Cockpit cabinets|Driving / Cockpit Cabinets]] | [[Desktop controls|Desktop Controls]] | [[Other arcade projects|Other Arcade Projects]] | [[Jukeboxes|Jukeboxes]] | [[Bartop/Countertop Example Projects|Bartop/Countertop]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hall of Fame ==&lt;br /&gt;
&lt;br /&gt;
* [[1UP's Pac-Mamea!]]&lt;br /&gt;
* [[Crazy Canadians Custom Cocktail]]&lt;br /&gt;
* [[Doc's Modular Mame]]&lt;br /&gt;
* [[Frostillicus Arcade]]&lt;br /&gt;
* [[Heavy Metal Arcade]]&lt;br /&gt;
* [[LuSiD's Arcade Flashback]]&lt;br /&gt;
* [[miniMame]]&lt;br /&gt;
* [[Nannu's Nintendo Cabinet]]&lt;br /&gt;
* [[PC2Jamma]]&lt;br /&gt;
* [[Roswell 88201]]&lt;br /&gt;
* [[Rototron]]&lt;br /&gt;
* [[Supercade: Classic Arcade System]]&lt;br /&gt;
* [[System7]]&lt;br /&gt;
* [[The NEON MAME]]&lt;br /&gt;
* [[Whammocade]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Mamey]]&lt;br /&gt;
&lt;br /&gt;
[[CrapMAME]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples]]&lt;br /&gt;
&amp;lt;!-- End Page 1 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Light_Guns&amp;diff=7860</id>
		<title>Light Guns</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Light_Guns&amp;diff=7860"/>
		<updated>2006-09-12T04:08:48Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* GunCon2 */  smog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
A '''light gun''' is a gun that you can point and shoot at an arcade game screen to shoot objects in the game.  Light guns of different size and shape are popular in almost all shooting games.&lt;br /&gt;
&lt;br /&gt;
'''Editors Note''' - This page should contain brief descriptions of various lightguns available, and details of their setup. If any one portion of the page starts getting a little too long, a seperate page may be started for that topic.&lt;br /&gt;
&lt;br /&gt;
==Act-Labs Lightgun==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* These have been around for a while - so they have been more thoroughly tested/supported.&lt;br /&gt;
 &lt;br /&gt;
'''Cons:''' &lt;br /&gt;
* Only works on either a TV or a CRT Monitor - not both (corresponds to which model you buy)&lt;br /&gt;
* Does not allow continuous tracking&lt;br /&gt;
* Expensive&lt;br /&gt;
&lt;br /&gt;
'''Related Links:''' [http://www.act-labs.com/products/gun1.htm Act-Labs Webpage] - [http://www.retroblast.com/reviews/actlabs.html Retroblast! Review]&lt;br /&gt;
&lt;br /&gt;
==LCDTopGun==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Allows for Continuous tracking&lt;br /&gt;
* Works on ALL display types.&lt;br /&gt;
 &lt;br /&gt;
'''Cons:''' &lt;br /&gt;
* Relative newcomer, still working out kinks - shouldn't be long before these are the standard.&lt;br /&gt;
* Requires you to stand far away from the monitor.  &lt;br /&gt;
&lt;br /&gt;
'''Related Links:''' [http://www.lik-sang.com/info.php?category=266&amp;amp;products_id=8565&amp;amp; Lik-Sang Webpage] - [http://www.wizardsworks.org/chod/gun/topgun.htm Unofficial FAQ] - [http://www.silverfoxy.f2s.com/Topgun.html Unofficial Setup Info] - [http://forum.arcadecontrols.com/index.php?topic=48982.0 BYOAC Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==GunCon2==&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Cheap - You  might already have these sitting around your house.&lt;br /&gt;
 &lt;br /&gt;
'''Cons:''' &lt;br /&gt;
* Requires hardware to work with CRT Monitors.&lt;br /&gt;
&lt;br /&gt;
'''Related Links:''' [http://xoomer.alice.it/guncon2/ GunCon2PC Driver Webpage] - [http://forum.arcadecontrols.com/index.php?topic=37872.0 BYOAC Forum Thread]&lt;br /&gt;
&lt;br /&gt;
== Software Settings ==&lt;br /&gt;
Mame Lightgun Setup&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Controls&amp;diff=7837</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Controls&amp;diff=7837"/>
		<updated>2006-08-23T20:26:18Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: adding pinball&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Controls}}&lt;br /&gt;
Authentic '''Controls''' and '''Control Panels''' give you that original arcade feel.  The main purpose of building your own cabinet or control panel is to interface real arcade controls to your computer with the correct [[software]] to get the total arcade experience.  This page includes some possible control layouts and control types.  Here's the reason most people enter this hobby; to play the games you love with actual arcade hardware, just as they were intended. There's a vast array of different controls out there... &lt;br /&gt;
&lt;br /&gt;
==Control Panels==&lt;br /&gt;
* [[Control panel|Control Panel Overview]]&lt;br /&gt;
* [[Static Control Panels]]&lt;br /&gt;
* [[Swappable Control Panels]]&lt;br /&gt;
* [[Rotating Control Panels]]&lt;br /&gt;
* [[Modular Control Panels]]&lt;br /&gt;
&lt;br /&gt;
==Arcade Control Hardware==&lt;br /&gt;
* [[Joysticks]]&lt;br /&gt;
* [[Pushbuttons]]&lt;br /&gt;
* [[Trackballs]]&lt;br /&gt;
* [[Spinners]]&lt;br /&gt;
* [[Light Guns]]&lt;br /&gt;
* [[Driving Controls]]&lt;br /&gt;
&lt;br /&gt;
==Pinball Hardware==&lt;br /&gt;
* [[Pinball Plungers]]&lt;br /&gt;
* [[Tilt sensors]]&lt;br /&gt;
&lt;br /&gt;
==Interfacing Controls==&lt;br /&gt;
Hooking up various arcade controls to a home PC can be a daunting task. Here are some of your options... &lt;br /&gt;
* [[Keyboard Hacks]]&lt;br /&gt;
* [[Encoders|Encoders]]&lt;br /&gt;
** [[Keyboard Encoders|Keyboard Encoders]]&lt;br /&gt;
** [[Gamepad Encoders|Gamepad Encoders]]&lt;br /&gt;
** [[Rotary Encoders|Rotary Encoders]]&lt;br /&gt;
** [[Optical Encoders|Optical (Mouse) Encoders]]&lt;br /&gt;
* [[USB Game Pad Hack]]&lt;br /&gt;
** [[Dual Strike Hack]]&lt;br /&gt;
* [[JAMMA]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Basics]]&lt;br /&gt;
* [[Technical design software|Software for Control Layout]]&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Pinball_Plungers&amp;diff=7836</id>
		<title>Pinball Plungers</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Pinball_Plungers&amp;diff=7836"/>
		<updated>2006-08-23T20:24:41Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: Preliminary page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pinball Plungers can be used in Pinball simulators/emulators. Various methods exists, and are mostly limited by the simulator's logics.&lt;br /&gt;
&lt;br /&gt;
==Microswitch==&lt;br /&gt;
A Microswitch which violently gets hit on release (set switch to Normally closed):&lt;br /&gt;
* It is said that this method will destroy your microswitch quickly.&lt;br /&gt;
* http://users.bigpond.net.au/paj/images/gallery/masters/plunger1.JPG&lt;br /&gt;
&lt;br /&gt;
==Pinball Circuit==&lt;br /&gt;
[http://www.johnsretroarcade.com/hardware_pinball.asp Pinball Circuit]&lt;br /&gt;
&lt;br /&gt;
==Leaf Switch==&lt;br /&gt;
A Leaf switch is closed when the pinball plunger is pulled back:&lt;br /&gt;
* [[Image:DSC06490.jpg]]&lt;br /&gt;
* http://singleclick.com/gallery/v/Joe-Elwell/album324/DSC06492.jpg.html&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=File:DSC06490.jpg&amp;diff=7835</id>
		<title>File:DSC06490.jpg</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=File:DSC06490.jpg&amp;diff=7835"/>
		<updated>2006-08-23T20:22:52Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: Pinball leaf switch closeup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pinball leaf switch closeup&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7834</id>
		<title>Pinball</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7834"/>
		<updated>2006-08-23T19:57:32Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Pinball''' games let you experience the fun of popular pinball systems right on your arcade cabinet or home computer.  Many people add [[pushbuttons]] to the side of their cabinet to use as flippers and [[Pinball Plungers]] in conjunction with popular pinball simulations such as the ones below.&lt;br /&gt;
&lt;br /&gt;
==Visual Pinball/PinMAME==&lt;br /&gt;
[[Image:vpinball.jpg|thumb|Visual Pinball Screenshot|160px|right]]&lt;br /&gt;
[[Image:pinmame.gif|thumb|Pinmame Screenshot|160px|right]]&lt;br /&gt;
&lt;br /&gt;
[http://www.randydavis.com/vp/ Visual Pinball] is a playfield pinball simulator. It came with a editor, so you could design your own tables. Visual Pinball has a lots of well created layouts of popular pinball tables from the real world.&lt;br /&gt;
&lt;br /&gt;
[http://www.pinmame.com/ PinMAME] is a pinball emulator. When run in conjunction with Visual Pinball, PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.&lt;br /&gt;
&lt;br /&gt;
=== How to combine these? ===&lt;br /&gt;
Visual Install Pack will install Visual Pinball, PinMAME and setup all the intricate dependancies for you:&lt;br /&gt;
&lt;br /&gt;
http://www.vpforums.com/forum/showthread.php?s=&amp;amp;threadid=37115&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You need a wrapper to get this to run in your cabinet. Visual Pinball is itself not cabfriendly.&lt;br /&gt;
* [http://www.emuchrist.org/cpviewer/visualpinball.htm PinballWrapper]&lt;br /&gt;
* [http://www.oscarcontrols.com/lazarus/wrapperdownload.html VpLaunch]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future Pinball ==&lt;br /&gt;
[[Image:futurepinball.jpg|thumb|Future Pinball Screenshot|160px|right]]&lt;br /&gt;
[http://www.futurepinball.com/ Future Pinball] is the next generation Pinball Development System. It the same people behind Visual Pinball.&lt;br /&gt;
&lt;br /&gt;
It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.&lt;br /&gt;
&lt;br /&gt;
Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms.&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You should download the lastest version (from '''1.5.2''' or above) to get this to work on your cabinet, if you are using the gameport. But if you use a keyboard hack, it may lose focus at the startup, so you need a [[Wrappers|wrapper]]. This wrapper should also work for cabinets, using gameport.&lt;br /&gt;
&lt;br /&gt;
=== About Sticky Keys ===&lt;br /&gt;
'''Future Pinball''' allows table creators to use 2 special keys, that can be fully remapped by the application.&lt;br /&gt;
&lt;br /&gt;
But some have oversaw this feature, and use stickykeys instead. it not very good in a cabinet, so they must be fixed. It is often very easy to fix these by just looking at the sourcecode. Find the keyname (like &amp;quot;h&amp;quot;), and change it. Some creators have even put these stickykeys at the top of the source, and you only need to change it once.&lt;br /&gt;
&lt;br /&gt;
== Other Pinball ==&lt;br /&gt;
Here is a brief list to other good PC pinball simulators:&lt;br /&gt;
&lt;br /&gt;
*[http://www.dosgamesarchive.com/download/game/49 Epic Pinball ] - A classic pinball game to dos (run fine with DOSBOX)&lt;br /&gt;
*[http://www.wildsnake.com/pinball/in2/ Pinball: INVASION 2] - A very fun combine of galaga and pinball&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Wrappers&amp;diff=7833</id>
		<title>Wrappers</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Wrappers&amp;diff=7833"/>
		<updated>2006-08-23T19:56:16Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* For other developers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Wrappers'' are additional applications that allow certain emulators to work properly with a frontend or arcade setup.&lt;br /&gt;
&lt;br /&gt;
Most emulators are not designed with frontends or arcade machines in mind, and therefore may cause some or all of the following issues to arise when they are attempted to run that way, such as:&lt;br /&gt;
&lt;br /&gt;
* ''Requires specific keys to be pressed at startup''&lt;br /&gt;
* ''Starts in windowed mode (as opposed to full screen)''&lt;br /&gt;
* ''Loses ‘focus’ to the application when starting (preventing keystrokes from working)''&lt;br /&gt;
* ''Will not exit the software without a key or mouse button press''&lt;br /&gt;
&lt;br /&gt;
This is where a wrapper comes in. Instead of running the emulator directly, you run the wrapper, and the wrapper in turn runs the emulator or application for you. However, the wrapper takes care of any miscellaneous issues that arise, such as listed above.&lt;br /&gt;
&lt;br /&gt;
In order to use a wrapper, it will require additional configuration. You will need to configure the frontend to run the wrapper executable, and you will also need to configure the wrapper, usually by editing ini files (text configuration files), and inform it on how to run the emulator or application.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wrappers by Howard Casto ==&lt;br /&gt;
&lt;br /&gt;
The following wrapper programs have been provided by '''Howard Casto''' at the [http://www.oscarcontrols.com/lazarus/wrapperdownload.html Lazarus/Dragon King Homepage]:&lt;br /&gt;
&lt;br /&gt;
* '''Chankast Wrapper 2.5''' (Daemon /Alcohol Edition): runs the Sega Dreamcast emulator [[Chankast]] and also manages pesky configuration tweaks required for each game.&lt;br /&gt;
* '''Microsoft Pinball Arcade Wrapper:''' runs the Microsoft PC game [[http://www.microsoft.com/games/pinball/ Pinball Arcade]]&lt;br /&gt;
* '''Visual Pinball Wrapper 4.0 Enhanced:''' runs the [[Other Emulation|Visual Pinball]] emulator&lt;br /&gt;
* '''Generic command line wrapper 7.0:''' runs many command line programs, and comes preconfigured for [[Zinc]]&lt;br /&gt;
* '''Generic keypress simulator wrapper''' (preconfigured for [[Final Burn]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Following Wrappers are available as well, but are very old (and thus not supported).&lt;br /&gt;
&lt;br /&gt;
* '''U64 wrapper 2.0:''' runs the Ultra64 hardware based emulator [[Ultra64]]&lt;br /&gt;
* '''Modeler wrapper:''' runs the Sega System 32 and Model 1 emulator [[Modeler]]&lt;br /&gt;
* '''Impact wrapper:''' runs the [[Impact]] emulator&lt;br /&gt;
* '''S11 wrapper''': runs the [[S11]] emulator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wrappers by Space Fractal ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.spacefractal.com/files/App/FuturePinballWrapper.zip Future Pinball Wrapper]:''' runs [[Pinball|Future Pinball]] and get the keyboard focus work.&lt;br /&gt;
&lt;br /&gt;
== For other developers ==&lt;br /&gt;
You can add your wrapper here.&lt;br /&gt;
* [http://www.emuchrist.org/cpviewer/visualpinball.htm PinballWrapper]&lt;br /&gt;
&lt;br /&gt;
These wrappers should be work with any frontend that allows a command line application to be executed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7832</id>
		<title>Pinball</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7832"/>
		<updated>2006-08-23T19:55:28Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Visual Pinball/PinMAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Pinball''' games let you experience the fun of popular pinball systems right on your arcade cabinet or home computer.  Many people add [[pushbuttons]] to the side of their cabinet to use as flippers in conjunction with popular pinball simulations such as the ones below.&lt;br /&gt;
&lt;br /&gt;
==Visual Pinball/PinMAME==&lt;br /&gt;
[[Image:vpinball.jpg|thumb|Visual Pinball Screenshot|160px|right]]&lt;br /&gt;
[[Image:pinmame.gif|thumb|Pinmame Screenshot|160px|right]]&lt;br /&gt;
&lt;br /&gt;
[http://www.randydavis.com/vp/ Visual Pinball] is a playfield pinball simulator. It came with a editor, so you could design your own tables. Visual Pinball has a lots of well created layouts of popular pinball tables from the real world.&lt;br /&gt;
&lt;br /&gt;
[http://www.pinmame.com/ PinMAME] is a pinball emulator. When run in conjunction with Visual Pinball, PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.&lt;br /&gt;
&lt;br /&gt;
=== How to combine these? ===&lt;br /&gt;
Visual Install Pack will install Visual Pinball, PinMAME and setup all the intricate dependancies for you:&lt;br /&gt;
&lt;br /&gt;
http://www.vpforums.com/forum/showthread.php?s=&amp;amp;threadid=37115&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You need a wrapper to get this to run in your cabinet. Visual Pinball is itself not cabfriendly.&lt;br /&gt;
* [http://www.emuchrist.org/cpviewer/visualpinball.htm PinballWrapper]&lt;br /&gt;
* [http://www.oscarcontrols.com/lazarus/wrapperdownload.html VpLaunch]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future Pinball ==&lt;br /&gt;
[[Image:futurepinball.jpg|thumb|Future Pinball Screenshot|160px|right]]&lt;br /&gt;
[http://www.futurepinball.com/ Future Pinball] is the next generation Pinball Development System. It the same people behind Visual Pinball.&lt;br /&gt;
&lt;br /&gt;
It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.&lt;br /&gt;
&lt;br /&gt;
Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms.&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You should download the lastest version (from '''1.5.2''' or above) to get this to work on your cabinet, if you are using the gameport. But if you use a keyboard hack, it may lose focus at the startup, so you need a [[Wrappers|wrapper]]. This wrapper should also work for cabinets, using gameport.&lt;br /&gt;
&lt;br /&gt;
=== About Sticky Keys ===&lt;br /&gt;
'''Future Pinball''' allows table creators to use 2 special keys, that can be fully remapped by the application.&lt;br /&gt;
&lt;br /&gt;
But some have oversaw this feature, and use stickykeys instead. it not very good in a cabinet, so they must be fixed. It is often very easy to fix these by just looking at the sourcecode. Find the keyname (like &amp;quot;h&amp;quot;), and change it. Some creators have even put these stickykeys at the top of the source, and you only need to change it once.&lt;br /&gt;
&lt;br /&gt;
== Other Pinball ==&lt;br /&gt;
Here is a brief list to other good PC pinball simulators:&lt;br /&gt;
&lt;br /&gt;
*[http://www.dosgamesarchive.com/download/game/49 Epic Pinball ] - A classic pinball game to dos (run fine with DOSBOX)&lt;br /&gt;
*[http://www.wildsnake.com/pinball/in2/ Pinball: INVASION 2] - A very fun combine of galaga and pinball&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7831</id>
		<title>Pinball</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7831"/>
		<updated>2006-08-23T19:53:41Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Other Pinball */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Pinball''' games let you experience the fun of popular pinball systems right on your arcade cabinet or home computer.  Many people add [[pushbuttons]] to the side of their cabinet to use as flippers in conjunction with popular pinball simulations such as the ones below.&lt;br /&gt;
&lt;br /&gt;
==Visual Pinball/PinMAME==&lt;br /&gt;
[[Image:vpinball.jpg|thumb|Visual Pinball Screenshot|160px|right]]&lt;br /&gt;
[[Image:pinmame.gif|thumb|Pinmame Screenshot|160px|right]]&lt;br /&gt;
&lt;br /&gt;
[http://www.randydavis.com/vp/ Visual Pinball] is a playfield pinball simulator. It came with a editor, so you could design your own tables. Visual Pinball has a lots of well created layouts of popular pinball tables from the real world.&lt;br /&gt;
&lt;br /&gt;
[http://www.pinmame.com/ PinMAME] is an additional program that runs on top of Visual Pinball. PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.&lt;br /&gt;
&lt;br /&gt;
=== How to combine these? ===&lt;br /&gt;
Visual Install Pack will install Visual Pinball, PinMAME and setup all the intricate dependancies for you:&lt;br /&gt;
&lt;br /&gt;
http://www.vpforums.com/forum/showthread.php?s=&amp;amp;threadid=37115&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You need a wrapper to get this to run in your cabinet. Visual Pinball is itself not cabfriendly.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future Pinball ==&lt;br /&gt;
[[Image:futurepinball.jpg|thumb|Future Pinball Screenshot|160px|right]]&lt;br /&gt;
[http://www.futurepinball.com/ Future Pinball] is the next generation Pinball Development System. It the same people behind Visual Pinball.&lt;br /&gt;
&lt;br /&gt;
It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.&lt;br /&gt;
&lt;br /&gt;
Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms. Perhaps one day they will integrate the authentic rom functionality so tables will have true sound emulation and real dot-matrix displays.&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You should download the lastest version (from '''1.5.2''' or above) to get this to work on your cabinet, if you using the gameport. But if you use a keyboard hack, it may lose focus at the startup, so you need a [[Wrappers|wrapper]]. This wrapper should also work for cabinets, using gameport.&lt;br /&gt;
&lt;br /&gt;
=== About Sticky Keys ===&lt;br /&gt;
'''Future Pinball''' allow table creators to use 2 speciel keys, that can been fully remapped by the application.&lt;br /&gt;
&lt;br /&gt;
But some have oversaw this feature, and use stickykeys instead. it not very good in a cabinet, so they must been fixed. it is mostly very easy to change these fixed by just look in the sourcecode. Find the keyname (like &amp;quot;h&amp;quot;), and change it. Some creator have even putted these stickykeys into the top of the source, and only need to change it once.&lt;br /&gt;
&lt;br /&gt;
== Other Pinball ==&lt;br /&gt;
Here is a brief list to other good PC pinball simulators:&lt;br /&gt;
&lt;br /&gt;
*[http://www.dosgamesarchive.com/download/game/49 Epic Pinball ] - A classic pinball game to dos (run fine with DOSBOX)&lt;br /&gt;
*[http://www.wildsnake.com/pinball/in2/ Pinball: INVASION 2] - A very fun combination of galaga and pinball&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7830</id>
		<title>Pinball</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7830"/>
		<updated>2006-08-23T19:52:13Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Future Pinball */ Speculation will only encourage use of the system (remember kaillera?). Better to wait and see.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Pinball''' games let you experience the fun of popular pinball systems right on your arcade cabinet or home computer.  Many people add [[pushbuttons]] to the side of their cabinet to use as flippers in conjunction with popular pinball simulations such as the ones below.&lt;br /&gt;
&lt;br /&gt;
==Visual Pinball/PinMAME==&lt;br /&gt;
[[Image:vpinball.jpg|thumb|Visual Pinball Screenshot|160px|right]]&lt;br /&gt;
[[Image:pinmame.gif|thumb|Pinmame Screenshot|160px|right]]&lt;br /&gt;
&lt;br /&gt;
[http://www.randydavis.com/vp/ Visual Pinball] is a playfield pinball simulator. It came with a editor, so you could design your own tables. Visual Pinball has a lots of well created layouts of popular pinball tables from the real world.&lt;br /&gt;
&lt;br /&gt;
[http://www.pinmame.com/ PinMAME] is an additional program that runs on top of Visual Pinball. PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.&lt;br /&gt;
&lt;br /&gt;
=== How to combine these? ===&lt;br /&gt;
Visual Install Pack will install Visual Pinball, PinMAME and setup all the intricate dependancies for you:&lt;br /&gt;
&lt;br /&gt;
http://www.vpforums.com/forum/showthread.php?s=&amp;amp;threadid=37115&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You need a wrapper to get this to run in your cabinet. Visual Pinball is itself not cabfriendly.&lt;br /&gt;
* [http://www.emuchrist.org/cpviewer/visualpinball.htm PinballWrapper]&lt;br /&gt;
* [http://www.oscarcontrols.com/lazarus/wrapperdownload.html VpLaunch]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future Pinball ==&lt;br /&gt;
[[Image:futurepinball.jpg|thumb|Future Pinball Screenshot|160px|right]]&lt;br /&gt;
[http://www.futurepinball.com/ Future Pinball] is the next generation Pinball Development System. It the same people behind Visual Pinball.&lt;br /&gt;
&lt;br /&gt;
It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.&lt;br /&gt;
&lt;br /&gt;
Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms.&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You should download the lastest version (from '''1.5.2''' or above) to get this to work on your cabinet, if you are using the gameport. But if you use a keyboard hack, it may lose focus at the startup, so you need a [[Wrappers|wrapper]]. This wrapper should also work for cabinets, using gameport.&lt;br /&gt;
&lt;br /&gt;
=== About Sticky Keys ===&lt;br /&gt;
'''Future Pinball''' allows table creators to use 2 special keys, that can be fully remapped by the application.&lt;br /&gt;
&lt;br /&gt;
But some have oversaw this feature, and use stickykeys instead. it not very good in a cabinet, so they must be fixed. It is often very easy to fix these by just looking at the sourcecode. Find the keyname (like &amp;quot;h&amp;quot;), and change it. Some creators have even put these stickykeys at the top of the source, and you only need to change it once.&lt;br /&gt;
&lt;br /&gt;
== Other Pinball ==&lt;br /&gt;
Here is a brief list to other good PC pinball simulators:&lt;br /&gt;
&lt;br /&gt;
*[http://www.dosgamesarchive.com/download/game/49 Epic Pinball ] - A classic pinball game to dos (run fine with DOSBOX)&lt;br /&gt;
*[http://www.wildsnake.com/pinball/in2/ Pinball: INVASION 2] - A very fun combine of galaga and pinball&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7829</id>
		<title>Pinball</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7829"/>
		<updated>2006-08-23T19:48:58Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* How to run on my cabinet? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Pinball''' games let you experience the fun of popular pinball systems right on your arcade cabinet or home computer.  Many people add [[pushbuttons]] to the side of their cabinet to use as flippers in conjunction with popular pinball simulations such as the ones below.&lt;br /&gt;
&lt;br /&gt;
==Visual Pinball/PinMAME==&lt;br /&gt;
[[Image:vpinball.jpg|thumb|Visual Pinball Screenshot|160px|right]]&lt;br /&gt;
[[Image:pinmame.gif|thumb|Pinmame Screenshot|160px|right]]&lt;br /&gt;
&lt;br /&gt;
[http://www.randydavis.com/vp/ Visual Pinball] is a playfield pinball simulator. It came with a editor, so you could design your own tables. Visual Pinball has a lots of well created layouts of popular pinball tables from the real world.&lt;br /&gt;
&lt;br /&gt;
[http://www.pinmame.com/ PinMAME] is an additional program that runs on top of Visual Pinball. PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.&lt;br /&gt;
&lt;br /&gt;
=== How to combine these? ===&lt;br /&gt;
Visual Install Pack will install Visual Pinball, PinMAME and setup all the intricate dependancies for you:&lt;br /&gt;
&lt;br /&gt;
http://www.vpforums.com/forum/showthread.php?s=&amp;amp;threadid=37115&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You need a wrapper to get this to run in your cabinet. Visual Pinball is itself not cabfriendly.&lt;br /&gt;
* [http://www.emuchrist.org/cpviewer/visualpinball.htm PinballWrapper]&lt;br /&gt;
* [http://www.oscarcontrols.com/lazarus/wrapperdownload.html VpLaunch]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future Pinball ==&lt;br /&gt;
[[Image:futurepinball.jpg|thumb|Future Pinball Screenshot|160px|right]]&lt;br /&gt;
[http://www.futurepinball.com/ Future Pinball] is the next generation Pinball Development System. It the same people behind Visual Pinball.&lt;br /&gt;
&lt;br /&gt;
It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.&lt;br /&gt;
&lt;br /&gt;
Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms. Perhaps one day they will integrate the authentic rom functionality so tables will have true sound emulation and real dot-matrix displays.&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You should download the lastest version (from '''1.5.2''' or above) to get this to work on your cabinet, if you using the gameport. But if you use a keyboard hack, it may lose focus at the startup, so you need a [[Wrappers|wrapper]]. This wrapper should also work for cabinets, using gameport.&lt;br /&gt;
&lt;br /&gt;
=== About Sticky Keys ===&lt;br /&gt;
'''Future Pinball''' allow table creators to use 2 speciel keys, that can been fully remapped by the application.&lt;br /&gt;
&lt;br /&gt;
But some have oversaw this feature, and use stickykeys instead. it not very good in a cabinet, so they must been fixed. it is mostly very easy to change these fixed by just look in the sourcecode. Find the keyname (like &amp;quot;h&amp;quot;), and change it. Some creator have even putted these stickykeys into the top of the source, and only need to change it once.&lt;br /&gt;
&lt;br /&gt;
== Other Pinball ==&lt;br /&gt;
Here is a brief list to other good PC pinball simulators:&lt;br /&gt;
&lt;br /&gt;
*[http://www.dosgamesarchive.com/download/game/49 Epic Pinball ] - A classic pinball game to dos (run fine with DOSBOX)&lt;br /&gt;
*[http://www.wildsnake.com/pinball/in2/ Pinball: INVASION 2] - A very fun combine of galaga and pinball&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7828</id>
		<title>Pinball</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Pinball&amp;diff=7828"/>
		<updated>2006-08-23T19:42:37Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* How to run on my cabinet? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Pinball''' games let you experience the fun of popular pinball systems right on your arcade cabinet or home computer.  Many people add [[pushbuttons]] to the side of their cabinet to use as flippers in conjunction with popular pinball simulations such as the ones below.&lt;br /&gt;
&lt;br /&gt;
==Visual Pinball/PinMAME==&lt;br /&gt;
[[Image:vpinball.jpg|thumb|Visual Pinball Screenshot|160px|right]]&lt;br /&gt;
[[Image:pinmame.gif|thumb|Pinmame Screenshot|160px|right]]&lt;br /&gt;
&lt;br /&gt;
[http://www.randydavis.com/vp/ Visual Pinball] is a playfield pinball simulator. It came with a editor, so you could design your own tables. Visual Pinball has a lots of well created layouts of popular pinball tables from the real world.&lt;br /&gt;
&lt;br /&gt;
[http://www.pinmame.com/ PinMAME] is an additional program that runs on top of Visual Pinball. PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.&lt;br /&gt;
&lt;br /&gt;
=== How to combine these? ===&lt;br /&gt;
Visual Install Pack will install Visual Pinball, PinMAME and setup all the intricate dependancies for you:&lt;br /&gt;
&lt;br /&gt;
http://www.vpforums.com/forum/showthread.php?s=&amp;amp;threadid=37115&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You need a wrapper to get this to run in your cabinet. Visual Pinball is itself not cabfriendly.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future Pinball ==&lt;br /&gt;
[[Image:futurepinball.jpg|thumb|Future Pinball Screenshot|160px|right]]&lt;br /&gt;
[http://www.futurepinball.com/ Future Pinball] is the next generation Pinball Development System. It the same people behind Visual Pinball.&lt;br /&gt;
&lt;br /&gt;
It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.&lt;br /&gt;
&lt;br /&gt;
Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms. Perhaps one day they will integrate the authentic rom functionality so tables will have true sound emulation and real dot-matrix displays.&lt;br /&gt;
&lt;br /&gt;
===How to run on my cabinet?===&lt;br /&gt;
You should download the lastest version (from '''1.5.2''' or above) to get this to work on your cabinet, if you using the gameport. But if you use a keyboard hack, it may lose focus at the startup, so you need a [[Wrappers|wrapper]]. This wrapper should also work for cabinets, using gameport.&lt;br /&gt;
&lt;br /&gt;
=== About Sticky Keys ===&lt;br /&gt;
'''Future Pinball''' allow table creators to use 2 speciel keys, that can been fully remapped by the application.&lt;br /&gt;
&lt;br /&gt;
But some have oversaw this feature, and use stickykeys instead. it not very good in a cabinet, so they must been fixed. it is mostly very easy to change these fixed by just look in the sourcecode. Find the keyname (like &amp;quot;h&amp;quot;), and change it. Some creator have even putted these stickykeys into the top of the source, and only need to change it once.&lt;br /&gt;
&lt;br /&gt;
== Other Pinball ==&lt;br /&gt;
Here is a brief list to other good PC pinball simulators:&lt;br /&gt;
&lt;br /&gt;
*[http://www.dosgamesarchive.com/download/game/49 Epic Pinball ] - A classic pinball game to dos (run fine with DOSBOX)&lt;br /&gt;
*[http://www.wildsnake.com/pinball/in2/ Pinball: INVASION 2] - A very fun combine of galaga and pinball&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Cabinet_friendly_software&amp;diff=7827</id>
		<title>Cabinet friendly software</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Cabinet_friendly_software&amp;diff=7827"/>
		<updated>2006-08-23T19:41:36Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* What is cabinet friendly software? */ you're mean. ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
''Note: this page descibes what is meant by the term &amp;quot;cabinet friendly software&amp;quot;, if you are looking for cabinet friendly software, see the [[Software Overview|software overview]].''&lt;br /&gt;
&lt;br /&gt;
== What is cabinet friendly software? ==&lt;br /&gt;
'''cabinet friendly''' software is software that can be played using an arcade cabinet with limited controllers. This mean it can been played with no keyboard in use, no configuration in the menu, and using a single full screened window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== About Controllers ===&lt;br /&gt;
Software is considered '''cabinet friendly''' when all commands required to operate the software are remappable (including ESC), or mapped to a set of default keys, based on [[MAME]].&lt;br /&gt;
&lt;br /&gt;
Cabinets have limited controls, wich is based on a keyboard or gameport encoder. This means you do not have access to a full keyboard to operate. Most encoders use [[MAME]] defaults, wich mean the software needs to be remapped to use these keys for correct operation.&lt;br /&gt;
&lt;br /&gt;
Cabinets with a [[trackballs|trackball]] might be able to operate more software as the trackball can be used to move the mousepointer (without needing a joy2key utility). There are even some games, that use a trackball, rather than mouse.&lt;br /&gt;
&lt;br /&gt;
At the last some more thing to look for: &lt;br /&gt;
* ESC should exit the game, regardless of whether in the game or menu.&lt;br /&gt;
* Hiscore entry should '''&amp;gt;NOT&amp;lt;''' use the keyboard (yes, many mostly cab friendly PC games do that).&lt;br /&gt;
&lt;br /&gt;
=== About Resoulution ===&lt;br /&gt;
''Cabinet friendly software'' should be capable of operating at a resolution of 640x480 or below.&lt;br /&gt;
&lt;br /&gt;
Even the game only use 640x480, A 15khz arcade monitor can only use this resoulution on a interlaced mode only. This mean the screen would flicker, and some graphics may even look horrible. Many games do look fine, even on interlaced.&lt;br /&gt;
&lt;br /&gt;
For the best result, it need to been operated on a 320x240 and 321x240 (wich ArcadeVGA use) for use on a arcade monitor. A nice bonus is a resoulution like 640x240, wich also is a flickerfree resoulution wich ArcadeVGA can use.&lt;br /&gt;
&lt;br /&gt;
==List of cabfriendly games==&lt;br /&gt;
Here is a lists of PC games, that is fun to have on a cab:&lt;br /&gt;
&lt;br /&gt;
* [[Arcade Games]]&lt;br /&gt;
* [[Classic Games]]&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[Simulators]]&lt;br /&gt;
* [[Remakes]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forum.arcadecontrols.com/index.php?board=3;action=display;threadid=7479 BYOAC forum thread] discussing software that can be played on a cabinet.&lt;br /&gt;
* [http://forum.arcadecontrols.com/index.php?topic=56545.0 Who makes their own games?] - Look here, if you are a developer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Cabinet_friendly_software&amp;diff=7826</id>
		<title>Cabinet friendly software</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Cabinet_friendly_software&amp;diff=7826"/>
		<updated>2006-08-23T19:37:13Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* About Config */ auful? I don't see what configs have to do with cab friendly software.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
''Note: this page descibes what is meant by the term &amp;quot;cabinet friendly software&amp;quot;, if you are looking for cabinet friendly software, see the [[Software Overview|software overview]].''&lt;br /&gt;
&lt;br /&gt;
== What is cabinet friendly software? ==&lt;br /&gt;
'''cabinet friendly''' software is mean, as it can been played on a cabinet with limited controllers. This mean it can been played with no keyboard in use, no configuration in the menu, and no new windows based windows (like help and so on).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== About Controllers ===&lt;br /&gt;
Software is considered '''cabinet friendly''' when all commands required to operate the software are remappable (including ESC), or mapped to a set of default keys, based on [[MAME]].&lt;br /&gt;
&lt;br /&gt;
Cabinets have limited controls, wich is based on a keyboard or gameport encoder. This means you do not have access to a full keyboard to operate. Most encoders use [[MAME]] defaults, wich mean the software needs to be remapped to use these keys for correct operation.&lt;br /&gt;
&lt;br /&gt;
Cabinets with a [[trackballs|trackball]] might be able to operate more software as the trackball can be used to move the mousepointer (without needing a joy2key utility). There are even some games, that use a trackball, rather than mouse.&lt;br /&gt;
&lt;br /&gt;
At the last some more thing to look for: &lt;br /&gt;
* ESC should exit the game, regardless of whether in the game or menu.&lt;br /&gt;
* Hiscore entry should '''&amp;gt;NOT&amp;lt;''' use the keyboard (yes, many mostly cab friendly PC games do that).&lt;br /&gt;
&lt;br /&gt;
=== About Resoulution ===&lt;br /&gt;
To get a status of ''cabinet freidly software'', the game need to been operate a resoulution by 640x480 and below. &lt;br /&gt;
&lt;br /&gt;
Even the game only use 640x480, A 15khz arcade monitor can only use this resoulution on a interlaced mode only. This mean the screen would flicker, and some graphics may even look horrible. Many games do look fine, even on interlaced.&lt;br /&gt;
&lt;br /&gt;
For the best result, it need to been operated on a 320x240 and 321x240 (wich ArcadeVGA use) for use on a arcade monitor. A nice bonus is a resoulution like 640x240, wich also is a flickerfree resoulution wich ArcadeVGA can use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of cabfriendly games==&lt;br /&gt;
Here is a lists of PC games, that is fun to have on a cab:&lt;br /&gt;
&lt;br /&gt;
* [[Arcade Games]]&lt;br /&gt;
* [[Classic Games]]&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[Simulators]]&lt;br /&gt;
* [[Remakes]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forum.arcadecontrols.com/index.php?board=3;action=display;threadid=7479 BYOAC forum thread] discussing software that can be played on a cabinet.&lt;br /&gt;
* [http://forum.arcadecontrols.com/index.php?topic=56545.0 Who makes their own games?] - Look here, if you are a developer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Cabinet_friendly_software&amp;diff=7825</id>
		<title>Cabinet friendly software</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Cabinet_friendly_software&amp;diff=7825"/>
		<updated>2006-08-23T19:35:39Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* About Controllers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
''Note: this page descibes what is meant by the term &amp;quot;cabinet friendly software&amp;quot;, if you are looking for cabinet friendly software, see the [[Software Overview|software overview]].''&lt;br /&gt;
&lt;br /&gt;
== What is cabinet friendly software? ==&lt;br /&gt;
'''cabinet friendly''' software is mean, as it can been played on a cabinet with limited controllers. This mean it can been played with no keyboard in use, no configuration in the menu, and no new windows based windows (like help and so on).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== About Controllers ===&lt;br /&gt;
Software is considered '''cabinet friendly''' when all commands required to operate the software are remappable (including ESC), or mapped to a set of default keys, based on [[MAME]].&lt;br /&gt;
&lt;br /&gt;
Cabinets have limited controls, wich is based on a keyboard or gameport encoder. This means you do not have access to a full keyboard to operate. Most encoders use [[MAME]] defaults, wich mean the software needs to be remapped to use these keys for correct operation.&lt;br /&gt;
&lt;br /&gt;
Cabinets with a [[trackballs|trackball]] might be able to operate more software as the trackball can be used to move the mousepointer (without needing a joy2key utility). There are even some games, that use a trackball, rather than mouse.&lt;br /&gt;
&lt;br /&gt;
At the last some more thing to look for: &lt;br /&gt;
* ESC should exit the game, regardless of whether in the game or menu.&lt;br /&gt;
* Hiscore entry should '''&amp;gt;NOT&amp;lt;''' use the keyboard (yes, many mostly cab friendly PC games do that).&lt;br /&gt;
&lt;br /&gt;
=== About Resoulution ===&lt;br /&gt;
To get a status of ''cabinet freidly software'', the game need to been operate a resoulution by 640x480 and below. &lt;br /&gt;
&lt;br /&gt;
Even the game only use 640x480, A 15khz arcade monitor can only use this resoulution on a interlaced mode only. This mean the screen would flicker, and some graphics may even look horrible. Many games do look fine, even on interlaced.&lt;br /&gt;
&lt;br /&gt;
For the best result, it need to been operated on a 320x240 and 321x240 (wich ArcadeVGA use) for use on a arcade monitor. A nice bonus is a resoulution like 640x240, wich also is a flickerfree resoulution wich ArcadeVGA can use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== About Config ===&lt;br /&gt;
Some games may use config with auful window based config, wich is accessible from the menu. A more cabinet friedly is move the config is out from the game, so it only can been accessible from a seperate exe, or a hidden shourtcut. Not all games do this, and is pain (because you may need to use a mouse, wich is dosent have on a cab).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of cabfriendly games==&lt;br /&gt;
Here is a lists of PC games, that is fun to have on a cab:&lt;br /&gt;
&lt;br /&gt;
* [[Arcade Games]]&lt;br /&gt;
* [[Classic Games]]&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[Simulators]]&lt;br /&gt;
* [[Remakes]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forum.arcadecontrols.com/index.php?board=3;action=display;threadid=7479 BYOAC forum thread] discussing software that can be played on a cabinet.&lt;br /&gt;
* [http://forum.arcadecontrols.com/index.php?topic=56545.0 Who makes their own games?] - Look here, if you are a developer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=VirtuaNES&amp;diff=7824</id>
		<title>VirtuaNES</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=VirtuaNES&amp;diff=7824"/>
		<updated>2006-08-23T19:32:14Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Empty.gif|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS:  Windows''' &lt;br /&gt;
* '''Cost: Freeware ''' &lt;br /&gt;
* '''Re-mappable keys:''' &lt;br /&gt;
* '''Monitor orientation(s):'''&lt;br /&gt;
* '''Emulated System(s): Nintendo Famicom'''&lt;br /&gt;
* '''Known Game Compatability List:''' &lt;br /&gt;
* '''Homepage:''' [http://virtuanes.s1.xrea.com:8080/index.php VirtuaNES official website]&lt;br /&gt;
* '''Additional Requirements:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is VirtuaNES?==&lt;br /&gt;
VirtuaNES is Famicom/NES emulator for Win32 Programmed by Norix. Source code is provided. VirtuaNES is stricter with ROM (headers) checking than [[FCE Ultra]] which means instead of bizarre behavior, VirtuaNES will not allow bad ROMS to be used.&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
Screenshot Archive hosts a version precompiled using mame defaults, and Escape mapped to quit. Alternatively, source code is provided and one could recompile with their own changes.&lt;br /&gt;
&lt;br /&gt;
* [http://localarcade.com/screenshotarchive/downloads_emus.htm Download cabinet friendly version]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Game Console list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=VirtuaNES&amp;diff=7823</id>
		<title>VirtuaNES</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=VirtuaNES&amp;diff=7823"/>
		<updated>2006-08-23T19:30:37Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* How do I set it up? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Empty.gif|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS:  ''' &lt;br /&gt;
* '''Cost: Freeware ''' &lt;br /&gt;
* '''Re-mappable keys:''' &lt;br /&gt;
* '''Monitor orientation(s):'''&lt;br /&gt;
* '''Emulated System(s): Nintendo Famicom'''&lt;br /&gt;
* '''Known Game Compatability List:''' &lt;br /&gt;
* '''Homepage:''' [http://virtuanes.s1.xrea.com:8080/index.php VirtuaNES official website]&lt;br /&gt;
* '''Additional Requirements:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is VirtuaNES?==&lt;br /&gt;
VirtuaNES is Famicom/NES emulator for Win32 Programmed by Norix. Source code is provided. VirtuaNES is stricter with ROM (headers) checking than [[FCE Ultra]] which means instead of bizarre behavior, VirtuaNES will not allow bad ROMS to be used.&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
Screenshot Archive hosts a version precompiled using mame defaults, and Escape mapped to quit. Alternatively, source code is provided and one could recompile with their own changes.&lt;br /&gt;
&lt;br /&gt;
* [http://localarcade.com/screenshotarchive/downloads_emus.htm Download cabinet friendly version]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Game Console list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=VirtuaNES&amp;diff=7822</id>
		<title>VirtuaNES</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=VirtuaNES&amp;diff=7822"/>
		<updated>2006-08-23T19:25:48Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* What is Emulator? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Empty.gif|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS:  ''' &lt;br /&gt;
* '''Cost: Freeware ''' &lt;br /&gt;
* '''Re-mappable keys:''' &lt;br /&gt;
* '''Monitor orientation(s):'''&lt;br /&gt;
* '''Emulated System(s): Nintendo Famicom'''&lt;br /&gt;
* '''Known Game Compatability List:''' &lt;br /&gt;
* '''Homepage:''' [http://virtuanes.s1.xrea.com:8080/index.php VirtuaNES official website]&lt;br /&gt;
* '''Additional Requirements:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is VirtuaNES?==&lt;br /&gt;
VirtuaNES is Famicom/NES emulator for Win32 Programmed by Norix. Source code is provided. VirtuaNES is stricter with ROM (headers) checking than [[FCE Ultra]] which means instead of bizarre behavior, VirtuaNES will not allow bad ROMS to be used.&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
There exists a cabfreidly version, that use mame defaults, and exists with escape. This should been pretty easy setup.&lt;br /&gt;
&lt;br /&gt;
* [http://localarcade.com/screenshotarchive/downloads_emus.htm Download cabfreidly version]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Game Console list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Talk:Simulators&amp;diff=7787</id>
		<title>Talk:Simulators</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Talk:Simulators&amp;diff=7787"/>
		<updated>2006-08-08T20:59:51Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;PinMame is a combination of emulator and simulator. The software emulates the computer inside the pinball machine (to react on bumpers, flippers and display the scores) but simulates the playfield with a digital ball reacting to programmed physics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think this is only partually true. PinMAME is a true emulator. The simulation of the playfield and physics is done with Visual Pinball. I'm not sure what the connection to &amp;quot;Visual PinMAME&amp;quot; is though. 18:52, 10 April 2006 [[user:Jelwell|Jelwell]&lt;br /&gt;
&lt;br /&gt;
I changed the text a little, please review if this is better. [[User:Felsir|Felsir]] 02:00, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;but there are no ROMs or software to emulate, just the hardware.&amp;quot;&lt;br /&gt;
Pinmame uses roms and performs emulation. It's sufficient to call Visual Pinball a simulator but Pinmame is a true emulator in the same way that MAME is.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Talk:Mame_Modified_Versions&amp;diff=7777</id>
		<title>Talk:Mame Modified Versions</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Talk:Mame_Modified_Versions&amp;diff=7777"/>
		<updated>2006-07-26T05:59:44Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Calling X-MAME or MACMAME a modified version is a bit of a stretch. While XMame did have one unique feature (long ago), network support, it's now just a port. It might be more useful to separate out ports  (even if they have a few added benefits). What good is MacMAME to a windows user, even if it does have the superduper feature that no one else has?&lt;br /&gt;
&lt;br /&gt;
Also I think the description of PowerMAME should be changed. It's hardly the &amp;quot;cabinet friendly&amp;quot; version it claims to be. It is more aptly described as a GroovyGameGear version. It has extended LED-Wiz and GPWiz support as well as speech and a pause game message.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Arcade_Auctions_1&amp;diff=7775</id>
		<title>Arcade Auctions 1</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Arcade_Auctions_1&amp;diff=7775"/>
		<updated>2006-07-25T00:30:08Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Arcade Auctions: Useful Information */ All of the same applies for Costa Mesa, CA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Arcade Auctions: Useful Information==&lt;br /&gt;
&lt;br /&gt;
''Original text by: Mario D'Alessio (Written - April 27, 2001)''&lt;br /&gt;
&lt;br /&gt;
''Reformatted, updated, and overly dramatized &amp;lt;u&amp;gt;with permission&amp;lt;/u&amp;gt; by: MYX July 2006''&lt;br /&gt;
&lt;br /&gt;
'''''NOTE:''' The information presented here was gathered from attending arcade auctions in the Chicago, Indianapolis, Atlanta and Costa Mesa areas. These auctions were run by US Amusements and Super Auctions. This info may not apply to auctions at other locations or those run by other auction companies.''&lt;br /&gt;
&lt;br /&gt;
[[Game_Room | &amp;lt;b&amp;gt;Back to Game Room&amp;lt;/b&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;What is at an Arcade Auction?&lt;br /&gt;
:At most arcade auctions, you'll find more than just video games and pinball machines. You can find all kinds of redemption equipment, money-making items such as kiddie rides, claw machines, etc., coin-operated pool tables, dart machines, air hockey games, jukebox machines, slot machines (see below) popcorn makers, soda machines, parts (locks, marquees, circuit boards, controllers, buttons, etc.), and anything else sellers want to sell. Items I have seen auctioned include slot racers and 12' racing tracks, condom machines, boom boxes, golf clubs, and pay telephones. The items you'll see the most of are video games, pinball machines, and jukeboxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:In some states, slot machines can be auctioned. You will need to check your state's laws to find out if they can be purchased. In Illinois, slot machines have been auctioned, but these were japanese machines in which the player must hit a button for each slot wheel to stop them. As such, the machines are a game of skill rather than chance and are therefore not illegal. However, in many states it is illegal to transport ANY type of slot machine. Do your homework or buy at your own risk.&lt;br /&gt;
&lt;br /&gt;
;What do the games cost?&lt;br /&gt;
:You will usually find a mix of older games and newer games. Prices vary greatly. If you want to get a general idea of prices, see the links listed at the botom of this page for lists of recient auctions and prices. However, the chances that they will be the same at the next auction are minimal. I've seen two machines (same game, similar condition) differ by over $100 at the same auction. Anything goes. In general, older games cost less except for the classics which are highly desirable. Videogames with 25&amp;quot; monitors usually tend to be higher priced. Large sit-down games such as racing games tend to be very high priced (relative to other items), but may still be a bargain. Also, as the auction progresses, the crowd thins out and the auctioneer gets tired, resulting is shorter bid cycles and lower prices. But again, anything goes. At the bottom of this page there are [[Arcade_Auctions_1#Actual Auction Prices |&amp;lt;b&amp;gt;listings of previous&amp;lt;/b&amp;gt;]] auctions and the prices the games went for.&lt;br /&gt;
&lt;br /&gt;
:The auction company gets a percentage of the selling price, and this is &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;not included&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt; in the &amp;quot;sold&amp;quot; price. So, if the auctioneer gets 13% (the usuall), and you win the bid at $100, you'll really have to pay $113 for the item. This is known as &amp;quot;Buyers Premium&amp;quot;. Though kind of a drag, the auction company does need to eat. &lt;br /&gt;
&lt;br /&gt;
:Additionally, Uncle Sam gets his cut too. Know your State or local sales tax rates. If you are going out of town or state ,check up on what their rates are.   &lt;br /&gt;
&lt;br /&gt;
:It is very important to remember these additional charges when you are bidding. It would be very sad if you won a game but could not pay for it because you did not figure in the BP and tax. Then the Auctioneer makes an announcement and the game is sold again. So sad. I use the tip calculator on my cell phone to figure out what the current cost actually is. I put 21% as the tip ammount (13%BP and 7 % tax). Then I just punch in the numbers and do not have to wonder in the heat of battle if my math is right.&lt;br /&gt;
:&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; They may charge you a small percentage for using a credit card. It adds up quick. &lt;br /&gt;
&lt;br /&gt;
;Can I sell stuff?&lt;br /&gt;
:Anyone can bring items to the auction to sell. If you have items you wish to auction, contact the auction company for details. Again there is a 13% fee for selling your game. So, if the item sells for $100, you get to take home $87. Sometimes there is a fee break if you bring several items. Check with the auction company for more details about selling.&lt;br /&gt;
&lt;br /&gt;
==A Day In the Life==&lt;br /&gt;
;Preperation :The morning of the auction, you really do not want to have anything to worry about except for getting to the auction and having a good time. So, a little preperation can help you have a great experience. The auction day is a long and somewhat tireing experience. So, plan to be there for a while (8ish in the am to start, and can go all the way up to 6:30 pm). There is a lot to do, see, and play. If you are planning to spend the day at the auction, it is a good idea to bring a cooler of drinks and enough food for 2 meals. They may not have food there, and If you have brought no food, you'll have to leave to get something and possibly miss an item you want. If you are waiting to bid on a certain machine, it could take hours for the auctioneer to reach it. If food is sold, the quality of the food is usually not very good and quite frankly a little scary (Really... how old is the nacho cheese in that warmer).&lt;br /&gt;
:Think ahead, Do stuff the night before rather than the morning of. A low stress level makes for a much nicer morning. If you have a long drive to get there, get gas the night before. Get some food for in the car. Gather you [[Arcade_Auctions_Quick_List|&amp;lt;b&amp;gt;auction gear&amp;lt;/b&amp;gt;]], and put it IN THE CAR. &lt;br /&gt;
:Finally, and I am not trying to make you feel like a little kid, but go to bed early. Nothing worse than being really tired around that much tension and noise.&lt;br /&gt;
&lt;br /&gt;
;Wake up :You have been very excited about the auction. you have set your alarm so you can be out of bed and to the auction house before the doors open. But, in your infinite wisdom, thought you set your alarm, you did not turn it on. You wake up feeling oddly rested. You glance over at the clock and think...Hmmm 7:30. It has been a long time since I have slept that late. Wonder what I will do toda...CRAP!!! THE AUCTION!!! (Adrenalin surge) You jump out of bed, step on the dog, the dog squeeks and in an attempt to not wake up the rest of the house you change your balance causing you to whack your toe on the dresser (hard). Trying really hard not to scream, you try make your way to the bathroom. You like it dark in your room when you sleep, I mean reall, really dark, so you do not see the laundry basket in front of you causing you to fall. Durring the fall you manage to hit your chin on the same dresser that you stubbed your toe on. The day is not starting so well. The point...don't forget to turn on your alarm. Oh, not that this ever happened to me or anything...Just a warning is all. &amp;lt;/dramma&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Drive :You have made it out of the house. You got gas last night. You get in your car and head towards the auction. You get there a few minutes before 8 am. This is great as you get to go in soon (ahhh the anticipation). So you make small talk with the others who also didn't stub their toe that morning either. These folks, though similar in heart, are the competition. The folks that will be driving your game price up. So now is the time to schmooz and try to get a feel for what you are up against. &amp;quot;So what are YOU looking for?&amp;quot; you might ask. They tell you 'Michael Jackson Thriller, it's a jamma you know...&amp;quot;. Relieved, you can call them friend as it is not the game that you came for. Actually all sillyness asside, I have met some great people I still keep in touch with at these auctions. All I can say is it is a wonderful gathering of fellow nerds.&lt;br /&gt;
&lt;br /&gt;
;The Doors finally open :(Not on time by the way). You know that music at the begining of the Simpsons... You know, the clouds part then angelic voices (Ahhhhh)...Well that should be the sound that happens when the doors of the auction. Time to go in an see what they have. My first auction I walked in and was very much saddened to see this little row of about 15 games with a few games behind them. Sure there was a Defender sitting there (which I eventually bought). But all in all there was just so few. Then I turned my head the other direction and realized that all I had just been looking at, were the late arrivals. There were games as far as the eye could see. Now, please do not go in expecting to see pristine machines in their glory days. Most of these games are old and have seen some abuse in their day. But instead go in looking for possibilities. The BYOAC comunity is based on the idea: BUILD, RESTORE, PLAY. So see these cabs as the a playground of toys to fix up. Now, Time to go and play.  &lt;br /&gt;
&lt;br /&gt;
;Register :At some point early in the prewiew period you should register to bid. Some companies like Super Auctions, will now let you register online. I'll say it again, make sure you do this as early as possible. The lines can get quite long and move very slowly. They will collect your home information and payment option. While you are registering, If you are unsure, ask them about the their payment options. Checks are genreally not accepted. It's either cash or credit card. You generally need to either put down a money deposit, or leave your driver's license with them. With some companies, once you have registered with them once, you do not need to leave your licence at your next auction as they have you on file. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; forget to collect your licence at the end of the day.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Preview Period====&lt;br /&gt;
:There is a preview period before the start of the auction during which time you can power up the games and try them out. Most previews start at 8am and end when the auction opens. Most auctions are scheduled to start at 10am, but they almost always start late. Also, games are often still brought in during the preview period, so don't be too discouraged if there are not too many games when you arrive at 8am. Bring a very long extension cord to try out the games during the preview period. The places are usually very big, and outlets are often only located on the outer walls of the building. Bring a powerstrip or a multi-tap so that you can plug in multiple games or share an outlet with others (there are usually only a few outlets).&lt;br /&gt;
&lt;br /&gt;
:The preview period is where the fun really starts. It is a large room full of folks running around with their extension cords all looking for some little scrap of electricity to make their game turn on. You see a cluster of folks. Someone has found juice. You make your way through the huddle and find a wad of A/C splitters connected to other A/C splitters connected to powerstrips connected to other power strips, and all this is comming out of one outlet. You run your extension cord to your game. There is generally a 2 rows back to back, with a space of about 2 feet between the rows. so you make your way down the corridor of the butt sides of all the machines. This is a great place to get an idea of the condition of the machine. Often folks clean up the fronts but neglect the back ends. Just FYI. So, you get to your machine, you look on the floor and there is a scramble of plugs. so you sort out all the plugs and plug in the machine. You hear the screen zap to life so you know it came on. After a run around to the front side you realize you plugged in the machine next to the one you wanted. This is the way it goes. Finally you get your game to work. You get to play the game. Ghaw what fun. Playing the real thing, not some flash simulated web browser knock up, but the real thing. You mark down the lot number of the game and mark that it plays well. Then off to another game. Back to the plug dungeon. You plug in your next game. you coin it up and are just about to play when all the sudden all the power to about 60 games just stops. The room goes suddenly quiet. well for a second that is because the silence is usually followed by a universal...Hey man what the f...Heck happend. I find this funny. Watching people get upset when it is NEVER a good idea to plug that many things into 1 outlet. But the anger dissapates as soon as someone finds the breaker. It is a cycle that happens often throughout the morning.&lt;br /&gt;
&lt;br /&gt;
:Bring pen and paper to jot notes. There may be a number of a particular game and you want to know which worked and which didn't. All items being auctioned are numbered, which helps in tracking the items. the numbered item(s) are called &amp;quot;Lots&amp;quot;. Sometimes the auctioneer will print a list of all items, so find out if one's available and get a copy. This is also useful for tracking selling prices. Just be aware that because pieces are still being brought in that morning, the list may not be complete. The numbers do not indicate the order by which things are auctioned. &lt;br /&gt;
&lt;br /&gt;
:When the preview period ends, sometimes you are asked not to power up or open anything (But if not...GAME ON!!!) &lt;br /&gt;
&lt;br /&gt;
:BTW, A game is considered working &amp;quot;all the way&amp;quot; if it powers up, and video games show a picture (even a horrible picture, as most bad pictures can be corrected with monitor adjustments or cheap fixes).&lt;br /&gt;
&lt;br /&gt;
[[Auction_Preview_Period |&amp;lt;b&amp;gt;Things to Consider&amp;lt;/b&amp;gt; ]] - Check out this list of things to consider when previewing games during the auction. You don't want to go home with a dud. &lt;br /&gt;
&lt;br /&gt;
====The Auction Begins====&lt;br /&gt;
:Usually they will make a few announcements that the auction is about to begin. If you have not registered, DO IT NOW. You do not want to be standing in line and watch all those games slip away. &lt;br /&gt;
&lt;br /&gt;
:The bidding usually goes like this: The auctioneer will offer a starting price or an &amp;quot;opening bid&amp;quot;.  If nobody accepts this bid, he will lower the opening bid until someone accepts his offer. Once the offer is accepted, the auctioneer will ask for the next incremental bid.  The bid increments vary depending on the average cost of the items. For most games, the increments are usually $25, and may be $12.50 when things get heated. Listen to the auctioneer at the start of the auction. You'll look like a fool if you bid $301 when the price is currently $300. The price will go up and up if people keep bidding. Once the bidding has plateued and one person has accepted a bid that no one else will chalenge, the auctioneer will close out the battle by saying &amp;quot;going... going.... SOLD&amp;quot;, (or &amp;quot;Gone&amp;quot;). At this point no more bids will be taken (no mater how much you beg). The last person to make a bid (i.e. the one willing to pay the most for the item in question) &amp;quot;wins&amp;quot; the bid and gets the item. They will ask you for your buyer number. They record your number and give it to the cashier. There is no backing out at this point. If you do try to back out, they will make an announcement, everyone will look at you and groan, and depending on the reason for the backout, the may take your number. Bidding then proceeds to the next item and the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
:If you realize that you were bidding on the wrong game (it happens) tell the auctioneer immediatly. You do not want to get stuck with the cruddy conversion of solitare, when you thought you were bidding on the mint Tron right next to it.&lt;br /&gt;
&lt;br /&gt;
:Someone often works ahead of the auctioneer to power up the games, and they sometimes get non-working games running again. If a game does not power up, the auction company may get it working during the auction.  This could be a good thing (if you wanted a working game), or a bad thing (if you were hoping to get the game cheap). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;LISTEN CAREFULLY TO THE AUCTIONEER DURING THE COURSE OF THE AUCTION&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Listen for the condition of the game as described by the auctioneer. This is especially useful if you missed it during the preview period, or missed the preview period entirely. I've seen a lady bid high for a Ms. Pac-Man, but she never heard the auctioneer say that it has no monitor or game board, and she couldn't see it due to the crowd of people.&lt;br /&gt;
&lt;br /&gt;
*The auctioneer may set up some bidding rules on particular items. Observe the auction numbers on items. If there is a single number for a group of items, they will most likely be auctioned for one bid. Often when there are more than one of a particular item in similar condition, the auctioneer will have people bid on the items, but give the winning bidder a CHOICE of the one or more of the items, EACH at the cost of the winning bid. Be careful. I've seen people think they are getting all of the items for the winning price, and they bid too high.&lt;br /&gt;
&lt;br /&gt;
*One thing to accept with a grain of salt (i.e. don't believe), is when an auctioneer says that a game is rare. The word &amp;quot;rare&amp;quot; is so often misused, it's become meaningless. Yes, some items they say are rare are truly rare, but most often not. Just use your own judgement and guidelines.&lt;br /&gt;
&lt;br /&gt;
*If you stop bidding because the bid price gets too high for you, hoping to get the next one at a lower cost, you may lose any chance of getting any of the items if the winner grabs all of the items. I've seen operators win a bid, and then take every one of the items. If you really want one of the items, you may have to be the high bidder the first time; and if you don't take them all, the next bidder may get the items for a lot less. It's a gamble.&lt;br /&gt;
&lt;br /&gt;
:Example: if there are 4 boxes of CDs, and the winning bid is $50, the winner may pick one of the boxes for the $50, or choose any 2 for a total of $100, or all for $200.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Many times the owner of an item will bid on his/her own item in an attempt to reach a higher price. Sometimes the owner will buy back their own items. This is cleverly named, a &amp;quot;buyback&amp;quot;. After a while you can learn to spot these people, and if you notice that they are the only ones bidding against you, don't get caught up in &amp;quot;auction fever&amp;quot; and end up spending more than you really wanted to. Buyer beware.&lt;br /&gt;
&lt;br /&gt;
During the auction, the auctioneer and the mass of people will move from game to game. With a hugh crowd, this gets uncomfortable and tiring. If you are interested in a particular game, you may want to move ahead of the crowd and stand near the game so you're&lt;br /&gt;
close up when it's auctioned and you can hear what the auctioneer is saying. The quality of their PA systems is often poor, and the&lt;br /&gt;
large rooms have a lot of echo. Bottom line, it is hard to hear a lot of the time.&lt;br /&gt;
&lt;br /&gt;
Whatever isn't chosen is auctioned again.&lt;br /&gt;
Games are sold &amp;quot;as is&amp;quot;. Period!&lt;br /&gt;
&lt;br /&gt;
Please be courteous to winning bidders. Nothing makes the moment more awkward than a sore looser making his unhappiness known. Auctions are meant to be fun, not confrontational. Also...Do not play with the games that already have been won. (Unless you won it).&lt;br /&gt;
&lt;br /&gt;
====After the Auction====&lt;br /&gt;
:The auction is now over. It is time to pay and get your games home. It is a wierd feeling because it has been a long day, but it went fast. I usually find that I get everything done then go and sit in my car to go home and suddenly realize... Holy cow, I am tired. It is a wonderful thing to be able to open a cooler and pull out an ice cold drink just about now. Now... where did I put the keys?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; How do I pay? :It's cheaper to pay cash. Again, there is sometimes a fee for paying with credit card. Usually it is about 5%.  As with the auctioneer's take, this is NOT included in the &amp;quot;sold&amp;quot; price. Cash is best, so bring lots of it!&lt;br /&gt;
&lt;br /&gt;
;There is a sign that says that I can get the keys from the manager. What keys?&lt;br /&gt;
:Some folks that bring their games in are nice enough not to strip out the coin mechs and coin door keys. This is a great thing as now you do not have to go and purchase them your self. Usually there is a front table. The manager has a large selection of keys. They keys will be numbered according to lots just like your game. When you have your recipt, visit the table and collect your keys. &lt;br /&gt;
&lt;br /&gt;
;I won and wanna go home. :After winning an item, you can pay for it and haul it away at any time during the auction. The most you will have to wait is for the auctioneers to get the selling information input into their computer systems. So, maybe give them at least a half-hour before you wait in line to pay.&lt;br /&gt;
&lt;br /&gt;
;How long do I have to get my stuff out of there?&lt;br /&gt;
:Purchased items have to be out of the building by a certain time. Make sure you ask for this time. When bidding, be sure to keep this in mind so that you give yourself enough time to get your items out. There may be only one large exit, and other people's vehicles may be pulled up to it, meaning that you have to wait your turn to get out. Don't be caught short on time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Actual Auction Prices==&lt;br /&gt;
It is sometimes nice to see ahead of time, how much to expect to pay for their favorite game. Below are from auctions that the BYOAC community have been to and have recorded the prices. &lt;br /&gt;
* [[Atlanta 02-25-06 | Atlanta 02-25-06]]&lt;br /&gt;
&lt;br /&gt;
For your benefit and the benefit of other collectors out there, it's very helpful to take pictures and keep track of prices and then post this information on the here. Digital cameras and cell phone cameras are especially useful for this.  If you meet other collectors at the auction, divide up the task of writing down the prices as it can be quite taxing to do this the whole day.&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; some companies do not allow you to take pictures. Apparently there was some trouble some time back with one attender taking pictures of another attenders daughter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Most arcade auctions are run by US Amusements or Super Auctions. Their web sites are:&amp;lt;br&amp;gt;&lt;br /&gt;
* http://www.usamusements.com &amp;lt;br&amp;gt;&lt;br /&gt;
* http://www.superauctions.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Getting_Games_Home | &amp;lt;b&amp;gt;Getting Your Games Home&amp;lt;/b&amp;gt;]] - Several suggestions on how to get your new games home. &lt;br /&gt;
* [[Arcade_Auctions_Quick_List | &amp;lt;b&amp;gt;Quick List&amp;lt;/b&amp;gt;]] - A helpful list of things you may need when attending an auction.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vendors | &amp;lt;b&amp;gt;Vendors&amp;lt;/b&amp;gt;]]&lt;br /&gt;
* [[Game_Room |&amp;lt;b&amp;gt;Back to Game Room&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Arcade_Auctions_1#Arcade Auctions: Useful Information | &amp;lt;b&amp;gt;Back to the Top&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vendors]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Talk:Arcade_Emulators&amp;diff=4147</id>
		<title>Talk:Arcade Emulators</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Talk:Arcade_Emulators&amp;diff=4147"/>
		<updated>2006-06-23T07:10:12Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: I dare you.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Comparison grid==&lt;br /&gt;
See [[Talk:Jukebox Software]], the same thing applies here I think. We can make pages for emulators (perhaps put all the MAME deratives on one page), emulators like System16, Callus, Raine etc. should also go in the table. &lt;br /&gt;
Basically the question is: what would we need in the table? [[User:Felsir|Felsir]] 14:37, 15 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
==Individual Emulator Pages==&lt;br /&gt;
&lt;br /&gt;
The same standardization needs to be made for the individual emulator pages to be setup. &lt;br /&gt;
I'm think the basic details should be listed at the top, as was done with the [[Talk:Jukebox Software|Jukebox]] software pages, and then a general question format follows with the information. Any thing else other than what is below?&lt;br /&gt;
&lt;br /&gt;
===Example Layout===&lt;br /&gt;
&lt;br /&gt;
'''Emulator Title'''&lt;br /&gt;
&lt;br /&gt;
* OS: OS&lt;br /&gt;
* Cost: Freeware/Shareware&lt;br /&gt;
* Homepage: site&lt;br /&gt;
* Emulated System: System&lt;br /&gt;
* Latest Official Version: x.xx&lt;br /&gt;
* Last Updated: xx/xx/xxxx&lt;br /&gt;
&lt;br /&gt;
'''Images'''&lt;br /&gt;
&lt;br /&gt;
Logo, Configuration/Options, and/or 1-2 In Game Shots&lt;br /&gt;
&lt;br /&gt;
'''What is Emulator_Title?'''&lt;br /&gt;
&lt;br /&gt;
Basic Description of the emulator &lt;br /&gt;
&lt;br /&gt;
'''What can it run?'''&lt;br /&gt;
&lt;br /&gt;
link to compatibility list, or brief description on how compatible the emulator is.&lt;br /&gt;
&lt;br /&gt;
'''What are the Requirements?'''&lt;br /&gt;
&lt;br /&gt;
System Requirements&lt;br /&gt;
Any additional files/hardware/etc&lt;br /&gt;
&lt;br /&gt;
'''How do I set it up?'''&lt;br /&gt;
&lt;br /&gt;
Configuration and required files or setup instructions&lt;br /&gt;
&lt;br /&gt;
'''See Also:'''&lt;br /&gt;
&lt;br /&gt;
additional information or links for the software, configuration, etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Liquid8|Liquid8]] 00:34, 20 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I guess you are completly right about this one. The only thing is Latest Official Version and Last Updated may need the wiki sites updated often. So for my option, they are not needed. The could been a picture of the console, like we did for the frontend and jukebox software pages.&lt;br /&gt;
&lt;br /&gt;
--[[User:Spacefractal|Spacefractal]] 05:13, 20 May 2006 (EDT) &lt;br /&gt;
Last Updated: xx/xx/xxx&lt;br /&gt;
&lt;br /&gt;
Look on the Zinc page? What do you think? I wait to update the other emulator pages.&lt;br /&gt;
&lt;br /&gt;
--[[User:Spacefractal|Spacefractal]] 05:38, 20 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
made a couple modifications on the [[Daphne]] page .. this look good for the rest?&lt;br /&gt;
&lt;br /&gt;
--[[User:Liquid8|Liquid8]] 17:08, 20 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
--[[User:HowardCasto|HowardCasto]] 01:06, 21 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks great, but I would warn about adding misc changes to pages based on quick looks to the emulators homepage.  For example, you added in that bit about also using a laserdisc player.  While technically possible, it only works for 2 out of the 17 games in daphne (overlay sprites can't be displayed) and even then it won't display the score.  So actually, unless you intend to make a dedicated space ace/ dragon's lair cabinet you CANNOT use a laserdisc player.  Even the daphne devs say not to use one.  I intentionally didn't even mention it on the daphne page because I figured it would only confuse a user with info they don't need.  I only go into detail here so you'll understand why I'm going to take the sentence out (or at least modify it so that it reflects how via using a laser disc player actually is).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:HowardCasto|HowardCasto]] 01:25, 21 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also I wonder if the remappble controls entry for games should be more specific.  &lt;br /&gt;
Even for the only two emulators we've done so far it isn't a simple yes or no answer (zinc needs a plugin and it's nearly impossible to remap without help, and daphne shares one layout for all of it's games, even though a few use controls which might require special mappings).&lt;br /&gt;
&lt;br /&gt;
Suggestions on that one??&lt;br /&gt;
&lt;br /&gt;
Thanks for the note and correction, I didn't realize that. Maybe a simple yes/no/config needed (with a link) needed would work. Emulators with specific setups like that will probably end up having a sub page or sub section in regards to the configuration anyways. The two you mentioned are sort of out of the ordinary from the norm of emulators.&lt;br /&gt;
&lt;br /&gt;
--[[User:Liquid8|Liquid8]] 01:43, 21 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
You are right. remappble controls can have some speciel requirement. These can of course added in this entry, instead of just a yes or no. It should have stood: Plugin or such.&lt;br /&gt;
&lt;br /&gt;
Maybe should we have this entry at all, and instead destript in the indepth destription?&lt;br /&gt;
&lt;br /&gt;
--[[User:Spacefractal|Spacefractal]] 04:43, 21 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think if we intend to list all emulators then it needs to stay. If we are only listing cab-friendly emulators, then it could be removed, with just an explanation for the goofy but configurable ones in the 'How do I set it up?' section&lt;br /&gt;
&lt;br /&gt;
--[[User:Liquid8|Liquid8]] 12:42, 21 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Personally I think it's important to document as many emulators as possible, even the goofy ones.  If someone likes a emu enough they WILL find a way to lauch it in a mame cab.  Or at least that's been my observation.  &lt;br /&gt;
&lt;br /&gt;
This is really starting to shape up.  Perhaps the same layout needs to be applied to the simulators section?&lt;br /&gt;
&lt;br /&gt;
--[[User:HowardCasto|HowardCasto]] 02:14, 22 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
There are about 20 emulators (or so on) for NES. Should we really need to list them all? Not, if you ask me. &lt;br /&gt;
&lt;br /&gt;
It a lots better to pick one or 2 emulators (so they can cover Windows and Linux as well) for each console/computer, and guide how to install them to thier cab. Arcadecontrols.com is all about cabinets and not guide each emulators (like example [[zophar.net]] does, they have a lots to nearly every machine) on the market. For arcade emulators, this is a another history.&lt;br /&gt;
&lt;br /&gt;
Remembeer arcadecontrols.com does only cover software to cabinet, and how to builds these controls to use them. It simply better to pick cabfreidly emulators, or can been cabfreidly using a wrapper.&lt;br /&gt;
&lt;br /&gt;
--[[User:Spacefractal|Spacefractal]] 07:45, 22 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I dare you. ==&lt;br /&gt;
&lt;br /&gt;
I think this whole standardizing the content is a waste of time at this point. I dare someone to stop wasting time trying to figure out what the layout should be and instead actually add content first.&lt;br /&gt;
&lt;br /&gt;
[[Callus]] is practically empty.  [[Final Burn]] is completely empty. [[Modeler]] is completely empty.... I didn't even bother clicking anymore.&lt;br /&gt;
I think you'll find that the information and presentation needed for this section of the wiki is not meant to be a encyclopedic answer to what is X. Some of these emulators are worth adding to an arcade cabinet while some of them, it is only useful to mention that they are petty additions to an arcade cabinet.&lt;br /&gt;
&lt;br /&gt;
I have no intention of adding content to any of these other emulators, so I put forth the dare to those who are adding these emulators. The console emulator page is even worse. No one is &amp;quot;Build(ing) Your Own Arcade Controls&amp;quot; using a &amp;quot;Philips CD-i&amp;quot; or a &amp;quot;Xbox 360&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once all (most? ok, at least HALF?) the content exists - THEN would be a good time to decide what the layout should look like.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=MAME&amp;diff=4036</id>
		<title>MAME</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=MAME&amp;diff=4036"/>
		<updated>2006-05-31T03:08:28Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Support Files */  Mame Plus! supports command.dat and is at version 106u2. The other linked emulators are also fairly recent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MAME_Logo.jpg|MAME Logo&lt;br /&gt;
Image:MAME32.jpg|MAME32 Frontend&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''OS:  ''' Windows, Linux and others&lt;br /&gt;
* '''Cost:  ''' Open Source&lt;br /&gt;
* '''Re-mappable keys:  ''' Yes&lt;br /&gt;
* '''Monitor orientation(s):  ''' Depend of game&lt;br /&gt;
* '''Emulated System(s):''' [http://en.wikipedia.org/wiki/MAME MAME&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;]&lt;br /&gt;
* '''Unique games emulated:''' 3000+&lt;br /&gt;
* '''Homepage:  [http://www.mame.net''' Mame]&lt;br /&gt;
* '''Additional Requirements:''' [[Game Roms]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is MAME?==&lt;br /&gt;
('''M'''ultiple '''A'''rcade '''M'''achine '''E'''mulator) is one of (if not the) most widely used videogame emulators. Currently, it supports over six thousand different arcade games. Standard versions of MAME can be found an [http://www.mame.net MAME.net], intermediate versions and development notes are at [http://www.mamedev.org MAMEDev.org]. &lt;br /&gt;
&lt;br /&gt;
Since MAME is an open source project, many people have created modified versions with various extra tweaks and features. You can find some versions on it own page ([[Mame Modified Versions]]).&lt;br /&gt;
&lt;br /&gt;
==Dedicated cabinet info==&lt;br /&gt;
MAME is the main reason, you create your own arcade controls and put MAME into your cabinet. Without MAME, arcadecontrols.com may never been exists.&lt;br /&gt;
&lt;br /&gt;
Nearly every frontend have a native support with MAME's many features, so just pick one up and try.&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Support Files==&lt;br /&gt;
MAME or its modified versions support extra files form of cheats, hiscore saving and more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''CHEAT'''&lt;br /&gt;
Cheat.dat is useful for both players and developers. Cheating allows players to get past difficult situations and it let's developers test games without having to be good at all the games.&lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' http://cheat.retrogames.com/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''HIGH SCORE'''&lt;br /&gt;
Hiscore.dat is a complimentary file to help Mame in saving high scores. Most Mame games save their high scores by default, but over 2500 games do not save their high scores.&lt;br /&gt;
&lt;br /&gt;
The Hiscore.dat file tells Mame some additional information and how to read and store the high scores using the /hi directory instead of /nvram. &lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' http://www.mameworld.net/highscore/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''COMMANDS'''&lt;br /&gt;
[[Image:command.png|right|thumb|Command.dat screenshot]]&lt;br /&gt;
Commands can be shown either in game or in a front end. Commands allow users to view, among other things, the individual command lists for games. This is especially useful for Fighting Games, but can also show users what individual buttons (and combinations) do without having to press them all. The screenshot is from within MAME Plus!&lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' http://home.comcast.net/~plotor/command.html&lt;br /&gt;
&lt;br /&gt;
''Note: Command.dat isn't supported by the official MAME build - a [[Mame_Modified_Versions | Modified Version of MAME]] is required. Alternatively [[Other Software|Johnny 5]] can read command.dat files''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.mameworld.net/maws/ MAWS]: Pesents a searchable index of the over 3000 original games (not including clones) that MAME emulates.&lt;br /&gt;
&lt;br /&gt;
[http://nonmame.retrogames.com/ NonMAME] Maintains a list of games not emulated in MAME that are emulated by other projects.&lt;br /&gt;
&lt;br /&gt;
[http://unmamed.mame.net/ unMAMEd] Maintains a list of games that have not been emulated in MAME - including many games that are actively being sought out so that their ROMs can be dumped.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Talk:Pinball&amp;diff=4035</id>
		<title>Talk:Pinball</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Talk:Pinball&amp;diff=4035"/>
		<updated>2006-05-30T23:45:56Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pinball emulation/simulationi was covered in [[Other_Emulation]] probably it should be broken out.&lt;br /&gt;
&lt;br /&gt;
''17:17, 30 May 2006 Jelwell''&lt;br /&gt;
&lt;br /&gt;
Yep you are right. It was also coved in PC Games as well. Other Emulators should maybe renamed to gamling emulators or so? I guess this artichle should have a better cover of these games?&lt;br /&gt;
&lt;br /&gt;
--[[User:Spacefractal|Spacefractal]] 17:04, 30 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
The problem is that you linked Pinball under the &amp;quot;PC Games&amp;quot; section. When it Pinmame is an emulator. Visual Pinball is a simluator as is Future Pinball.&lt;br /&gt;
&lt;br /&gt;
Clearly Epic, Microsoft Pinball etc should be under the &amp;quot;PC Games&amp;quot; sections - these were never in the arcade.&lt;br /&gt;
&lt;br /&gt;
I would move the Pinball information back under the Emulation section (although I like the new layout). And rip the pinball pc games off into their own page.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Talk:Pinball&amp;diff=4026</id>
		<title>Talk:Pinball</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Talk:Pinball&amp;diff=4026"/>
		<updated>2006-05-30T17:17:26Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pinball emulation/simulationi was covered in [[Other_Emulation]] probably it should be broken out.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Talk:Mamewah_Useful&amp;diff=3990</id>
		<title>Talk:Mamewah Useful</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Talk:Mamewah_Useful&amp;diff=3990"/>
		<updated>2006-05-24T19:36:57Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some of these items have nothing to do with Mamewah.&lt;br /&gt;
&lt;br /&gt;
There appears to be some overlap with [[PC_Games#Utilities]]. Nothing wrong with overlap, but I imagine ppJoy is just as useful for Mamewah as joytokey.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Cabfriendly_games&amp;diff=3989</id>
		<title>Cabfriendly games</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Cabfriendly_games&amp;diff=3989"/>
		<updated>2006-05-24T19:34:16Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Utilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many PC games are &amp;quot;cabinet friendly.&amp;quot;  This mean they will work well in a cabinet environment.  Such games have remappable keys, menu navigation via joystick, and may need a trackball to navigate too.&lt;br /&gt;
You can find a list of these games [http://forum.arcadecontrols.com/index.php?board=3;action=display;threadid=7479 here].&lt;br /&gt;
&lt;br /&gt;
There are also collections and remakes of arcade games from Williams, Namco, Midway, and Atari.&lt;br /&gt;
* [http://www.digitaleclipse.com/live/main/main.php?v=pi&amp;amp;sort=p#17 Digital Eclipse] &lt;br /&gt;
* [http://www.microsoft.com/games/arcade2/home.asp Microsoft's Return of Arcade]&lt;br /&gt;
&lt;br /&gt;
Also, if you purchase a [http://hanaho.com/products/HotRodJoystick/overview.html Hanaho Hotrod Joystick] it will come with Capcom Coin-op Classics.&lt;br /&gt;
&lt;br /&gt;
Late 1990s and early 2000s Hasboro Interactive, Inc. released several remakes, including Frogger, Centipeded, Warlords, and Combat.  I could not find product links on Hasboro's or Atari's website.  You can find these games on [http://www.amazon.com/exec/obidos/tg/detail/-/B0000645WX/104-4560022-3526306?v=glance Amazon.com].&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
* [http://www.geocities.com/deonvdw/Docs/PPJoyMain.htm PPJoy] is Joystick emulation using a keyboard or Mouse. This is great for PC games that require a joystick. (Most notably, Hamsterball &amp;amp; VirtuaTennis)&lt;br /&gt;
** Information on how to use PPJoy with Mamewah[http://forum.arcadecontrols.com/index.php?topic=36006.msg320157#msg320157]&lt;br /&gt;
&lt;br /&gt;
* [http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey] translates joystick inputs into keyboard presses.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Nebula&amp;diff=3977</id>
		<title>Nebula</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Nebula&amp;diff=3977"/>
		<updated>2006-05-24T01:19:58Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: Adding content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
&lt;br /&gt;
=What is Nebula?=&lt;br /&gt;
See the official site,  [http://nebula.emulatronia.com/], for more info.&lt;br /&gt;
&lt;br /&gt;
==Alternatives to Nebula==&lt;br /&gt;
[[MAME]] currently supports many of the games in Nebula with the following exceptions (drivers for these games exist in MAME but are not working):&lt;br /&gt;
Knights Of Valour 2&lt;br /&gt;
Knights Of Valour 2: Nine Dragons&lt;br /&gt;
Oriental Legend&lt;br /&gt;
&lt;br /&gt;
==What games does Nebula support?==&lt;br /&gt;
70 games including Super Street Fighter, Street Fighter (Alpha, Zero, Alpha 2, etc), as well as games with Marvel characters and the Dungeons &amp;amp; Dragons series.&lt;br /&gt;
&lt;br /&gt;
==Setting up Nebula==&lt;br /&gt;
EasyEmu has an excellent [http://www.mameworld.net/easyemu/nebulaguide.htm guide] for setting up Nebula.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Raine&amp;diff=3973</id>
		<title>Raine</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Raine&amp;diff=3973"/>
		<updated>2006-05-24T01:09:25Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Alternatives to Raine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
&lt;br /&gt;
=What is Raine?=&lt;br /&gt;
Originally started as an arcade emulator for the game ''Rainbow Islands'' (hence the name), it was later developed into an emulator that supports about 70 games. See the official site,  [http://www.rainemu.com/], for more info.&lt;br /&gt;
&lt;br /&gt;
==Alternatives to Raine==&lt;br /&gt;
[[MAME]] currently supports all but one of the games in Raine: [http://www.klov.com/game_detail.php?letter=&amp;amp;game_id=8097 Heavy Unit].&lt;br /&gt;
&lt;br /&gt;
==What games does Raine support?==&lt;br /&gt;
Over 500 games are listed [http://www.rainemu.com/games/ here].&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Raine&amp;diff=3972</id>
		<title>Raine</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Raine&amp;diff=3972"/>
		<updated>2006-05-24T01:08:52Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Alternatives to Raine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
&lt;br /&gt;
=What is Raine?=&lt;br /&gt;
Originally started as an arcade emulator for the game ''Rainbow Islands'' (hence the name), it was later developed into an emulator that supports about 70 games. See the official site,  [http://www.rainemu.com/], for more info.&lt;br /&gt;
&lt;br /&gt;
==Alternatives to Raine==&lt;br /&gt;
[[MAME]] currently supports all but one of the games in Raine. [http://www.klov.com/game_detail.php?letter=&amp;amp;game_id=8097 Heavy Unit].&lt;br /&gt;
&lt;br /&gt;
==What games does Raine support?==&lt;br /&gt;
Over 500 games are listed [http://www.rainemu.com/games/ here].&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Raine&amp;diff=3971</id>
		<title>Raine</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Raine&amp;diff=3971"/>
		<updated>2006-05-24T01:01:54Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
&lt;br /&gt;
=What is Raine?=&lt;br /&gt;
Originally started as an arcade emulator for the game ''Rainbow Islands'' (hence the name), it was later developed into an emulator that supports about 70 games. See the official site,  [http://www.rainemu.com/], for more info.&lt;br /&gt;
&lt;br /&gt;
==Alternatives to Raine==&lt;br /&gt;
[[MAME]] currently supports all of the games in Raine.&lt;br /&gt;
&lt;br /&gt;
==What games does Raine support?==&lt;br /&gt;
Over 500 games are listed [http://www.rainemu.com/games/ here].&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Mame_Modified_Versions&amp;diff=3968</id>
		<title>Mame Modified Versions</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Mame_Modified_Versions&amp;diff=3968"/>
		<updated>2006-05-24T00:43:42Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: Adding Optimized MAME&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AdvanceMAME===&lt;br /&gt;
AdvanceMAME includes advanced video support, allowing users to create tweaked video modes from software and thus achieve near perfect display using an arcade monitor. It also has several other unique featues, such as a simple internal scripting language. It is available in Windows, DOS and Linux versions and can be found on its [http://advancemame.sourceforge.net/download.html SourceForge page].&lt;br /&gt;
&lt;br /&gt;
===BuddaMAME===&lt;br /&gt;
BuddaMAME is a derivative work from MAME maintained by [[Buddabing]] since version 0.84.&lt;br /&gt;
&lt;br /&gt;
There are four major extensions to MAME which BuddaMAME provides:&lt;br /&gt;
&lt;br /&gt;
# Artwork display when pause is pressed&lt;br /&gt;
# Automatic generation of said artwork&lt;br /&gt;
# MAME Movie Maker&lt;br /&gt;
# Support for Buddabing's LED controller&lt;br /&gt;
&lt;br /&gt;
The home page for BuddaMAME can be found at http://cpmaker.mameprojects.com&lt;br /&gt;
&lt;br /&gt;
===fastMAME===&lt;br /&gt;
&lt;br /&gt;
The authors of this build have this to say about FastMAME:&lt;br /&gt;
:&amp;quot;This is a heavily optimized MAME build for Windows which results in up to a 10-30% speed increase. If your computer can't run some games you want to play at full speed (for example Stun Runner, Taito F3 stuff or Mortal Kombat) you really should give it a try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last known version of FastMAME is v0.98, released in July of 2005.&lt;br /&gt;
&lt;br /&gt;
You can download FastMAME v0.98 from http://www.geoshock.com/getfiles/?fastmame098b.rar. Source code is -not- included.&lt;br /&gt;
&lt;br /&gt;
===MacMAME===&lt;br /&gt;
Like the name implies, MacMAME is the Mac port of MAME. Due to the limited number of available programmers, the official version is not updated as often as its Windows counterparts. You can find more information at [http://www.macmame.org/ MacMame.org]&lt;br /&gt;
&lt;br /&gt;
===MAME32===&lt;br /&gt;
[[MAME32]] is a Windows version of MAME with a built in GUI/Front-End. It is available for download [http://mame32qa.classicgaming.gamespy.com here], and is mirrored on [http://www.whiper.com/mame MAMEmirror.tk]&lt;br /&gt;
&lt;br /&gt;
[http://www.mameworld.net/agemame/ AGEMAME] is an extension set for MAME32 that enables gambling games.&lt;br /&gt;
&lt;br /&gt;
===MameAnalog+===&lt;br /&gt;
&lt;br /&gt;
MAMEAnalog+ improves handling of analog controls.&lt;br /&gt;
&lt;br /&gt;
*Multiple mice in windows98 &amp;amp; windowsME (USB mice only)&lt;br /&gt;
*Multiple mice in windowsXP&lt;br /&gt;
*Mappable mouse input (including changing the axis and player)&lt;br /&gt;
*Improved mouse simulation with analog joysticks&lt;br /&gt;
&lt;br /&gt;
It is maintained by BYOAC user u_rebelscum.&lt;br /&gt;
&lt;br /&gt;
The home page for MAMEAnalog+ is http://www.urebelscum.speedhost.com/&lt;br /&gt;
&lt;br /&gt;
===MAME Plus===&lt;br /&gt;
MAME Plus! is an unofficial version based on MAME / MAME32.&lt;br /&gt;
&lt;br /&gt;
It includes Multilingual Support, Enhanced in-game UI, [[MAME#Commands]] support, Auto volume adjustment, as well as other features.&lt;br /&gt;
&lt;br /&gt;
Project homepage: http://mameplus.emu-france.com/&lt;br /&gt;
&lt;br /&gt;
===MiSFiTMAME===&lt;br /&gt;
&lt;br /&gt;
From [http://misfitmame.mameworld.net/ the MiSFiTMAME homepage]: &amp;quot;MiSFiTMAME is a version of MAME (based on MAME095) which  contains games which are not included in the regular release of MAME.&lt;br /&gt;
&lt;br /&gt;
Currently included in this release are arcade rom hacks, gambling games, and simulations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Irregularly updated emulator that supports some of the &amp;quot;misfit&amp;quot; roms that for one reason or another do not qualify for inclusion in MAME.&lt;br /&gt;
&lt;br /&gt;
===NoNameMame===&lt;br /&gt;
&lt;br /&gt;
'''''NOT UNDER ACTIVE DEVELOPMENT'''''&lt;br /&gt;
&lt;br /&gt;
The author of NoNameMAME is BYOAC user TheGatesOfBill. He wrote this about what NoName is:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;No Name MAME contains many extra drivers and a few extra features. Basically, I didn't want to have several versions of MAME so I could use all the features, many of which hadn't been updated in months if not years, so I started my own version.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last release of NoNameMAME was version 0.84u1, in July of 2004.&lt;br /&gt;
&lt;br /&gt;
You can download NoNameMAME from https://sourceforge.net/project/showfiles.php?group_id=91067&amp;amp;package_id=95932&lt;br /&gt;
&lt;br /&gt;
===Optimized MAME===&lt;br /&gt;
Optimized MAME is merely a recompiled MAME binary that is optimized for various CPU's, which might improve the emulation speed if you use one of those.&lt;br /&gt;
&lt;br /&gt;
You can download Optimized MAME binaries from http://redump.emubase.de/mame.php&lt;br /&gt;
&lt;br /&gt;
===PacMAME===&lt;br /&gt;
&lt;br /&gt;
'''''NOT UNDER ACTIVE DEVELOPMENT'''''&lt;br /&gt;
&lt;br /&gt;
This version of MAME played a lot of versions of the various Pac-Man games which are not included in normal MAME.&lt;br /&gt;
&lt;br /&gt;
===PowerMAME===&lt;br /&gt;
PowerMAME is a collaborative build of MAME for Windows that includes many tweaks and mods to make MAME more arcade cabinet friendly. PowerMAME is the brainchild of MikeQ and is available for download from [http://www.unappliedbraincells.com UnappliedBraincells.com]. Documentation of its features can be found a the [http://powermame.joymonkey.com PowerMAME Wiki]. It includes support for LEDWiz output controllers.&lt;br /&gt;
&lt;br /&gt;
===VectorMAME===&lt;br /&gt;
VectorMAME is a special build of MAME that allows games to be displayed on a vector monitor using Zektor's Vector Generator. It is available for download from [http://www.zektor.com/zvg/vectormame.htm Zektor's website].&lt;br /&gt;
&lt;br /&gt;
===X-MAME===&lt;br /&gt;
Xmame is a port of MAME, the Multiple Arcade Machine Emulator. It runs primarily on Linux and various flavors of UNIX, although some other operating systems, such as BeOS, are supported to some degree.&lt;br /&gt;
&lt;br /&gt;
The X-MAME home page is at http://x.mame.net&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=MAME&amp;diff=3967</id>
		<title>MAME</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=MAME&amp;diff=3967"/>
		<updated>2006-05-24T00:41:04Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* What is MAME? */ The Modified versions link was lost to the world.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is MAME?=&lt;br /&gt;
('''M'''ultiple '''A'''rcade '''M'''achine '''E'''mulator) is one of (if not the) most widely used videogame emulators. Currently, it supports over six thousand different arcade games. Standard versions of MAME can be found an [http://www.mame.net MAME.net], intermediate versions and development notes are at [http://www.mamedev.org MAMEDev.org]. &lt;br /&gt;
&lt;br /&gt;
Since MAME is an open source project, many people have created modified versions with various extra tweaks and features. You can find some versions on it own page ([[Mame Modified Versions]]).&lt;br /&gt;
&lt;br /&gt;
==What games does MAME support?==&lt;br /&gt;
[http://www.mameworld.net/maws/ MAWS] presents a searchable index of the over 3000 original games (not including clones) that MAME emulates.&lt;br /&gt;
&lt;br /&gt;
[http://nonmame.retrogames.com/ NonMAME] maintains a list of games not emulated in MAME that are emulated by other projects.&lt;br /&gt;
&lt;br /&gt;
[http://unmamed.mame.net/ unMAMEd] maintains a list of games that have not been emulated in MAME - including many games that are actively being sought out so that their ROMs can be dumped.&lt;br /&gt;
&lt;br /&gt;
==Mame Support Files==&lt;br /&gt;
See also the [[Screens, Titles &amp;amp; Extras]] page. Many of those projects overlap.&lt;br /&gt;
&lt;br /&gt;
===Cheat===&lt;br /&gt;
Cheat.dat is useful for both players and developers. Cheating allows players to get past difficult situations and it let's developers test games without having to be good at all the games.&lt;br /&gt;
:http://cheat.retrogames.com/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
&lt;br /&gt;
Note:  Command.dat isn't supported by the official MAME builds and the MAME builds that do support the dat have either dropped support or can no longer be updated due to a recent change in the MAME source code.  As an alternative, [[Other Software|Johnny 5]] supports the file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:command.png|right|thumb|Command.dat screenshot]]Commands can be shown either in game or in a front end. Commands allow users to view, among other things, the individual command lists for games. This is especially useful for Fighting Games, but can also show users what individual buttons (and combinations) do without having to press them all. The screenshot is from within MAME Plus!&lt;br /&gt;
:http://home.comcast.net/~plotor/command.html&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Score===&lt;br /&gt;
Hiscore.dat is a complimentary file to help Mame in saving high scores. Most Mame games save their high scores by default, but over 2500 games do not save their high scores.&lt;br /&gt;
&lt;br /&gt;
The Hiscore.dat file tells Mame some additional information and how to read and store the high scores using the /hi directory instead of /nvram. &lt;br /&gt;
:http://www.mameworld.net/highscore/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Computer_Components&amp;diff=3966</id>
		<title>Computer Components</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Computer_Components&amp;diff=3966"/>
		<updated>2006-05-24T00:33:32Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This page aims to describe PC hardware and their advantages as they relate to the most popular emulator, [[MAME]]. &lt;br /&gt;
&lt;br /&gt;
==Intel Versus AMD==&lt;br /&gt;
&lt;br /&gt;
This will likely be an ever changing problem,  as both manufacturers will continue to outdue eachother.&lt;br /&gt;
&lt;br /&gt;
'''May 7th 2006''':&lt;br /&gt;
&lt;br /&gt;
::AMD is better in general right now. [http://www.mame.net/cgi-bin/wwwthreads/showpost.pl?Board=mamegeneral&amp;amp;Number=193183&amp;amp;page=2&amp;amp;view=expanded&amp;amp;mode=threaded&amp;amp;sb=7#Post193183]&lt;br /&gt;
&lt;br /&gt;
::The PSX driver strongly prefers Intel, by up to 35% in some cases. [http://www.mame.net/cgi-bin/wwwthreads/showpost.pl?Board=mamegeneral&amp;amp;Number=193158&amp;amp;page=2&amp;amp;view=expanded&amp;amp;mode=threaded&amp;amp;sb=7#Post193158]&lt;br /&gt;
&lt;br /&gt;
==Video Cards==&lt;br /&gt;
[[MAME]] does not take advantage of advanced Video Cards. However there are some decent gains that can be made from even the most basic of cards by offloading work from the CPU to the Video Card. AGP cards with Fastwrite or, likely, PCI-E cards will give you a boost in speeds. [http://forum.arcadecontrols.com/index.php?topic=42249.msg387883#msg387883]&lt;br /&gt;
&lt;br /&gt;
==CPU Architecture==&lt;br /&gt;
[[MAME]] does not benefit from Dual CPU (SMP), Dual Core, nor Hyper-threading. [http://www.mame.net/mamefaq.html#m12]&lt;br /&gt;
The incremental gain of being able to offload, for instance, your operating system's thread onto it's own CPU is rather negligible.&lt;br /&gt;
&lt;br /&gt;
Speculation information on &amp;quot;reverse hyperthreading&amp;quot;. [http://www.mame.net/cgi-bin/wwwthreads/showpost.pl?Board=mamegeneral&amp;amp;Number=193496&amp;amp;Search=true&amp;amp;Forum=mamegeneral&amp;amp;Words=dual%20core&amp;amp;Match=Entire%20Phrase&amp;amp;Searchpage=0&amp;amp;Limit=25&amp;amp;Old=1year]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Contents&amp;diff=3965</id>
		<title>Contents</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Contents&amp;diff=3965"/>
		<updated>2006-05-23T23:52:34Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* '''Systems &amp;amp; Emulators''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; |&lt;br /&gt;
=='''The Basics'''==&lt;br /&gt;
A lot of people will look at an arcade cabinet and say  &amp;quot;Hey, that looks easy- it's just a screen, some wood and some buttons.&amp;quot;, but arcade cabinets aren't quite as simple as many people think. Here's a good place to start learning about the various ins and outs of arcade machines in general.&lt;br /&gt;
* [[Arcade Cabinet 101]]&lt;br /&gt;
* [[Basic guide to build a cabinet]]&lt;br /&gt;
* [[Desktop control panel|No space for a full cab? Try a desktop control panel]]&lt;br /&gt;
* [[Bemani or DDR arcade|The Bemani/Dance arcade experience]]&lt;br /&gt;
* [[Connecting a PC to an Arcade Cabinet|Connecting a PC to an Arcade Cabinet (an overview)]]&lt;br /&gt;
* [[JAMMA]]&lt;br /&gt;
* [[Restoration]]&lt;br /&gt;
* [[Vendors|Vendors/Kits/Parts/Artwork]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
&lt;br /&gt;
=='''The BYOAC community'''==&lt;br /&gt;
Building your own arcade is fun, building it and sharing your thoughts is even more fun! If you have questions that even the wiki cannot answer, take a look at the community. The articles in this section can give you some pointers and insight in the BYOC community.&lt;br /&gt;
*[[The history of BYOAC community]]&lt;br /&gt;
*[[BYOAC forum|What can you find in the forums]]&lt;br /&gt;
*[[Community projects]]&lt;br /&gt;
&lt;br /&gt;
=='''Building Materials'''==&lt;br /&gt;
If you're planing on building an arcade cabinet from scratch, these are some of the materials you might end up using for various elements of the cabinet. &lt;br /&gt;
* [[Wood products]]&lt;br /&gt;
* [[Metal products]]&lt;br /&gt;
* [[Plastics]]&lt;br /&gt;
* [[Finishes]]&lt;br /&gt;
* [[Electronic Components]]&lt;br /&gt;
&lt;br /&gt;
=='''Tools'''==&lt;br /&gt;
Building your own arcade machine is no simple task and requires the correct tools as well as the knowledge of how to use each one correctly and safely. Hopefully you already own some of these tools and are well versed in their operation. If not, here's a few things you might want to add to your shopping list.&lt;br /&gt;
* [[Project Arcade|Project Arcade - The Book]]&lt;br /&gt;
&lt;br /&gt;
* [[Hand Tools]]&lt;br /&gt;
** [[Safety Equipment|Safety Equipment]]&lt;br /&gt;
** [[Marking Tools|Marking Tools]]&lt;br /&gt;
** [[Measuring Devices|Measuring Devices]]&lt;br /&gt;
** [[Sandpaper/Sanding Blocks|Sandpaper/Sanding Blocks]]&lt;br /&gt;
** [[Clamps|Clamps]]&lt;br /&gt;
** [[Sawhorses/Stands|Sawhorses/Stands ]]&lt;br /&gt;
** [[Wire Strippers/Crimpers|Wire Strippers/Crimpers]]&lt;br /&gt;
** [[Hammer/Screwdriver|Hammer/Screwdriver]]&lt;br /&gt;
** [[Fasteners|Fasteners]]&lt;br /&gt;
** [[Multimeter]]&lt;br /&gt;
** [[Soldering Iron]]&lt;br /&gt;
* [[Power Tools]]&lt;br /&gt;
&lt;br /&gt;
=='''Arcade Art'''==&lt;br /&gt;
Great games became classics with a little help from their captivating branding &amp;amp; design. Here you'll find articles on design, printing, and techniques that will add visual interest to your cabinet. &lt;br /&gt;
*[[Overview &amp;amp; Options to Consider]]&lt;br /&gt;
*[[Creating Your Own Art From Scratch]]&lt;br /&gt;
*[[Vector tracing]]&lt;br /&gt;
*[[Restoring &amp;amp; Recreating Artwork]]&lt;br /&gt;
*[[Applying CPOs]]&lt;br /&gt;
*[[Graphics software]]&lt;br /&gt;
*[[Raster versus Vector artwork]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=='''Arcade Control Hardware'''==&lt;br /&gt;
Here's the reason most people enter this hobby; to play the games you love with actual arcade hardware, just as they were intended. There's a vast array of different controls out there... &lt;br /&gt;
* [[Joysticks]]&lt;br /&gt;
* [[Pushbuttons]]&lt;br /&gt;
* [[Trackballs]]&lt;br /&gt;
* [[Spinners]]&lt;br /&gt;
* [[Light Guns]]&lt;br /&gt;
* [[Driving Controls]]&lt;br /&gt;
&lt;br /&gt;
=='''Interfacing Controls'''==&lt;br /&gt;
Hooking up various arcade controls to a home PC can be a daunting task. Here are some of your options... &lt;br /&gt;
* [[Keyboard Hacks]]&lt;br /&gt;
* [[Encoders|Encoders]]&lt;br /&gt;
** [[Keyboard Encoders|Keyboard Encoders]]&lt;br /&gt;
** [[Gamepad Encoders|Gamepad Encoders]]&lt;br /&gt;
** [[Rotary Encoders|Rotary Encoders]]&lt;br /&gt;
** [[Optical Encoders|Optical (Mouse) Encoders]]&lt;br /&gt;
* [[USB Game Pad Hack]]&lt;br /&gt;
** [[Dual Strike Hack]]&lt;br /&gt;
&lt;br /&gt;
=='''Video'''==&lt;br /&gt;
*  [[Video Overview]]&lt;br /&gt;
*  [[Arcade Monitors]]&lt;br /&gt;
*  [[PC Monitors]]&lt;br /&gt;
*  [[MultiSync Monitors]]&lt;br /&gt;
*  [[Televisions]]&lt;br /&gt;
*  [[ArcadeVGA|ArcadeVGA Video Card ]]&lt;br /&gt;
*  [[Custom display modes (Windows) - Powerstrip | Custom Windows Display Modes with PowerStrip]]&lt;br /&gt;
*  [[uvc|UltraCade's uVC Video Converter hardware]]&lt;br /&gt;
&lt;br /&gt;
=='''Systems &amp;amp; Emulators'''==&lt;br /&gt;
* [[Arcade Emulators]]&lt;br /&gt;
* [[System Emulators]]&lt;br /&gt;
** [[Game Consoles]]&lt;br /&gt;
** [[Handheld Consoles]]&lt;br /&gt;
** [[Home Computers]]&lt;br /&gt;
*** [[Computer Components]]&lt;br /&gt;
** [[TV Games]]&lt;br /&gt;
* [[Other Emulation]]&lt;br /&gt;
&lt;br /&gt;
=='''Software &amp;amp; Utilites'''==&lt;br /&gt;
* [[Software Overview]]&lt;br /&gt;
** [[Front-Ends]]&lt;br /&gt;
*** [[Screens, Titles &amp;amp; Extras]]&lt;br /&gt;
** [[Jukebox Software]]&lt;br /&gt;
*** [[CD Ripping]]&lt;br /&gt;
** [[Multimedia Software]]&lt;br /&gt;
** [[PC Games]]&lt;br /&gt;
*** [[Simulators and remakes]]&lt;br /&gt;
** [[Other Software]]&lt;br /&gt;
*** [[Design applications]]&lt;br /&gt;
*** [[Other Software#Label Layout Software|Label Layout Software]]&lt;br /&gt;
*** [[Other Software#Utilities|Utilities]]&lt;br /&gt;
*** [[Wrappers|Wrappers]]&lt;br /&gt;
* [[Operating System Comparison]]&lt;br /&gt;
* [[Hiding Windows]]&lt;br /&gt;
&lt;br /&gt;
=='''Miscellaneous'''==&lt;br /&gt;
* [[Lighting]]&lt;br /&gt;
** [[LED-Wiz|LED-Wiz]]&lt;br /&gt;
** [[Lighting Microswitch Buttons]]&lt;br /&gt;
** [[Lighting Leaf Switch Buttons]]&lt;br /&gt;
* [[Electrical Supplies]]&lt;br /&gt;
* [[Coin Doors | Coin Doors and Coin Counters]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Other_Emulation&amp;diff=3964</id>
		<title>Other Emulation</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Other_Emulation&amp;diff=3964"/>
		<updated>2006-05-23T21:19:13Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Fruit/Slot Machines */ adding fruit-emu.com link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also ''[[Simulators and remakes]]''.&lt;br /&gt;
&lt;br /&gt;
==Pinball==&lt;br /&gt;
*Visual Pinball/PinMAME&lt;br /&gt;
&lt;br /&gt;
:Visual Pinball and PinMAME are two separate programs. Visual Pinball is the program used to design the layout of the pseudo-3D pinball tables. It also functions as the program that will run the tables thus making them playable.&lt;br /&gt;
&lt;br /&gt;
:PinMAME is an additional program that runs on top of Visual Pinball. PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.&lt;br /&gt;
&lt;br /&gt;
:The Visual Pinball home page is at http://www.randydavis.com/vp/&lt;br /&gt;
&lt;br /&gt;
:Visual Install Pack will install Visual Pinball, PinMAME and setup all the intricate dependancies for you:&lt;br /&gt;
:http://www.vpforums.com/forum/showthread.php?s=&amp;amp;threadid=37115&lt;br /&gt;
&lt;br /&gt;
*Future Pinball&lt;br /&gt;
&lt;br /&gt;
:Future Pinball is a real time Pinball Development System. &lt;br /&gt;
:It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.&lt;br /&gt;
&lt;br /&gt;
:Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms. Perhaps one day they will integrate the authentic rom functionality so tables will have true sound emulation and real dot-matrix displays.&lt;br /&gt;
&lt;br /&gt;
:The home page for Future Pinball is at http://www.futurepinball.com/&lt;br /&gt;
&lt;br /&gt;
==Fruit/Slot Machines==&lt;br /&gt;
*AGEMAME&lt;br /&gt;
&lt;br /&gt;
:'''A'''rcade '''G'''ambling '''E'''xtensions to MAME.&lt;br /&gt;
&lt;br /&gt;
:The AGEMAME home page can be found at http://www.mameworld.net/agemame/&lt;br /&gt;
&lt;br /&gt;
[http://www.fruit-emu.com/ Fruit-Emu.com] offers [http://www.fruit-emu.com/download/ downloads] as well as [http://www.fruit-emu.com/modules.php?name=Content&amp;amp;file=viewcategory&amp;amp;cid=1 tutorials] on how to setup the following Fruit Machines:&lt;br /&gt;
*MAGE&lt;br /&gt;
*BFMulator&lt;br /&gt;
*MFME&lt;br /&gt;
*JPeMu&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Other_Emulation&amp;diff=3963</id>
		<title>Other Emulation</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Other_Emulation&amp;diff=3963"/>
		<updated>2006-05-23T21:11:15Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Pinball */ Use Visual Install Pack, trying to install by hand is a nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also ''[[Simulators and remakes]]''.&lt;br /&gt;
&lt;br /&gt;
==Pinball==&lt;br /&gt;
*Visual Pinball/PinMAME&lt;br /&gt;
&lt;br /&gt;
:Visual Pinball and PinMAME are two separate programs. Visual Pinball is the program used to design the layout of the pseudo-3D pinball tables. It also functions as the program that will run the tables thus making them playable.&lt;br /&gt;
&lt;br /&gt;
:PinMAME is an additional program that runs on top of Visual Pinball. PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.&lt;br /&gt;
&lt;br /&gt;
:The Visual Pinball home page is at http://www.randydavis.com/vp/&lt;br /&gt;
&lt;br /&gt;
:Visual Install Pack will install Visual Pinball, PinMAME and setup all the intricate dependancies for you:&lt;br /&gt;
:http://www.vpforums.com/forum/showthread.php?s=&amp;amp;threadid=37115&lt;br /&gt;
&lt;br /&gt;
*Future Pinball&lt;br /&gt;
&lt;br /&gt;
:Future Pinball is a real time Pinball Development System. &lt;br /&gt;
:It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.&lt;br /&gt;
&lt;br /&gt;
:Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms. Perhaps one day they will integrate the authentic rom functionality so tables will have true sound emulation and real dot-matrix displays.&lt;br /&gt;
&lt;br /&gt;
:The home page for Future Pinball is at http://www.futurepinball.com/&lt;br /&gt;
&lt;br /&gt;
==Fruit/Slot Machines==&lt;br /&gt;
*AGEMAME&lt;br /&gt;
&lt;br /&gt;
:'''A'''rcade '''G'''ambling '''E'''xtensions to MAME.&lt;br /&gt;
&lt;br /&gt;
:The AGEMAME home page can be found at http://www.mameworld.net/agemame/&lt;br /&gt;
&lt;br /&gt;
*MAGE&lt;br /&gt;
*BFMulator&lt;br /&gt;
*MFME&lt;br /&gt;
*JPeMu&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=User:Jelwell&amp;diff=3962</id>
		<title>User:Jelwell</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=User:Jelwell&amp;diff=3962"/>
		<updated>2006-05-23T20:25:58Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
Joseph Elwell from sunny San Diego. I go by jelwell on the byoac forums.&lt;br /&gt;
&lt;br /&gt;
==My Arcade Cabinet==&lt;br /&gt;
I converted a Time Pilot 84 into a frankenbeast.[http://singleclick.com/gallery/v/Joe-Elwell/album324/]&lt;br /&gt;
&lt;br /&gt;
I also help a handful of friends withe their cabinets.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Talk:Home_Computers&amp;diff=3961</id>
		<title>Talk:Home Computers</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Talk:Home_Computers&amp;diff=3961"/>
		<updated>2006-05-23T20:17:40Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this a joke? Who uses a Sinclair as the basis for an Arcade Cabinet? I can't imagine why you left off the Dell line of computers, the HP line, the Compaq line, the Gateway line.&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Sega_Dreamcast&amp;diff=3960</id>
		<title>Sega Dreamcast</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Sega_Dreamcast&amp;diff=3960"/>
		<updated>2006-05-23T20:06:23Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Emulators for this console */ All your base ARE belong to us.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Dreamcast.jpg|thumb|Dreamcast Console|160px|right]]&lt;br /&gt;
* '''Manufacturer:''' Sega&lt;br /&gt;
* '''First available:''' 1998 (Japan), 1999 (USA &amp;amp; Europe)&lt;br /&gt;
* '''Media:''' GD-ROMs&lt;br /&gt;
* '''Wikipedia link:''' [http://en.wikipedia.org/wiki/Sega_Dreamcast Sega Dreamcast]&lt;br /&gt;
* '''Controller:''' A gamepad with 1 'start' button, 4 digital buttons (A,B,X,Y), 4 digital direction buttons, 1 analogue joystick, 2 analogue triggers.&lt;br /&gt;
* '''Players:''' Up to 4 players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dedicated cabinet info==&lt;br /&gt;
The Sega Dreamcast knows many direct arcade conversions - the [http://en.wikipedia.org/wiki/Sega_NAOMI Sega NAOMI] arcade boards use the same technology, so those games were easily ported. Games like ''Soul Calibur'', ''Virtua Tennis'' and ''Gunbird'' are arcade perfect conversions.&lt;br /&gt;
The Dreamcast also has native VGA and composite video output making it very suitable for an arcade cabinet.&lt;br /&gt;
&lt;br /&gt;
The gamepads can be [[console gamepad hack|hacked]] to make the Dreamcast interface with the arcade buttons. There are also commercially available arcade control panels that directly connect to the Dreamcast.&lt;br /&gt;
&lt;br /&gt;
==Emulators for this console==&lt;br /&gt;
There is only one emulator that exists for this console:&lt;br /&gt;
* [[Chankast]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://dreamcast.dcemu.co.uk/ Dreamcast emulation site]&lt;br /&gt;
* [http://forum.arcadecontrols.com/index.php?board=15.0 BYOAC console forum], with many threads on using a Dreamcast as base for an arcade cabinet.&lt;br /&gt;
{{Template:Console}}&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=NES/Famicom&amp;diff=3959</id>
		<title>NES/Famicom</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=NES/Famicom&amp;diff=3959"/>
		<updated>2006-05-23T19:33:46Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* Emulators for this console */ correcting VirtuaNES link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:NES.jpg|Nintendo console&lt;br /&gt;
Image:NES_Controller.jpg|Nintendo gamepad&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Manufacturer:''' Nintendo &lt;br /&gt;
* '''First available:''' 1983 &lt;br /&gt;
* '''Media:''' Cartridge &lt;br /&gt;
* '''Wikipedia link:''' [http://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]&lt;br /&gt;
* '''Controller:''' A gamepad with two gameplay buttons (A,B) a select button, and a start button.&lt;br /&gt;
* '''Players:''' Up to 2 players, 4 with an adaptor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dedicated cabinet info==&lt;br /&gt;
This system has some command line emulators, and is very easy add to your frontend.&lt;br /&gt;
&lt;br /&gt;
==Emulators for this console==&lt;br /&gt;
Note that there are many emulators available. The focus is only to list emulators that are [[cabfriendly software|cabinet friendly]]:&lt;br /&gt;
* [[FCE Ultra]]&lt;br /&gt;
* [[VirtuaNES]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[DirectPadPro]]&lt;br /&gt;
* [http://www.nintendo.com Nintendo Homepage]&lt;br /&gt;
&lt;br /&gt;
{{Template:Console}}&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Contents&amp;diff=3950</id>
		<title>Contents</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Contents&amp;diff=3950"/>
		<updated>2006-05-23T02:33:10Z</updated>

		<summary type="html">&lt;p&gt;Jelwell: /* '''Miscellaneous''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; |&lt;br /&gt;
=='''The Basics'''==&lt;br /&gt;
A lot of people will look at an arcade cabinet and say  &amp;quot;Hey, that looks easy- it's just a screen, some wood and some buttons.&amp;quot;, but arcade cabinets aren't quite as simple as many people think. Here's a good place to start learning about the various ins and outs of arcade machines in general.&lt;br /&gt;
* [[Arcade Cabinet 101]]&lt;br /&gt;
* [[Basic guide to build a cabinet]]&lt;br /&gt;
* [[Desktop control panel|No space for a full cab? Try a desktop control panel]]&lt;br /&gt;
* [[Bemani or DDR arcade|The Bemani/Dance arcade experience]]&lt;br /&gt;
* [[Connecting a PC to an Arcade Cabinet|Connecting a PC to an Arcade Cabinet (an overview)]]&lt;br /&gt;
* [[JAMMA]]&lt;br /&gt;
* [[Restoration]]&lt;br /&gt;
* [[Vendors|Vendors/Kits/Parts/Artwork]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
&lt;br /&gt;
=='''The BYOAC community'''==&lt;br /&gt;
Building your own arcade is fun, building it and sharing your thoughts is even more fun! If you have questions that even the wiki cannot answer, take a look at the community. The articles in this section can give you some pointers and insight in the BYOC community.&lt;br /&gt;
*[[The history of BYOAC community]]&lt;br /&gt;
*[[BYOAC forum|What can you find in the forums]]&lt;br /&gt;
*[[Community projects]]&lt;br /&gt;
&lt;br /&gt;
=='''Building Materials'''==&lt;br /&gt;
If you're planing on building an arcade cabinet from scratch, these are some of the materials you might end up using for various elements of the cabinet. &lt;br /&gt;
* [[Wood products]]&lt;br /&gt;
* [[Metal products]]&lt;br /&gt;
* [[Plastics]]&lt;br /&gt;
* [[Finishes]]&lt;br /&gt;
* [[Electronic Components]]&lt;br /&gt;
&lt;br /&gt;
=='''Tools'''==&lt;br /&gt;
Building your own arcade machine is no simple task and requires the correct tools as well as the knowledge of how to use each one correctly and safely. Hopefully you already own some of these tools and are well versed in their operation. If not, here's a few things you might want to add to your shopping list.&lt;br /&gt;
* [[Project Arcade|Project Arcade - The Book]]&lt;br /&gt;
&lt;br /&gt;
* [[Hand Tools]]&lt;br /&gt;
** [[Safety Equipment|Safety Equipment]]&lt;br /&gt;
** [[Marking Tools|Marking Tools]]&lt;br /&gt;
** [[Measuring Devices|Measuring Devices]]&lt;br /&gt;
** [[Sandpaper/Sanding Blocks|Sandpaper/Sanding Blocks]]&lt;br /&gt;
** [[Clamps|Clamps]]&lt;br /&gt;
** [[Sawhorses/Stands|Sawhorses/Stands ]]&lt;br /&gt;
** [[Wire Strippers/Crimpers|Wire Strippers/Crimpers]]&lt;br /&gt;
** [[Hammer/Screwdriver|Hammer/Screwdriver]]&lt;br /&gt;
** [[Fasteners|Fasteners]]&lt;br /&gt;
** [[Multimeter]]&lt;br /&gt;
** [[Soldering Iron]]&lt;br /&gt;
* [[Power Tools]]&lt;br /&gt;
&lt;br /&gt;
=='''Arcade Art'''==&lt;br /&gt;
Great games became classics with a little help from their captivating branding &amp;amp; design. Here you'll find articles on design, printing, and techniques that will add visual interest to your cabinet. &lt;br /&gt;
*[[Overview &amp;amp; Options to Consider]]&lt;br /&gt;
*[[Creating Your Own Art From Scratch]]&lt;br /&gt;
*[[Vector tracing]]&lt;br /&gt;
*[[Restoring &amp;amp; Recreating Artwork]]&lt;br /&gt;
*[[Applying CPOs]]&lt;br /&gt;
*[[Graphics software]]&lt;br /&gt;
*[[Raster versus Vector artwork]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=='''Arcade Control Hardware'''==&lt;br /&gt;
Here's the reason most people enter this hobby; to play the games you love with actual arcade hardware, just as they were intended. There's a vast array of different controls out there... &lt;br /&gt;
* [[Joysticks]]&lt;br /&gt;
* [[Pushbuttons]]&lt;br /&gt;
* [[Trackballs]]&lt;br /&gt;
* [[Spinners]]&lt;br /&gt;
* [[Light Guns]]&lt;br /&gt;
* [[Driving Controls]]&lt;br /&gt;
&lt;br /&gt;
=='''Interfacing Controls'''==&lt;br /&gt;
Hooking up various arcade controls to a home PC can be a daunting task. Here are some of your options... &lt;br /&gt;
* [[Keyboard Hacks]]&lt;br /&gt;
* [[Encoders|Encoders]]&lt;br /&gt;
** [[Keyboard Encoders|Keyboard Encoders]]&lt;br /&gt;
** [[Gamepad Encoders|Gamepad Encoders]]&lt;br /&gt;
** [[Rotary Encoders|Rotary Encoders]]&lt;br /&gt;
** [[Optical Encoders|Optical (Mouse) Encoders]]&lt;br /&gt;
* [[USB Game Pad Hack]]&lt;br /&gt;
** [[Dual Strike Hack]]&lt;br /&gt;
&lt;br /&gt;
=='''Video'''==&lt;br /&gt;
*  [[Video Overview]]&lt;br /&gt;
*  [[Arcade Monitors]]&lt;br /&gt;
*  [[PC Monitors]]&lt;br /&gt;
*  [[MultiSync Monitors]]&lt;br /&gt;
*  [[Televisions]]&lt;br /&gt;
*  [[ArcadeVGA|ArcadeVGA Video Card ]]&lt;br /&gt;
*  [[Custom display modes (Windows) - Powerstrip | Custom Windows Display Modes with PowerStrip]]&lt;br /&gt;
*  [[uvc|UltraCade's uVC Video Converter hardware]]&lt;br /&gt;
&lt;br /&gt;
=='''Systems &amp;amp; Emulators'''==&lt;br /&gt;
* [[Arcade Emulators]]&lt;br /&gt;
* [[System Emulators]]&lt;br /&gt;
** [[Game Consoles]]&lt;br /&gt;
** [[Handheld Consoles]]&lt;br /&gt;
** [[Home Computers]]&lt;br /&gt;
** [[TV Games]]&lt;br /&gt;
* [[Other Emulation]]&lt;br /&gt;
&lt;br /&gt;
=='''Software &amp;amp; Utilites'''==&lt;br /&gt;
* [[Software Overview]]&lt;br /&gt;
** [[Front-Ends]]&lt;br /&gt;
*** [[Screens, Titles &amp;amp; Extras]]&lt;br /&gt;
** [[Jukebox Software]]&lt;br /&gt;
*** [[CD Ripping]]&lt;br /&gt;
** [[Multimedia Software]]&lt;br /&gt;
** [[PC Games]]&lt;br /&gt;
*** [[Simulators and remakes]]&lt;br /&gt;
** [[Other Software]]&lt;br /&gt;
*** [[Design applications]]&lt;br /&gt;
*** [[Other Software#Label Layout Software|Label Layout Software]]&lt;br /&gt;
*** [[Other Software#Utilities|Utilities]]&lt;br /&gt;
*** [[Wrappers|Wrappers]]&lt;br /&gt;
* [[Operating System Comparison]]&lt;br /&gt;
* [[Hiding Windows]]&lt;br /&gt;
&lt;br /&gt;
=='''Miscellaneous'''==&lt;br /&gt;
* [[Lighting]]&lt;br /&gt;
** [[LED-Wiz|LED-Wiz]]&lt;br /&gt;
** [[Lighting Microswitch Buttons]]&lt;br /&gt;
** [[Lighting Leaf Switch Buttons]]&lt;br /&gt;
* [[Electrical Supplies]]&lt;br /&gt;
* [[Coin Doors | Coin Doors and Coin Counters]]&lt;/div&gt;</summary>
		<author><name>Jelwell</name></author>
		
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