<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://oldwiki.arcadecontrols.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kelroy</id>
	<title>BYOAC OLD Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://oldwiki.arcadecontrols.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kelroy"/>
	<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php/Special:Contributions/Kelroy"/>
	<updated>2026-05-18T05:48:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Nestopia&amp;diff=10928</id>
		<title>Nestopia</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Nestopia&amp;diff=10928"/>
		<updated>2008-03-21T05:34:14Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:empty.gif |thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS:''' Windows, Mac OS X, Linux &lt;br /&gt;
* '''Cost:''' Open Source &lt;br /&gt;
* '''Re-mappable keys:''' Yes &lt;br /&gt;
* '''Monitor orientation(s):''' Vertical and Horizontal&lt;br /&gt;
* '''Emulated System(s):''' Nintendo Entertainment System/Famicom&lt;br /&gt;
* '''Known Game Compatability List:''' &lt;br /&gt;
* '''Homepage:''' [http://nestopia.sourceforge.net/ Http://Nestopia.Sourceforge.Net/]&lt;br /&gt;
* '''Additional Requirements:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
an open source Nintendo Entertainment System(NES)/Famicom emulator designed to emulate the NES hardware as accurately as possible. Supports .nes and .unf/.unif format ROMs, .fds discs and .nsf music rips.&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
Nestopia out of the box is perfect for the arcade environment. One key feature is the ability to remap every keystroke function of the emulator. Nestopia is standalone so all you need to do to run it is obtain the binaries and suited ROMs. The version ported to Linux may need to be compiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Game Console list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=File:Nestopia.jpeg&amp;diff=10927</id>
		<title>File:Nestopia.jpeg</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=File:Nestopia.jpeg&amp;diff=10927"/>
		<updated>2008-03-21T05:31:45Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: Nestopia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nestopia&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10926</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10926"/>
		<updated>2008-03-21T05:15:20Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS:''' Windows, Mac OS X, Linux &lt;br /&gt;
* '''Cost:''' Freeware &lt;br /&gt;
* '''Re-mappable keys:''' Yes&lt;br /&gt;
* '''Monitor orientation(s):''' Vertical or Horizontal See: Display Orientation&lt;br /&gt;
* '''Emulated System(s):''' Super Nintendo Entertainment System/Super Famicom&lt;br /&gt;
* '''Known Game Compatability List:''' High degree of compatibility &amp;gt;90% no list at this time&lt;br /&gt;
* '''Homepage:''' [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements:''' Minimum for Snes9x to function is a Pentium 133 or comparable&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&amp;quot;Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.&lt;br /&gt;
&lt;br /&gt;
Currently there are many ports of Snes9x available&amp;quot; (SOURCE:[http://www.Snes9x.com/ http://www.Snes9x.com/])&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
NOTE: In version 1.51 a cfg setting was added to auto-hide the menu on start up a wrapper is still necessary in order to route the esc key to end the emulator.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
&lt;br /&gt;
'''Brief:'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in zip, gzip and JMA format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Extensive:'''&lt;br /&gt;
&lt;br /&gt;
 snes9x &amp;lt;options&amp;gt; &amp;lt;rom image filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;options&amp;gt; can be:&lt;br /&gt;
&lt;br /&gt;
 -sound or -so                   Enable digital sound output&lt;br /&gt;
 -nosound or -ns                 Disable digital sound output&lt;br /&gt;
 -soundskip or -sk &amp;lt;0-3&amp;gt;         Sound CPU skip-waiting method&lt;br /&gt;
 -soundquality, -sq, or -r &amp;lt;num&amp;gt; Set sound playback quality&lt;br /&gt;
                                  0 - off, 1 - 8192, 2 - 11025, 3 - 16000,&lt;br /&gt;
                                  4 - 22050, 5 - 32000 (default), 6 - 44100,&lt;br /&gt;
                                  7 - 48000&lt;br /&gt;
 -altsampledecode or -alt        Use alternate sample decoder&lt;br /&gt;
 -stereo or -st                  Enable stereo sound output (implies -sound)&lt;br /&gt;
 -mono                           Enable monaural sound output (implies -sound)&lt;br /&gt;
 -soundsync or -sy               Enable sound sync to CPU at startup&lt;br /&gt;
 -soundsync2 or -sy2             Alternate method to sync sound&lt;br /&gt;
 -nois                           Turn off interpolated sound&lt;br /&gt;
 -echo or -e                     Enable DSP echo effects at startup&lt;br /&gt;
 -noecho or -ne                  Disable DSP echo effects at startup&lt;br /&gt;
 -envx or -ex                    Enable volume envelope height reading&lt;br /&gt;
 -nosamplecaching, -nsc, or -nc  Disable sample caching&lt;br /&gt;
 -nomastervolume or -nmv         Disable master volume setting&lt;br /&gt;
 -fix                            'Fix' sound frequencies &lt;br /&gt;
 -conf &amp;lt;filename&amp;gt;                Use specified conf file (after standard files)&lt;br /&gt;
 -nostdconf                      Do not load the standard config files&lt;br /&gt;
 -hdma or -ha                    Enable HDMA emulation at startup&lt;br /&gt;
 -nohdma or -nh                  Disable HDMA emulation at startup&lt;br /&gt;
 -transparency or -tr            Enable transparency effects&lt;br /&gt;
 -notransparency or -nt          Disable transparency effects at start&lt;br /&gt;
 -windows                        Enable graphic window effects&lt;br /&gt;
 -nowindows or -nw               Disable graphic window effects&lt;br /&gt;
 -im7                            Enable Mode 7 interpolation effects&lt;br /&gt;
 -displayframerate or -dfr       Display the frame rate counter&lt;br /&gt;
 -aidoshm &amp;lt;shmid&amp;gt;                Run in AIDO mode, with specified SHM ID &lt;br /&gt;
 -hires or -hi                   Enable support for hi-res and interlace modes&lt;br /&gt;
 -frameskip or -f &amp;lt;num&amp;gt;          Screen update frame skip rate&lt;br /&gt;
 -frametime or -ft &amp;lt;float&amp;gt;       Milliseconds per frame for frameskip auto-adjust&lt;br /&gt;
 -hirom, -hr, or -fh             Force Hi-ROM memory map&lt;br /&gt;
 -lorom, -lr, or -fl             Force Lo-ROM memory map&lt;br /&gt;
 -bs                             Use BS Satellite System ROM mapping&lt;br /&gt;
 -bsxbootup                      Boot up BS games from BS-X&lt;br /&gt;
 -nointerleave or -ni            ROM image is not in interleaved format&lt;br /&gt;
 -interleaved or -i              ROM image is in interleaved format&lt;br /&gt;
 -interleaved2 or -i2            ROM image is in interleaved 2 format&lt;br /&gt;
 -interleavedgd24 or -gd24       ROM image is in interleaved gd24 format&lt;br /&gt;
 -header, -he, or -hd            Force the detection of a ROM image header&lt;br /&gt;
 -noheader or -nhd               Force the detection of no ROM image header&lt;br /&gt;
 -ntsc or -n                     Force NTSC timing (60 frames/sec)&lt;br /&gt;
 -pal or -p                      Force PAL timing (50 frames/sec)&lt;br /&gt;
 -superfx or -sfx                Force detection of the SuperFX chip&lt;br /&gt;
 -nosuperfx or -nosfx            Force detection of no SuperFX chip&lt;br /&gt;
 -dsp1                           Force detection of the DSP-1 chip&lt;br /&gt;
 -nodsp1                         Force detection of no DSP-1 chip&lt;br /&gt;
 -nopatch                        Do not apply any available IPS patches&lt;br /&gt;
 -cheat                          Apply saved cheats&lt;br /&gt;
 -nocheat                        Do not apply saved cheats&lt;br /&gt;
 -gamegenie or -gg &amp;lt;code&amp;gt;        Supply a Game Genie code&lt;br /&gt;
 -actionreplay or -ar &amp;lt;code&amp;gt;     Supply a Pro-Action Reply code&lt;br /&gt;
 -goldfinger or -gf &amp;lt;code&amp;gt;       Supply a Gold Finger code&lt;br /&gt;
 -nomp5                          Disable emulation of the Multiplayer 5 adapter&lt;br /&gt;
 -nomouse                        Disable emulation of the SNES mouse&lt;br /&gt;
 -nosuperscope                   Disable emulation of the Superscope&lt;br /&gt;
 -nojustifier                    Disable emulation of the Konami Justifier&lt;br /&gt;
 -port# &amp;lt;control&amp;gt;                Specify which controller to emulate in port 1/2&lt;br /&gt;
      Controllers: none            No controller&lt;br /&gt;
                   pad#            Joypad number 1-8&lt;br /&gt;
                   mouse#          Mouse number 1-2&lt;br /&gt;
                   superscope      Superscope (not useful with -port1)&lt;br /&gt;
                   justifier       Blue Justifier (not useful with -port1)&lt;br /&gt;
                   one-justifier   ditto&lt;br /&gt;
                   two-justifiers  Blue &amp;amp; Pink Justifiers&lt;br /&gt;
                   mp5:####        MP5 with the 4 named pads (1-8 or n)&lt;br /&gt;
 ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),&lt;br /&gt;
 *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be&lt;br /&gt;
 compressed with zip, gzip, JMA, or compress.&lt;br /&gt;
&lt;br /&gt;
=='''Display Orientation'''==&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Microsoft Windows specific&lt;br /&gt;
*Untested under other operating systems&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value” or &amp;quot;Width x Height&amp;quot; in pixles&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value” or &amp;quot;Width x Height&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated(videocard must support native desktop rotation). You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51,. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.&lt;br /&gt;
&lt;br /&gt;
=='''See Also''':==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10925</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10925"/>
		<updated>2008-03-21T05:03:38Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: /* '''Display Orientation''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal See: Display Orientation '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&amp;quot;Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.&lt;br /&gt;
&lt;br /&gt;
Currently there are many ports of Snes9x available&amp;quot; (SOURCE:[http://www.Snes9x.com/ http://www.Snes9x.com/])&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
NOTE: In version 1.51 a cfg setting was added to auto-hide the menu on start up a wrapper is still necessary in order to route the esc key to end the emulator.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
&lt;br /&gt;
'''Brief:'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in zip, gzip and JMA format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Extensive:'''&lt;br /&gt;
&lt;br /&gt;
 snes9x &amp;lt;options&amp;gt; &amp;lt;rom image filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;options&amp;gt; can be:&lt;br /&gt;
&lt;br /&gt;
 -sound or -so                   Enable digital sound output&lt;br /&gt;
 -nosound or -ns                 Disable digital sound output&lt;br /&gt;
 -soundskip or -sk &amp;lt;0-3&amp;gt;         Sound CPU skip-waiting method&lt;br /&gt;
 -soundquality, -sq, or -r &amp;lt;num&amp;gt; Set sound playback quality&lt;br /&gt;
                                  0 - off, 1 - 8192, 2 - 11025, 3 - 16000,&lt;br /&gt;
                                  4 - 22050, 5 - 32000 (default), 6 - 44100,&lt;br /&gt;
                                  7 - 48000&lt;br /&gt;
 -altsampledecode or -alt        Use alternate sample decoder&lt;br /&gt;
 -stereo or -st                  Enable stereo sound output (implies -sound)&lt;br /&gt;
 -mono                           Enable monaural sound output (implies -sound)&lt;br /&gt;
 -soundsync or -sy               Enable sound sync to CPU at startup&lt;br /&gt;
 -soundsync2 or -sy2             Alternate method to sync sound&lt;br /&gt;
 -nois                           Turn off interpolated sound&lt;br /&gt;
 -echo or -e                     Enable DSP echo effects at startup&lt;br /&gt;
 -noecho or -ne                  Disable DSP echo effects at startup&lt;br /&gt;
 -envx or -ex                    Enable volume envelope height reading&lt;br /&gt;
 -nosamplecaching, -nsc, or -nc  Disable sample caching&lt;br /&gt;
 -nomastervolume or -nmv         Disable master volume setting&lt;br /&gt;
 -fix                            'Fix' sound frequencies &lt;br /&gt;
 -conf &amp;lt;filename&amp;gt;                Use specified conf file (after standard files)&lt;br /&gt;
 -nostdconf                      Do not load the standard config files&lt;br /&gt;
 -hdma or -ha                    Enable HDMA emulation at startup&lt;br /&gt;
 -nohdma or -nh                  Disable HDMA emulation at startup&lt;br /&gt;
 -transparency or -tr            Enable transparency effects&lt;br /&gt;
 -notransparency or -nt          Disable transparency effects at start&lt;br /&gt;
 -windows                        Enable graphic window effects&lt;br /&gt;
 -nowindows or -nw               Disable graphic window effects&lt;br /&gt;
 -im7                            Enable Mode 7 interpolation effects&lt;br /&gt;
 -displayframerate or -dfr       Display the frame rate counter&lt;br /&gt;
 -aidoshm &amp;lt;shmid&amp;gt;                Run in AIDO mode, with specified SHM ID &lt;br /&gt;
 -hires or -hi                   Enable support for hi-res and interlace modes&lt;br /&gt;
 -frameskip or -f &amp;lt;num&amp;gt;          Screen update frame skip rate&lt;br /&gt;
 -frametime or -ft &amp;lt;float&amp;gt;       Milliseconds per frame for frameskip auto-adjust&lt;br /&gt;
 -hirom, -hr, or -fh             Force Hi-ROM memory map&lt;br /&gt;
 -lorom, -lr, or -fl             Force Lo-ROM memory map&lt;br /&gt;
 -bs                             Use BS Satellite System ROM mapping&lt;br /&gt;
 -bsxbootup                      Boot up BS games from BS-X&lt;br /&gt;
 -nointerleave or -ni            ROM image is not in interleaved format&lt;br /&gt;
 -interleaved or -i              ROM image is in interleaved format&lt;br /&gt;
 -interleaved2 or -i2            ROM image is in interleaved 2 format&lt;br /&gt;
 -interleavedgd24 or -gd24       ROM image is in interleaved gd24 format&lt;br /&gt;
 -header, -he, or -hd            Force the detection of a ROM image header&lt;br /&gt;
 -noheader or -nhd               Force the detection of no ROM image header&lt;br /&gt;
 -ntsc or -n                     Force NTSC timing (60 frames/sec)&lt;br /&gt;
 -pal or -p                      Force PAL timing (50 frames/sec)&lt;br /&gt;
 -superfx or -sfx                Force detection of the SuperFX chip&lt;br /&gt;
 -nosuperfx or -nosfx            Force detection of no SuperFX chip&lt;br /&gt;
 -dsp1                           Force detection of the DSP-1 chip&lt;br /&gt;
 -nodsp1                         Force detection of no DSP-1 chip&lt;br /&gt;
 -nopatch                        Do not apply any available IPS patches&lt;br /&gt;
 -cheat                          Apply saved cheats&lt;br /&gt;
 -nocheat                        Do not apply saved cheats&lt;br /&gt;
 -gamegenie or -gg &amp;lt;code&amp;gt;        Supply a Game Genie code&lt;br /&gt;
 -actionreplay or -ar &amp;lt;code&amp;gt;     Supply a Pro-Action Reply code&lt;br /&gt;
 -goldfinger or -gf &amp;lt;code&amp;gt;       Supply a Gold Finger code&lt;br /&gt;
 -nomp5                          Disable emulation of the Multiplayer 5 adapter&lt;br /&gt;
 -nomouse                        Disable emulation of the SNES mouse&lt;br /&gt;
 -nosuperscope                   Disable emulation of the Superscope&lt;br /&gt;
 -nojustifier                    Disable emulation of the Konami Justifier&lt;br /&gt;
 -port# &amp;lt;control&amp;gt;                Specify which controller to emulate in port 1/2&lt;br /&gt;
      Controllers: none            No controller&lt;br /&gt;
                   pad#            Joypad number 1-8&lt;br /&gt;
                   mouse#          Mouse number 1-2&lt;br /&gt;
                   superscope      Superscope (not useful with -port1)&lt;br /&gt;
                   justifier       Blue Justifier (not useful with -port1)&lt;br /&gt;
                   one-justifier   ditto&lt;br /&gt;
                   two-justifiers  Blue &amp;amp; Pink Justifiers&lt;br /&gt;
                   mp5:####        MP5 with the 4 named pads (1-8 or n)&lt;br /&gt;
 ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),&lt;br /&gt;
 *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be&lt;br /&gt;
 compressed with zip, gzip, JMA, or compress.&lt;br /&gt;
&lt;br /&gt;
=='''Display Orientation'''==&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Microsoft Windows specific&lt;br /&gt;
*Untested under other operating systems&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value” or &amp;quot;Width x Height&amp;quot; in pixles&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value” or &amp;quot;Width x Height&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated(videocard must support native desktop rotation). You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51,. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.&lt;br /&gt;
&lt;br /&gt;
=='''See Also''':==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Utilities&amp;diff=10924</id>
		<title>Utilities</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Utilities&amp;diff=10924"/>
		<updated>2008-03-21T02:56:47Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: /* Audio Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Input Mapping Software==&lt;br /&gt;
* '''[http://www.autohotkey.com AutoHotkey]'''&lt;br /&gt;
: Automate your applications. Maybe used for these games, that have trouble to get working in a cabinet (most wrappers seen to made in this utility)&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.autoitscript.com/autoit3/ AutoIt]'''&lt;br /&gt;
: Powerful scripting application that can be used to write wrappers. Can compile custom scripts to executables.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm Joy2Key]'''&lt;br /&gt;
: Program to simulate keypresses from joystick inputs (useful for some emulators)&lt;br /&gt;
&lt;br /&gt;
* '''[http://xpadder.com/ XPAdder]'''&lt;br /&gt;
: Great software for keyboard and mouse emulation. ''(By Jonathan)''&lt;br /&gt;
&lt;br /&gt;
== List Generators ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.silverfoxy.plus.com/LCDGen.html Mame LCDGen]'''&lt;br /&gt;
:LCD text file generator for creating *.lcd files to send to a LCD attached to your PC's com port, typically used in a Mamecab in conjunction with [[Mamewah]] or other frontend. ''(By Silver)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://cpmaker.mameprojects.com/files/LISTGEN.ZIP ListGen]'''&lt;br /&gt;
: This utility uses a free SQL engine (SQLite) to create an internal table from MAME's -listxml output that can be used to generate MAMEWah game lists. It also can be used to generate batch files for Cakemeister's MAME Movie Maker. ListGen is a fast, open source way to filter game lists. ''(By Cakemeister)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.waste.org/~winkles/ROMLister/ ROMLister]'''&lt;br /&gt;
: A windows GUI based application that also uses MAME's xml output file to allow you to create custom filtered lists of games based on your input criteria. (# of buttons, joystick type, monitor orientation, etc)  The program can create numerous output files, including XML, CSV, and batch files for quickly copying all of the target ROMs to your machine.  Open source and freeware. ''(By NOP)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://multimame.wikidot.com/start MultiMame]'''&lt;br /&gt;
: MultiMAME is a command line application which makes multiple emulators and/or subset of games look like a single emulator. ''(By Lilwolf)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://spiderstyle.arachno-media.com/ RomDir2XML]'''&lt;br /&gt;
: Utility for generating MaLa game lists for emulators other than MAME. ''(By Spiderstyle)''&lt;br /&gt;
&lt;br /&gt;
== Video Tools ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.entechtaiwan.net/util/multires.shtm MultiRes]'''&lt;br /&gt;
: Program to change the screen resolution (inc. from a commandline)&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.entechtaiwan.com/util/ps.shtm PowerStrip]'''&lt;br /&gt;
: Program for setting custom resolutions. See [[Custom display modes (Windows) - Powerstrip]]&lt;br /&gt;
&lt;br /&gt;
* '''[http://mamewah.mameworld.net/downloads.htm MAME Resolution Tool]'''&lt;br /&gt;
: Tool for generating cfg files with resolutions to match closest authentic resolution for games. ''(By MinWah)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.ultimarc.com/avres.zip AvRes]'''&lt;br /&gt;
: Another tool for generating cfg files with resolutions to match closest authentic resolution for games. ''(By Gavin Benson)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://community.arcadeinfo.de/showthread.php?t=8170 Soft-15k]'''&lt;br /&gt;
: A simple tool programming videocard drivers to support 15 Khz AND arcade resolutions. Supports ATI Catalyst, NVidia ForceWare, Matrox PowerDesk and various 3Dfx Voodoo3/4/5 drivers. See [[Soft-15khz]]. ''(By SailorSat)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.entechtaiwan.com/util/irotate.shtm iRotate]'''&lt;br /&gt;
: iRotate uses the hardware rotation capabilities of the video card to rotate the screen.&lt;br /&gt;
&lt;br /&gt;
* '''[http://cpmaker.mameprojects.com/files/MNG2AVI.ZIP mng2avi]'''&lt;br /&gt;
: The mng2avi is a utility which converts MNG video files into AVI video files. It does this by first breaking down the MNG file into a series of pngs, then running a VirtualDub script to create the AVI file. Optionally, mng2avi can be used to create demo loop movies directly from MAME's MNG output. ''(By Cakemeister)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.silverfoxy.plus.com/MNG2AVI.html mng2avi]'''&lt;br /&gt;
: Another mng2avi program. ''(By Silver)''&lt;br /&gt;
&lt;br /&gt;
== Audio Tools ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://hofle.com/mame/CabVol.zip CabVol]'''&lt;br /&gt;
: Control volume with your spinner/trackball/joysticks/buttons. ''(By Ahofle)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://glorysoft.omsk.ru/volumetray.html VolumeTray]'''&lt;br /&gt;
: This little utility lets me map a single button/control on my control panel for Volume up and down that works regardless of emulator.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.gameex.net/Download/WrappersPluginsandUtilities/tabid/85/Default.aspx Command Line Volume]'''&lt;br /&gt;
: Run this utility before and after you run an emulator and it will restore the volume last set for it. ''(By HeadKaze)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=77909.0 Master Volume Lock/Fix]'''&lt;br /&gt;
: Run this script on system startup to lock the sytem volume at a given level.  ''(By Kelroy)''&lt;br /&gt;
&lt;br /&gt;
==Control Panel Software==&lt;br /&gt;
&lt;br /&gt;
===Johnny 5===&lt;br /&gt;
: Johnny5 is a label layout program, controls viewer, and artwork generator. You take your own background image and add where you want your labels to go, such as Up, Fire, etc. Johnny then takes information from [[controls.dat]] to populate the labels and creates a psudeo-interactive display from it. Optionally, Johnny can just save the display to a file via command-line.  J5 can also display instruction cards, control panel images and supports the [http://home.comcast.net/~plotor/command.html command.dat]. Johnny also includes a GUI.  ''(By Howard Casto)''&lt;br /&gt;
&lt;br /&gt;
''You can find full information about Johnny 5 controls viewer on at http://www.mameworld.net/tigerheli/johnny''&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonking.arcadecontrols.com/ Johnny 5 home page]'''&lt;br /&gt;
&lt;br /&gt;
===CPMaker===&lt;br /&gt;
: CPMaker is a label layout program, control panel layout program, controls viewer, and artwork generator. The CPMaker GUI, which was released in February 2006, allows the user to easily create his or her own control panel out of artwork pieces. ''(By Cakemeister)''&lt;br /&gt;
* '''[http://cpmaker.mameprojects.com CPMaker home page]'''&lt;br /&gt;
&lt;br /&gt;
===CPViewer===&lt;br /&gt;
: CPViewer is a label layout program and controls viewer.&lt;br /&gt;
&lt;br /&gt;
:jcrouse says this about what CPViewer is:&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;CPViewer is an add-on for Mame. More specifically for the front-end you use to launch your Mame games.'' &lt;br /&gt;
&lt;br /&gt;
:''It uses a file called controls.ini (part of [[controls.dat]]) to lookup the controls for a particular game. 'It then displays them on the screen so you know what buttons and movements perform what actions in the game that is currently highlighted in your front-end.''&lt;br /&gt;
&lt;br /&gt;
:''Did you ever sit do to play a little and decide to try a new game? Then ask yourself, &amp;quot;What buttons do what?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''Well if the game has been documented in the controls.ini file, this won't happen again. Simply press a hotkey (one of your control panel buttons) and a graphic of your control panel will be displayed with all of the character movements or button assignments displayed so you know what buttons perform what actions. It's that simple.&amp;quot;'' ''(By John Crouse)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.cpviewer.emuchrist.org CPViewer home page]'''&lt;br /&gt;
&lt;br /&gt;
===CPWizard===&lt;br /&gt;
: CPWizard is a control panel editor, control panel ([[controls.dat]]), game info (listinfo.xml/Catver.ini/nplayers.ini/HallOfFame.xml), game history (history.dat), mame info (mameinfo.dat), special moves (command.dat) and hiscore (story.dat) viewer.&lt;br /&gt;
&lt;br /&gt;
:CPWizard is a CP editor and viewer with a graphics library designed to build a custom CP. It runs resident in the icon tray and can be invoked by pressing pause in Mame without the need for command line options. It can export CP as images or bezel artwork that can be toggled on or off inside Mame. It also supports emulators other than Mame. ''(By HeadKaze)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://members.iinet.net.au/~freeaxs/cpwizard/ CPWizard Home Page]'''&lt;br /&gt;
&lt;br /&gt;
== LED Software ==&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=64375.0 LEDWiz SDK]'''&lt;br /&gt;
: LEDWiz SDK. ''(By RandyT / MikeQ / HeadKaze)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.ultimarc.com/pacdrive.html PACDrive SDK]'''&lt;br /&gt;
: PACDrive SDK.  ''(By HeadKaze)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=69607.0 LuminAudio Engine™]'''&lt;br /&gt;
: LuminAudio Engine™ is a &amp;quot;light organ&amp;quot; application for the LED-Wiz and LED-Wiz+GP Lighting and output controllers. ''(By RandyT)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.gameex.info/forums/index.php?showtopic=4636 LuminAudio Engine™ FE Integration Scripts]'''&lt;br /&gt;
: Scripts to help integrate the LuminAudio Engine™ software for use in Front Ends. ''(By AlexDog69)''&lt;br /&gt;
&lt;br /&gt;
== Front-End / Jukebox Plugins ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=64275.0 Mala LEDWiz Plugin]'''&lt;br /&gt;
: MaLa LEDWiz plugin ''(By Loadman &amp;amp; Edge)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=64387.0 Emu-Wave Plugin]'''&lt;br /&gt;
: MaLa plugin that plays wav files ''(By Loadman)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=59334.0 UltraStik Mapper Plugin]'''&lt;br /&gt;
: Mala plugin for UltraStik 360 ''(By FatFingers)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=64387.0 LEDBlinky w/ Animation Editor]'''&lt;br /&gt;
: Arcade LED Control software and Animation Editor (LWAX format). Supports LEDWiz and PACDrive. ''(By Arzoo)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.gameex.info/forums/index.php?showtopic=4564 PluginLCD]'''&lt;br /&gt;
: GameEx plugin that supports LEDWiz, PACDrive, BetaBrite, BPP-440, CrystalFontz, PJRC, ProLite hardware devices. It also supports Speech and Sample event driven effects. ''(By HeadKaze)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.gameex.info/forums/index.php?showtopic=4405 UltraStik Plugin]'''&lt;br /&gt;
: GameEx plugin for UltraStik 360 ''(By Oqqalz)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://mala.arcadezentrum.com/plugins.html MaLa Plugins]'''&lt;br /&gt;
: Other MaLa Plugins&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.gameex.info/forums/index.php?showtopic=2704 GameEx Plugins]'''&lt;br /&gt;
: Other GameEx Plugins&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.jukeplugsys.com/?page_id=10 JukePlugSys]'''&lt;br /&gt;
: Jukebox Plugin System. See [[Jukebox Plug-Ins]] ''(By Unclet / Space Fractal / HeadKaze / Loadman)''&lt;br /&gt;
&lt;br /&gt;
== Screen Savers ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonking.arcadecontrols.com EmuSaver]'''&lt;br /&gt;
: Emulator Screensaver ''(By Howard Casto)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://tomspeirs.com/mamescreensaver Mame Screensaver]'''&lt;br /&gt;
: Mame Screensaver ''(By Tom Speirs)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://sourceforge.net/projects/mamelauncher Random Mame Launcher]'''&lt;br /&gt;
: Randomly loads a new random MAME ROM for a specific amount of time (which you specify). Useful for arcade cabinets in which you want to randomize your game selection (e.g. have your games run a new random game for each different day). ''(By emb)''&lt;br /&gt;
&lt;br /&gt;
== Emulator Wrappers ==&lt;br /&gt;
* '''[[Wrappers]]'''&lt;br /&gt;
: Wrappers are small utilities used to &amp;quot;wrap&amp;quot; an emulator to automate it's launching and exiting.&lt;br /&gt;
&lt;br /&gt;
== Misc Tools ==&lt;br /&gt;
* '''[http://www.daemon-tools.cc/ Daemon Tools]'''&lt;br /&gt;
: Program to create virtual drives (useful for mounting CD images)&lt;br /&gt;
&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=71845.0 Mame Compiler 64]'''&lt;br /&gt;
: FE to help compiling Mame and applying diff patches. Supports Mame 32/64 and MameUI 32/64. ''(By HeadKaze)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=64298.0 Hiscore Diff's]'''&lt;br /&gt;
: Hiscore diff's for all MAME versions without hiscore support (107u2 - current). ''(By MKChamp)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.singleclick.com/~jelwell/arcade/XYNTService.zip XYNTService]'''&lt;br /&gt;
: This utility lets you start and stop any program as if it were a Windows System Service. This is especially useful for starting programs in the background even if you have Windows set up to boot directly into your Frontend. ''(By Xiangyang Liu)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.pirmasoft.com/runassvc.php RunAsSvc]'''&lt;br /&gt;
: Another program for running apps as a service. ''(By Dieter Schmeer)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.gameex.net/download/instantsheller.zip Instant Sheller]'''&lt;br /&gt;
: Hide Windows boot up screen, cursors, desktop and boot straight into a Front End. See [[Hiding Windows]] ''(By Tom Speirs)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=62982.0 Mame Interop SDK]'''&lt;br /&gt;
: The MameInterop SDK is a collection of source code projects to help with writing applications that communicate with Mame using it's built in output system developed by the MAME Team. ''(By MAME Team / HeadKaze / Howard Casto)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonking.arcadecontrols.com/ Mame Hooker]'''&lt;br /&gt;
: Program to control hardware through the COM/Parallel ports including LEDWiz, PACDrive, IO Warrior and Keyboard LED's using a scripting engine. It can communicate with Mame and other software as well as display artwork on a secondary monitor. ''(By Howard Casto)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.gameex.net/Download/WrappersPluginsandUtilities/tabid/85/Default.aspx WMPFull]'''&lt;br /&gt;
: Play video files using Windows Media Player in fullscreen. Will exit when ESC is pressed or the video has finished playing. ''(By HeadKaze)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.gameex.net/Download/WrappersPluginsandUtilities/tabid/85/Default.aspx Web Cam Snap]'''&lt;br /&gt;
: Attach a webcam to your cab and take snaps or video's of visitors. Play them back later in your Front End. ''(By HeadKaze)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.mediachance.com/free/renamer.htm Oscar's File Renamer]'''&lt;br /&gt;
: Program to rename files using text editor type functions like Quick find, Replace, multiple Undo/Redo, Macros and of course normal editing. ''(By Oscar)''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.steffengerlach.de/freeware/ Scanner]'''&lt;br /&gt;
: A hard disk usage visualization tool. An extended pie chart displays all major files and folders. ''(By Steffen Gerlach)''&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical design software]]&lt;br /&gt;
*[[Graphics software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10923</id>
		<title>Software</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10923"/>
		<updated>2008-03-21T02:47:10Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Software}}&lt;br /&gt;
[[Image:Typical-software.png|right|260px]]&lt;br /&gt;
A variety of '''Software''' and '''Emulators''' allow you to play a huge number of arcade, console and PC games on a computer.  The software used as a foundation of a home arcade machine generally consists of an ''emulator(s)'' to run specific games (called ''roms'') on a computer and a ''front-end'' to provide a menu system to allow players to select from a list of games.  Recently, the desire for multiple uses of an arcade cabinet and/or enhancing the game-playing experience have brought about the use of additional software, perhaps to play a PC game, allow use of the cabinet as a jukebox, or for lighting and configuration enhancements.&lt;br /&gt;
&lt;br /&gt;
Software has gone through great leaps and bounds since the inception of this hobby. As an example, in the late 90's, a common route many people were choosing was the [http://www.mameworld.net/pc2jamma/ PC2Jamma] method originally conceived and implemented by Brian Lewis. Typically, MAME was used as a game emulator, ArcadeOS as the front-end, and DOS as the operating system, since this allowed the use of real arcade monitors. Since then, hardware has been developed to make using an arcade monitor from other operating systems simple, and more complex front-ends and emulators have been developed to utilize PC hardware better. &lt;br /&gt;
&lt;br /&gt;
==Arcade, Console and Computer Emulators==&lt;br /&gt;
* [[Arcade Emulators]]&lt;br /&gt;
* [[Game Consoles]]&lt;br /&gt;
* [[Handheld Consoles]]&lt;br /&gt;
* [[Home Computers]]&lt;br /&gt;
* [[Computer Components]]&lt;br /&gt;
* [[Other Emulation]]&lt;br /&gt;
* [[Simulators]]&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[TV Games]] - Hardware based small devices, that hold retrogames&lt;br /&gt;
&lt;br /&gt;
==Front-Ends &amp;amp; Menu Systems==&lt;br /&gt;
* [[Front-Ends]]&lt;br /&gt;
** [[Screens, Titles &amp;amp; Extras]]&lt;br /&gt;
** [[Wrappers|Wrappers]]&lt;br /&gt;
* [[Hiding Windows]] - How to hide Windows.&lt;br /&gt;
&lt;br /&gt;
==Jukebox, Music and Multimedia==&lt;br /&gt;
* [[Jukebox Software]]&lt;br /&gt;
** [[CD Ripping]]&lt;br /&gt;
** [[Jukebox Plug-Ins]]&lt;br /&gt;
* [[Multimedia Software]]&lt;br /&gt;
&lt;br /&gt;
==ROM Images==&lt;br /&gt;
Emulators require ROM image files to work. The ROM files contain game data such as program code, grahics and sound.&lt;br /&gt;
&lt;br /&gt;
* [[ROMs]]&lt;br /&gt;
&lt;br /&gt;
Be aware that many ROM images contain copyrighted material. See [http://en.wikipedia.org/wiki/ROM_image#Legal_Status_of_ROMs this] Wikipedia section for more information about the ''legal status of ROM images''. '''Note that it is not allowed to post ROM image requests on the BYOAC forum. Many other arcade hobby related sites follow this rule too.'''&lt;br /&gt;
&lt;br /&gt;
==ROM Managment==&lt;br /&gt;
&lt;br /&gt;
There are a variety of utilities out there for managing your roms. They can let you see what you are missing, rename your roms, re-organise etc..etc...&lt;br /&gt;
&lt;br /&gt;
A widely used and powerful utility is [[ClrMamePro]]. Another popular ROM management program is ROMCenter [http://www.romcenter.com].&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
* [[Utilities]]&lt;br /&gt;
** [[Utilities#Input Mapping Software|Input Mapping Software]] - Software for remapping keys or joysticks&lt;br /&gt;
** [[Utilities#List Generators|List Generators]] - Software for generating games lists&lt;br /&gt;
** [[Utilities#Video Tools|Video Tools]] - Video Software&lt;br /&gt;
** [[Utilities#Audio Tools|Audio Tools]] - Audio Software&lt;br /&gt;
** [[Utilities#Control Panel Software|Control Panel Software]] - Software for displaying [[Controls.dat]] information.&lt;br /&gt;
** [[Utilities#LED Software|LED Software]] - LED Software&lt;br /&gt;
** [[Utilities#Front-End / Jukebox Plugins|Front-End / Jukebox Plugins]] - Front-End / Jukebox Plugins&lt;br /&gt;
** [[Utilities#Screen Savers|Screen Savers]] - Screen Savers&lt;br /&gt;
** [[Utilities#Emulator Wrappers|Emulator Wrappers]] - Software for launching and closing emulators&lt;br /&gt;
** [[Utilities#Misc Tools|Misc Tools]] - Miscellaneous Software&lt;br /&gt;
&lt;br /&gt;
== PC Games ==&lt;br /&gt;
If you have a PC powering your cabinet, you might as well try a few other games to play on it.&lt;br /&gt;
* [[Cabfriendly games]]&lt;br /&gt;
** [[Arcade Games]]&lt;br /&gt;
** [[Classic Games]]&lt;br /&gt;
** [[Indie Games]]&lt;br /&gt;
** [[Pinball]]&lt;br /&gt;
** [[Simulators]]&lt;br /&gt;
** [[Remakes]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[[AdvanceCD]]&lt;br /&gt;
*ScummVM http://www.scummvm.org/&lt;br /&gt;
*Software implemented display orientation[http://wiki.arcadecontrols.com/wiki/Snes9x#Display_Orientation Example?]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Design applications]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10922</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10922"/>
		<updated>2008-03-21T02:43:10Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: /* '''Display Orientation''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal See: Display Orientation '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&amp;quot;Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.&lt;br /&gt;
&lt;br /&gt;
Currently there are many ports of Snes9x available&amp;quot; (SOURCE:[http://www.Snes9x.com/ http://www.Snes9x.com/])&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
NOTE: In version 1.51 a cfg setting was added to auto-hide the menu on start up a wrapper is still necessary in order to route the esc key to end the emulator.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
&lt;br /&gt;
'''Brief:'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in zip, gzip and JMA format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Extensive:'''&lt;br /&gt;
&lt;br /&gt;
 snes9x &amp;lt;options&amp;gt; &amp;lt;rom image filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;options&amp;gt; can be:&lt;br /&gt;
&lt;br /&gt;
 -sound or -so                   Enable digital sound output&lt;br /&gt;
 -nosound or -ns                 Disable digital sound output&lt;br /&gt;
 -soundskip or -sk &amp;lt;0-3&amp;gt;         Sound CPU skip-waiting method&lt;br /&gt;
 -soundquality, -sq, or -r &amp;lt;num&amp;gt; Set sound playback quality&lt;br /&gt;
                                  0 - off, 1 - 8192, 2 - 11025, 3 - 16000,&lt;br /&gt;
                                  4 - 22050, 5 - 32000 (default), 6 - 44100,&lt;br /&gt;
                                  7 - 48000&lt;br /&gt;
 -altsampledecode or -alt        Use alternate sample decoder&lt;br /&gt;
 -stereo or -st                  Enable stereo sound output (implies -sound)&lt;br /&gt;
 -mono                           Enable monaural sound output (implies -sound)&lt;br /&gt;
 -soundsync or -sy               Enable sound sync to CPU at startup&lt;br /&gt;
 -soundsync2 or -sy2             Alternate method to sync sound&lt;br /&gt;
 -nois                           Turn off interpolated sound&lt;br /&gt;
 -echo or -e                     Enable DSP echo effects at startup&lt;br /&gt;
 -noecho or -ne                  Disable DSP echo effects at startup&lt;br /&gt;
 -envx or -ex                    Enable volume envelope height reading&lt;br /&gt;
 -nosamplecaching, -nsc, or -nc  Disable sample caching&lt;br /&gt;
 -nomastervolume or -nmv         Disable master volume setting&lt;br /&gt;
 -fix                            'Fix' sound frequencies &lt;br /&gt;
 -conf &amp;lt;filename&amp;gt;                Use specified conf file (after standard files)&lt;br /&gt;
 -nostdconf                      Do not load the standard config files&lt;br /&gt;
 -hdma or -ha                    Enable HDMA emulation at startup&lt;br /&gt;
 -nohdma or -nh                  Disable HDMA emulation at startup&lt;br /&gt;
 -transparency or -tr            Enable transparency effects&lt;br /&gt;
 -notransparency or -nt          Disable transparency effects at start&lt;br /&gt;
 -windows                        Enable graphic window effects&lt;br /&gt;
 -nowindows or -nw               Disable graphic window effects&lt;br /&gt;
 -im7                            Enable Mode 7 interpolation effects&lt;br /&gt;
 -displayframerate or -dfr       Display the frame rate counter&lt;br /&gt;
 -aidoshm &amp;lt;shmid&amp;gt;                Run in AIDO mode, with specified SHM ID &lt;br /&gt;
 -hires or -hi                   Enable support for hi-res and interlace modes&lt;br /&gt;
 -frameskip or -f &amp;lt;num&amp;gt;          Screen update frame skip rate&lt;br /&gt;
 -frametime or -ft &amp;lt;float&amp;gt;       Milliseconds per frame for frameskip auto-adjust&lt;br /&gt;
 -hirom, -hr, or -fh             Force Hi-ROM memory map&lt;br /&gt;
 -lorom, -lr, or -fl             Force Lo-ROM memory map&lt;br /&gt;
 -bs                             Use BS Satellite System ROM mapping&lt;br /&gt;
 -bsxbootup                      Boot up BS games from BS-X&lt;br /&gt;
 -nointerleave or -ni            ROM image is not in interleaved format&lt;br /&gt;
 -interleaved or -i              ROM image is in interleaved format&lt;br /&gt;
 -interleaved2 or -i2            ROM image is in interleaved 2 format&lt;br /&gt;
 -interleavedgd24 or -gd24       ROM image is in interleaved gd24 format&lt;br /&gt;
 -header, -he, or -hd            Force the detection of a ROM image header&lt;br /&gt;
 -noheader or -nhd               Force the detection of no ROM image header&lt;br /&gt;
 -ntsc or -n                     Force NTSC timing (60 frames/sec)&lt;br /&gt;
 -pal or -p                      Force PAL timing (50 frames/sec)&lt;br /&gt;
 -superfx or -sfx                Force detection of the SuperFX chip&lt;br /&gt;
 -nosuperfx or -nosfx            Force detection of no SuperFX chip&lt;br /&gt;
 -dsp1                           Force detection of the DSP-1 chip&lt;br /&gt;
 -nodsp1                         Force detection of no DSP-1 chip&lt;br /&gt;
 -nopatch                        Do not apply any available IPS patches&lt;br /&gt;
 -cheat                          Apply saved cheats&lt;br /&gt;
 -nocheat                        Do not apply saved cheats&lt;br /&gt;
 -gamegenie or -gg &amp;lt;code&amp;gt;        Supply a Game Genie code&lt;br /&gt;
 -actionreplay or -ar &amp;lt;code&amp;gt;     Supply a Pro-Action Reply code&lt;br /&gt;
 -goldfinger or -gf &amp;lt;code&amp;gt;       Supply a Gold Finger code&lt;br /&gt;
 -nomp5                          Disable emulation of the Multiplayer 5 adapter&lt;br /&gt;
 -nomouse                        Disable emulation of the SNES mouse&lt;br /&gt;
 -nosuperscope                   Disable emulation of the Superscope&lt;br /&gt;
 -nojustifier                    Disable emulation of the Konami Justifier&lt;br /&gt;
 -port# &amp;lt;control&amp;gt;                Specify which controller to emulate in port 1/2&lt;br /&gt;
      Controllers: none            No controller&lt;br /&gt;
                   pad#            Joypad number 1-8&lt;br /&gt;
                   mouse#          Mouse number 1-2&lt;br /&gt;
                   superscope      Superscope (not useful with -port1)&lt;br /&gt;
                   justifier       Blue Justifier (not useful with -port1)&lt;br /&gt;
                   one-justifier   ditto&lt;br /&gt;
                   two-justifiers  Blue &amp;amp; Pink Justifiers&lt;br /&gt;
                   mp5:####        MP5 with the 4 named pads (1-8 or n)&lt;br /&gt;
 ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),&lt;br /&gt;
 *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be&lt;br /&gt;
 compressed with zip, gzip, JMA, or compress.&lt;br /&gt;
&lt;br /&gt;
=='''Display Orientation'''==&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Microsoft Windows specific&lt;br /&gt;
*Untested under other operating systems&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value” or &amp;quot;Width x Height&amp;quot; in pixles&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value” or &amp;quot;Width x Height&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated(videocard must support native desktop rotation). You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51,. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.&lt;br /&gt;
&lt;br /&gt;
=='''See Also''':==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10921</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10921"/>
		<updated>2008-03-21T02:35:27Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: /* '''Display Orientation''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal See: Display Orientation '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&amp;quot;Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.&lt;br /&gt;
&lt;br /&gt;
Currently there are many ports of Snes9x available&amp;quot; (SOURCE:[http://www.Snes9x.com/ http://www.Snes9x.com/])&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
NOTE: In version 1.51 a cfg setting was added to auto-hide the menu on start up a wrapper is still necessary in order to route the esc key to end the emulator.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
&lt;br /&gt;
'''Brief:'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in zip, gzip and JMA format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Extensive:'''&lt;br /&gt;
&lt;br /&gt;
 snes9x &amp;lt;options&amp;gt; &amp;lt;rom image filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;options&amp;gt; can be:&lt;br /&gt;
&lt;br /&gt;
 -sound or -so                   Enable digital sound output&lt;br /&gt;
 -nosound or -ns                 Disable digital sound output&lt;br /&gt;
 -soundskip or -sk &amp;lt;0-3&amp;gt;         Sound CPU skip-waiting method&lt;br /&gt;
 -soundquality, -sq, or -r &amp;lt;num&amp;gt; Set sound playback quality&lt;br /&gt;
                                  0 - off, 1 - 8192, 2 - 11025, 3 - 16000,&lt;br /&gt;
                                  4 - 22050, 5 - 32000 (default), 6 - 44100,&lt;br /&gt;
                                  7 - 48000&lt;br /&gt;
 -altsampledecode or -alt        Use alternate sample decoder&lt;br /&gt;
 -stereo or -st                  Enable stereo sound output (implies -sound)&lt;br /&gt;
 -mono                           Enable monaural sound output (implies -sound)&lt;br /&gt;
 -soundsync or -sy               Enable sound sync to CPU at startup&lt;br /&gt;
 -soundsync2 or -sy2             Alternate method to sync sound&lt;br /&gt;
 -nois                           Turn off interpolated sound&lt;br /&gt;
 -echo or -e                     Enable DSP echo effects at startup&lt;br /&gt;
 -noecho or -ne                  Disable DSP echo effects at startup&lt;br /&gt;
 -envx or -ex                    Enable volume envelope height reading&lt;br /&gt;
 -nosamplecaching, -nsc, or -nc  Disable sample caching&lt;br /&gt;
 -nomastervolume or -nmv         Disable master volume setting&lt;br /&gt;
 -fix                            'Fix' sound frequencies &lt;br /&gt;
 -conf &amp;lt;filename&amp;gt;                Use specified conf file (after standard files)&lt;br /&gt;
 -nostdconf                      Do not load the standard config files&lt;br /&gt;
 -hdma or -ha                    Enable HDMA emulation at startup&lt;br /&gt;
 -nohdma or -nh                  Disable HDMA emulation at startup&lt;br /&gt;
 -transparency or -tr            Enable transparency effects&lt;br /&gt;
 -notransparency or -nt          Disable transparency effects at start&lt;br /&gt;
 -windows                        Enable graphic window effects&lt;br /&gt;
 -nowindows or -nw               Disable graphic window effects&lt;br /&gt;
 -im7                            Enable Mode 7 interpolation effects&lt;br /&gt;
 -displayframerate or -dfr       Display the frame rate counter&lt;br /&gt;
 -aidoshm &amp;lt;shmid&amp;gt;                Run in AIDO mode, with specified SHM ID &lt;br /&gt;
 -hires or -hi                   Enable support for hi-res and interlace modes&lt;br /&gt;
 -frameskip or -f &amp;lt;num&amp;gt;          Screen update frame skip rate&lt;br /&gt;
 -frametime or -ft &amp;lt;float&amp;gt;       Milliseconds per frame for frameskip auto-adjust&lt;br /&gt;
 -hirom, -hr, or -fh             Force Hi-ROM memory map&lt;br /&gt;
 -lorom, -lr, or -fl             Force Lo-ROM memory map&lt;br /&gt;
 -bs                             Use BS Satellite System ROM mapping&lt;br /&gt;
 -bsxbootup                      Boot up BS games from BS-X&lt;br /&gt;
 -nointerleave or -ni            ROM image is not in interleaved format&lt;br /&gt;
 -interleaved or -i              ROM image is in interleaved format&lt;br /&gt;
 -interleaved2 or -i2            ROM image is in interleaved 2 format&lt;br /&gt;
 -interleavedgd24 or -gd24       ROM image is in interleaved gd24 format&lt;br /&gt;
 -header, -he, or -hd            Force the detection of a ROM image header&lt;br /&gt;
 -noheader or -nhd               Force the detection of no ROM image header&lt;br /&gt;
 -ntsc or -n                     Force NTSC timing (60 frames/sec)&lt;br /&gt;
 -pal or -p                      Force PAL timing (50 frames/sec)&lt;br /&gt;
 -superfx or -sfx                Force detection of the SuperFX chip&lt;br /&gt;
 -nosuperfx or -nosfx            Force detection of no SuperFX chip&lt;br /&gt;
 -dsp1                           Force detection of the DSP-1 chip&lt;br /&gt;
 -nodsp1                         Force detection of no DSP-1 chip&lt;br /&gt;
 -nopatch                        Do not apply any available IPS patches&lt;br /&gt;
 -cheat                          Apply saved cheats&lt;br /&gt;
 -nocheat                        Do not apply saved cheats&lt;br /&gt;
 -gamegenie or -gg &amp;lt;code&amp;gt;        Supply a Game Genie code&lt;br /&gt;
 -actionreplay or -ar &amp;lt;code&amp;gt;     Supply a Pro-Action Reply code&lt;br /&gt;
 -goldfinger or -gf &amp;lt;code&amp;gt;       Supply a Gold Finger code&lt;br /&gt;
 -nomp5                          Disable emulation of the Multiplayer 5 adapter&lt;br /&gt;
 -nomouse                        Disable emulation of the SNES mouse&lt;br /&gt;
 -nosuperscope                   Disable emulation of the Superscope&lt;br /&gt;
 -nojustifier                    Disable emulation of the Konami Justifier&lt;br /&gt;
 -port# &amp;lt;control&amp;gt;                Specify which controller to emulate in port 1/2&lt;br /&gt;
      Controllers: none            No controller&lt;br /&gt;
                   pad#            Joypad number 1-8&lt;br /&gt;
                   mouse#          Mouse number 1-2&lt;br /&gt;
                   superscope      Superscope (not useful with -port1)&lt;br /&gt;
                   justifier       Blue Justifier (not useful with -port1)&lt;br /&gt;
                   one-justifier   ditto&lt;br /&gt;
                   two-justifiers  Blue &amp;amp; Pink Justifiers&lt;br /&gt;
                   mp5:####        MP5 with the 4 named pads (1-8 or n)&lt;br /&gt;
 ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),&lt;br /&gt;
 *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be&lt;br /&gt;
 compressed with zip, gzip, JMA, or compress.&lt;br /&gt;
&lt;br /&gt;
=='''Display Orientation'''==&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Microsoft Windows specific&lt;br /&gt;
*Untested under other operating systems&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value” or &amp;quot;Width x Height&amp;quot; in pixles&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value” or &amp;quot;Width x Height&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51,. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.&lt;br /&gt;
&lt;br /&gt;
=='''See Also''':==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10920</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10920"/>
		<updated>2008-03-21T02:28:40Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal See: Display Orientation '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&amp;quot;Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.&lt;br /&gt;
&lt;br /&gt;
Currently there are many ports of Snes9x available&amp;quot; (SOURCE:[http://www.Snes9x.com/ http://www.Snes9x.com/])&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
NOTE: In version 1.51 a cfg setting was added to auto-hide the menu on start up a wrapper is still necessary in order to route the esc key to end the emulator.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
&lt;br /&gt;
'''Brief:'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in zip, gzip and JMA format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Extensive:'''&lt;br /&gt;
&lt;br /&gt;
 snes9x &amp;lt;options&amp;gt; &amp;lt;rom image filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;options&amp;gt; can be:&lt;br /&gt;
&lt;br /&gt;
 -sound or -so                   Enable digital sound output&lt;br /&gt;
 -nosound or -ns                 Disable digital sound output&lt;br /&gt;
 -soundskip or -sk &amp;lt;0-3&amp;gt;         Sound CPU skip-waiting method&lt;br /&gt;
 -soundquality, -sq, or -r &amp;lt;num&amp;gt; Set sound playback quality&lt;br /&gt;
                                  0 - off, 1 - 8192, 2 - 11025, 3 - 16000,&lt;br /&gt;
                                  4 - 22050, 5 - 32000 (default), 6 - 44100,&lt;br /&gt;
                                  7 - 48000&lt;br /&gt;
 -altsampledecode or -alt        Use alternate sample decoder&lt;br /&gt;
 -stereo or -st                  Enable stereo sound output (implies -sound)&lt;br /&gt;
 -mono                           Enable monaural sound output (implies -sound)&lt;br /&gt;
 -soundsync or -sy               Enable sound sync to CPU at startup&lt;br /&gt;
 -soundsync2 or -sy2             Alternate method to sync sound&lt;br /&gt;
 -nois                           Turn off interpolated sound&lt;br /&gt;
 -echo or -e                     Enable DSP echo effects at startup&lt;br /&gt;
 -noecho or -ne                  Disable DSP echo effects at startup&lt;br /&gt;
 -envx or -ex                    Enable volume envelope height reading&lt;br /&gt;
 -nosamplecaching, -nsc, or -nc  Disable sample caching&lt;br /&gt;
 -nomastervolume or -nmv         Disable master volume setting&lt;br /&gt;
 -fix                            'Fix' sound frequencies &lt;br /&gt;
 -conf &amp;lt;filename&amp;gt;                Use specified conf file (after standard files)&lt;br /&gt;
 -nostdconf                      Do not load the standard config files&lt;br /&gt;
 -hdma or -ha                    Enable HDMA emulation at startup&lt;br /&gt;
 -nohdma or -nh                  Disable HDMA emulation at startup&lt;br /&gt;
 -transparency or -tr            Enable transparency effects&lt;br /&gt;
 -notransparency or -nt          Disable transparency effects at start&lt;br /&gt;
 -windows                        Enable graphic window effects&lt;br /&gt;
 -nowindows or -nw               Disable graphic window effects&lt;br /&gt;
 -im7                            Enable Mode 7 interpolation effects&lt;br /&gt;
 -displayframerate or -dfr       Display the frame rate counter&lt;br /&gt;
 -aidoshm &amp;lt;shmid&amp;gt;                Run in AIDO mode, with specified SHM ID &lt;br /&gt;
 -hires or -hi                   Enable support for hi-res and interlace modes&lt;br /&gt;
 -frameskip or -f &amp;lt;num&amp;gt;          Screen update frame skip rate&lt;br /&gt;
 -frametime or -ft &amp;lt;float&amp;gt;       Milliseconds per frame for frameskip auto-adjust&lt;br /&gt;
 -hirom, -hr, or -fh             Force Hi-ROM memory map&lt;br /&gt;
 -lorom, -lr, or -fl             Force Lo-ROM memory map&lt;br /&gt;
 -bs                             Use BS Satellite System ROM mapping&lt;br /&gt;
 -bsxbootup                      Boot up BS games from BS-X&lt;br /&gt;
 -nointerleave or -ni            ROM image is not in interleaved format&lt;br /&gt;
 -interleaved or -i              ROM image is in interleaved format&lt;br /&gt;
 -interleaved2 or -i2            ROM image is in interleaved 2 format&lt;br /&gt;
 -interleavedgd24 or -gd24       ROM image is in interleaved gd24 format&lt;br /&gt;
 -header, -he, or -hd            Force the detection of a ROM image header&lt;br /&gt;
 -noheader or -nhd               Force the detection of no ROM image header&lt;br /&gt;
 -ntsc or -n                     Force NTSC timing (60 frames/sec)&lt;br /&gt;
 -pal or -p                      Force PAL timing (50 frames/sec)&lt;br /&gt;
 -superfx or -sfx                Force detection of the SuperFX chip&lt;br /&gt;
 -nosuperfx or -nosfx            Force detection of no SuperFX chip&lt;br /&gt;
 -dsp1                           Force detection of the DSP-1 chip&lt;br /&gt;
 -nodsp1                         Force detection of no DSP-1 chip&lt;br /&gt;
 -nopatch                        Do not apply any available IPS patches&lt;br /&gt;
 -cheat                          Apply saved cheats&lt;br /&gt;
 -nocheat                        Do not apply saved cheats&lt;br /&gt;
 -gamegenie or -gg &amp;lt;code&amp;gt;        Supply a Game Genie code&lt;br /&gt;
 -actionreplay or -ar &amp;lt;code&amp;gt;     Supply a Pro-Action Reply code&lt;br /&gt;
 -goldfinger or -gf &amp;lt;code&amp;gt;       Supply a Gold Finger code&lt;br /&gt;
 -nomp5                          Disable emulation of the Multiplayer 5 adapter&lt;br /&gt;
 -nomouse                        Disable emulation of the SNES mouse&lt;br /&gt;
 -nosuperscope                   Disable emulation of the Superscope&lt;br /&gt;
 -nojustifier                    Disable emulation of the Konami Justifier&lt;br /&gt;
 -port# &amp;lt;control&amp;gt;                Specify which controller to emulate in port 1/2&lt;br /&gt;
      Controllers: none            No controller&lt;br /&gt;
                   pad#            Joypad number 1-8&lt;br /&gt;
                   mouse#          Mouse number 1-2&lt;br /&gt;
                   superscope      Superscope (not useful with -port1)&lt;br /&gt;
                   justifier       Blue Justifier (not useful with -port1)&lt;br /&gt;
                   one-justifier   ditto&lt;br /&gt;
                   two-justifiers  Blue &amp;amp; Pink Justifiers&lt;br /&gt;
                   mp5:####        MP5 with the 4 named pads (1-8 or n)&lt;br /&gt;
 ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),&lt;br /&gt;
 *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be&lt;br /&gt;
 compressed with zip, gzip, JMA, or compress.&lt;br /&gt;
&lt;br /&gt;
=='''Display Orientation'''==&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value” or &amp;quot;Width x Height&amp;quot; in pixles&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value” or &amp;quot;Width x Height&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51,. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.  &lt;br /&gt;
&lt;br /&gt;
=='''See Also''':==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10919</id>
		<title>Software</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10919"/>
		<updated>2008-03-21T02:24:54Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Software}}&lt;br /&gt;
[[Image:Typical-software.png|right|260px]]&lt;br /&gt;
A variety of '''Software''' and '''Emulators''' allow you to play a huge number of arcade, console and PC games on a computer.  The software used as a foundation of a home arcade machine generally consists of an ''emulator(s)'' to run specific games (called ''roms'') on a computer and a ''front-end'' to provide a menu system to allow players to select from a list of games.  Recently, the desire for multiple uses of an arcade cabinet and/or enhancing the game-playing experience have brought about the use of additional software, perhaps to play a PC game, allow use of the cabinet as a jukebox, or for lighting and configuration enhancements.&lt;br /&gt;
&lt;br /&gt;
Software has gone through great leaps and bounds since the inception of this hobby. As an example, in the late 90's, a common route many people were choosing was the [http://www.mameworld.net/pc2jamma/ PC2Jamma] method originally conceived and implemented by Brian Lewis. Typically, MAME was used as a game emulator, ArcadeOS as the front-end, and DOS as the operating system, since this allowed the use of real arcade monitors. Since then, hardware has been developed to make using an arcade monitor from other operating systems simple, and more complex front-ends and emulators have been developed to utilize PC hardware better. &lt;br /&gt;
&lt;br /&gt;
==Arcade, Console and Computer Emulators==&lt;br /&gt;
* [[Arcade Emulators]]&lt;br /&gt;
* [[Game Consoles]]&lt;br /&gt;
* [[Handheld Consoles]]&lt;br /&gt;
* [[Home Computers]]&lt;br /&gt;
* [[Computer Components]]&lt;br /&gt;
* [[Other Emulation]]&lt;br /&gt;
* [[Simulators]]&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[TV Games]] - Hardware based small devices, that hold retrogames&lt;br /&gt;
&lt;br /&gt;
==Front-Ends &amp;amp; Menu Systems==&lt;br /&gt;
* [[Front-Ends]]&lt;br /&gt;
** [[Screens, Titles &amp;amp; Extras]]&lt;br /&gt;
** [[Wrappers|Wrappers]]&lt;br /&gt;
* [[Hiding Windows]] - How to hide Windows.&lt;br /&gt;
&lt;br /&gt;
==Jukebox, Music and Multimedia==&lt;br /&gt;
* [[Jukebox Software]]&lt;br /&gt;
** [[CD Ripping]]&lt;br /&gt;
** [[Jukebox Plug-Ins]]&lt;br /&gt;
* [[Multimedia Software]]&lt;br /&gt;
&lt;br /&gt;
==ROM Images==&lt;br /&gt;
Emulators require ROM image files to work. The ROM files contain game data such as program code, grahics and sound.&lt;br /&gt;
&lt;br /&gt;
* [[ROMs]]&lt;br /&gt;
&lt;br /&gt;
Be aware that many ROM images contain copyrighted material. See [http://en.wikipedia.org/wiki/ROM_image#Legal_Status_of_ROMs this] Wikipedia section for more information about the ''legal status of ROM images''. '''Note that it is not allowed to post ROM image requests on the BYOAC forum. Many other arcade hobby related sites follow this rule too.'''&lt;br /&gt;
&lt;br /&gt;
==ROM Managment==&lt;br /&gt;
&lt;br /&gt;
There are a variety of utilities out there for managing your roms. They can let you see what you are missing, rename your roms, re-organise etc..etc...&lt;br /&gt;
&lt;br /&gt;
A widely used and powerful utility is [[ClrMamePro]]. Another popular ROM management program is ROMCenter [http://www.romcenter.com].&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
* [[Utilities]]&lt;br /&gt;
** [[Utilities#Input Mapping Software|Input Mapping Software]] - Software for remapping keys or joysticks&lt;br /&gt;
** [[Utilities#List Generators|List Generators]] - Software for generating games lists&lt;br /&gt;
** [[Utilities#Video Tools|Video Tools]] - Video Software&lt;br /&gt;
** [[Utilities#Audio Tools|Audio Tools]] - Audio Software&lt;br /&gt;
** [[Utilities#Control Panel Software|Control Panel Software]] - Software for displaying [[Controls.dat]] information.&lt;br /&gt;
** [[Utilities#LED Software|LED Software]] - LED Software&lt;br /&gt;
** [[Utilities#Front-End / Jukebox Plugins|Front-End / Jukebox Plugins]] - Front-End / Jukebox Plugins&lt;br /&gt;
** [[Utilities#Screen Savers|Screen Savers]] - Screen Savers&lt;br /&gt;
** [[Utilities#Emulator Wrappers|Emulator Wrappers]] - Software for launching and closing emulators&lt;br /&gt;
** [[Utilities#Misc Tools|Misc Tools]] - Miscellaneous Software&lt;br /&gt;
&lt;br /&gt;
== PC Games ==&lt;br /&gt;
If you have a PC powering your cabinet, you might as well try a few other games to play on it.&lt;br /&gt;
* [[Cabfriendly games]]&lt;br /&gt;
** [[Arcade Games]]&lt;br /&gt;
** [[Classic Games]]&lt;br /&gt;
** [[Indie Games]]&lt;br /&gt;
** [[Pinball]]&lt;br /&gt;
** [[Simulators]]&lt;br /&gt;
** [[Remakes]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[[AdvanceCD]]&lt;br /&gt;
*ScummVM&lt;br /&gt;
*Software implemented display orientation[http://wiki.arcadecontrols.com/wiki/Snes9x#Display_Orientation Example?]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Design applications]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10918</id>
		<title>Software</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10918"/>
		<updated>2008-03-21T02:23:14Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Software}}&lt;br /&gt;
[[Image:Typical-software.png|right|260px]]&lt;br /&gt;
A variety of '''Software''' and '''Emulators''' allow you to play a huge number of arcade, console and PC games on a computer.  The software used as a foundation of a home arcade machine generally consists of an ''emulator(s)'' to run specific games (called ''roms'') on a computer and a ''front-end'' to provide a menu system to allow players to select from a list of games.  Recently, the desire for multiple uses of an arcade cabinet and/or enhancing the game-playing experience have brought about the use of additional software, perhaps to play a PC game, allow use of the cabinet as a jukebox, or for lighting and configuration enhancements.&lt;br /&gt;
&lt;br /&gt;
Software has gone through great leaps and bounds since the inception of this hobby. As an example, in the late 90's, a common route many people were choosing was the [http://www.mameworld.net/pc2jamma/ PC2Jamma] method originally conceived and implemented by Brian Lewis. Typically, MAME was used as a game emulator, ArcadeOS as the front-end, and DOS as the operating system, since this allowed the use of real arcade monitors. Since then, hardware has been developed to make using an arcade monitor from other operating systems simple, and more complex front-ends and emulators have been developed to utilize PC hardware better. &lt;br /&gt;
&lt;br /&gt;
==Arcade, Console and Computer Emulators==&lt;br /&gt;
* [[Arcade Emulators]]&lt;br /&gt;
* [[Game Consoles]]&lt;br /&gt;
* [[Handheld Consoles]]&lt;br /&gt;
* [[Home Computers]]&lt;br /&gt;
* [[Computer Components]]&lt;br /&gt;
* [[Other Emulation]]&lt;br /&gt;
* [[Simulators]]&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[TV Games]] - Hardware based small devices, that hold retrogames&lt;br /&gt;
&lt;br /&gt;
==Front-Ends &amp;amp; Menu Systems==&lt;br /&gt;
* [[Front-Ends]]&lt;br /&gt;
** [[Screens, Titles &amp;amp; Extras]]&lt;br /&gt;
** [[Wrappers|Wrappers]]&lt;br /&gt;
* [[Hiding Windows]] - How to hide Windows.&lt;br /&gt;
&lt;br /&gt;
==Jukebox, Music and Multimedia==&lt;br /&gt;
* [[Jukebox Software]]&lt;br /&gt;
** [[CD Ripping]]&lt;br /&gt;
** [[Jukebox Plug-Ins]]&lt;br /&gt;
* [[Multimedia Software]]&lt;br /&gt;
&lt;br /&gt;
==ROM Images==&lt;br /&gt;
Emulators require ROM image files to work. The ROM files contain game data such as program code, grahics and sound.&lt;br /&gt;
&lt;br /&gt;
* [[ROMs]]&lt;br /&gt;
&lt;br /&gt;
Be aware that many ROM images contain copyrighted material. See [http://en.wikipedia.org/wiki/ROM_image#Legal_Status_of_ROMs this] Wikipedia section for more information about the ''legal status of ROM images''. '''Note that it is not allowed to post ROM image requests on the BYOAC forum. Many other arcade hobby related sites follow this rule too.'''&lt;br /&gt;
&lt;br /&gt;
==ROM Managment==&lt;br /&gt;
&lt;br /&gt;
There are a variety of utilities out there for managing your roms. They can let you see what you are missing, rename your roms, re-organise etc..etc...&lt;br /&gt;
&lt;br /&gt;
A widely used and powerful utility is [[ClrMamePro]]. Another popular ROM management program is ROMCenter [http://www.romcenter.com].&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
* [[Utilities]]&lt;br /&gt;
** [[Utilities#Input Mapping Software|Input Mapping Software]] - Software for remapping keys or joysticks&lt;br /&gt;
** [[Utilities#List Generators|List Generators]] - Software for generating games lists&lt;br /&gt;
** [[Utilities#Video Tools|Video Tools]] - Video Software&lt;br /&gt;
** [[Utilities#Audio Tools|Audio Tools]] - Audio Software&lt;br /&gt;
** [[Utilities#Control Panel Software|Control Panel Software]] - Software for displaying [[Controls.dat]] information.&lt;br /&gt;
** [[Utilities#LED Software|LED Software]] - LED Software&lt;br /&gt;
** [[Utilities#Front-End / Jukebox Plugins|Front-End / Jukebox Plugins]] - Front-End / Jukebox Plugins&lt;br /&gt;
** [[Utilities#Screen Savers|Screen Savers]] - Screen Savers&lt;br /&gt;
** [[Utilities#Emulator Wrappers|Emulator Wrappers]] - Software for launching and closing emulators&lt;br /&gt;
** [[Utilities#Misc Tools|Misc Tools]] - Miscellaneous Software&lt;br /&gt;
&lt;br /&gt;
== PC Games ==&lt;br /&gt;
If you have a PC powering your cabinet, you might as well try a few other games to play on it.&lt;br /&gt;
* [[Cabfriendly games]]&lt;br /&gt;
** [[Arcade Games]]&lt;br /&gt;
** [[Classic Games]]&lt;br /&gt;
** [[Indie Games]]&lt;br /&gt;
** [[Pinball]]&lt;br /&gt;
** [[Simulators]]&lt;br /&gt;
** [[Remakes]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[[AdvanceCD]]&lt;br /&gt;
*ScummVM&lt;br /&gt;
*Software implemented display orientation[[http://wiki.arcadecontrols.com/wiki/Snes9x#Display_Orientation Example?]]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Design applications]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10917</id>
		<title>Software</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10917"/>
		<updated>2008-03-21T02:15:18Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Software}}&lt;br /&gt;
[[Image:Typical-software.png|right|260px]]&lt;br /&gt;
A variety of '''Software''' and '''Emulators''' allow you to play a huge number of arcade, console and PC games on a computer.  The software used as a foundation of a home arcade machine generally consists of an ''emulator(s)'' to run specific games (called ''roms'') on a computer and a ''front-end'' to provide a menu system to allow players to select from a list of games.  Recently, the desire for multiple uses of an arcade cabinet and/or enhancing the game-playing experience have brought about the use of additional software, perhaps to play a PC game, allow use of the cabinet as a jukebox, or for lighting and configuration enhancements.&lt;br /&gt;
&lt;br /&gt;
Software has gone through great leaps and bounds since the inception of this hobby. As an example, in the late 90's, a common route many people were choosing was the [http://www.mameworld.net/pc2jamma/ PC2Jamma] method originally conceived and implemented by Brian Lewis. Typically, MAME was used as a game emulator, ArcadeOS as the front-end, and DOS as the operating system, since this allowed the use of real arcade monitors. Since then, hardware has been developed to make using an arcade monitor from other operating systems simple, and more complex front-ends and emulators have been developed to utilize PC hardware better. &lt;br /&gt;
&lt;br /&gt;
==Arcade, Console and Computer Emulators==&lt;br /&gt;
* [[Arcade Emulators]]&lt;br /&gt;
* [[Game Consoles]]&lt;br /&gt;
* [[Handheld Consoles]]&lt;br /&gt;
* [[Home Computers]]&lt;br /&gt;
* [[Computer Components]]&lt;br /&gt;
* [[Other Emulation]]&lt;br /&gt;
* [[Simulators]]&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[TV Games]] - Hardware based small devices, that hold retrogames&lt;br /&gt;
&lt;br /&gt;
==Front-Ends &amp;amp; Menu Systems==&lt;br /&gt;
* [[Front-Ends]]&lt;br /&gt;
** [[Screens, Titles &amp;amp; Extras]]&lt;br /&gt;
** [[Wrappers|Wrappers]]&lt;br /&gt;
* [[Hiding Windows]] - How to hide Windows.&lt;br /&gt;
&lt;br /&gt;
==Jukebox, Music and Multimedia==&lt;br /&gt;
* [[Jukebox Software]]&lt;br /&gt;
** [[CD Ripping]]&lt;br /&gt;
** [[Jukebox Plug-Ins]]&lt;br /&gt;
* [[Multimedia Software]]&lt;br /&gt;
&lt;br /&gt;
==ROM Images==&lt;br /&gt;
Emulators require ROM image files to work. The ROM files contain game data such as program code, grahics and sound.&lt;br /&gt;
&lt;br /&gt;
* [[ROMs]]&lt;br /&gt;
&lt;br /&gt;
Be aware that many ROM images contain copyrighted material. See [http://en.wikipedia.org/wiki/ROM_image#Legal_Status_of_ROMs this] Wikipedia section for more information about the ''legal status of ROM images''. '''Note that it is not allowed to post ROM image requests on the BYOAC forum. Many other arcade hobby related sites follow this rule too.'''&lt;br /&gt;
&lt;br /&gt;
==ROM Managment==&lt;br /&gt;
&lt;br /&gt;
There are a variety of utilities out there for managing your roms. They can let you see what you are missing, rename your roms, re-organise etc..etc...&lt;br /&gt;
&lt;br /&gt;
A widely used and powerful utility is [[ClrMamePro]]. Another popular ROM management program is ROMCenter [http://www.romcenter.com].&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
* [[Utilities]]&lt;br /&gt;
** [[Utilities#Input Mapping Software|Input Mapping Software]] - Software for remapping keys or joysticks&lt;br /&gt;
** [[Utilities#List Generators|List Generators]] - Software for generating games lists&lt;br /&gt;
** [[Utilities#Video Tools|Video Tools]] - Video Software&lt;br /&gt;
** [[Utilities#Audio Tools|Audio Tools]] - Audio Software&lt;br /&gt;
** [[Utilities#Control Panel Software|Control Panel Software]] - Software for displaying [[Controls.dat]] information.&lt;br /&gt;
** [[Utilities#LED Software|LED Software]] - LED Software&lt;br /&gt;
** [[Utilities#Front-End / Jukebox Plugins|Front-End / Jukebox Plugins]] - Front-End / Jukebox Plugins&lt;br /&gt;
** [[Utilities#Screen Savers|Screen Savers]] - Screen Savers&lt;br /&gt;
** [[Utilities#Emulator Wrappers|Emulator Wrappers]] - Software for launching and closing emulators&lt;br /&gt;
** [[Utilities#Misc Tools|Misc Tools]] - Miscellaneous Software&lt;br /&gt;
&lt;br /&gt;
== PC Games ==&lt;br /&gt;
If you have a PC powering your cabinet, you might as well try a few other games to play on it.&lt;br /&gt;
* [[Cabfriendly games]]&lt;br /&gt;
** [[Arcade Games]]&lt;br /&gt;
** [[Classic Games]]&lt;br /&gt;
** [[Indie Games]]&lt;br /&gt;
** [[Pinball]]&lt;br /&gt;
** [[Simulators]]&lt;br /&gt;
** [[Remakes]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[[AdvanceCD]]&lt;br /&gt;
*ScummVM&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Design applications]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Nestopia&amp;diff=10916</id>
		<title>Nestopia</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Nestopia&amp;diff=10916"/>
		<updated>2008-03-21T02:12:09Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Empty.gif|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Open Source  ''' &lt;br /&gt;
* '''Re-mappable keys: Yes ''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical and Horizontal'''&lt;br /&gt;
* '''Emulated System(s): Nintendo Entertainment System/Famicom'''&lt;br /&gt;
* '''Known Game Compatability List:''' &lt;br /&gt;
* '''Homepage: [http://nestopia.sourceforge.net/ Http://Nestopia.Sourceforge.Net/]'''&lt;br /&gt;
* '''Additional Requirements:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Game Console list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Game_Consoles&amp;diff=10915</id>
		<title>Game Consoles</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Game_Consoles&amp;diff=10915"/>
		<updated>2008-03-21T02:02:55Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Console Emulators}}&lt;br /&gt;
&lt;br /&gt;
This page contains brief descriptions of all game consoles (new and classics). Some users may prefer to use a game console as a base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note:'' &lt;br /&gt;
* If a game consoles is bold, it still in the market''&lt;br /&gt;
* If a game consoles is italic, it still on the way to the market''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| Width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white&amp;quot;&lt;br /&gt;
|'''Company'''&lt;br /&gt;
|'''Console'''&lt;br /&gt;
|'''Players'''&lt;br /&gt;
|'''Game Sticks&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
|'''Game Buttons&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
|'''Cabfriendly Emulators&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
|'''Year'''&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|3DO Company&lt;br /&gt;
|[[3DO Interactive Multiplayer]]&lt;br /&gt;
| 1?&lt;br /&gt;
| Digital&lt;br /&gt;
| 5&lt;br /&gt;
| [[Freedo]]&lt;br /&gt;
| 1993&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
|rowspan=4|Atari&lt;br /&gt;
| [[Atari 2600]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Stella]]&lt;br /&gt;
| 1977&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Atari 5200]]&lt;br /&gt;
| 4&lt;br /&gt;
| Analog + Keypad&lt;br /&gt;
| 2&lt;br /&gt;
| [[MESS]] [[kat5200]]&lt;br /&gt;
| 1982&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Atari 7800]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1986&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Atari Jaguar]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Keypad&lt;br /&gt;
| 3&lt;br /&gt;
| [[Virtual Jaguar]]&lt;br /&gt;
| 1993&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Bally&lt;br /&gt;
| [[Bally Astrocade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + Spinner&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Bandai&lt;br /&gt;
| [[Bandai Atmark (Apple Pippin)]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Trackball&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| 1995&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Coleco&lt;br /&gt;
| [[Colecovision]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Keypad&lt;br /&gt;
| 1&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1982&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| rowspan=3|Commodore&lt;br /&gt;
| [[Commodore 64 GS]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[WinVICE]]&lt;br /&gt;
| 1982&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Commodore CDTV]]&lt;br /&gt;
| 1&lt;br /&gt;
| Digital + Keypad&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
| 1991&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Commodore CD32]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| 1993&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Emerson&lt;br /&gt;
| [[Hanimex HMG 2650 (Arcadia)]]&lt;br /&gt;
| 2&lt;br /&gt;
| 16-direction disc + Keypad&lt;br /&gt;
| 1&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 198?&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Epoch&lt;br /&gt;
| [[Cassettevision]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Spinner&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
| 1981&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Fairchild&lt;br /&gt;
| [[Fairchild Channel F]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Twist&lt;br /&gt;
| 1&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1976&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Interton&lt;br /&gt;
| [[Interton VC4000]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Rowspan=2|Magnavox&lt;br /&gt;
| [[Magnavox Odyssey]]&lt;br /&gt;
| 2&lt;br /&gt;
| Spinner&lt;br /&gt;
| None?&lt;br /&gt;
| [[Odyemu]]&lt;br /&gt;
| 1972&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[Magnavox Odyssey 2]] &lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 1&lt;br /&gt;
| [[Odyssey2]]&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Mattel&lt;br /&gt;
| [[Intellivision]]&lt;br /&gt;
| 2&lt;br /&gt;
| 16-direction disc + Keypad&lt;br /&gt;
| 3&lt;br /&gt;
| [[Nostalgia]]&lt;br /&gt;
| 1980&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|Rowspan=2|Microsoft&lt;br /&gt;
|'''[[Xbox]]'''&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + 2xAnalog&lt;br /&gt;
| 6d 2t&lt;br /&gt;
| ?&lt;br /&gt;
| 2001&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|'''[[Xbox 360]]'''&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + 2xAnalog&lt;br /&gt;
| 6d 2t&lt;br /&gt;
| '''NO'''&lt;br /&gt;
| 2005&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Rowspan=2|NEC&lt;br /&gt;
| [[PC Engine/Turbografx 16]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 2&lt;br /&gt;
| [[MagicEngine]]&lt;br /&gt;
| 1987&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Nec PC-FX]]&lt;br /&gt;
| 1?&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| 1994&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|rowspan=5|Nintendo&lt;br /&gt;
| [[NES/Famicom]]&lt;br /&gt;
| 2 (4 with adaptor)&lt;br /&gt;
| Digital&lt;br /&gt;
| 2&lt;br /&gt;
| [[FCE Ultra]] [[VirtuaNES]] [[nestopia]]&lt;br /&gt;
| 1983&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[SNES/Super Famicom]]&lt;br /&gt;
| 2 (5 with adaptor)&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| [[Zsnes]] [[Snes9x]]&lt;br /&gt;
| 1990&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[Nintendo 64]]&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + Analog&lt;br /&gt;
| 9&lt;br /&gt;
| [[Project 64]]&lt;br /&gt;
| 1996&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|'''[[Nintendo Gamecube]]'''&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + 2xAnalog&lt;br /&gt;
| 5d 2t&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| 2001&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
|'''''[[Nintendo Wii]]'''''&lt;br /&gt;
| ?&lt;br /&gt;
| Unique Motion Control&lt;br /&gt;
| ?&lt;br /&gt;
| '''NO'''&lt;br /&gt;
| 2006(exp)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| Nuon&lt;br /&gt;
| [[Nuon]]&lt;br /&gt;
| 1?&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| [[Nuance]]&lt;br /&gt;
| ?&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Rowspan=2|Philips&lt;br /&gt;
| [[Philips CD-i]]&lt;br /&gt;
| 1&lt;br /&gt;
| Digital&lt;br /&gt;
| 4&lt;br /&gt;
| ?&lt;br /&gt;
| 1991&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| [[Philips G7000]] (Magnavox Odyssey²)&lt;br /&gt;
| 2&lt;br /&gt;
| Digital + Keyboard&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
| 1978&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
|Rowspan=4|Sega&lt;br /&gt;
| [[Sega Master System]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| [[Kega Fusion]]&lt;br /&gt;
| 1985&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Sega Megadrive/Genesis/32X]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| [[Kega Fusion]]&lt;br /&gt;
| 1988&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Sega Saturn]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 6&lt;br /&gt;
| [[SSF]]&lt;br /&gt;
| 1995&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| [[Sega Dreamcast]]&lt;br /&gt;
| 4&lt;br /&gt;
| Digital + Analog&lt;br /&gt;
| 4d 2t&lt;br /&gt;
| [[Chankast]]&lt;br /&gt;
| 1998&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| SNK&lt;br /&gt;
| [[SNK NeoGeo]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 4&lt;br /&gt;
| [[MAME]]&lt;br /&gt;
| 1990&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
|rowspan=3|Sony&lt;br /&gt;
| [[Sony Playstation]]&lt;br /&gt;
| 2&lt;br /&gt;
| Digital&lt;br /&gt;
| 8&lt;br /&gt;
| [[ePSXe]]&lt;br /&gt;
| 1994&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| '''[[Playstation 2]]'''&lt;br /&gt;
| 2&lt;br /&gt;
| Digital/Analog + 2xAnalog&lt;br /&gt;
| 8a&lt;br /&gt;
| [[PCSX2]]&lt;br /&gt;
| 2000&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ffffdd;&amp;quot;&lt;br /&gt;
| '''''[[Playstation 3]]'''''&lt;br /&gt;
| ?&lt;br /&gt;
| Digital/Analog + 2xAnalog + Tilt&lt;br /&gt;
| 6a 2t&lt;br /&gt;
| '''NO'''&lt;br /&gt;
| 2006(exp)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#f8f8f8f8;&amp;quot;&lt;br /&gt;
| Vectrex&lt;br /&gt;
| [[Vectrex]]&lt;br /&gt;
| 2&lt;br /&gt;
| Analog&lt;br /&gt;
| 4&lt;br /&gt;
| [[MESS]]&lt;br /&gt;
| 1982&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1) Game Sticks:&lt;br /&gt;
* Some consoles had Digital and/or Analog controls, both are listed.&lt;br /&gt;
* Some consoles may have digital/Analog hybrid pad. They feel like a normally digital pad, but is technical analog (not all games take advance of this).&lt;br /&gt;
* Some older conrolse may use a keypad, wich is mentioned under the sticks.&lt;br /&gt;
* Only the '''standard control''' that came with the machine are &amp;quot;listed&amp;quot; (Any addons like Dual Shock (PSX) and Pro Controllers (Genesis, Jaguar etc) are explained in the indepth page. These may require more buttons).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Buttons:&lt;br /&gt;
* Digital buttons is marked as '''d'''. If only digital buttons is used, there would been none letters.&lt;br /&gt;
* Analog buttons (that feel like as digital) is marked as '''a'''. Only some games may take advance of these, hince they can been used as a digital button.&lt;br /&gt;
* Analog trigges is markedas '''t'''. These feel really like a analog button. These are typical placed as a L/R shoulder buttons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* This list count only fire/triggers buttons on their control that are used to play the games. Note that the buttons are listed for ''one player'' only.&lt;br /&gt;
* Some systems may have start/select and/or other system buttons/swiches, but these are not counted (most emulators have special keys for those).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Cabfriendly:&lt;br /&gt;
* Only the most commonly used [[cabinet friendly software|cabinet friendly emulator(s)]] is(are) listed. The console's page might have a more comprehensive list of emulators.&lt;br /&gt;
&lt;br /&gt;
4) Hacking:&lt;br /&gt;
* These Atari controllers are very easy to [[Atari Controller Interfaces| interface]] to your arcade controls. It's even compatible with other systems too.&lt;br /&gt;
&lt;br /&gt;
5) Nuon Controller:&lt;br /&gt;
* This is minimum joysick and buttons to been opereation. There are also a joystick with a added analog stick.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=AdvanceCD&amp;diff=10914</id>
		<title>AdvanceCD</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=AdvanceCD&amp;diff=10914"/>
		<updated>2008-03-21T00:24:45Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
AdvanceCD is a bootable live CD, DVD and USB disk of a minimal Linux distribution containing the AdvanceMAME emulator. &lt;br /&gt;
&lt;br /&gt;
You can boot it in any PC and play the contained games without any installation. The default distribution contains the arcade games Gridlee, Poly Play and Robby Roto and it uses only 20 Mbyte leaving the whole disk for your roms. &lt;br /&gt;
&lt;br /&gt;
The scope of AdvanceCD is to transform any PC in a gaming console. You can give it to all the not expert users, which are not able to download and install emulators and roms. &lt;br /&gt;
&lt;br /&gt;
If you are an addicted player, it's also nice to have a tascable mini-cd or USB disk with your favorite games to play everywhere. &lt;br /&gt;
&lt;br /&gt;
The main features are : &lt;br /&gt;
High quality look and usability. &lt;br /&gt;
Boot from CD, DVD, USB and Fixed disks. &lt;br /&gt;
Contains AdvanceMAME, AdvanceMESS and the frontend AdvanceMENU. &lt;br /&gt;
Uses only 20 Mbyte on the disk. &lt;br /&gt;
Autodetects your video/audio/joystick/mouse/keyboard hardware using the Linux drivers.&lt;br /&gt;
&lt;br /&gt;
http://advancemame.sourceforge.net/&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=AdvanceCD&amp;diff=10913</id>
		<title>AdvanceCD</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=AdvanceCD&amp;diff=10913"/>
		<updated>2008-03-21T00:23:41Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
AdvanceCD is a bootable live CD, DVD and USB disk of a minimal Linux distribution containing the AdvanceMAME emulator. &lt;br /&gt;
&lt;br /&gt;
You can boot it in any PC and play the contained games without any installation. The default distribution contains the arcade games Gridlee, Poly Play and Robby Roto and it uses only 20 Mbyte leaving the whole disk for your roms. &lt;br /&gt;
&lt;br /&gt;
The scope of AdvanceCD is to transform any PC in a gaming console. You can give it to all the not expert users, which are not able to download and install emulators and roms. &lt;br /&gt;
&lt;br /&gt;
If you are an addicted player, it's also nice to have a tascable mini-cd or USB disk with your favorite games to play everywhere. &lt;br /&gt;
&lt;br /&gt;
The main features are : &lt;br /&gt;
High quality look and usability. &lt;br /&gt;
Boot from CD, DVD, USB and Fixed disks. &lt;br /&gt;
Contains AdvanceMAME, AdvanceMESS and the frontend AdvanceMENU. &lt;br /&gt;
Uses only 20 Mbyte on the disk. &lt;br /&gt;
Autodetects your video/audio/joystick/mouse/keyboard hardware using the Linux drivers.&lt;br /&gt;
&lt;br /&gt;
http://advancemame.sourceforge.net/cd-readme.html&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=AdvanceCD&amp;diff=10912</id>
		<title>AdvanceCD</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=AdvanceCD&amp;diff=10912"/>
		<updated>2008-03-21T00:19:58Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
AdvanceCD is a bootable live CD, DVD and USB disk of a minimal Linux distribution containing the AdvanceMAME emulator. &lt;br /&gt;
&lt;br /&gt;
You can boot it in any PC and play the contained games without any installation. The default distribution contains the arcade games Gridlee, Poly Play and Robby Roto and it uses only 20 Mbyte leaving the whole disk for your roms. &lt;br /&gt;
&lt;br /&gt;
The scope of AdvanceCD is to transform any PC in a gaming console. You can give it to all the not expert users, which are not able to download and install emulators and roms. &lt;br /&gt;
&lt;br /&gt;
If you are an addicted player, it's also nice to have a tascable mini-cd or USB disk with your favorite games to play everywhere. &lt;br /&gt;
&lt;br /&gt;
The main features are : &lt;br /&gt;
High quality look and usability. &lt;br /&gt;
Boot from CD, DVD, USB and Fixed disks. &lt;br /&gt;
Contains AdvanceMAME, AdvanceMESS and the frontend AdvanceMENU. &lt;br /&gt;
Uses only 20 Mbyte on the disk. &lt;br /&gt;
Autodetects your video/audio/joystick/mouse/keyboard hardware using the Linux drivers.&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10911</id>
		<title>Software</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10911"/>
		<updated>2008-03-21T00:18:50Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Software}}&lt;br /&gt;
[[Image:Typical-software.png|right|260px]]&lt;br /&gt;
A variety of '''Software''' and '''Emulators''' allow you to play a huge number of arcade, console and PC games on a computer.  The software used as a foundation of a home arcade machine generally consists of an ''emulator(s)'' to run specific games (called ''roms'') on a computer and a ''front-end'' to provide a menu system to allow players to select from a list of games.  Recently, the desire for multiple uses of an arcade cabinet and/or enhancing the game-playing experience have brought about the use of additional software, perhaps to play a PC game, allow use of the cabinet as a jukebox, or for lighting and configuration enhancements.&lt;br /&gt;
&lt;br /&gt;
Software has gone through great leaps and bounds since the inception of this hobby. As an example, in the late 90's, a common route many people were choosing was the [http://www.mameworld.net/pc2jamma/ PC2Jamma] method originally conceived and implemented by Brian Lewis. Typically, MAME was used as a game emulator, ArcadeOS as the front-end, and DOS as the operating system, since this allowed the use of real arcade monitors. Since then, hardware has been developed to make using an arcade monitor from other operating systems simple, and more complex front-ends and emulators have been developed to utilize PC hardware better. &lt;br /&gt;
&lt;br /&gt;
==Arcade, Console and Computer Emulators==&lt;br /&gt;
* [[Arcade Emulators]]&lt;br /&gt;
* [[Game Consoles]]&lt;br /&gt;
* [[Handheld Consoles]]&lt;br /&gt;
* [[Home Computers]]&lt;br /&gt;
* [[Computer Components]]&lt;br /&gt;
* [[Other Emulation]]&lt;br /&gt;
* [[Simulators]]&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[TV Games]] - Hardware based small devices, that hold retrogames&lt;br /&gt;
&lt;br /&gt;
==Front-Ends &amp;amp; Menu Systems==&lt;br /&gt;
* [[Front-Ends]]&lt;br /&gt;
** [[Screens, Titles &amp;amp; Extras]]&lt;br /&gt;
** [[Wrappers|Wrappers]]&lt;br /&gt;
* [[Hiding Windows]] - How to hide Windows.&lt;br /&gt;
&lt;br /&gt;
==Jukebox, Music and Multimedia==&lt;br /&gt;
* [[Jukebox Software]]&lt;br /&gt;
** [[CD Ripping]]&lt;br /&gt;
** [[Jukebox Plug-Ins]]&lt;br /&gt;
* [[Multimedia Software]]&lt;br /&gt;
&lt;br /&gt;
==ROM Images==&lt;br /&gt;
Emulators require ROM image files to work. The ROM files contain game data such as program code, grahics and sound.&lt;br /&gt;
&lt;br /&gt;
* [[ROMs]]&lt;br /&gt;
&lt;br /&gt;
Be aware that many ROM images contain copyrighted material. See [http://en.wikipedia.org/wiki/ROM_image#Legal_Status_of_ROMs this] Wikipedia section for more information about the ''legal status of ROM images''. '''Note that it is not allowed to post ROM image requests on the BYOAC forum. Many other arcade hobby related sites follow this rule too.'''&lt;br /&gt;
&lt;br /&gt;
==ROM Managment==&lt;br /&gt;
&lt;br /&gt;
There are a variety of utilities out there for managing your roms. They can let you see what you are missing, rename your roms, re-organise etc..etc...&lt;br /&gt;
&lt;br /&gt;
A widely used and powerful utility is [[ClrMamePro]]. Another popular ROM management program is ROMCenter [http://www.romcenter.com].&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
* [[Utilities]]&lt;br /&gt;
** [[Utilities#Input Mapping Software|Input Mapping Software]] - Software for remapping keys or joysticks&lt;br /&gt;
** [[Utilities#List Generators|List Generators]] - Software for generating games lists&lt;br /&gt;
** [[Utilities#Video Tools|Video Tools]] - Video Software&lt;br /&gt;
** [[Utilities#Audio Tools|Audio Tools]] - Audio Software&lt;br /&gt;
** [[Utilities#Control Panel Software|Control Panel Software]] - Software for displaying [[Controls.dat]] information.&lt;br /&gt;
** [[Utilities#LED Software|LED Software]] - LED Software&lt;br /&gt;
** [[Utilities#Front-End / Jukebox Plugins|Front-End / Jukebox Plugins]] - Front-End / Jukebox Plugins&lt;br /&gt;
** [[Utilities#Screen Savers|Screen Savers]] - Screen Savers&lt;br /&gt;
** [[Utilities#Emulator Wrappers|Emulator Wrappers]] - Software for launching and closing emulators&lt;br /&gt;
** [[Utilities#Misc Tools|Misc Tools]] - Miscellaneous Software&lt;br /&gt;
&lt;br /&gt;
== PC Games ==&lt;br /&gt;
If you have a PC powering your cabinet, you might as well try a few other games to play on it.&lt;br /&gt;
* [[Cabfriendly games]]&lt;br /&gt;
** [[Arcade Games]]&lt;br /&gt;
** [[Classic Games]]&lt;br /&gt;
** [[Indie Games]]&lt;br /&gt;
** [[Pinball]]&lt;br /&gt;
** [[Simulators]]&lt;br /&gt;
** [[Remakes]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[[AdvanceCD]]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Design applications]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10910</id>
		<title>Software</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Software&amp;diff=10910"/>
		<updated>2008-03-21T00:17:16Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Software}}&lt;br /&gt;
[[Image:Typical-software.png|right|260px]]&lt;br /&gt;
A variety of '''Software''' and '''Emulators''' allow you to play a huge number of arcade, console and PC games on a computer.  The software used as a foundation of a home arcade machine generally consists of an ''emulator(s)'' to run specific games (called ''roms'') on a computer and a ''front-end'' to provide a menu system to allow players to select from a list of games.  Recently, the desire for multiple uses of an arcade cabinet and/or enhancing the game-playing experience have brought about the use of additional software, perhaps to play a PC game, allow use of the cabinet as a jukebox, or for lighting and configuration enhancements.&lt;br /&gt;
&lt;br /&gt;
Software has gone through great leaps and bounds since the inception of this hobby. As an example, in the late 90's, a common route many people were choosing was the [http://www.mameworld.net/pc2jamma/ PC2Jamma] method originally conceived and implemented by Brian Lewis. Typically, MAME was used as a game emulator, ArcadeOS as the front-end, and DOS as the operating system, since this allowed the use of real arcade monitors. Since then, hardware has been developed to make using an arcade monitor from other operating systems simple, and more complex front-ends and emulators have been developed to utilize PC hardware better. &lt;br /&gt;
&lt;br /&gt;
==Arcade, Console and Computer Emulators==&lt;br /&gt;
* [[Arcade Emulators]]&lt;br /&gt;
* [[Game Consoles]]&lt;br /&gt;
* [[Handheld Consoles]]&lt;br /&gt;
* [[Home Computers]]&lt;br /&gt;
* [[Computer Components]]&lt;br /&gt;
* [[Other Emulation]]&lt;br /&gt;
* [[Simulators]]&lt;br /&gt;
* [[Pinball]]&lt;br /&gt;
* [[TV Games]] - Hardware based small devices, that hold retrogames&lt;br /&gt;
&lt;br /&gt;
==Front-Ends &amp;amp; Menu Systems==&lt;br /&gt;
* [[Front-Ends]]&lt;br /&gt;
** [[Screens, Titles &amp;amp; Extras]]&lt;br /&gt;
** [[Wrappers|Wrappers]]&lt;br /&gt;
* [[Hiding Windows]] - How to hide Windows.&lt;br /&gt;
&lt;br /&gt;
==Jukebox, Music and Multimedia==&lt;br /&gt;
* [[Jukebox Software]]&lt;br /&gt;
** [[CD Ripping]]&lt;br /&gt;
** [[Jukebox Plug-Ins]]&lt;br /&gt;
* [[Multimedia Software]]&lt;br /&gt;
&lt;br /&gt;
==ROM Images==&lt;br /&gt;
Emulators require ROM image files to work. The ROM files contain game data such as program code, grahics and sound.&lt;br /&gt;
&lt;br /&gt;
* [[ROMs]]&lt;br /&gt;
&lt;br /&gt;
Be aware that many ROM images contain copyrighted material. See [http://en.wikipedia.org/wiki/ROM_image#Legal_Status_of_ROMs this] Wikipedia section for more information about the ''legal status of ROM images''. '''Note that it is not allowed to post ROM image requests on the BYOAC forum. Many other arcade hobby related sites follow this rule too.'''&lt;br /&gt;
&lt;br /&gt;
==ROM Managment==&lt;br /&gt;
&lt;br /&gt;
There are a variety of utilities out there for managing your roms. They can let you see what you are missing, rename your roms, re-organise etc..etc...&lt;br /&gt;
&lt;br /&gt;
A widely used and powerful utility is [[ClrMamePro]]. Another popular ROM management program is ROMCenter [http://www.romcenter.com].&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
* [[Utilities]]&lt;br /&gt;
** [[Utilities#Input Mapping Software|Input Mapping Software]] - Software for remapping keys or joysticks&lt;br /&gt;
** [[Utilities#List Generators|List Generators]] - Software for generating games lists&lt;br /&gt;
** [[Utilities#Video Tools|Video Tools]] - Video Software&lt;br /&gt;
** [[Utilities#Audio Tools|Audio Tools]] - Audio Software&lt;br /&gt;
** [[Utilities#Control Panel Software|Control Panel Software]] - Software for displaying [[Controls.dat]] information.&lt;br /&gt;
** [[Utilities#LED Software|LED Software]] - LED Software&lt;br /&gt;
** [[Utilities#Front-End / Jukebox Plugins|Front-End / Jukebox Plugins]] - Front-End / Jukebox Plugins&lt;br /&gt;
** [[Utilities#Screen Savers|Screen Savers]] - Screen Savers&lt;br /&gt;
** [[Utilities#Emulator Wrappers|Emulator Wrappers]] - Software for launching and closing emulators&lt;br /&gt;
** [[Utilities#Misc Tools|Misc Tools]] - Miscellaneous Software&lt;br /&gt;
&lt;br /&gt;
== PC Games ==&lt;br /&gt;
If you have a PC powering your cabinet, you might as well try a few other games to play on it.&lt;br /&gt;
* [[Cabfriendly games]]&lt;br /&gt;
** [[Arcade Games]]&lt;br /&gt;
** [[Classic Games]]&lt;br /&gt;
** [[Indie Games]]&lt;br /&gt;
** [[Pinball]]&lt;br /&gt;
** [[Simulators]]&lt;br /&gt;
** [[Remakes]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Design applications]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=AdvanceMAME&amp;diff=10909</id>
		<title>AdvanceMAME</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=AdvanceMAME&amp;diff=10909"/>
		<updated>2008-03-21T00:11:15Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=AdvanceMAME&amp;diff=10908</id>
		<title>AdvanceMAME</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=AdvanceMAME&amp;diff=10908"/>
		<updated>2008-03-21T00:10:43Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{WorkInProgress|talk:Arcade Emulators}}&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Arcade_Emulators&amp;diff=10907</id>
		<title>Arcade Emulators</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Arcade_Emulators&amp;diff=10907"/>
		<updated>2008-03-21T00:08:44Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a brief list of some arcade machine emulators, and help to get these running on a arcadecab cabinet:&lt;br /&gt;
&lt;br /&gt;
== Arcade Emulators with brief help ==&lt;br /&gt;
* '''[[Daphne]]''' - A laserdisc emulator (like Dragon's Lair and Space Ace)&lt;br /&gt;
* '''[[MAME]]''' - ('''M'''ultiple '''A'''rcade '''M'''achine '''E'''mulator)&lt;br /&gt;
* '''[[Modeler]]''' - A Sega System 32 and Model 1 emulator.&lt;br /&gt;
* '''[[Nebula]]''' - A CPS-2, NeoGeo, and NeoGeoCD emulator.&lt;br /&gt;
* '''[[Vantage]]''' - an '''V'''ertical '''ANT'''iquated '''A'''rcade '''G'''ame '''E'''mulator&lt;br /&gt;
* '''[[Zinc]]''' - An arcade emulator, based on Sony PlayStation hardware&lt;br /&gt;
* '''[[AdvanceMAME]]''' - is a port of the MAME™ and MESS emulators for Arcade Monitors and TVs but also for normal PC Monitors.&lt;br /&gt;
== These pages need adding info ==&lt;br /&gt;
* '''[[Callus]]''' - A Capcom CPS-1 emulator&lt;br /&gt;
* '''[[Final Burn]]''' - Emulates many Sega arcade games along with some Capcom CPS games&lt;br /&gt;
* '''[[Kawaks]]''' - A CPS-1, CPS-2, and Neo-Geo emulator.&lt;br /&gt;
* '''[[Raine]]''' - An emulator mainly focused on Taito and Jaleco games&lt;br /&gt;
* '''[[System16]]''' - emulates the Sega System 16 system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Glossary&amp;diff=10906</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Glossary&amp;diff=10906"/>
		<updated>2008-03-21T00:01:54Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCabc}}&lt;br /&gt;
==A==&lt;br /&gt;
*'''[[Analog]]''', Analog data is data considered to be continuously variable -- that is, data that is not simply on or off (see ''digital''). Temperature is a good example of analog data.&lt;br /&gt;
*'''[[FYI:_Arcade_Authenticity|Arcade Authenticity]]''', A measure of how accurately a game visually compares to it's original arcade version (i.e. the original game PCB playing on the arcade monitor it was intended to).&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
*'''Bemani''', synonymous with the rythm and dance game genre. Originally from ''Be''at''Mani''a - the first rythm game in the genre.&lt;br /&gt;
*'''[[Bezel]]''', A shroud surrounding the monitor of an arcade cabinet so as to frame the monitor and hide the inner workings of the arcade cabinet. &lt;br /&gt;
*'''Bucking magnet''', A magnet that is glued to the back of a speaker magnet to counteract the magnetic field the speaker produces. Normally used to allow placement of speakers close to monitors without the speaker's magnetic field distorting the monitor's picture.&lt;br /&gt;
*'''BYOAC''' short for &amp;quot;Build Your Own Arcade Controls&amp;quot;. Also the name of the [http://arcadecontrols.com/ website] and [http://forum.arcadecontrols.com/ community] that spawned this Wiki.&lt;br /&gt;
*'''BYOACer''' a member of the Build Your Own Arcade Controls community.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* '''Cab''' Short for &amp;quot;Arcade ''cab''inet&amp;quot;.&lt;br /&gt;
* '''[[Cabinet friendly software|Cabfriendly software]]''' Software that is easily operated on an arcade cabinet.&lt;br /&gt;
* '''Cap-kit''', [[Capacitor Kit]] - The capacitors (electronic components) on monitor circuit boards tend to go bad after a while, causing color and picture distortion. Replacing the capacitors (and other related electronic components) will often fix such problems. The collection of capacitors and other components that are needed to repair the monitor are referred to as a &amp;quot;cap-kit.&amp;quot;&lt;br /&gt;
* '''CMYK''' CMYK is a color description scheme used in printing, and stands for Cyan, Magenta, Yellow, and blacK. Mixing various amounts of these four colors produces the other colors needed in the printing process.&lt;br /&gt;
* '''Cockpit cabinet''' An arcade cabinet that is enclosed. The player sits inside the cabinet to play the game.&lt;br /&gt;
* '''Cocktail cabinet''' An arcade machine that is shaped like a small table. Players sit at the table and play the game looking down on the monitor. The monitor is oriented so that it is facing upwards.&lt;br /&gt;
* '''[[Coin Doors|Coin door]]''' A metal door on an arcade cabinet where players insert money or tokens to be able to play the game.&lt;br /&gt;
* '''COM''' Common - a connector on a microswitch that is always used, regardless of whether the other connector used is NC or NO.&lt;br /&gt;
* '''Control panel''' The panel of wood on an arcade cabinet or desktop arcade controller that is the home for the pushbuttons, joysticks, and other arcade controls used by the arcade machine.&lt;br /&gt;
* '''Console''' can have different meanings dependant of the context it is used in:&lt;br /&gt;
:#short for &amp;quot;Game console&amp;quot; (see glossary [[#G|G: Game console]])&lt;br /&gt;
:#The keyboard/screen combination from which a (remote) computer is operated&lt;br /&gt;
:#The commandline interface to directly issue basic commands to the computer's operating system (example: The DOS version of MAME is lauched from a DOS-console).&lt;br /&gt;
* '''CP''' Short for &amp;quot;[[Control panel]]&amp;quot;&lt;br /&gt;
* '''CPO''' Acronym for &amp;quot;Control Panel Overlay.&amp;quot; A CPO is a piece of vinyl or similar material originally used to cover the metal or wood control panel, display control instructions and branded game art.&lt;br /&gt;
* '''CRT''' Cathode Ray Tube - a type of monitor with a glass tube. You are probably most familiar with a CRT monitor in the form of older televisions and computer monitors (non-LCD based).&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
*'''DDR''' Dance Dance Revolution. A series of dance arcade games made by Konami. The series is named ''Dancing Stage'' in Europe, however many Europeans refer to the games by the DDR name.&lt;br /&gt;
*'''Degaussing''' The process of demagnetizing (removing the magnetic field) of a monitor that can build up over time or occur from external sources, to remove the color or picture distortion caused by the field.&lt;br /&gt;
*'''Desktop arcade controller''' A box that holds arcade controls use to play video games. The box is usually somewhere around 3 feet in width and 1.5 feet deep, and is designed to sit on a desktop when played. Unlike a full arcade cabinet, a desktop arcade controller only holds the arcade controls and internal electronics. No monitors, speakers, or computer are part of a desktop arcade controller. Some people have designed a complete &amp;quot;arcade-in-a-box&amp;quot; that goes beyond this definition, including the computer inside the controller, but this is rare.&lt;br /&gt;
*'''Digital''' Digital data is data that is either on or off, one or zero, high or low. A pushbutton is a good example of data that is represented digitally. The button is either pressed, or not pressed. The amount that the pushbutton is pressed is not measured. A pushbutton that is pressed half-way down is still considered to be &amp;quot;off&amp;quot; until it makes final contact with the microswitch beneath it, at which point it is considered &amp;quot;on.&amp;quot; Compare to ''Analog''.&lt;br /&gt;
*'''Diode''' A diode is a device that in simplest terms only allows electricity to flow in one direction. A diode has two ends: a cathode (-) and an anode (+). Current can only flow from the anode to the cathode, but not the other direction. [[Electronic_Components#Diodes| Diodes]] are sometimes used in [[keyboard_Hacks|keyboard hacks]].&lt;br /&gt;
*'''DIY''' Do It Yourself. &lt;br /&gt;
*'''DPI''' Dots Per Inch. Printing term used to describe the resolution of an image. For digital files, it may be better to think of DPI as pixels per inch.&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
*'''Emulator''' A piece of software designed to make one computer act as another computer or arcade hardware. See also [[Emulators]].&lt;br /&gt;
*'''Encoder''' An electronic component, usually a microchip, that takes analog or digital signals from a device and encodes it in a format that the computer is able to understand. See [[encoders]].&lt;br /&gt;
==F==&lt;br /&gt;
*'''Front End''' Software GUI used to launch game roms in one or more emulators&lt;br /&gt;
==G==&lt;br /&gt;
*'''Game console''' A video game system designed for home play with a TV (or occasionally a computer monitor). Systems such as the Nintendo 64 and Sony Playstation are game consoles.&lt;br /&gt;
*'''Game console controller''' The unit that plugs into a game console to control the game play. These are usually handheld pads with an analog  mini-joystick that controls direction, a digital flat control wheel that serves the same function, and pushbuttons.&lt;br /&gt;
*'''Ground Wire''' The Ground Wire will carry electricity from the Encoder to each Microswitch.  People usually use black wire for the Ground Wire.&lt;br /&gt;
*'''GUI''' Acronym for &amp;quot;Graphic User Interface&amp;quot;. A front end is an example of a GUI for MAME. The basic MAME is without a GUI, MAME32 is a version with a GUI.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
*'''Hack''' As used here, modifying a device to use it in a way that is different than originally intended. For instance, using the electronics of a mouse to connect an arcade trackball.&lt;br /&gt;
*'''High resolution''' A monitor with a refresh rate of 31.5kHz.&lt;br /&gt;
*'''Hot Wire''' A wire that carries electricity from a Microswitch to an Encoder.  In our case, this usually only occurs when the button for the Microswitch is pressed.&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
*'''Isolation transformer''' A transformer that sits between the building electrical outlet and the monitor, isolating the monitor from the building electrical system.&lt;br /&gt;
==J==&lt;br /&gt;
*'''JAMMA''' - '''Japanese Amusement Machine Manufacturers' Association'''&lt;br /&gt;
A trade association based in Japan; it also the namesake of a trade show hosted in Japan; additionally, JAMMA is a wiring standard for arcade machines that allows for interchangability of video game PCBs without having to re-wire the arcade machine.&lt;br /&gt;
*'''Joystick''' Any of a large variety of devices used to control arcade machines. The joystick has a shaft that extends above the control panel that is manipulated by the player, activating switches (microswitch or leaf switch) at the base of the joystick beneath the control panel, thereby controlling game play.&lt;br /&gt;
==K==&lt;br /&gt;
*'''Keyboard blocking''' A technique used by keyboard manufacturers to prevent ''ghosting'' problems. After a certain number of keys are pressed at the same time, further keypresses are blocked.&lt;br /&gt;
*'''Keyboard Encoder''' - A device used to interpret signals from arcade buttons and joysticks into standard keystroke signals. See [[encoders]].&lt;br /&gt;
*'''Keyboard ghosting''' A problem that occurs in older keyboards that do not feature keyboard blocking in which phantom keystrokes are generated when too many keys are pressed at the same time. For instance, pressing &amp;quot;A&amp;quot; and &amp;quot;C&amp;quot; and &amp;quot;E&amp;quot; at the same time may generate a fourth phantom &amp;quot;T&amp;quot; keystroke.&lt;br /&gt;
*'''Keyboard matrix''' The grid in which a keyboard encoder maps keystrokes. The grid corresponds to the physical electronic traces on the keyboard circuit. A keyboard encoder that has a total of 20 keyboard traces can be arranged in a 10 x 10 matrix, allowing 100 total keystrokes. It can also be arranged in a 12 x 8 matrix, allowing 96 total keystrokes, or any other combination. The manner and method in which a keyboard matrix is designed varies from manufacturer to manufacturer.&lt;br /&gt;
*'''Kill switch''' A switch that is designed to turn off a circuit when the button is released. Usually used as a precaution on the back door of arcade machines. When the back door is opened, the button is released, killing the power inside the arcade cabinet.&lt;br /&gt;
*'''KLOV''' The [http://www.klov.com Killer List of Video Games website].&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
*'''LCD Screen''' - '''L'''iquid '''C'''rystal '''D'''isplay. Some front ends support small LCDs, typically connected to one of the computer's serial ports, to display the name of the game that is currently running.&lt;br /&gt;
*'''[[pushbuttons#Leafswitch Pushbuttons|Leaf Switch]]''' -  A switch type commonly used on older buttons and joysticks. It consisted of two metal contacts, that when united, completed a circuit.&lt;br /&gt;
*'''Leafs''' - Short form for ''leaf switch''&lt;br /&gt;
*'''Lexan''' An acrylic plastic used to protect control panels and occasionally as a protective barrier in front of a monitor, available in both clear and smoked varieties. See ''Plexiglas''.&lt;br /&gt;
*'''[[Light gun]]''' An amusement gun with optical electronics. The spot that is aimed at is determined optically by the gun electronics. Contrast with ''positional guns''.&lt;br /&gt;
*'''Low resolution''' A monitor with a refresh rate of 15.75 kHz. Usually referred to as standard resolution.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
*'''MAME''' Acronym for &amp;quot;Multiple Arcade Machine Emulator&amp;quot;. See also [[Arcade_Emulators#MAME|Arcade emulators]].&lt;br /&gt;
*'''Mame32''' Windows version of MAME with built in GUI&lt;br /&gt;
*'''Marquee''' Usually located at the top of an arcade machine, this is normally a back-lit colorful sign displaying the name of the video game. Marquees are designed to draw attention to the game.&lt;br /&gt;
*'''Medium resolution''' A monitor with a refresh rate of 25 kHz.&lt;br /&gt;
*'''[[pushbuttons#Microswitch Pushbuttons|Microswitch]]''' A switch with three contacts, two of which are used at any one time. When the small button at the top of the switch is pressed (or released), a circuit is completed between the two contacts in use, activating the button. The three contacts are NC, NO, and COM. NO and COM are primarily used in arcade machine applications.&lt;br /&gt;
*'''Multimeter''' A multimeter is an electronic measuring instrument that combines several functions in one unit. The most basic instruments include an ammeter, voltmeter, and ohmmeter. See the [http://en.wikipedia.org/wiki/Multimeter Multimeter Wikipedia entry]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
*'''NC''' Normally Closed - a connector on a microswitch used when a button is considered idle when it is pressed, and activated when it is not pressed. A kill-switch that disables an arcade machine when the back door is opened, releasing the pressure on the switch, is an example of a situation in which you would want to use the NC connector instead of the NO connector.&lt;br /&gt;
*'''NO''' Normally Open - a connector on a microswitch used when a button is considered idle when it is not pressed.&lt;br /&gt;
*'''NOS''' Acronym for &amp;quot;New Old-Stock.&amp;quot; This term is most commonly used to describe original, unused vintage items for sale or auction. Many times unused stock may be found stored away untouched for years. NOS items are not reproductions, they were manufactured by the original manufacturer and should be close to perfect condition.&lt;br /&gt;
*'''NTSC''' A television standard mainly used in the US and Japan. It uses 525 lines and 60-fields (interlaced) per second giving 30fps. NTSC stands for National Television System Committee who set the TV standards in the US. It has a some colour issues which were corrected when PAL was developed, and TV engineers will refer to NTSC as &amp;quot;Never Twice the Same Colour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
*'''OEM''' Acronym for &amp;quot;Original Equipment Manufacturer.&amp;quot; An OEM was the originator of a specific part. Parts from an OEM should be more accurate than reproduction parts made for the aftermarket. Reproduction parts are usually not considered 100% fully interchangeable with parts from the OEM.&lt;br /&gt;
*'''Optical encoder''' The encoder that is the heart of a mouse or other optical device. It takes the data from the detector and sends the information to the computer.&lt;br /&gt;
==P==&lt;br /&gt;
*'''PAL''' A television standard widely used in Europe and Australia. PAL is based on the US NTSC standard, but unlike NTSC (used in the US and Japan) it uses 625 lines and 50-fields (interlaced) per second giving 25fps. Also, PAL stands for Phase Alternate Line, because the phase of the color carrier is alternated from line to line. This alternation helps cancel out phase errors, and gives a superior colour reproduction compared to NTSC ('hue' control is not needed on a PAL TV set) even though both are composite colour signals.&lt;br /&gt;
*'''PCB''' Printed Circuit Board - the circuit boards at the heart of an arcade machine.&lt;br /&gt;
*'''Plexiglas''' An acrylic plastic used to protect control panels and occasionally as a protective barrier in front of a monitor, available in both clear and smoked varieties. Plexiglas is a brand name that is often used as a generic term. Lexan is another brand of acrylic plastic that is often used.&lt;br /&gt;
*'''Positional gun''' An amusement gun with analog electronics, whose aim is determined by the position of two potentiometers (pots) at the base of the gun. As the gun is aimed, the potentiometers are moved, translating into horizontal and vertical positioning of the gun's aim.&lt;br /&gt;
*'''POT''' Short for potentiometer, a variable resistor whose resistance changes as a shaft is turned. A volume knob is an example of a potentiometer.&lt;br /&gt;
*'''Port''' A port can be either a connection on a computer circuit board or a remake of a game/application on another system than the first release. For example the arcade game Pac-Man was ported from the Arcade to various home computer systems.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*'''Quick disconnects''' Small connectors used as method to connect wires to microswitches without the need to solder the wire directly to the microswitch. Usually abbreviated as QDs or MQDs (male quick disconnects) and FQDs (female quick disconnects).&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
*'''Raster graphics''' A raster-based graphic, such as a JPEG file, is composed of tiny dots, or pixels. Contrast it with ''vector graphics''.&lt;br /&gt;
*'''Raster monitor''' A monitor that draws images on screen as a series of dots. Contrast it with ''vector monitor''.&lt;br /&gt;
*'''Refresh rate''' The rate at which a monitor re-draws the images on the screen, broken into horizontal refresh rates and vertical refresh rates. Phosphors on the screen begin to lose their charge quickly and have to be refreshed to keep the image on the screen.&lt;br /&gt;
*'''Resolution''' The size of the screen display on a monitor. Most PC users will be familiar with 640x480, 800x600, and 1024x768 resolutions, although many other resolutions are possible. Arcade machine typically used much lower resolutions.&lt;br /&gt;
*'''Restrictor plate''' A metal plate that fits over a joystick, restricting its movement so that an eight-way joystick functions like a four-way joystick.&lt;br /&gt;
*'''RGB''' RGB is a color description scheme used for monitors and sometimes in printing, and stands for Red, Green, and Blue. Mixing various amounts of these three colors produces the other colors needed. Contrast with ''CMYK''.&lt;br /&gt;
*'''RGVAC''' Acronym for the usenet newsgroup [http://groups.google.com/group/rec.games.video.arcade.collecting?hl=en rec.games.video.arcade.collecting]. This is a newsgroup for arcade collectors and those interested in restoring arcade cabinets to their original form. Regulars to the newsgroup aren't too fond of people that convert rarer arcade cabinets into ermulator cabinets.&lt;br /&gt;
*'''ROM''' Acronym for &amp;quot;Read Only Memory&amp;quot;. ROMs contain program code, graphics and sound data that is used by the arcade hardware to run the games. Think of it as a CD on a chip. Many emulators require ROM image files to work.  See Also [[ROMs]].&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
*'''SCART''' A connector found primarily on European televisions providing stereo sound and video inputs.&lt;br /&gt;
*'''Spinner''' An optical device used to control on-screen movement along a single axis, usually the X axis. As the spinner is turned the on-screen cursor (or arcade game image) is moved correspondingly.&lt;br /&gt;
*'''Standard resolution''' A monitor with a refresh rate of 15.75 kHz. &lt;br /&gt;
==T==&lt;br /&gt;
*'''[[T-Molding]]''' A plastic strip placed around the edges of an arcade cabinet for protective and decorative purposes. The strip is shaped like a T, with the long part of the T fitting in a groove in the edges of the cabinet.&lt;br /&gt;
*'''Trackball''' An optical device used to control on-screen movement along the X and Y axes. As the ball is rolled the on-screen cursor (or arcade game image) is moved correspondingly.&lt;br /&gt;
*'''Trigger-grip joystick''' A joystick that has a fire button in the shaft.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
*'''Upright cabinet''' An arcade machine that stands approximately six feet tall with the monitor facing the players while the player stands at the machine.&lt;br /&gt;
==V==&lt;br /&gt;
*'''Vector graphics''' A vector-based graphic is composed of a series of mathematically described lines that form shapes.&lt;br /&gt;
*'''Vector monitor''' A monitor that draws images on screen as a series of lines.&lt;br /&gt;
*'''VOM''' Acronym for Volt-Ohm-Milliemmeter. See multimeter entry.&lt;br /&gt;
==W==&lt;br /&gt;
'''Wrapper''' additional applications that allow certain emulators to work properly with a frontend or arcade setup.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
''-No entries yet-''&lt;br /&gt;
==Y==&lt;br /&gt;
*'''YMMV''' Acronym for &amp;quot;Your Mileage May Vary,&amp;quot; an idiom meaning: &amp;quot;if you attempt this procedure, your results may differ from my results.&amp;quot; Common to message boards.&lt;br /&gt;
*'''Yoke''' Two meanings:&lt;br /&gt;
:# A flight yoke used to control flying games. &lt;br /&gt;
:# Part of a monitor's electronics resting behind the picture tube.&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
''-No entries yet-''&lt;br /&gt;
==0..9==&lt;br /&gt;
*'''2-way joystick''' A joystick that only moves in 2 directions, left-right or up-down. Very few games used a 2-way joystick. [http://www.klov.com/game_detail.php?letter=S&amp;amp;game_id=9662 Space Invaders (KLOV link)] is one such game.&lt;br /&gt;
*'''4-way joystick''' A joystick that moves in 4 directions, normally up-down-left-right. Some games, such as [http://www.klov.com/game_detail.php?letter=Q&amp;amp;game_id=9182 Qbert (KLOV entry)], used a 4-way joystick rotated 45 degrees such that they movement was to the diagonals instead of straight up/down/left/right. Playing a 4-way based game with an 8-way joystick can be extremely frustrating. &lt;br /&gt;
*'''8-way joystick''' A joystick that moves in the 4 cardinal directions (up-down-left-right) and the diagonals as well. Playing an 8-way based game with a 4-way joystick can be extremely frustrating.&lt;br /&gt;
*'''49-way joystick''' A joystick that has 3 possible positions in each cardinal direction, plus a center position, allowing for a total of 49-different possible positions (7 on the X axis, 7 on the Y axis, 7*7=49).&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Glossary&amp;diff=10905</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Glossary&amp;diff=10905"/>
		<updated>2008-03-21T00:01:19Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCabc}}&lt;br /&gt;
==A==&lt;br /&gt;
*'''[[Analog]]''', Analog data is data considered to be continuously variable -- that is, data that is not simply on or off (see ''digital''). Temperature is a good example of analog data.&lt;br /&gt;
*'''[[FYI:_Arcade_Authenticity|Arcade Authenticity]]''', A measure of how accurately a game visually compares to it's original arcade version (i.e. the original game PCB playing on the arcade monitor it was intended to).&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
*'''Bemani''', synonymous with the rythm and dance game genre. Originally from ''Be''at''Mani''a - the first rythm game in the genre.&lt;br /&gt;
*'''[[Bezel]]''', A shroud surrounding the monitor of an arcade cabinet so as to frame the monitor and hide the inner workings of the arcade cabinet. &lt;br /&gt;
*'''Bucking magnet''', A magnet that is glued to the back of a speaker magnet to counteract the magnetic field the speaker produces. Normally used to allow placement of speakers close to monitors without the speaker's magnetic field distorting the monitor's picture.&lt;br /&gt;
*'''BYOAC''' short for &amp;quot;Build Your Own Arcade Controls&amp;quot;. Also the name of the [http://arcadecontrols.com/ website] and [http://forum.arcadecontrols.com/ community] that spawned this Wiki.&lt;br /&gt;
*'''BYOACer''' a member of the Build Your Own Arcade Controls community.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* '''Cab''' Short for &amp;quot;Arcade ''cab''inet&amp;quot;.&lt;br /&gt;
* '''[[Cabinet friendly software|Cabfriendly software]]''' Software that is easily operated on an arcade cabinet.&lt;br /&gt;
* '''Cap-kit''', [[Capacitor Kit]] - The capacitors (electronic components) on monitor circuit boards tend to go bad after a while, causing color and picture distortion. Replacing the capacitors (and other related electronic components) will often fix such problems. The collection of capacitors and other components that are needed to repair the monitor are referred to as a &amp;quot;cap-kit.&amp;quot;&lt;br /&gt;
* '''CMYK''' CMYK is a color description scheme used in printing, and stands for Cyan, Magenta, Yellow, and blacK. Mixing various amounts of these four colors produces the other colors needed in the printing process.&lt;br /&gt;
* '''Cockpit cabinet''' An arcade cabinet that is enclosed. The player sits inside the cabinet to play the game.&lt;br /&gt;
* '''Cocktail cabinet''' An arcade machine that is shaped like a small table. Players sit at the table and play the game looking down on the monitor. The monitor is oriented so that it is facing upwards.&lt;br /&gt;
* '''[[Coin Doors|Coin door]]''' A metal door on an arcade cabinet where players insert money or tokens to be able to play the game.&lt;br /&gt;
* '''COM''' Common - a connector on a microswitch that is always used, regardless of whether the other connector used is NC or NO.&lt;br /&gt;
* '''Control panel''' The panel of wood on an arcade cabinet or desktop arcade controller that is the home for the pushbuttons, joysticks, and other arcade controls used by the arcade machine.&lt;br /&gt;
* '''Console''' can have different meanings dependant of the context it is used in:&lt;br /&gt;
:#short for &amp;quot;Game console&amp;quot; (see glossary [[#G|G: Game console]])&lt;br /&gt;
:#The keyboard/screen combination from which a (remote) computer is operated&lt;br /&gt;
:#The commandline interface to directly issue basic commands to the computer's operating system (example: The DOS version of MAME is lauched from a DOS-console).&lt;br /&gt;
* '''CP''' Short for &amp;quot;[[Control panel]]&amp;quot;&lt;br /&gt;
* '''CPO''' Acronym for &amp;quot;Control Panel Overlay.&amp;quot; A CPO is a piece of vinyl or similar material originally used to cover the metal or wood control panel, display control instructions and branded game art.&lt;br /&gt;
* '''CRT''' Cathode Ray Tube - a type of monitor with a glass tube. You are probably most familiar with a CRT monitor in the form of older televisions and computer monitors (non-LCD based).&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
*'''DDR''' Dance Dance Revolution. A series of dance arcade games made by Konami. The series is named ''Dancing Stage'' in Europe, however many Europeans refer to the games by the DDR name.&lt;br /&gt;
*'''Degaussing''' The process of demagnetizing (removing the magnetic field) of a monitor that can build up over time or occur from external sources, to remove the color or picture distortion caused by the field.&lt;br /&gt;
*'''Desktop arcade controller''' A box that holds arcade controls use to play video games. The box is usually somewhere around 3 feet in width and 1.5 feet deep, and is designed to sit on a desktop when played. Unlike a full arcade cabinet, a desktop arcade controller only holds the arcade controls and internal electronics. No monitors, speakers, or computer are part of a desktop arcade controller. Some people have designed a complete &amp;quot;arcade-in-a-box&amp;quot; that goes beyond this definition, including the computer inside the controller, but this is rare.&lt;br /&gt;
*'''Digital''' Digital data is data that is either on or off, one or zero, high or low. A pushbutton is a good example of data that is represented digitally. The button is either pressed, or not pressed. The amount that the pushbutton is pressed is not measured. A pushbutton that is pressed half-way down is still considered to be &amp;quot;off&amp;quot; until it makes final contact with the microswitch beneath it, at which point it is considered &amp;quot;on.&amp;quot; Compare to ''Analog''.&lt;br /&gt;
*'''Diode''' A diode is a device that in simplest terms only allows electricity to flow in one direction. A diode has two ends: a cathode (-) and an anode (+). Current can only flow from the anode to the cathode, but not the other direction. [[Electronic_Components#Diodes| Diodes]] are sometimes used in [[keyboard_Hacks|keyboard hacks]].&lt;br /&gt;
*'''DIY''' Do It Yourself. &lt;br /&gt;
*'''DPI''' Dots Per Inch. Printing term used to describe the resolution of an image. For digital files, it may be better to think of DPI as pixels per inch.&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
*'''Emulator''' A piece of software designed to make one computer act as another computer or arcade hardware. See also [[Emulators]].&lt;br /&gt;
*'''Encoder''' An electronic component, usually a microchip, that takes analog or digital signals from a device and encodes it in a format that the computer is able to understand. See [[encoders]].&lt;br /&gt;
==F==&lt;br /&gt;
*'''Front End''' Software GUI used to launch game roms in one or more emulators&lt;br /&gt;
==G==&lt;br /&gt;
*'''Game console''' A video game system designed for home play with a TV (or occasionally a computer monitor). Systems such as the Nintendo 64 and Sony Playstation are game consoles.&lt;br /&gt;
*'''Game console controller''' The unit that plugs into a game console to control the game play. These are usually handheld pads with an analog  mini-joystick that controls direction, a digital flat control wheel that serves the same function, and pushbuttons.&lt;br /&gt;
*'''Ground Wire''' The Ground Wire will carry electricity from the Encoder to each Microswitch.  People usually use black wire for the Ground Wire.&lt;br /&gt;
*'''GUI''' Acronym for &amp;quot;Graphic User Interface&amp;quot;. A front end is an example of a GUI for MAME. The basic MAME is without a GUI, MAME32 is a version with a GUI.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
*'''Hack''' As used here, modifying a device to use it in a way that is different than originally intended. For instance, using the electronics of a mouse to connect an arcade trackball.&lt;br /&gt;
*'''High resolution''' A monitor with a refresh rate of 31.5kHz.&lt;br /&gt;
*'''Hot Wire''' A wire that carries electricity from a Microswitch to an Encoder.  In our case, this usually only occurs when the button for the Microswitch is pressed.&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
*'''Isolation transformer''' A transformer that sits between the building electrical outlet and the monitor, isolating the monitor from the building electrical system.&lt;br /&gt;
==J==&lt;br /&gt;
*'''JAMMA''' - '''Japanese Amusement Machine Manufacturers' Association'''&lt;br /&gt;
A trade association based in Japan; it also the namesake of a trade show hosted in Japan; additionally, JAMMA is a wiring standard for arcade machines that allows for interchangability of video game PCBs without having to re-wire the arcade machine.&lt;br /&gt;
*'''Joystick''' Any of a large variety of devices used to control arcade machines. The joystick has a shaft that extends above the control panel that is manipulated by the player, activating switches (microswitch or leaf switch) at the base of the joystick beneath the control panel, thereby controlling game play.&lt;br /&gt;
==K==&lt;br /&gt;
*'''Keyboard blocking''' A technique used by keyboard manufacturers to prevent ''ghosting'' problems. After a certain number of keys are pressed at the same time, further keypresses are blocked.&lt;br /&gt;
*'''Keyboard Encoder''' - A device used to interpret signals from arcade buttons and joysticks into standard keystroke signals. See [[encoders]].&lt;br /&gt;
*'''Keyboard ghosting''' A problem that occurs in older keyboards that do not feature keyboard blocking in which phantom keystrokes are generated when too many keys are pressed at the same time. For instance, pressing &amp;quot;A&amp;quot; and &amp;quot;C&amp;quot; and &amp;quot;E&amp;quot; at the same time may generate a fourth phantom &amp;quot;T&amp;quot; keystroke.&lt;br /&gt;
*'''Keyboard matrix''' The grid in which a keyboard encoder maps keystrokes. The grid corresponds to the physical electronic traces on the keyboard circuit. A keyboard encoder that has a total of 20 keyboard traces can be arranged in a 10 x 10 matrix, allowing 100 total keystrokes. It can also be arranged in a 12 x 8 matrix, allowing 96 total keystrokes, or any other combination. The manner and method in which a keyboard matrix is designed varies from manufacturer to manufacturer.&lt;br /&gt;
*'''Kill switch''' A switch that is designed to turn off a circuit when the button is released. Usually used as a precaution on the back door of arcade machines. When the back door is opened, the button is released, killing the power inside the arcade cabinet.&lt;br /&gt;
*'''KLOV''' The [http://www.klov.com Killer List of Video Games website].&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
*'''LCD Screen''' - '''L'''iquid '''C'''rystal '''D'''isplay. Some front ends support small LCDs, typically connected to one of the computer's serial ports, to display the name of the game that is currently running.&lt;br /&gt;
*'''[[pushbuttons#Leafswitch Pushbuttons|Leaf Switch]]''' -  A switch type commonly used on older buttons and joysticks. It consisted of two metal contacts, that when united, completed a circuit.&lt;br /&gt;
*'''Leafs''' - Short form for ''leaf switch''&lt;br /&gt;
*'''Lexan''' An acrylic plastic used to protect control panels and occasionally as a protective barrier in front of a monitor, available in both clear and smoked varieties. See ''Plexiglas''.&lt;br /&gt;
*'''[[Light gun]]''' An amusement gun with optical electronics. The spot that is aimed at is determined optically by the gun electronics. Contrast with ''positional guns''.&lt;br /&gt;
*'''Low resolution''' A monitor with a refresh rate of 15.75 kHz. Usually referred to as standard resolution.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
*'''MAME''' Acronym for &amp;quot;Multiple Arcade Machine Emulator&amp;quot;. See also [[Arcade_Emulators#MAME|Arcade emulators]].&lt;br /&gt;
*'''Mame32''' Windows version of MAME with built in GUI&lt;br /&gt;
*'''Marquee''' Usually located at the top of an arcade machine, this is normally a back-lit colorful sign displaying the name of the video game. Marquees are designed to draw attention to the game.&lt;br /&gt;
*'''Medium resolution''' A monitor with a refresh rate of 25 kHz.&lt;br /&gt;
*'''[[pushbuttons#Microswitch Pushbuttons|Microswitch]]''' A switch with three contacts, two of which are used at any one time. When the small button at the top of the switch is pressed (or released), a circuit is completed between the two contacts in use, activating the button. The three contacts are NC, NO, and COM. NO and COM are primarily used in arcade machine applications.&lt;br /&gt;
*'''Multimeter''' A multimeter is an electronic measuring instrument that combines several functions in one unit. The most basic instruments include an ammeter, voltmeter, and ohmmeter. See the [http://en.wikipedia.org/wiki/Multimeter Multimeter Wikipedia entry]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
*'''NC''' Normally Closed - a connector on a microswitch used when a button is considered idle when it is pressed, and activated when it is not pressed. A kill-switch that disables an arcade machine when the back door is opened, releasing the pressure on the switch, is an example of a situation in which you would want to use the NC connector instead of the NO connector.&lt;br /&gt;
*'''NO''' Normally Open - a connector on a microswitch used when a button is considered idle when it is not pressed.&lt;br /&gt;
*'''NOS''' Acronym for &amp;quot;New Old-Stock.&amp;quot; This term is most commonly used to describe original, unused vintage items for sale or auction. Many times unused stock may be found stored away untouched for years. NOS items are not reproductions, they were manufactured by the original manufacturer and should be close to perfect condition.&lt;br /&gt;
*'''NTSC''' A television standard mainly used in the US and Japan. It uses 525 lines and 60-fields (interlaced) per second giving 30fps. NTSC stands for National Television System Committee who set the TV standards in the US. It has a some colour issues which were corrected when PAL was developed, and TV engineers will refer to NTSC as &amp;quot;Never Twice the Same Colour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
*'''OEM''' Acronym for &amp;quot;Original Equipment Manufacturer.&amp;quot; An OEM was the originator of a specific part. Parts from an OEM should be more accurate than reproduction parts made for the aftermarket. Reproduction parts are usually not considered 100% fully interchangeable with parts from the OEM.&lt;br /&gt;
*'''Optical encoder''' The encoder that is the heart of a mouse or other optical device. It takes the data from the detector and sends the information to the computer.&lt;br /&gt;
==P==&lt;br /&gt;
*'''PAL''' A television standard widely used in Europe and Australia. PAL is based on the US NTSC standard, but unlike NTSC (used in the US and Japan) it uses 625 lines and 50-fields (interlaced) per second giving 25fps. Also, PAL stands for Phase Alternate Line, because the phase of the color carrier is alternated from line to line. This alternation helps cancel out phase errors, and gives a superior colour reproduction compared to NTSC ('hue' control is not needed on a PAL TV set) even though both are composite colour signals.&lt;br /&gt;
*'''PCB''' Printed Circuit Board - the circuit boards at the heart of an arcade machine.&lt;br /&gt;
*'''Plexiglas''' An acrylic plastic used to protect control panels and occasionally as a protective barrier in front of a monitor, available in both clear and smoked varieties. Plexiglas is a brand name that is often used as a generic term. Lexan is another brand of acrylic plastic that is often used.&lt;br /&gt;
*'''Positional gun''' An amusement gun with analog electronics, whose aim is determined by the position of two potentiometers (pots) at the base of the gun. As the gun is aimed, the potentiometers are moved, translating into horizontal and vertical positioning of the gun's aim.&lt;br /&gt;
*'''POT''' Short for potentiometer, a variable resistor whose resistance changes as a shaft is turned. A volume knob is an example of a potentiometer.&lt;br /&gt;
*'''Port''' A port can be either a connection on a computer circuit board or a remake of a game/application on another system than the first release. For example the arcade game Pac-Man was ported from the Arcade to various home computer systems.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*'''Quick disconnects''' Small connectors used as method to connect wires to microswitches without the need to solder the wire directly to the microswitch. Usually abbreviated as QDs or MQDs (male quick disconnects) and FQDs (female quick disconnects).&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
*'''Raster graphics''' A raster-based graphic, such as a JPEG file, is composed of tiny dots, or pixels. Contrast it with ''vector graphics''.&lt;br /&gt;
*'''Raster monitor''' A monitor that draws images on screen as a series of dots. Contrast it with ''vector monitor''.&lt;br /&gt;
*'''Refresh rate''' The rate at which a monitor re-draws the images on the screen, broken into horizontal refresh rates and vertical refresh rates. Phosphors on the screen begin to lose their charge quickly and have to be refreshed to keep the image on the screen.&lt;br /&gt;
*'''Resolution''' The size of the screen display on a monitor. Most PC users will be familiar with 640x480, 800x600, and 1024x768 resolutions, although many other resolutions are possible. Arcade machine typically used much lower resolutions.&lt;br /&gt;
*'''Restrictor plate''' A metal plate that fits over a joystick, restricting its movement so that an eight-way joystick functions like a four-way joystick.&lt;br /&gt;
*'''RGB''' RGB is a color description scheme used for monitors and sometimes in printing, and stands for Red, Green, and Blue. Mixing various amounts of these three colors produces the other colors needed. Contrast with ''CMYK''.&lt;br /&gt;
*'''RGVAC''' Acronym for the usenet newsgroup [http://groups.google.com/group/rec.games.video.arcade.collecting?hl=en rec.games.video.arcade.collecting]. This is a newsgroup for arcade collectors and those interested in restoring arcade cabinets to their original form. Regulars to the newsgroup aren't too fond of people that convert rarer arcade cabinets into ermulator cabinets.&lt;br /&gt;
*'''ROM''' Acronym for &amp;quot;Read Only Memory&amp;quot;. ROMs contain program code, graphics and sound data that is used by the arcade hardware to run the games. Think of it as a CD on a chip. Many emulators require ROM image files to work.  See Also [[ROMs]].&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
*'''SCART''' A connector found primarily on European televisions providing stereo sound and video inputs.&lt;br /&gt;
*'''Spinner''' An optical device used to control on-screen movement along a single axis, usually the X axis. As the spinner is turned the on-screen cursor (or arcade game image) is moved correspondingly.&lt;br /&gt;
*'''Standard resolution''' A monitor with a refresh rate of 15.75 kHz. &lt;br /&gt;
==T==&lt;br /&gt;
*'''[[T-Molding]]''' A plastic strip placed around the edges of an arcade cabinet for protective and decorative purposes. The strip is shaped like a T, with the long part of the T fitting in a groove in the edges of the cabinet.&lt;br /&gt;
*'''Trackball''' An optical device used to control on-screen movement along the X and Y axes. As the ball is rolled the on-screen cursor (or arcade game image) is moved correspondingly.&lt;br /&gt;
*'''Trigger-grip joystick''' A joystick that has a fire button in the shaft.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
*'''Upright cabinet''' An arcade machine that stands approximately six feet tall with the monitor facing the players while the player stands at the machine.&lt;br /&gt;
==V==&lt;br /&gt;
*'''Vector graphics''' A vector-based graphic is composed of a series of mathematically described lines that form shapes.&lt;br /&gt;
*'''Vector monitor''' A monitor that draws images on screen as a series of lines.&lt;br /&gt;
*'''VOM''' Acronym for Volt-Ohm-Milliemmeter. See multimeter entry.&lt;br /&gt;
==W==&lt;br /&gt;
'Wrapper''- additional applications that allow certain emulators to work properly with a frontend or arcade setup.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
''-No entries yet-''&lt;br /&gt;
==Y==&lt;br /&gt;
*'''YMMV''' Acronym for &amp;quot;Your Mileage May Vary,&amp;quot; an idiom meaning: &amp;quot;if you attempt this procedure, your results may differ from my results.&amp;quot; Common to message boards.&lt;br /&gt;
*'''Yoke''' Two meanings:&lt;br /&gt;
:# A flight yoke used to control flying games. &lt;br /&gt;
:# Part of a monitor's electronics resting behind the picture tube.&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
''-No entries yet-''&lt;br /&gt;
==0..9==&lt;br /&gt;
*'''2-way joystick''' A joystick that only moves in 2 directions, left-right or up-down. Very few games used a 2-way joystick. [http://www.klov.com/game_detail.php?letter=S&amp;amp;game_id=9662 Space Invaders (KLOV link)] is one such game.&lt;br /&gt;
*'''4-way joystick''' A joystick that moves in 4 directions, normally up-down-left-right. Some games, such as [http://www.klov.com/game_detail.php?letter=Q&amp;amp;game_id=9182 Qbert (KLOV entry)], used a 4-way joystick rotated 45 degrees such that they movement was to the diagonals instead of straight up/down/left/right. Playing a 4-way based game with an 8-way joystick can be extremely frustrating. &lt;br /&gt;
*'''8-way joystick''' A joystick that moves in the 4 cardinal directions (up-down-left-right) and the diagonals as well. Playing an 8-way based game with a 4-way joystick can be extremely frustrating.&lt;br /&gt;
*'''49-way joystick''' A joystick that has 3 possible positions in each cardinal direction, plus a center position, allowing for a total of 49-different possible positions (7 on the X axis, 7 on the Y axis, 7*7=49).&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10904</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10904"/>
		<updated>2008-03-20T23:51:14Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal See: Display Orientation '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&amp;quot;Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.&lt;br /&gt;
&lt;br /&gt;
Currently there are many ports of Snes9x available&amp;quot; (SOURCE:[http://www.Snes9x.com/ http://www.Snes9x.com/])&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
NOTE: In version 1.51 a cfg setting was added to auto-hide the menu on start up a wrapper is still necessary in order to route the esc key to end the emulator.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
&lt;br /&gt;
'''Brief:'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in zip, gzip and JMA format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Extensive:'''&lt;br /&gt;
&lt;br /&gt;
 snes9x &amp;lt;options&amp;gt; &amp;lt;rom image filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;options&amp;gt; can be:&lt;br /&gt;
&lt;br /&gt;
 -sound or -so                   Enable digital sound output&lt;br /&gt;
 -nosound or -ns                 Disable digital sound output&lt;br /&gt;
 -soundskip or -sk &amp;lt;0-3&amp;gt;         Sound CPU skip-waiting method&lt;br /&gt;
 -soundquality, -sq, or -r &amp;lt;num&amp;gt; Set sound playback quality&lt;br /&gt;
                                  0 - off, 1 - 8192, 2 - 11025, 3 - 16000,&lt;br /&gt;
                                  4 - 22050, 5 - 32000 (default), 6 - 44100,&lt;br /&gt;
                                  7 - 48000&lt;br /&gt;
 -altsampledecode or -alt        Use alternate sample decoder&lt;br /&gt;
 -stereo or -st                  Enable stereo sound output (implies -sound)&lt;br /&gt;
 -mono                           Enable monaural sound output (implies -sound)&lt;br /&gt;
 -soundsync or -sy               Enable sound sync to CPU at startup&lt;br /&gt;
 -soundsync2 or -sy2             Alternate method to sync sound&lt;br /&gt;
 -nois                           Turn off interpolated sound&lt;br /&gt;
 -echo or -e                     Enable DSP echo effects at startup&lt;br /&gt;
 -noecho or -ne                  Disable DSP echo effects at startup&lt;br /&gt;
 -envx or -ex                    Enable volume envelope height reading&lt;br /&gt;
 -nosamplecaching, -nsc, or -nc  Disable sample caching&lt;br /&gt;
 -nomastervolume or -nmv         Disable master volume setting&lt;br /&gt;
 -fix                            'Fix' sound frequencies &lt;br /&gt;
 -conf &amp;lt;filename&amp;gt;                Use specified conf file (after standard files)&lt;br /&gt;
 -nostdconf                      Do not load the standard config files&lt;br /&gt;
 -hdma or -ha                    Enable HDMA emulation at startup&lt;br /&gt;
 -nohdma or -nh                  Disable HDMA emulation at startup&lt;br /&gt;
 -transparency or -tr            Enable transparency effects&lt;br /&gt;
 -notransparency or -nt          Disable transparency effects at start&lt;br /&gt;
 -windows                        Enable graphic window effects&lt;br /&gt;
 -nowindows or -nw               Disable graphic window effects&lt;br /&gt;
 -im7                            Enable Mode 7 interpolation effects&lt;br /&gt;
 -displayframerate or -dfr       Display the frame rate counter&lt;br /&gt;
 -aidoshm &amp;lt;shmid&amp;gt;                Run in AIDO mode, with specified SHM ID &lt;br /&gt;
 -hires or -hi                   Enable support for hi-res and interlace modes&lt;br /&gt;
 -frameskip or -f &amp;lt;num&amp;gt;          Screen update frame skip rate&lt;br /&gt;
 -frametime or -ft &amp;lt;float&amp;gt;       Milliseconds per frame for frameskip auto-adjust&lt;br /&gt;
 -hirom, -hr, or -fh             Force Hi-ROM memory map&lt;br /&gt;
 -lorom, -lr, or -fl             Force Lo-ROM memory map&lt;br /&gt;
 -bs                             Use BS Satellite System ROM mapping&lt;br /&gt;
 -bsxbootup                      Boot up BS games from BS-X&lt;br /&gt;
 -nointerleave or -ni            ROM image is not in interleaved format&lt;br /&gt;
 -interleaved or -i              ROM image is in interleaved format&lt;br /&gt;
 -interleaved2 or -i2            ROM image is in interleaved 2 format&lt;br /&gt;
 -interleavedgd24 or -gd24       ROM image is in interleaved gd24 format&lt;br /&gt;
 -header, -he, or -hd            Force the detection of a ROM image header&lt;br /&gt;
 -noheader or -nhd               Force the detection of no ROM image header&lt;br /&gt;
 -ntsc or -n                     Force NTSC timing (60 frames/sec)&lt;br /&gt;
 -pal or -p                      Force PAL timing (50 frames/sec)&lt;br /&gt;
 -superfx or -sfx                Force detection of the SuperFX chip&lt;br /&gt;
 -nosuperfx or -nosfx            Force detection of no SuperFX chip&lt;br /&gt;
 -dsp1                           Force detection of the DSP-1 chip&lt;br /&gt;
 -nodsp1                         Force detection of no DSP-1 chip&lt;br /&gt;
 -nopatch                        Do not apply any available IPS patches&lt;br /&gt;
 -cheat                          Apply saved cheats&lt;br /&gt;
 -nocheat                        Do not apply saved cheats&lt;br /&gt;
 -gamegenie or -gg &amp;lt;code&amp;gt;        Supply a Game Genie code&lt;br /&gt;
 -actionreplay or -ar &amp;lt;code&amp;gt;     Supply a Pro-Action Reply code&lt;br /&gt;
 -goldfinger or -gf &amp;lt;code&amp;gt;       Supply a Gold Finger code&lt;br /&gt;
 -nomp5                          Disable emulation of the Multiplayer 5 adapter&lt;br /&gt;
 -nomouse                        Disable emulation of the SNES mouse&lt;br /&gt;
 -nosuperscope                   Disable emulation of the Superscope&lt;br /&gt;
 -nojustifier                    Disable emulation of the Konami Justifier&lt;br /&gt;
 -port# &amp;lt;control&amp;gt;                Specify which controller to emulate in port 1/2&lt;br /&gt;
      Controllers: none            No controller&lt;br /&gt;
                   pad#            Joypad number 1-8&lt;br /&gt;
                   mouse#          Mouse number 1-2&lt;br /&gt;
                   superscope      Superscope (not useful with -port1)&lt;br /&gt;
                   justifier       Blue Justifier (not useful with -port1)&lt;br /&gt;
                   one-justifier   ditto&lt;br /&gt;
                   two-justifiers  Blue &amp;amp; Pink Justifiers&lt;br /&gt;
                   mp5:####        MP5 with the 4 named pads (1-8 or n)&lt;br /&gt;
 ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),&lt;br /&gt;
 *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be&lt;br /&gt;
 compressed with zip, gzip, JMA, or compress.&lt;br /&gt;
&lt;br /&gt;
=='''Display Orientation'''==&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value”&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value”&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51,. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.  &lt;br /&gt;
&lt;br /&gt;
=='''See Also''':==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10903</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10903"/>
		<updated>2008-03-20T23:47:06Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal See: Display Orientation '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&amp;quot;Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.&lt;br /&gt;
&lt;br /&gt;
Currently there are many ports of Snes9x available&amp;quot; (SOURCE:[http://www.Snes9x.com/ http://www.Snes9x.com/])&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
NOTE: In version 1.51 a cfg setting was added to auto-hide the menu on start up a wrapper is still necessary in order to route the esc key to end the emulator.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
&lt;br /&gt;
'''Brief:'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in zip, gzip and JMA format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Extensive:'''&lt;br /&gt;
&lt;br /&gt;
 snes9x &amp;lt;options&amp;gt; &amp;lt;rom image filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;options&amp;gt; can be:&lt;br /&gt;
&lt;br /&gt;
 -sound or -so                   Enable digital sound output&lt;br /&gt;
 -nosound or -ns                 Disable digital sound output&lt;br /&gt;
 -soundskip or -sk &amp;lt;0-3&amp;gt;         Sound CPU skip-waiting method&lt;br /&gt;
 -soundquality, -sq, or -r &amp;lt;num&amp;gt; Set sound playback quality&lt;br /&gt;
                                  0 - off, 1 - 8192, 2 - 11025, 3 - 16000,&lt;br /&gt;
                                  4 - 22050, 5 - 32000 (default), 6 - 44100,&lt;br /&gt;
                                  7 - 48000&lt;br /&gt;
 -altsampledecode or -alt        Use alternate sample decoder&lt;br /&gt;
 -stereo or -st                  Enable stereo sound output (implies -sound)&lt;br /&gt;
 -mono                           Enable monaural sound output (implies -sound)&lt;br /&gt;
 -soundsync or -sy               Enable sound sync to CPU at startup&lt;br /&gt;
 -soundsync2 or -sy2             Alternate method to sync sound&lt;br /&gt;
 -nois                           Turn off interpolated sound&lt;br /&gt;
 -echo or -e                     Enable DSP echo effects at startup&lt;br /&gt;
 -noecho or -ne                  Disable DSP echo effects at startup&lt;br /&gt;
 -envx or -ex                    Enable volume envelope height reading&lt;br /&gt;
 -nosamplecaching, -nsc, or -nc  Disable sample caching&lt;br /&gt;
 -nomastervolume or -nmv         Disable master volume setting&lt;br /&gt;
 -fix                            'Fix' sound frequencies &lt;br /&gt;
 -conf &amp;lt;filename&amp;gt;                Use specified conf file (after standard files)&lt;br /&gt;
 -nostdconf                      Do not load the standard config files&lt;br /&gt;
 -hdma or -ha                    Enable HDMA emulation at startup&lt;br /&gt;
 -nohdma or -nh                  Disable HDMA emulation at startup&lt;br /&gt;
 -transparency or -tr            Enable transparency effects&lt;br /&gt;
 -notransparency or -nt          Disable transparency effects at start&lt;br /&gt;
 -windows                        Enable graphic window effects&lt;br /&gt;
 -nowindows or -nw               Disable graphic window effects&lt;br /&gt;
 -im7                            Enable Mode 7 interpolation effects&lt;br /&gt;
 -displayframerate or -dfr       Display the frame rate counter&lt;br /&gt;
 -aidoshm &amp;lt;shmid&amp;gt;                Run in AIDO mode, with specified SHM ID &lt;br /&gt;
 -hires or -hi                   Enable support for hi-res and interlace modes&lt;br /&gt;
 -frameskip or -f &amp;lt;num&amp;gt;          Screen update frame skip rate&lt;br /&gt;
 -frametime or -ft &amp;lt;float&amp;gt;       Milliseconds per frame for frameskip auto-adjust&lt;br /&gt;
 -hirom, -hr, or -fh             Force Hi-ROM memory map&lt;br /&gt;
 -lorom, -lr, or -fl             Force Lo-ROM memory map&lt;br /&gt;
 -bs                             Use BS Satellite System ROM mapping&lt;br /&gt;
 -bsxbootup                      Boot up BS games from BS-X&lt;br /&gt;
 -nointerleave or -ni            ROM image is not in interleaved format&lt;br /&gt;
 -interleaved or -i              ROM image is in interleaved format&lt;br /&gt;
 -interleaved2 or -i2            ROM image is in interleaved 2 format&lt;br /&gt;
 -interleavedgd24 or -gd24       ROM image is in interleaved gd24 format&lt;br /&gt;
 -header, -he, or -hd            Force the detection of a ROM image header&lt;br /&gt;
 -noheader or -nhd               Force the detection of no ROM image header&lt;br /&gt;
 -ntsc or -n                     Force NTSC timing (60 frames/sec)&lt;br /&gt;
 -pal or -p                      Force PAL timing (50 frames/sec)&lt;br /&gt;
 -superfx or -sfx                Force detection of the SuperFX chip&lt;br /&gt;
 -nosuperfx or -nosfx            Force detection of no SuperFX chip&lt;br /&gt;
 -dsp1                           Force detection of the DSP-1 chip&lt;br /&gt;
 -nodsp1                         Force detection of no DSP-1 chip&lt;br /&gt;
 -nopatch                        Do not apply any available IPS patches&lt;br /&gt;
 -cheat                          Apply saved cheats&lt;br /&gt;
 -nocheat                        Do not apply saved cheats&lt;br /&gt;
 -gamegenie or -gg &amp;lt;code&amp;gt;        Supply a Game Genie code&lt;br /&gt;
 -actionreplay or -ar &amp;lt;code&amp;gt;     Supply a Pro-Action Reply code&lt;br /&gt;
 -goldfinger or -gf &amp;lt;code&amp;gt;       Supply a Gold Finger code&lt;br /&gt;
 -nomp5                          Disable emulation of the Multiplayer 5 adapter&lt;br /&gt;
 -nomouse                        Disable emulation of the SNES mouse&lt;br /&gt;
 -nosuperscope                   Disable emulation of the Superscope&lt;br /&gt;
 -nojustifier                    Disable emulation of the Konami Justifier&lt;br /&gt;
 -port# &amp;lt;control&amp;gt;                Specify which controller to emulate in port 1/2&lt;br /&gt;
      Controllers: none            No controller&lt;br /&gt;
                   pad#            Joypad number 1-8&lt;br /&gt;
                   mouse#          Mouse number 1-2&lt;br /&gt;
                   superscope      Superscope (not useful with -port1)&lt;br /&gt;
                   justifier       Blue Justifier (not useful with -port1)&lt;br /&gt;
                   one-justifier   ditto&lt;br /&gt;
                   two-justifiers  Blue &amp;amp; Pink Justifiers&lt;br /&gt;
                   mp5:####        MP5 with the 4 named pads (1-8 or n)&lt;br /&gt;
 ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),&lt;br /&gt;
 *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be&lt;br /&gt;
 compressed with zip, gzip, JMA, or compress.&lt;br /&gt;
&lt;br /&gt;
=='''Display Orientation'''==&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value”&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value”&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.  &lt;br /&gt;
&lt;br /&gt;
=='''See Also''':==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10902</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10902"/>
		<updated>2008-03-20T23:45:46Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal See: Display Orientation '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&amp;quot;Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.&lt;br /&gt;
&lt;br /&gt;
Currently there are many ports of Snes9x available&amp;quot; (SOURCE:[http://www.Snes9x.com/ http://www.Snes9x.com/])&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
&lt;br /&gt;
'''Brief:'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in zip, gzip and JMA format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Extensive:'''&lt;br /&gt;
&lt;br /&gt;
 snes9x &amp;lt;options&amp;gt; &amp;lt;rom image filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;options&amp;gt; can be:&lt;br /&gt;
&lt;br /&gt;
 -sound or -so                   Enable digital sound output&lt;br /&gt;
 -nosound or -ns                 Disable digital sound output&lt;br /&gt;
 -soundskip or -sk &amp;lt;0-3&amp;gt;         Sound CPU skip-waiting method&lt;br /&gt;
 -soundquality, -sq, or -r &amp;lt;num&amp;gt; Set sound playback quality&lt;br /&gt;
                                  0 - off, 1 - 8192, 2 - 11025, 3 - 16000,&lt;br /&gt;
                                  4 - 22050, 5 - 32000 (default), 6 - 44100,&lt;br /&gt;
                                  7 - 48000&lt;br /&gt;
 -altsampledecode or -alt        Use alternate sample decoder&lt;br /&gt;
 -stereo or -st                  Enable stereo sound output (implies -sound)&lt;br /&gt;
 -mono                           Enable monaural sound output (implies -sound)&lt;br /&gt;
 -soundsync or -sy               Enable sound sync to CPU at startup&lt;br /&gt;
 -soundsync2 or -sy2             Alternate method to sync sound&lt;br /&gt;
 -nois                           Turn off interpolated sound&lt;br /&gt;
 -echo or -e                     Enable DSP echo effects at startup&lt;br /&gt;
 -noecho or -ne                  Disable DSP echo effects at startup&lt;br /&gt;
 -envx or -ex                    Enable volume envelope height reading&lt;br /&gt;
 -nosamplecaching, -nsc, or -nc  Disable sample caching&lt;br /&gt;
 -nomastervolume or -nmv         Disable master volume setting&lt;br /&gt;
 -fix                            'Fix' sound frequencies &lt;br /&gt;
 -conf &amp;lt;filename&amp;gt;                Use specified conf file (after standard files)&lt;br /&gt;
 -nostdconf                      Do not load the standard config files&lt;br /&gt;
 -hdma or -ha                    Enable HDMA emulation at startup&lt;br /&gt;
 -nohdma or -nh                  Disable HDMA emulation at startup&lt;br /&gt;
 -transparency or -tr            Enable transparency effects&lt;br /&gt;
 -notransparency or -nt          Disable transparency effects at start&lt;br /&gt;
 -windows                        Enable graphic window effects&lt;br /&gt;
 -nowindows or -nw               Disable graphic window effects&lt;br /&gt;
 -im7                            Enable Mode 7 interpolation effects&lt;br /&gt;
 -displayframerate or -dfr       Display the frame rate counter&lt;br /&gt;
 -aidoshm &amp;lt;shmid&amp;gt;                Run in AIDO mode, with specified SHM ID &lt;br /&gt;
 -hires or -hi                   Enable support for hi-res and interlace modes&lt;br /&gt;
 -frameskip or -f &amp;lt;num&amp;gt;          Screen update frame skip rate&lt;br /&gt;
 -frametime or -ft &amp;lt;float&amp;gt;       Milliseconds per frame for frameskip auto-adjust&lt;br /&gt;
 -hirom, -hr, or -fh             Force Hi-ROM memory map&lt;br /&gt;
 -lorom, -lr, or -fl             Force Lo-ROM memory map&lt;br /&gt;
 -bs                             Use BS Satellite System ROM mapping&lt;br /&gt;
 -bsxbootup                      Boot up BS games from BS-X&lt;br /&gt;
 -nointerleave or -ni            ROM image is not in interleaved format&lt;br /&gt;
 -interleaved or -i              ROM image is in interleaved format&lt;br /&gt;
 -interleaved2 or -i2            ROM image is in interleaved 2 format&lt;br /&gt;
 -interleavedgd24 or -gd24       ROM image is in interleaved gd24 format&lt;br /&gt;
 -header, -he, or -hd            Force the detection of a ROM image header&lt;br /&gt;
 -noheader or -nhd               Force the detection of no ROM image header&lt;br /&gt;
 -ntsc or -n                     Force NTSC timing (60 frames/sec)&lt;br /&gt;
 -pal or -p                      Force PAL timing (50 frames/sec)&lt;br /&gt;
 -superfx or -sfx                Force detection of the SuperFX chip&lt;br /&gt;
 -nosuperfx or -nosfx            Force detection of no SuperFX chip&lt;br /&gt;
 -dsp1                           Force detection of the DSP-1 chip&lt;br /&gt;
 -nodsp1                         Force detection of no DSP-1 chip&lt;br /&gt;
 -nopatch                        Do not apply any available IPS patches&lt;br /&gt;
 -cheat                          Apply saved cheats&lt;br /&gt;
 -nocheat                        Do not apply saved cheats&lt;br /&gt;
 -gamegenie or -gg &amp;lt;code&amp;gt;        Supply a Game Genie code&lt;br /&gt;
 -actionreplay or -ar &amp;lt;code&amp;gt;     Supply a Pro-Action Reply code&lt;br /&gt;
 -goldfinger or -gf &amp;lt;code&amp;gt;       Supply a Gold Finger code&lt;br /&gt;
 -nomp5                          Disable emulation of the Multiplayer 5 adapter&lt;br /&gt;
 -nomouse                        Disable emulation of the SNES mouse&lt;br /&gt;
 -nosuperscope                   Disable emulation of the Superscope&lt;br /&gt;
 -nojustifier                    Disable emulation of the Konami Justifier&lt;br /&gt;
 -port# &amp;lt;control&amp;gt;                Specify which controller to emulate in port 1/2&lt;br /&gt;
      Controllers: none            No controller&lt;br /&gt;
                   pad#            Joypad number 1-8&lt;br /&gt;
                   mouse#          Mouse number 1-2&lt;br /&gt;
                   superscope      Superscope (not useful with -port1)&lt;br /&gt;
                   justifier       Blue Justifier (not useful with -port1)&lt;br /&gt;
                   one-justifier   ditto&lt;br /&gt;
                   two-justifiers  Blue &amp;amp; Pink Justifiers&lt;br /&gt;
                   mp5:####        MP5 with the 4 named pads (1-8 or n)&lt;br /&gt;
 ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),&lt;br /&gt;
 *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be&lt;br /&gt;
 compressed with zip, gzip, JMA, or compress.&lt;br /&gt;
&lt;br /&gt;
=='''Display Orientation'''==&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value”&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value”&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable. The vertical display modes can be set manually via the .cfg if you are using snes9x v1.51. Else the display modes do not appear in the video setting of Snes9x until your desktop display is at a vertical resolution.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.  &lt;br /&gt;
&lt;br /&gt;
=='''See Also''':==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=User:Kelroy&amp;diff=10901</id>
		<title>User:Kelroy</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=User:Kelroy&amp;diff=10901"/>
		<updated>2008-03-20T23:38:06Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alhadrad@gmail.com&lt;br /&gt;
'''contributions:'''&lt;br /&gt;
[[snes9x]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Wrappers&amp;diff=10900</id>
		<title>Wrappers</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Wrappers&amp;diff=10900"/>
		<updated>2008-03-20T23:36:23Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Wrappers'' are additional applications that allow certain emulators to work properly with a frontend or arcade setup.&lt;br /&gt;
&lt;br /&gt;
Most emulators are not designed with frontends or arcade machines in mind, and therefore may cause some or all of the following issues to arise when they are attempted to run that way, such as:&lt;br /&gt;
&lt;br /&gt;
* ''Requires specific keys to be pressed at startup''&lt;br /&gt;
* ''Starts in windowed mode (as opposed to full screen)''&lt;br /&gt;
* ''Loses ‘focus’ to the application when starting (preventing keystrokes from working)''&lt;br /&gt;
* ''Will not exit the software without a key or mouse button press''&lt;br /&gt;
&lt;br /&gt;
This is where a wrapper comes in. Instead of running the emulator directly, you run the wrapper, and the wrapper in turn runs the emulator or application for you. However, the wrapper takes care of any miscellaneous issues that arise, such as listed above.&lt;br /&gt;
&lt;br /&gt;
In order to use a wrapper, it will require additional configuration. You will need to configure the frontend to run the wrapper executable, and you will also need to configure the wrapper, usually by editing ini files (text configuration files), and inform it on how to run the emulator or application.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wrappers by Howard Casto ==&lt;br /&gt;
&lt;br /&gt;
The following wrapper programs have been provided by '''Howard Casto''' at the [http://dragonking.arcadecontrols.com/static.php?page=wrapperdownload Lazarus/Dragon King Homepage]:&lt;br /&gt;
&lt;br /&gt;
* '''Chankast Wrapper 2.5''' (Daemon /Alcohol Edition): runs the Sega Dreamcast emulator [[Chankast]] and also manages pesky configuration tweaks required for each game.&lt;br /&gt;
* '''Microsoft Pinball Arcade Wrapper:''' runs the Microsoft PC game [[http://www.microsoft.com/games/pinball/ Pinball Arcade]]&lt;br /&gt;
* '''Visual Pinball Wrapper 4.0 Enhanced:''' runs the [[Other Emulation|Visual Pinball]] emulator&lt;br /&gt;
* '''Generic command line wrapper 7.0:''' runs many command line programs, and comes preconfigured for [[Zinc]]&lt;br /&gt;
* '''Generic keypress simulator wrapper''' (preconfigured for [[Final Burn]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Following Wrappers are available as well, but are very old (and thus not supported).&lt;br /&gt;
&lt;br /&gt;
* '''U64 wrapper 2.0:''' runs the Ultra64 hardware based emulator [[Ultra64]]&lt;br /&gt;
* '''Modeler wrapper:''' runs the Sega System 32 and Model 1 emulator [[Modeler]]&lt;br /&gt;
* '''Impact wrapper:''' runs the [[Impact]] emulator&lt;br /&gt;
* '''S11 wrapper''': runs the [[S11]] emulator&lt;br /&gt;
&lt;br /&gt;
== Wrappers by other authors ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.spacefractal.com/files/App/FuturePinballWrapper.zip Future Pinball Wrapper]:''' runs [[Pinball|Future Pinball]] and get the keyboard focus work. ''(By Space Fractal)''&lt;br /&gt;
* '''[http://www.emuchrist.org/cpviewer/visualpinball.htm PinballWrapper]:''' runs [[Pinball|Visual Pinball]]. ''(By John E. Crouse)''&lt;br /&gt;
* '''[http://members.iinet.net.au/~freeaxs/winuae/WinUAELoader.zip WinUAE Loader]:''' runs [[Emulators|WinUAE]] Amiga emulator. ''(By HeadKaze)''&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=77914.0 Snes9x Wrapper]:''' Hides [[snes9x]] menu on startup and routes esc key to kill ''(By Kelroy)''&lt;br /&gt;
&lt;br /&gt;
== To other developers ==&lt;br /&gt;
These wrappers should be work with any frontend that allows a command line application to be executed. You can add your own wrapper to above links.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=User:Kelroy&amp;diff=10899</id>
		<title>User:Kelroy</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=User:Kelroy&amp;diff=10899"/>
		<updated>2008-03-20T23:34:03Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alhadrad@gmail.com&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10898</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10898"/>
		<updated>2008-03-20T22:58:02Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal See: Display Orientation '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&amp;quot;Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.&lt;br /&gt;
&lt;br /&gt;
Currently there are many ports of Snes9x available&amp;quot; -[http://www.Snes9x.com/ http://www.Snes9x.com/]&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
&lt;br /&gt;
'''Brief:'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in zip, gzip and JMA format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Extensive:'''&lt;br /&gt;
&lt;br /&gt;
 snes9x &amp;lt;options&amp;gt; &amp;lt;rom image filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;options&amp;gt; can be:&lt;br /&gt;
&lt;br /&gt;
 -sound or -so                   Enable digital sound output&lt;br /&gt;
 -nosound or -ns                 Disable digital sound output&lt;br /&gt;
 -soundskip or -sk &amp;lt;0-3&amp;gt;         Sound CPU skip-waiting method&lt;br /&gt;
 -soundquality, -sq, or -r &amp;lt;num&amp;gt; Set sound playback quality&lt;br /&gt;
                                  0 - off, 1 - 8192, 2 - 11025, 3 - 16000,&lt;br /&gt;
                                  4 - 22050, 5 - 32000 (default), 6 - 44100,&lt;br /&gt;
                                  7 - 48000&lt;br /&gt;
 -altsampledecode or -alt        Use alternate sample decoder&lt;br /&gt;
 -stereo or -st                  Enable stereo sound output (implies -sound)&lt;br /&gt;
 -mono                           Enable monaural sound output (implies -sound)&lt;br /&gt;
 -soundsync or -sy               Enable sound sync to CPU at startup&lt;br /&gt;
 -soundsync2 or -sy2             Alternate method to sync sound&lt;br /&gt;
 -nois                           Turn off interpolated sound&lt;br /&gt;
 -echo or -e                     Enable DSP echo effects at startup&lt;br /&gt;
 -noecho or -ne                  Disable DSP echo effects at startup&lt;br /&gt;
 -envx or -ex                    Enable volume envelope height reading&lt;br /&gt;
 -nosamplecaching, -nsc, or -nc  Disable sample caching&lt;br /&gt;
 -nomastervolume or -nmv         Disable master volume setting&lt;br /&gt;
 -fix                            'Fix' sound frequencies &lt;br /&gt;
 -conf &amp;lt;filename&amp;gt;                Use specified conf file (after standard files)&lt;br /&gt;
 -nostdconf                      Do not load the standard config files&lt;br /&gt;
 -hdma or -ha                    Enable HDMA emulation at startup&lt;br /&gt;
 -nohdma or -nh                  Disable HDMA emulation at startup&lt;br /&gt;
 -transparency or -tr            Enable transparency effects&lt;br /&gt;
 -notransparency or -nt          Disable transparency effects at start&lt;br /&gt;
 -windows                        Enable graphic window effects&lt;br /&gt;
 -nowindows or -nw               Disable graphic window effects&lt;br /&gt;
 -im7                            Enable Mode 7 interpolation effects&lt;br /&gt;
 -displayframerate or -dfr       Display the frame rate counter&lt;br /&gt;
 -aidoshm &amp;lt;shmid&amp;gt;                Run in AIDO mode, with specified SHM ID &lt;br /&gt;
 -hires or -hi                   Enable support for hi-res and interlace modes&lt;br /&gt;
 -frameskip or -f &amp;lt;num&amp;gt;          Screen update frame skip rate&lt;br /&gt;
 -frametime or -ft &amp;lt;float&amp;gt;       Milliseconds per frame for frameskip auto-adjust&lt;br /&gt;
 -hirom, -hr, or -fh             Force Hi-ROM memory map&lt;br /&gt;
 -lorom, -lr, or -fl             Force Lo-ROM memory map&lt;br /&gt;
 -bs                             Use BS Satellite System ROM mapping&lt;br /&gt;
 -bsxbootup                      Boot up BS games from BS-X&lt;br /&gt;
 -nointerleave or -ni            ROM image is not in interleaved format&lt;br /&gt;
 -interleaved or -i              ROM image is in interleaved format&lt;br /&gt;
 -interleaved2 or -i2            ROM image is in interleaved 2 format&lt;br /&gt;
 -interleavedgd24 or -gd24       ROM image is in interleaved gd24 format&lt;br /&gt;
 -header, -he, or -hd            Force the detection of a ROM image header&lt;br /&gt;
 -noheader or -nhd               Force the detection of no ROM image header&lt;br /&gt;
 -ntsc or -n                     Force NTSC timing (60 frames/sec)&lt;br /&gt;
 -pal or -p                      Force PAL timing (50 frames/sec)&lt;br /&gt;
 -superfx or -sfx                Force detection of the SuperFX chip&lt;br /&gt;
 -nosuperfx or -nosfx            Force detection of no SuperFX chip&lt;br /&gt;
 -dsp1                           Force detection of the DSP-1 chip&lt;br /&gt;
 -nodsp1                         Force detection of no DSP-1 chip&lt;br /&gt;
 -nopatch                        Do not apply any available IPS patches&lt;br /&gt;
 -cheat                          Apply saved cheats&lt;br /&gt;
 -nocheat                        Do not apply saved cheats&lt;br /&gt;
 -gamegenie or -gg &amp;lt;code&amp;gt;        Supply a Game Genie code&lt;br /&gt;
 -actionreplay or -ar &amp;lt;code&amp;gt;     Supply a Pro-Action Reply code&lt;br /&gt;
 -goldfinger or -gf &amp;lt;code&amp;gt;       Supply a Gold Finger code&lt;br /&gt;
 -nomp5                          Disable emulation of the Multiplayer 5 adapter&lt;br /&gt;
 -nomouse                        Disable emulation of the SNES mouse&lt;br /&gt;
 -nosuperscope                   Disable emulation of the Superscope&lt;br /&gt;
 -nojustifier                    Disable emulation of the Konami Justifier&lt;br /&gt;
 -port# &amp;lt;control&amp;gt;                Specify which controller to emulate in port 1/2&lt;br /&gt;
      Controllers: none            No controller&lt;br /&gt;
                   pad#            Joypad number 1-8&lt;br /&gt;
                   mouse#          Mouse number 1-2&lt;br /&gt;
                   superscope      Superscope (not useful with -port1)&lt;br /&gt;
                   justifier       Blue Justifier (not useful with -port1)&lt;br /&gt;
                   one-justifier   ditto&lt;br /&gt;
                   two-justifiers  Blue &amp;amp; Pink Justifiers&lt;br /&gt;
                   mp5:####        MP5 with the 4 named pads (1-8 or n)&lt;br /&gt;
 ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),&lt;br /&gt;
 *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be&lt;br /&gt;
 compressed with zip, gzip, JMA, or compress.&lt;br /&gt;
&lt;br /&gt;
=='''Display Orientation'''==&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value”&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value”&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.  &lt;br /&gt;
&lt;br /&gt;
=='''See Also''':==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10897</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10897"/>
		<updated>2008-03-20T22:41:16Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal See: Display Orientation '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
&amp;quot;Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.&lt;br /&gt;
&lt;br /&gt;
Currently there are many ports of Snes9x available&amp;quot; -[http://www.Snes9x.com/ http://www.Snes9x.com/]&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
'''Brief:'''&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in the .zip format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Extensive:'''&lt;br /&gt;
&lt;br /&gt;
 snes9x &amp;lt;options&amp;gt; &amp;lt;rom image filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Where &amp;lt;options&amp;gt; can be:&lt;br /&gt;
&lt;br /&gt;
 -sound or -so                   Enable digital sound output&lt;br /&gt;
 -nosound or -ns                 Disable digital sound output&lt;br /&gt;
 -soundskip or -sk &amp;lt;0-3&amp;gt;         Sound CPU skip-waiting method&lt;br /&gt;
 -soundquality, -sq, or -r &amp;lt;num&amp;gt; Set sound playback quality&lt;br /&gt;
                                  0 - off, 1 - 8192, 2 - 11025, 3 - 16000,&lt;br /&gt;
                                  4 - 22050, 5 - 32000 (default), 6 - 44100,&lt;br /&gt;
                                  7 - 48000&lt;br /&gt;
 -altsampledecode or -alt        Use alternate sample decoder&lt;br /&gt;
 -stereo or -st                  Enable stereo sound output (implies -sound)&lt;br /&gt;
 -mono                           Enable monaural sound output (implies -sound)&lt;br /&gt;
 -soundsync or -sy               Enable sound sync to CPU at startup&lt;br /&gt;
 -soundsync2 or -sy2             Alternate method to sync sound&lt;br /&gt;
 -nois                           Turn off interpolated sound&lt;br /&gt;
 -echo or -e                     Enable DSP echo effects at startup&lt;br /&gt;
 -noecho or -ne                  Disable DSP echo effects at startup&lt;br /&gt;
 -envx or -ex                    Enable volume envelope height reading&lt;br /&gt;
 -nosamplecaching, -nsc, or -nc  Disable sample caching&lt;br /&gt;
 -nomastervolume or -nmv         Disable master volume setting&lt;br /&gt;
 -fix                            'Fix' sound frequencies &lt;br /&gt;
 -conf &amp;lt;filename&amp;gt;                Use specified conf file (after standard files)&lt;br /&gt;
 -nostdconf                      Do not load the standard config files&lt;br /&gt;
 -hdma or -ha                    Enable HDMA emulation at startup&lt;br /&gt;
 -nohdma or -nh                  Disable HDMA emulation at startup&lt;br /&gt;
 -transparency or -tr            Enable transparency effects&lt;br /&gt;
 -notransparency or -nt          Disable transparency effects at start&lt;br /&gt;
 -windows                        Enable graphic window effects&lt;br /&gt;
 -nowindows or -nw               Disable graphic window effects&lt;br /&gt;
 -im7                            Enable Mode 7 interpolation effects&lt;br /&gt;
 -displayframerate or -dfr       Display the frame rate counter&lt;br /&gt;
 -aidoshm &amp;lt;shmid&amp;gt;                Run in AIDO mode, with specified SHM ID &lt;br /&gt;
 -hires or -hi                   Enable support for hi-res and interlace modes&lt;br /&gt;
 -frameskip or -f &amp;lt;num&amp;gt;          Screen update frame skip rate&lt;br /&gt;
 -frametime or -ft &amp;lt;float&amp;gt;       Milliseconds per frame for frameskip auto-adjust&lt;br /&gt;
 -hirom, -hr, or -fh             Force Hi-ROM memory map&lt;br /&gt;
 -lorom, -lr, or -fl             Force Lo-ROM memory map&lt;br /&gt;
 -bs                             Use BS Satellite System ROM mapping&lt;br /&gt;
 -bsxbootup                      Boot up BS games from BS-X&lt;br /&gt;
 -nointerleave or -ni            ROM image is not in interleaved format&lt;br /&gt;
 -interleaved or -i              ROM image is in interleaved format&lt;br /&gt;
 -interleaved2 or -i2            ROM image is in interleaved 2 format&lt;br /&gt;
 -interleavedgd24 or -gd24       ROM image is in interleaved gd24 format&lt;br /&gt;
 -header, -he, or -hd            Force the detection of a ROM image header&lt;br /&gt;
 -noheader or -nhd               Force the detection of no ROM image header&lt;br /&gt;
 -ntsc or -n                     Force NTSC timing (60 frames/sec)&lt;br /&gt;
 -pal or -p                      Force PAL timing (50 frames/sec)&lt;br /&gt;
 -superfx or -sfx                Force detection of the SuperFX chip&lt;br /&gt;
 -nosuperfx or -nosfx            Force detection of no SuperFX chip&lt;br /&gt;
 -dsp1                           Force detection of the DSP-1 chip&lt;br /&gt;
 -nodsp1                         Force detection of no DSP-1 chip&lt;br /&gt;
 -nopatch                        Do not apply any available IPS patches&lt;br /&gt;
 -cheat                          Apply saved cheats&lt;br /&gt;
 -nocheat                        Do not apply saved cheats&lt;br /&gt;
 -gamegenie or -gg &amp;lt;code&amp;gt;        Supply a Game Genie code&lt;br /&gt;
 -actionreplay or -ar &amp;lt;code&amp;gt;     Supply a Pro-Action Reply code&lt;br /&gt;
 -goldfinger or -gf &amp;lt;code&amp;gt;       Supply a Gold Finger code&lt;br /&gt;
 -nomp5                          Disable emulation of the Multiplayer 5 adapter&lt;br /&gt;
 -nomouse                        Disable emulation of the SNES mouse&lt;br /&gt;
 -nosuperscope                   Disable emulation of the Superscope&lt;br /&gt;
 -nojustifier                    Disable emulation of the Konami Justifier&lt;br /&gt;
 -port# &amp;lt;control&amp;gt;                Specify which controller to emulate in port 1/2&lt;br /&gt;
      Controllers: none            No controller&lt;br /&gt;
                   pad#            Joypad number 1-8&lt;br /&gt;
                   mouse#          Mouse number 1-2&lt;br /&gt;
                   superscope      Superscope (not useful with -port1)&lt;br /&gt;
                   justifier       Blue Justifier (not useful with -port1)&lt;br /&gt;
                   one-justifier   ditto&lt;br /&gt;
                   two-justifiers  Blue &amp;amp; Pink Justifiers&lt;br /&gt;
                   mp5:####        MP5 with the 4 named pads (1-8 or n)&lt;br /&gt;
&lt;br /&gt;
 ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),&lt;br /&gt;
 *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be&lt;br /&gt;
 compressed with zip, gzip, JMA, or compress.&lt;br /&gt;
&lt;br /&gt;
== Display Orientation ==&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value”&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value”&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.  &lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10896</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10896"/>
		<updated>2008-03-20T22:26:03Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal See: Display Orientation '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in the .zip format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Display Orientation ==&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value”&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value”&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.  &lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10895</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10895"/>
		<updated>2008-03-20T22:25:05Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List: High degree of compatibility &amp;gt;90% no list at this time''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements: Minimum for Snes9x to function is a Pentium 133 or comparable'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in the .zip format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Display Orientation ==&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value”&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value”&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.  &lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10894</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10894"/>
		<updated>2008-03-20T22:10:23Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List:''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
==Command Line Parameters==&lt;br /&gt;
Snes9x can be executed via the command line as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.smc&amp;quot; &amp;lt;&amp;lt;With quotations&lt;br /&gt;
&lt;br /&gt;
If you have the Snes9x pointed to a specific ROM directory &amp;lt;&amp;lt;Default &amp;quot;./roms&amp;quot;:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.smc&amp;quot;&lt;br /&gt;
Snes9x supports compressed ROMs in the .zip format as follows:&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;D:\Some Folder\Your Roms\Romfile.zip&amp;quot;&lt;br /&gt;
                    OR&lt;br /&gt;
 &amp;quot;C:\Snes9x Folder\Snes9x.exe&amp;quot; &amp;quot;Romfile.zip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Display Orientation ==&lt;br /&gt;
The key to the rotation of Snes9x emulation is screen resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal horizontal desktop resolution: &lt;br /&gt;
 “800 x 600” or “Larger Value x Smaller Value”&lt;br /&gt;
&lt;br /&gt;
Vertical Desktop resolution: &lt;br /&gt;
 “600 x 800” or “Smaller Value x Larger Value”&lt;br /&gt;
&lt;br /&gt;
Snes9x Does not have a setting to rotate the display so you must specify a vertical resolution in the video settings of the emulator. This resolution must match the resolution of your desktop and your desktop must be rotated. You can specify Snes9x to stretch to fit the given resolution, the distortion is unnoticeable.&lt;br /&gt;
&lt;br /&gt;
NOTE: Many emulators do not support rotated display to overcome this specify a vertical resolution in the video settings of said emulator.  &lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Zsnes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10893</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10893"/>
		<updated>2008-03-20T21:34:39Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: /* What is Emulator? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List:''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.  &lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Game Console list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10892</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10892"/>
		<updated>2008-03-20T20:19:48Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List:''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
NOTE: Works via the command line&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.  &lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Game Console list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10891</id>
		<title>Snes9x</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Snes9x&amp;diff=10891"/>
		<updated>2008-03-20T19:52:35Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snes9X v1.51.JPG|thumb|Emulator Screenshot|160px|right]]&lt;br /&gt;
* '''OS: Windows, Mac OS X, Linux''' &lt;br /&gt;
* '''Cost: Freeware''' &lt;br /&gt;
* '''Re-mappable keys: Yes''' &lt;br /&gt;
* '''Monitor orientation(s): Vertical or Horizontal '''&lt;br /&gt;
* '''Emulated System(s): Super Nintendo Entertainment System/Super Famicom'''&lt;br /&gt;
* '''Known Game Compatability List:''' &lt;br /&gt;
* '''Homepage: [http://www.Snes9x.com/ http://www.Snes9x.com/] &lt;br /&gt;
* '''Additional Requirements:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Emulator?==&lt;br /&gt;
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.&lt;br /&gt;
&lt;br /&gt;
==How do I set it up?==&lt;br /&gt;
This is a standalone emulator with a GUI just download and execute.  The key to screen rotation is matching display resolution with the output of the emulator.  The default for this emulator a menu is visible at startup.  In a normal situation the escape key would hide this menu but most Mame™ machines employ the escape key to end the current emulation.  This can be overcome with the use of a [[Wrappers|wrapper]].  With the use of a Wrapper Snes9x is a very stable seamless emulator for arcade machines.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Game_Consoles|Game Console list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=File:Snes9X_v1.51.JPG&amp;diff=10890</id>
		<title>File:Snes9X v1.51.JPG</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=File:Snes9X_v1.51.JPG&amp;diff=10890"/>
		<updated>2008-03-20T19:46:17Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: Snes9X v1.51 screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Snes9X v1.51 screenshot&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Wrappers&amp;diff=10889</id>
		<title>Wrappers</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Wrappers&amp;diff=10889"/>
		<updated>2008-03-20T19:18:34Z</updated>

		<summary type="html">&lt;p&gt;Kelroy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Wrappers'' are additional applications that allow certain emulators to work properly with a frontend or arcade setup.&lt;br /&gt;
&lt;br /&gt;
Most emulators are not designed with frontends or arcade machines in mind, and therefore may cause some or all of the following issues to arise when they are attempted to run that way, such as:&lt;br /&gt;
&lt;br /&gt;
* ''Requires specific keys to be pressed at startup''&lt;br /&gt;
* ''Starts in windowed mode (as opposed to full screen)''&lt;br /&gt;
* ''Loses ‘focus’ to the application when starting (preventing keystrokes from working)''&lt;br /&gt;
* ''Will not exit the software without a key or mouse button press''&lt;br /&gt;
&lt;br /&gt;
This is where a wrapper comes in. Instead of running the emulator directly, you run the wrapper, and the wrapper in turn runs the emulator or application for you. However, the wrapper takes care of any miscellaneous issues that arise, such as listed above.&lt;br /&gt;
&lt;br /&gt;
In order to use a wrapper, it will require additional configuration. You will need to configure the frontend to run the wrapper executable, and you will also need to configure the wrapper, usually by editing ini files (text configuration files), and inform it on how to run the emulator or application.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wrappers by Howard Casto ==&lt;br /&gt;
&lt;br /&gt;
The following wrapper programs have been provided by '''Howard Casto''' at the [http://dragonking.arcadecontrols.com/static.php?page=wrapperdownload Lazarus/Dragon King Homepage]:&lt;br /&gt;
&lt;br /&gt;
* '''Chankast Wrapper 2.5''' (Daemon /Alcohol Edition): runs the Sega Dreamcast emulator [[Chankast]] and also manages pesky configuration tweaks required for each game.&lt;br /&gt;
* '''Microsoft Pinball Arcade Wrapper:''' runs the Microsoft PC game [[http://www.microsoft.com/games/pinball/ Pinball Arcade]]&lt;br /&gt;
* '''Visual Pinball Wrapper 4.0 Enhanced:''' runs the [[Other Emulation|Visual Pinball]] emulator&lt;br /&gt;
* '''Generic command line wrapper 7.0:''' runs many command line programs, and comes preconfigured for [[Zinc]]&lt;br /&gt;
* '''Generic keypress simulator wrapper''' (preconfigured for [[Final Burn]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Following Wrappers are available as well, but are very old (and thus not supported).&lt;br /&gt;
&lt;br /&gt;
* '''U64 wrapper 2.0:''' runs the Ultra64 hardware based emulator [[Ultra64]]&lt;br /&gt;
* '''Modeler wrapper:''' runs the Sega System 32 and Model 1 emulator [[Modeler]]&lt;br /&gt;
* '''Impact wrapper:''' runs the [[Impact]] emulator&lt;br /&gt;
* '''S11 wrapper''': runs the [[S11]] emulator&lt;br /&gt;
&lt;br /&gt;
== Wrappers by other authors ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.spacefractal.com/files/App/FuturePinballWrapper.zip Future Pinball Wrapper]:''' runs [[Pinball|Future Pinball]] and get the keyboard focus work. ''(By Space Fractal)''&lt;br /&gt;
* '''[http://www.emuchrist.org/cpviewer/visualpinball.htm PinballWrapper]:''' runs [[Pinball|Visual Pinball]]. ''(By John E. Crouse)''&lt;br /&gt;
* '''[http://members.iinet.net.au/~freeaxs/winuae/WinUAELoader.zip WinUAE Loader]:''' runs [[Emulators|WinUAE]] Amiga emulator. ''(By HeadKaze)''&lt;br /&gt;
* '''[http://forum.arcadecontrols.com/index.php?topic=77914.0 Snes9x Wrapper]:''' Hides [[snes9x]] menu on startup and routes esc key to kill ''(By Alhadrad)''&lt;br /&gt;
&lt;br /&gt;
== To other developers ==&lt;br /&gt;
These wrappers should be work with any frontend that allows a command line application to be executed. You can add your own wrapper to above links.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Kelroy</name></author>
		
	</entry>
</feed>