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	<updated>2026-05-17T21:55:38Z</updated>
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	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=MAME&amp;diff=9494</id>
		<title>MAME</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=MAME&amp;diff=9494"/>
		<updated>2007-10-17T23:56:42Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress|talk:Arcade Emulators}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MAME_Logo.jpg|MAME Logo&lt;br /&gt;
Image:MAME32.jpg|MAME32 Frontend&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''OS:  ''' Windows, Linux and others&lt;br /&gt;
* '''Cost:  ''' Open Source&lt;br /&gt;
* '''Re-mappable keys:  ''' Yes&lt;br /&gt;
* '''Monitor orientation(s):  ''' Depend of game&lt;br /&gt;
* '''Emulated System(s):''' [http://en.wikipedia.org/wiki/MAME MAME&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;]&lt;br /&gt;
* '''Unique games emulated:''' 3000+&lt;br /&gt;
* '''Homepage:  [http://www.mame.net''' Mame]&lt;br /&gt;
* '''Additional Requirements:''' [[Game Roms]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is MAME? ==&lt;br /&gt;
('''M'''ultiple '''A'''rcade '''M'''achine '''E'''mulator) is one of (if not the) most widely used videogame emulators. Currently, it supports over six thousand different arcade games. Standard versions of MAME can be found at [http://www.mame.net MAME.net], intermediate versions and development notes are at [http://www.mamedev.org MAMEDev.org]. &lt;br /&gt;
&lt;br /&gt;
Since MAME is an open source project, many people have created modified versions with various extra tweaks and features. You can find some versions on it's own page ([[Mame Modified Versions]]).&lt;br /&gt;
&lt;br /&gt;
== Dedicated cabinet info ==&lt;br /&gt;
MAME is the main reason, you create your own arcade controls and put MAME into your cabinet.&lt;br /&gt;
&lt;br /&gt;
The default MAME keys to wire your controls to can be found at: http://www.mameworld.net/easyemu/mameguide/mamecontrol.htm&lt;br /&gt;
&lt;br /&gt;
== How do I set it up? ==&lt;br /&gt;
[[Mame_Lightgun_Setup|Setting up Lightguns/Multiple Analog devices]]&lt;br /&gt;
&lt;br /&gt;
== Support Files ==&lt;br /&gt;
MAME or its modified versions support extra files form of cheats, high score saving, and more. &lt;br /&gt;
&lt;br /&gt;
=== Cheat ===&lt;br /&gt;
Cheat.dat is useful for both players and developers. Cheating allows players to get past difficult situations and it let's developers test games without having to be good at all the games.&lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' http://cheat.retrogames.com/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Score ===&lt;br /&gt;
Hiscore.dat is a complimentary file to help MAME in saving high scores in version 0.32 to 0.107u1. Most Mame games save their high scores by default, but over 2500 games do not save their high scores.&lt;br /&gt;
&lt;br /&gt;
The Hiscore.dat file tells Mame some additional information and how to read and store the high scores using the /hi directory instead of /nvram. &lt;br /&gt;
&lt;br /&gt;
As of MAME version 0.107u1, however, Hiscore.dat is no longer supported. Hiscore.dat has been replaced by the use of save states due to issues that the file caused with proper emulation. &lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' http://www.mameworld.net/highscore/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commmands ===&lt;br /&gt;
[[Image:command.png|right|thumb|Command.dat screenshot]]&lt;br /&gt;
Commands can be shown either in game or in a front end. Commands allow users to view, among other things, the individual command lists for games. This is especially usefull for Fighting Games, but can also show users what individual buttons (and combinations) do without having to press them all. The screenshot is from within MAME Plus!&lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' http://home.comcast.net/~plotor/command.html&lt;br /&gt;
&lt;br /&gt;
''Note: Command.dat isn't supported by the official MAME build - a [[Mame_Modified_Versions | Modified Version of MAME]] is required. Alternatively [[Other Software|Johnny 5]] can read command.dat files''&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
[[Image:frogs.png|right|thumb|Frogs with artwork enabled]]&lt;br /&gt;
In game artwork is supported in MAME in versions 0.61 and later. Some arcade machines had images inside them onto which the screen was projected, had artwork overlaid on the monitor or had LED lights on the cabinet that were illuminated during game play. This can't be emulated but is instead simulated with a digital picture of the artwork. Some games, like Frogs, Video Pinball, Drag Race, Armor Attack and Warrior are nearly impossible to play without the original artwork.  Other games have elaborate decorative monitor bezels that are not functional but many fans feel they add to the arcade experience. &lt;br /&gt;
&lt;br /&gt;
Starting with version 0.107, MAME began to supports hi-resolution artwork and changed the file format for the layout (from .art to .lay).  Pre-0.107 artwork with .art layout files will not work with MAME version 0.107 and later. &lt;br /&gt;
&lt;br /&gt;
To use these files, save them to the /artwork directory. &lt;br /&gt;
&lt;br /&gt;
'''Pre-MAME 0.107 Homepage:''' http://www.mame.net/downart.html&lt;br /&gt;
&lt;br /&gt;
'''Post-MAME 0.107 Homepage:''' http://www.mameworld.net/mrdo/mame_artwork.html&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== I upgraded MAME/MAME32 and now I get errors that files/roms are missing. Why? ==&lt;br /&gt;
As MAME progresses, romsets are sometimes changed to more accurately reflect the original hardware.  There are several reasons the romsets 'change'.  Here are some of them (courtesy of u_rebelscum):&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Case 1: bad dump now replaced by good dump&amp;lt;br/&amp;gt;&lt;br /&gt;
Case 2: incomplete dump (X chip now emulated now needs Y ROM not needed before)&amp;lt;br/&amp;gt;&lt;br /&gt;
Case 3: new dump from confirmed source, old dump from unreliable/unknown source&amp;lt;br/&amp;gt;&lt;br /&gt;
Case 4: new dump is real release, old dump is hacked board&amp;lt;br/&amp;gt;&lt;br /&gt;
Case 5: new dump is real release, old dump is prototype&amp;lt;br/&amp;gt;&lt;br /&gt;
Case 6: new dump is wider release, old dump is local release&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first three add/replace to a ROM, the last three usually involve renaming.  The short answer is that you need to find a correct romset for the version of MAME you are using, as old romsets may not work with a newer version of MAME.&lt;br /&gt;
&lt;br /&gt;
See also: [http://www.mame.net/mamefaq.html#r03 http://www.mame.net/mamefaq.html#r03]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [http://www.mameworld.net/maws/ MAWS] - presents a searchable index of the over 3000 original games (not including clones) that MAME emulates.&lt;br /&gt;
* [http://nonmame.retrogames.com/ NonMAME] - maintains a list of games not emulated in MAME that are emulated by other projects.&lt;br /&gt;
* [http://unmamed.mame.net/ unMAMEd] - maintains a list of games that have not been emulated in MAME, including many games that are actively being sought out so that their ROMs can be dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=9493</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Hall_of_Fame&amp;diff=9493"/>
		<updated>2007-10-17T23:46:30Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only a handful of cabinets have made it to the BYOAC Hall of Fame. Below are some of the best examples of cabinets you will find anywhere including innovative control panels, jaw dropping artwork and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Examples - Hall of Fame|Hall of Fame]] | [[Upright cabinets|Upright Cabinets]] | [[Cocktail cabinets|Cocktail Cabinets]] | [[Driving/Cockpit cabinets|Driving / Cockpit Cabinets]] | [[Desktop controls|Desktop Controls]] | [[Other arcade projects|Other Arcade Projects]] | [[Jukeboxes|Jukeboxes]] | [[Bartop/Countertop Example Projects|Bartop/Countertop]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hall of Fame ==&lt;br /&gt;
* [[1UP's Pac-Mamea!]]&lt;br /&gt;
* [[Crazy Canadians Custom Cocktail]]&lt;br /&gt;
* [[Doc's Modular Mame]]&lt;br /&gt;
* [[Frostillicus Arcade]]&lt;br /&gt;
* [[Heavy Metal Arcade]]&lt;br /&gt;
* [[LuSiD's Arcade Flashback]]&lt;br /&gt;
* [[miniMame]]&lt;br /&gt;
* [[Nannu's Nintendo Cabinet]]&lt;br /&gt;
* [[PC2Jamma]]&lt;br /&gt;
* [[Roswell 88201]]&lt;br /&gt;
* [[Rototron]]&lt;br /&gt;
* [[Supercade: Classic Arcade System]]&lt;br /&gt;
* [[System7]]&lt;br /&gt;
* [[The NEON MAME]]&lt;br /&gt;
* [[Whammocade]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mamey]]&lt;br /&gt;
* [[CrapMAME]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Static_Control_Panels&amp;diff=9492</id>
		<title>Static Control Panels</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Static_Control_Panels&amp;diff=9492"/>
		<updated>2007-10-17T23:22:55Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''static control panel''' is the type of [[control panel]] used in every commercial arcade machine and the vast majority of homebuilt arcade systems. In a static panel, a fixed layout for the controls is determined and then the controls are mounted either in a wood or metal panel.  &lt;br /&gt;
&lt;br /&gt;
The advantage of a static panel is that artwork can be complex, the controls are always secure, always available, and wiring and mounting is straightforward.  Innovative lighting can be used as in the example of [[The NEON MAME]].  The disadvantage is that the layout and number of controls on the panel is fixed, which means that only a limited number of games can be played because many classic arcade games had unique controls and panel layouts.  The desire to play more and more games on a static panel can drive a design to extremes - creating what is known as the ''frankenpanel'' - which is a panel that simply has too many controls in too complex a layout.  This has driven many people to seek alternatives such as [[Swappable Control Panels]], [[Modular Control Panels]] and [[Rotating Control Panels]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Supercade: Classic Arcade System]]&lt;br /&gt;
* [[The NEON MAME]] - check out the lighting system!&lt;br /&gt;
* [[Whammocade]]&lt;br /&gt;
* [[Heavy Metal Arcade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=CP&amp;diff=9491</id>
		<title>CP</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=CP&amp;diff=9491"/>
		<updated>2007-10-17T23:19:55Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[control panel]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=CP&amp;diff=9490</id>
		<title>CP</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=CP&amp;diff=9490"/>
		<updated>2007-10-17T23:19:32Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Control Panel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Control_panel&amp;diff=9489</id>
		<title>Control panel</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Control_panel&amp;diff=9489"/>
		<updated>2007-10-17T23:19:06Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The '''control panel''' (CP) is the player's desktop. It is the area where [[Controls]] including the [[Pushbuttons|buttons]], [[joysticks]], [[trackballs]], and [[Spinners|spinner controls]] are located.  &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
[[Image:Cabinet1.jpg|right]]&lt;br /&gt;
The control panel layout is usually determined by the game(s) available for the cabinet. If a cabinet is dedicated or restored to one game the panel would include only the controls required for that game. If multiple games are to be played then the panel must have all the controls necessary to play those games and to accommodate the number of players able to play the game simultaneously.  This creates a limitation for many control panels as many games require unique controls and layouts.  [[Static Control Panels]] have a fixed layout, [[Swappable Control Panels]] allow the entire control panel to be switched as a unit, [[Rotating Control Panels]] have more than one panel mounted on a rotating mechanism to change panels and [[Modular Control Panels]] let you swap and rearrange individual controls on a panel to provide maximum game flexibility.&lt;br /&gt;
&lt;br /&gt;
=== Administration [[Pushbuttons]] Ideas ===&lt;br /&gt;
A layout sometimes includes a few &amp;quot;administration&amp;quot; type buttons which are buttons that would not normally appear on a true arcade machine.  For example, even though true arcade machines did not have &amp;quot;pause&amp;quot; buttons you may choose to have one since many emulators allow for this option. However, as an alternative, instead of adding buttons for these functions you can choose to either use a hidden/wireless keyboard/mouse to perform these functions or use the &amp;quot;shift&amp;quot; function of an encoder to let the existing buttons also act as administration buttons. Here are some buttons people have used in the past:&lt;br /&gt;
* Escape/Quit/Exit&lt;br /&gt;
* Pause&lt;br /&gt;
* Coin button(s)&lt;br /&gt;
* Save Game&lt;br /&gt;
* Load Game&lt;br /&gt;
* Mouse Buttons&lt;br /&gt;
* Next List (used for [[front-ends]] like [[Mamewah]])&lt;br /&gt;
* Random Game (also used for front-ends like [[Mamewah]])&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
The control panel is a flat surface immediately visible to the player. This give lots of possibilities to decorate - ranging from instructions with each control, grouping frames or distinct player 1 vs. player 2 graphics. It can also be used to continue the graphic trend from the [[sideart]]. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Arcade Cabinet]]&lt;br /&gt;
* [[Static Control Panels]]&lt;br /&gt;
* [[Swappable Control Panels]]&lt;br /&gt;
* [[Rotating Control Panels]]&lt;br /&gt;
* [[Modular Control Panels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Control_panel&amp;diff=9488</id>
		<title>Control panel</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Control_panel&amp;diff=9488"/>
		<updated>2007-10-17T03:07:06Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The '''control panel''' (CP) is the player's desktop. It is the area where [[Controls]] including the [[Pushbuttons|buttons]], [[joysticks]], [[trackballs]], and [[Spinners|spinner controls]] are located.  &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
[[Image:Cabinet1.jpg|right]]&lt;br /&gt;
The control panel layout is usually determined by the game(s) available for the cabinet. If a cabinet is dedicated or restored to one game the panel would include only the controls required for that game. If multiple games are to be played then the panel must have all the controls necessary to play those games and to accommodate the number of players able to play the game simultaneously.  This creates a limitation for many control panels as many games require unique controls and layouts.  [[Static Control Panels]] have a fixed layout, [[Swappable Control Panels]] allow the entire control panel to be switched as a unit, [[Rotating Control Panels]] have more than one panel mounted on a rotating mechanism to change panels and [[Modular Control Panels]] let you swap and rearrange individual controls on a panel to provide maximum game flexibility.&lt;br /&gt;
&lt;br /&gt;
=== Administration [[Pushbuttons]] Ideas ===&lt;br /&gt;
A layout sometimes includes a few &amp;quot;administration&amp;quot; type buttons which are buttons that would not normally appear on a true arcade machine.  For example, even though true arcade machines did not have &amp;quot;pause&amp;quot; buttons you may choose to have one since many emulators allow for this option. However, as an alternative, instead of adding buttons for these functions you can choose to either use a hidden/wireless keyboard/mouse to perform these functions or use the &amp;quot;shift&amp;quot; function of an encoder to let the existing buttons also act as administration buttons. Here are some buttons people have used in the past:&lt;br /&gt;
* Escape/Quit/Exit&lt;br /&gt;
* Pause&lt;br /&gt;
* Coin button(s)&lt;br /&gt;
* Save Game&lt;br /&gt;
* Load Game&lt;br /&gt;
* Mouse Buttons&lt;br /&gt;
* Next List (used for [[front-ends]] like [[Mamewah]])&lt;br /&gt;
* Random Game (also used for front-ends like [[Mamewah]])&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
The control panel is a flat surface immediately visible to the player. This give lots of possibilities to decorate - ranging from instructions with each control, grouping frames or distinct player 1 vs. player 2 graphics. It can also be used to continue the graphic trend from the [[sideart]]. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Arcade Cabinet]]&lt;br /&gt;
* [[Static Control Panels]]&lt;br /&gt;
* [[Swappable Control Panels]]&lt;br /&gt;
* [[Rotating Control Panels]]&lt;br /&gt;
* [[Modular Control Panels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=9487</id>
		<title>Front-Ends</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=9487"/>
		<updated>2007-10-17T03:05:44Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''front-end''' is a menu system that allows players to select from a list of games.  Once a game is selected from the list, the game is launched using an appropriate emulator.  Here is a list of the various emulators and a brief description of each.  If needed, further information will be found on the individual page for that emulator.&lt;br /&gt;
&lt;br /&gt;
Many front-ends make use of a collection of [[Screens, Titles &amp;amp; Extras|screenshots, photos of cabinet and scans of flyers]]. These additional files can add extra information on the history or appearance of the original arcade cabinet or console game.&lt;br /&gt;
&lt;br /&gt;
== Front-end Software ==&lt;br /&gt;
Below is the front-end software comparison table. Click on the software's name for detailed information about that software. Please be aware that this may be incomplete! The individual pages will have the software's homepage for you to verify any information or questions you may have! &lt;br /&gt;
&lt;br /&gt;
''Note: Any unknown information in the table is filled with placeholders (placeholders are shown in italics).''&lt;br /&gt;
&lt;br /&gt;
{| Width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:white; color:black; border:1px solid silver;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white&amp;quot;&lt;br /&gt;
| '''Software'''&lt;br /&gt;
| '''OS'''&lt;br /&gt;
| '''Type&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| '''Monitor Orientation'''&lt;br /&gt;
| '''Emulators&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| '''Other Features&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[AdvanceMenu]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS linux icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]] &lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LR MR VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcade.EXE]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[ArcadeOS]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS DOS icon.gif]] &lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LCD LR MR &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[ArcadEpic]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB JB MR VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[AtomicFE]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV JB LED LR MR ST VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[CabFE]]&lt;br /&gt;
| [[Image:OS linux icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon King]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB DEV LR MR SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[EmuLaunch]]&lt;br /&gt;
| [[Image:OS_apple_icon.gif]]&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
| 15 arcade and console emulators&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Emulaxian/3D Arcade]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB MR SW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Emuloader]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME Daphne Zinc AGEMAME PinMAME&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Fronty]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Shareware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV LCD MR ST&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GameLauncher]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS linux icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB LR MR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GameEx]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Shareware ($25)&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV JB LCD LED LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Khameleon]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Kymaera]]&lt;br /&gt;
| [[Image:OS windows icon.gif]][[Image:OS linux icon.gif]][[Image:OS DOS icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| AM CAB LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MaLa]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]][[Image:Monitor vertical icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV JB LCD LED LR MR ST SW VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximus Arcade]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Commercial ($25)&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| 39+ arcade and console emulators&lt;br /&gt;
| CAB DEV JB MR ST VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MAME32]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| DEV MR &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamewah]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Freeware&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD PC&lt;br /&gt;
| CAB DEV LR MR ST VID &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[PyreCade]]&lt;br /&gt;
| [[Image:OS linux icon.gif]][[Image:OS windows icon.gif]][[Image:OS_apple_icon.gif]]&lt;br /&gt;
| OpenSource&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| Mame &amp;lt;.106uq2&lt;br /&gt;
| ''Placeholder'' &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultrastyle]]&lt;br /&gt;
| [[Image:OS windows icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| MAME only&lt;br /&gt;
| CAB MR VID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[XMAME-GUI]]&lt;br /&gt;
| [[Image:Java.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]] &lt;br /&gt;
| SDL-MAME Only&lt;br /&gt;
| ''Placeholder''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Wah!Cade]]&lt;br /&gt;
| [[Image:OS linux icon.gif]][[Image:OS windows icon.gif]][[Image:OS_apple_icon.gif]]&lt;br /&gt;
| Open Source&lt;br /&gt;
| [[Image:Monitor horizontal icon.gif]]&lt;br /&gt;
| CMD&lt;br /&gt;
| CAB DEV LR MR ST VID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Homepages for these FEs are gone, and are not active anymore:''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArcadeFE]] - Windows-only MAME front-end''&lt;br /&gt;
* ''[[ArcadeFX]] - Windows-only MAME front-end''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1)''' Type:&lt;br /&gt;
* '''Open Source:''' is fully functional software with source code included.&lt;br /&gt;
* '''Freeware:''' is fully functional without payment and without nag screens and ads.&lt;br /&gt;
* '''Shareware:''' has limited functionality (or have nags) until payment is made. &lt;br /&gt;
* '''Commercial:''' software is fully functional for a limited time, after which payment must be made.&lt;br /&gt;
&lt;br /&gt;
'''2)''' Skinnable: &lt;br /&gt;
* '''Basic:  ''' change only the background, and maybe text size and/or color&lt;br /&gt;
* '''Advanced:  ''' change all artwork. The interface elements are locked in place, although buttons may be able to be resized&lt;br /&gt;
* '''Full:  ''' change all artwork, all interface elements can be changed (resize, moveable and resolution).&lt;br /&gt;
&lt;br /&gt;
'''3)''' Emulators:&lt;br /&gt;
* If '''CMD''' is shown, this front-end can run all command line based emulators.&lt;br /&gt;
* If '''PC''' is shown, it can run PC games as well (using bat and/or shortcuts files).&lt;br /&gt;
&lt;br /&gt;
'''4)''' Other Features:&lt;br /&gt;
*'''AM''' - Native arcade monitor support without ArcadeVGA card&lt;br /&gt;
*'''CAB''' - Mouse and keyboard-free operation (for cabinets)&lt;br /&gt;
*'''DEV''' - Under active development&lt;br /&gt;
*'''JB''' - Integrated jukebox&lt;br /&gt;
*'''LCD''' - LCD screen, such as those found at http://www.seetron.com/&lt;br /&gt;
*'''LED''' - Front-end can control a LED controller&lt;br /&gt;
*'''LR''' - Low Resolutions (below 640 pixels wide)&lt;br /&gt;
*'''MR''' - Multiple Resolutions&lt;br /&gt;
*'''ST''' - Skin tool included&lt;br /&gt;
*'''SW''' - Skinnable without tool&lt;br /&gt;
*'''VID''' - Video snapshots (movies)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Y-plus_Technologies&amp;diff=9486</id>
		<title>Y-plus Technologies</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Y-plus_Technologies&amp;diff=9486"/>
		<updated>2007-10-17T02:59:04Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.arcademvs.com Y-Technologies Inc]&lt;br /&gt;
&lt;br /&gt;
Very active on E-bay, but you can also order directly via this site. They've got lots of JAMMA adapters for various games, 4 in 1 and 2 in 1 (remote controlled) JAMMA boards, and various other stuff like Neo Geo carts, joysticks, buttons etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Vendors]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Mamewah&amp;diff=9485</id>
		<title>Mamewah</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Mamewah&amp;diff=9485"/>
		<updated>2007-10-17T02:56:58Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mamewah.jpg|thumb|Mamewah Screenshot|320px|right]]&lt;br /&gt;
'''Mamewah''' is a front-end capable of running nearly every emulator for any system. It's highly customizable back-end makes it an ideal front-end for integrating many different systems with highly flexible layouts.&lt;br /&gt;
&lt;br /&gt;
The interface to Mamewah is meant to be controlled by actual arcade controls which makes it a non-point-and-click, non-windows-GUI front end. Mamewah also does an excellent job of hiding the Windows environment.&lt;br /&gt;
&lt;br /&gt;
Mamewah is highly flexible, but it can be hard to configure for beginners. Using the guides below, you should be able to install and have Mamewah up and running in no time.&lt;br /&gt;
 &lt;br /&gt;
You can download and try Mamewah from http://mamewah.mameworld.net. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Mamewah was created by Minwah, who is a very active member in the [http://forum.arcadecontrols.com/index.php BYOAC forums]''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mamewah Setup Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Mamewah Setup|How to install &amp;amp; setup Mamewah]]&lt;br /&gt;
* [[Mamewah Ini|How to use INI files]]&lt;br /&gt;
* [[Mamewah 161 Ini Description|How to use INI files for Mamewah 1.61 and prior]]&lt;br /&gt;
* [[Mamewah Other Apps|Launching Other Games and Applications]]&lt;br /&gt;
* [[Mamewah Skins|Using and Creating Custom Layouts]]&lt;br /&gt;
* [[Mamewah List Creation|List Creation]]&lt;br /&gt;
* [[Mamewah Controls|Modifying the Default Controls]]&lt;br /&gt;
* [[Mamewah Beta|Beta/Wip Version Information]] *IMPORTANT CHANGES FOR NEW VERSION*&lt;br /&gt;
* [[Mamewah FAQ|Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
== Additional Info ==&lt;br /&gt;
&lt;br /&gt;
*[[Mamewah Useful|Useful Programs]]&lt;br /&gt;
&lt;br /&gt;
*[[Mamewah Features|Features]]&lt;br /&gt;
*[[Mamewah Changelog|Changelog]]&lt;br /&gt;
*[[Mamewah License|License Agreement]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FrontEnd}}&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Mamewah]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Control_panel&amp;diff=9484</id>
		<title>Control panel</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Control_panel&amp;diff=9484"/>
		<updated>2007-10-17T02:56:25Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The '''control panel''' (CP) is the player's desktop. It is the area where [[Controls]] including the [[Pushbuttons|buttons]], [[joysticks]], [[trackballs]], and [[Spinners|spinner controls]] are located.  &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
[[Image:Cabinet1.jpg|right]]&lt;br /&gt;
The control panel layout is usually determined by the game(s) available for the cabinet. If a cabinet is dedicated or restored to one game the panel would include only the controls required for that game. If multiple games are to be played then the panel must have all the controls necessary to play those games and to accomodate the number of players able to play the game simultaneously.  This creates a limitation for many control panels as many games require unique controls and layouts.  [[Static Control Panels]] have a fixed layout, [[Swappable Control Panels]] allow the entire control panel to be switched as a unit, [[Rotating Control Panels]] have more than one panel mounted on a rotating mechanism to change panels and [[Modular Control Panels]] let you swap and rearrange individual controls on a panel to provide maximum game flexiblity.&lt;br /&gt;
&lt;br /&gt;
=== Administration [[Pushbuttons]] Ideas ===&lt;br /&gt;
A layout sometimes includes a few &amp;quot;administration&amp;quot; type buttons which are buttons that would not normally appear on a true arcade machine.  For example, even though true arcade machines did not have &amp;quot;pause&amp;quot; buttons you may choose to have one since many emulators allow for this option. However, as an alternative, instead of adding buttons for these functions you can choose to either use a hidden/wireless keyboard/mouse to perform these functions or use the &amp;quot;shift&amp;quot; function of an encoder to let the existing buttons also act as administration buttons. Here are some buttons people have used in the past:&lt;br /&gt;
* Escape/Quit/Exit&lt;br /&gt;
* Pause&lt;br /&gt;
* Coin button(s)&lt;br /&gt;
* Save Game&lt;br /&gt;
* Load Game&lt;br /&gt;
* Mouse Buttons&lt;br /&gt;
* Next List (used for frontends like [[Mamewah]])&lt;br /&gt;
* Random Game (also used for frontends like [[Mamewah]])&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
The control panel is a flat surface immediately visible to the player. This give lots of posibilities to decorate - ranging from instructions with each control, grouping frames or distinct player 1 vs. player 2 graphics. It can also be used to continue the graphic trend from the [[sideart]]. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Arcade Cabinet]]&lt;br /&gt;
* [[Static Control Panels]]&lt;br /&gt;
* [[Swappable Control Panels]]&lt;br /&gt;
* [[Rotating Control Panels]]&lt;br /&gt;
* [[Modular Control Panels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Control_panel&amp;diff=9483</id>
		<title>Control panel</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Control_panel&amp;diff=9483"/>
		<updated>2007-10-17T02:56:15Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The '''control panel''' (CP) is the player's desktop. It is the area where [[Controls]] including the [[Pushbuttons|buttons]], [[joysticks]], [[trackballs]], and [[Spinners|spinner controls]] are located.  &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
[[Image:Cabinet1.jpg|right]]&lt;br /&gt;
The control panel layout is usually determined by the game(s) available for the cabinet. If a cabinet is dedicated or restored to one game the panel would include only the controls required for that game. If multiple games are to be played then the panel must have all the controls necessary to play those games and to accomodate the number of players able to play the game simultaneously.  This creates a limitation for many control panels as many games require unique controls and layouts.  [[Static Control Panels]] have a fixed layout, [[Swappable Control Panels]] allow the entire control panel to be switched as a unit, [[Rotating Control Panels]] have more than one panel mounted on a rotating mechanism to change panels and [[Modular Control Panels]] let you swap and rearrange individual controls on a panel to provide maximum game flexiblity.&lt;br /&gt;
&lt;br /&gt;
=== Administration [[Pushbuttons]] Ideas ===&lt;br /&gt;
A layout sometimes includes a few &amp;quot;administration&amp;quot; type buttons which are buttons that would not normally appear on a true arcade machine.  For example, even though true arcade machines did not have &amp;quot;pause&amp;quot; buttons you may choose to have one since many emulators allow for this option. However, as an alternative, instead of adding buttons for these functions you can choose to either use a hidden/wireless keyboard/mouse to perform these functions or use the &amp;quot;shift&amp;quot; function of an encoder to let the existing buttons also act as administration buttons. Here are some buttons people have used in the past:&lt;br /&gt;
* Escape/Quit/Exit&lt;br /&gt;
* Pause&lt;br /&gt;
* Coin button(s)&lt;br /&gt;
* Save Game&lt;br /&gt;
* Load Game&lt;br /&gt;
* Mouse Buttons&lt;br /&gt;
* Next List (used for frontends like [[Mamewah]])&lt;br /&gt;
* Random Game (also used for frontends like [[Mamewah]])&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
The control panel is a flat surface immediately visible to the player. This give lots of posibilities to decorate - ranging from instructions with each control, grouping frames or distinct player 1 vs. player 2 graphics. It can also be used to continue the graphic trend from the [[sideart]]. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Arcade Cabinet]]&lt;br /&gt;
* [[Static Control Panels]]&lt;br /&gt;
* [[Swappable Control Panels]]&lt;br /&gt;
* [[Rotating Control Panels]]&lt;br /&gt;
* [[Modular Control Panels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=User:Motch&amp;diff=9482</id>
		<title>User:Motch</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=User:Motch&amp;diff=9482"/>
		<updated>2007-10-17T02:21:45Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't be afraid to contribute!&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Coin_Doors&amp;diff=9481</id>
		<title>Coin Doors</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Coin_Doors&amp;diff=9481"/>
		<updated>2007-10-17T02:20:09Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''coin door''' generally refers to the mechanism where users insert coins to play an an arcade machine. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Image:coin door frt sm.jpg|thumb|Front of a coin door]]&lt;br /&gt;
[[Image:coin door bk sm.jpg|thumb|Back of a coin door]]&lt;br /&gt;
A coin door can be added to your arcade cabinet purely as a decoration, or for functionality. &lt;br /&gt;
&lt;br /&gt;
It is possible to wire up a coin door with switches and interface them to a keyboard encoder. The encoder sends a signal that corresponds to the &amp;quot;credit&amp;quot; command.  This allows a coin to act as it would in a real machine. Most coin doors have the same type of switch as a normal arcade button which makes it simple to wire it up to your encoder. &lt;br /&gt;
&lt;br /&gt;
You can also wire up the lights on your coin door by taking 5V or 12V power from your PC and running it to the light bulbs on the door. Additionally, many people modify coin doors to use LEDs instead of incandescent bulbs. The reason for this is the available colors and longevity. LEDs will last a hundred times longer than incandescent bulbs. Many people utilize 5V or 12V LEDs with resistors and connect the LEDs bulbs to the PC Molex Connector. Ensure the voltage on the positive side of the Molex connector matches the voltage of your LED or incandescent bulb.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Coin Mechanisms ==&lt;br /&gt;
[[Image:coinmechsm.jpg|thumb|A coin mechanism removed from the coin door]]&lt;br /&gt;
[[Image:coinmechinstalledsm.jpg|thumb|Coin mechanisms installed in a coin door]]&lt;br /&gt;
Often called &amp;quot;Coin Mechs&amp;quot; or &amp;quot;Coin Acceptors&amp;quot;, a coin mechanism is a mechanical or electrical device that discriminates between different types of coins and routes them to the accept chute, or the reject chute, as appropriate.&lt;br /&gt;
Mechanical coin mechanisms use carefully machined parts to check diameter, thickness, and weight of the coin.  A strong magnet also provides some protection against use of &amp;quot;slugs&amp;quot;.  A rejected coin is usually trapped at some point during the checking, requiring the user to press the &amp;quot;reject button&amp;quot; in order to allow the coin to drop out the reject chute.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Coin Counters ==&lt;br /&gt;
Coin Counters can be easily wired between a single coin acceptor. Simply wire Ground on your [[Pushbuttons#Microswitch_Pushbuttons|microswitch]] to the 5V line on your counter. Then wire the Ground on your Counter to your [[Encoders|encoder]] ground.&lt;br /&gt;
&lt;br /&gt;
Alternatively to wire up '''all''' your coin acceptors/buttons you'll need to put diodes between your [[Encoders|encoder]] and each [[Pushbuttons#Microswitch_Pushbuttons|microswitch]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Basics|Basics Portal]]&lt;br /&gt;
* [[Finishing|Finishing Portal]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.retroblast.com/articles/coindoor.html http://www.retroblast.com/articles/coindoor.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Finishing]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Coin_Doors&amp;diff=9480</id>
		<title>Coin Doors</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Coin_Doors&amp;diff=9480"/>
		<updated>2007-10-17T02:19:10Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''coin door''' generally refers to the mechanism where users insert coins to play an an arcade machine. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Image:coin door frt sm.jpg|thumb|Front of a coin door]]&lt;br /&gt;
[[Image:coin door bk sm.jpg|thumb|Back of a coin door]]&lt;br /&gt;
A coin door can be added to your arcade cabinet purely as a decoration, or for functionality. &lt;br /&gt;
&lt;br /&gt;
It is possible to wire up a coin door with switches and interface them to a keyboard encoder. The encoder sends a signal that corresponds to the &amp;quot;credit&amp;quot; command.  This allows a coin to act as it would in a real machine. Most coin doors have the same type of switch as a normal arcade button which makes it simple to wire it up to your encoder. &lt;br /&gt;
&lt;br /&gt;
You can also wire up the lights on your coin door by taking 5V or 12V power from your PC and running it to the light bulbs on the door. Additionally, many people modify coin doors to use LEDs instead of incandescent bulbs. The reason for this is the available colors and longevity. LEDs will last a hundred times longer than incandescent bulbs. Many people utilize 5V or 12V LEDs with resistors and connect the LEDs bulbs to the PC Molex Connector. Ensure the voltage on the positive side of the Molex connector matches the voltage of your LED or incandescent bulb.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Coin Mechanisms ==&lt;br /&gt;
[[Image:coinmechsm.jpg|thumb|A coin mechanism removed from the coin door]]&lt;br /&gt;
[[Image:coinmechinstalledsm.jpg|thumb|Coin mechanisms installed in a coin door]]&lt;br /&gt;
Often called &amp;quot;Coin Mechs&amp;quot; or &amp;quot;Coin Acceptors&amp;quot;, a coin mechanism is a mechanical or electrical device that discriminates between different types of coins and routes them to the accept chute, or the reject chute, as appropriate.&lt;br /&gt;
Mechanical coin mechanisms use carefully machined parts to check diameter, thickness, and weight of the coin.  A strong magnet also provides some protection against use of &amp;quot;slugs&amp;quot;.  A rejected coin is usually trapped at some point during the checking, requiring the user to press the &amp;quot;reject button&amp;quot; in order to allow the coin to drop out the reject chute.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Coin Counters ==&lt;br /&gt;
Coin Counters can be easily wired between a single coin acceptor. Simply wire Ground on your [[Pushbuttons#Microswitch_Pushbuttons|microswitch]] to the 5V line on your counter. Then wire the Ground on your Counter to your [[Encoders|encoder]] ground.&lt;br /&gt;
&lt;br /&gt;
Alternatively to wire up '''all''' your coin acceptors/buttons you'll need to put diodes between your [[Encoders|encoder]] and each [[Pushbuttons#Microswitch_Pushbuttons|microswitch]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Basics]]&lt;br /&gt;
* [[Finishing]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.retroblast.com/articles/coindoor.html http://www.retroblast.com/articles/coindoor.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Finishing]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Coin_Doors&amp;diff=9479</id>
		<title>Coin Doors</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Coin_Doors&amp;diff=9479"/>
		<updated>2007-10-17T02:10:47Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:coin door frt sm.jpg|thumb]][[Image:coin door bk sm.jpg|thumb]]&lt;br /&gt;
A '''coin door''' can be added to your arcade cabinet purely as a decoration, or for functionality. &lt;br /&gt;
&lt;br /&gt;
It is possible to wire up a coin door with switches and interface them to a keyboard encoder. The encoder sends a signal that corresponds to the &amp;quot;credit&amp;quot; command.  This allows a coin to act as it would in a real machine. Most coin doors have the same type of switch as a normal arcade button which makes it simple to wire it up to your encoder. &lt;br /&gt;
&lt;br /&gt;
You can also wire up the lights on your coin door by taking 5V or 12V power from your PC and running it to the light bulbs on the door. Additionally, many people modify coin doors to use LEDs instead of incandescent bulbs. The reason for this is the available colors and longevity. LEDs will last a hundred times longer than incandescent bulbs. Many people utilize 5V or 12V LEDs with resistors and connect the LEDs bulbs to the PC Molex Connector. Ensure the voltage on the positive side of the Molex connector matches the voltage of your LED or incandescent bulb.&lt;br /&gt;
&lt;br /&gt;
== Coin Mechanisms ==&lt;br /&gt;
[[Image:coinmechsm.jpg|thumb]][[Image:coinmechinstalledsm.jpg|thumb]]&lt;br /&gt;
Often called &amp;quot;Coin Mechs&amp;quot; or &amp;quot;Coin Acceptors&amp;quot;, a coin mechanism is a mechanical or electrical device that discriminates between different types of coins and routes them to the accept chute, or the reject chute, as appropriate.&lt;br /&gt;
Mechanical coin mechanisms use carefully machined parts to check diameter, thickness, and weight of the coin.  A strong magnet also provides some protection against use of &amp;quot;slugs&amp;quot;.  A rejected coin is usually trapped at some point during the checking, requiring the user to press the &amp;quot;reject button&amp;quot; in order to allow the coin to drop out the reject chute.&lt;br /&gt;
&lt;br /&gt;
== Coin Counters ==&lt;br /&gt;
Coin Counters can be easily wired between a single coin acceptor. Simply wire Ground on your [[Pushbuttons#Microswitch_Pushbuttons|microswitch]] to the 5V line on your counter. Then wire the Ground on your Counter to your [[Encoders|encoder]] ground.&lt;br /&gt;
&lt;br /&gt;
Alternatively to wire up '''all''' your coin acceptors/buttons you'll need to put diodes between your [[Encoders|encoder]] and each [[Pushbuttons#Microswitch_Pushbuttons|microswitch]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Basics]]&lt;br /&gt;
* [[Finishing]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.retroblast.com/articles/coindoor.html http://www.retroblast.com/articles/coindoor.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Finishing]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Help:Contents&amp;diff=9478</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Help:Contents&amp;diff=9478"/>
		<updated>2007-10-17T01:45:17Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the BYOAC Wiki.  Feel free to browse and make edits if you like.&lt;br /&gt;
&lt;br /&gt;
==Navigating the BYOAC Wiki==&lt;br /&gt;
The Wiki is very easy to navigate.  Hot links are highlighted in blue and clicking on any link will take you to that topic.  Start at the Main Page and click on any of the main portals to get started.  You can also perform a search by typing a keyword into the search box and clicking '''Go'''.&lt;br /&gt;
&lt;br /&gt;
==Adding and Editing the Wiki==&lt;br /&gt;
See the [[Community Portal]] for a complete description of how the Wiki is organized and how you can contribute an article to the Wiki.  The community portal also has an extensive list of links on how to log in, edit, add and format content.&lt;br /&gt;
&lt;br /&gt;
===Wiki Editing Basics===&lt;br /&gt;
The following are a few basic wiki editing techniques that you may find useful. See the [[Community Portal]] for an extensive list of references and overall structure for the Wiki.&lt;br /&gt;
&lt;br /&gt;
#To edit any WIKI page, login/register and click &amp;quot;edit&amp;quot; at the top of a page. &lt;br /&gt;
#While editing a page, use &amp;lt;nowiki&amp;gt;== Insert Text ==&amp;lt;/nowiki&amp;gt; to add a new page topic and page navigation item. &lt;br /&gt;
#Use &amp;lt;nowiki&amp;gt;=== Insert Text ===&amp;lt;/nowiki&amp;gt; to to make a subtopic on a page. Continue inserting = marks to make subsections of the subsections. &lt;br /&gt;
#To create a new page, or link to another wiki page use &amp;lt;nowiki&amp;gt;[[Insert Page Name Here]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#To add a thumbnail image to a page with a caption and a link to a larger image, use &amp;lt;nowiki&amp;gt;[[Image:Pic_an_image_name.jpg|thumb|caption_text|80px|right|]]&amp;lt;/nowiki&amp;gt; Once you've done that, go back to the page you edited, click on the name of the image, which will take you to an upload page. Upload the image, and you're done. Following similar steps, adding &amp;lt;nowiki&amp;gt;[[Image:Pic_an_image_name.jpg|left|70px|]]&amp;lt;/nowiki&amp;gt; will simply add a small picture without a large size image, or caption.&lt;br /&gt;
#To add another column to your page add the pipe character&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
#If you like what someone else did, just click the &amp;quot;edit&amp;quot; button and take a look at their formatting, that's one of the simplest ways to figure things out. &lt;br /&gt;
#Use the &amp;lt;nowiki&amp;gt; &amp;amp;lt;br&amp;amp;gt; &amp;lt;/nowiki&amp;gt;tag to add a line break if you need it. The XML friendly &amp;lt;nowiki&amp;gt; &amp;amp;lt;br /&amp;amp;gt; &amp;lt;/nowiki&amp;gt; is not necessary as the WIKI system produces this code.&lt;br /&gt;
&lt;br /&gt;
If you would like someone to help you clean up your page, add images, content or fomatting, add the &amp;lt;nowiki&amp;gt;{{Cleanup}}&amp;lt;/nowiki&amp;gt; tag to the page. It will be automatically labeled as requiring cleanup, and will be added to the cleanup notice page.&lt;br /&gt;
&lt;br /&gt;
===Disclaimer templates===&lt;br /&gt;
The BYOAC wiki has a few disclaimer templates available. Take a look [[Help:Disclaimer_templates|here]] to read which ones and how to use them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Main Page]]&lt;br /&gt;
* [[Community Portal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Vendors&amp;diff=7956</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Vendors&amp;diff=7956"/>
		<updated>2006-11-21T03:43:07Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Portal|name=Vendors}}&lt;br /&gt;
An extended list of '''Vendors''' who provide arcade controls, parts, artwork and more.  Vendors are listed with the country in which they're based, although most vendors will ship internationally.&lt;br /&gt;
&lt;br /&gt;
== BYOAC Projects==&lt;br /&gt;
* [[ArcadeTokens.com]] (US)&lt;br /&gt;
&lt;br /&gt;
== Full Cabinets or Kits ==&lt;br /&gt;
* [[Arcade Depot]] (US)&lt;br /&gt;
* [[Arcade-In-A-Box]] (US)&lt;br /&gt;
* [[ArcadeShop Amusements]] (US)&lt;br /&gt;
* [[Dream Arcades]] (US)&lt;br /&gt;
* [[Dream Authentics]] (US)&lt;br /&gt;
* [[GatorCade]] (US)&lt;br /&gt;
* [[GOPODULAR!]] (US)&lt;br /&gt;
* [[MameRoom]] (US)&lt;br /&gt;
* [[MikesArcade]] (US)&lt;br /&gt;
* [[SlikStik]] (US)&lt;br /&gt;
* [[Spincade]] (US)&lt;br /&gt;
* [[Table Arcades]] (US)&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
* [[Arcade Gaming Australia]] (AUS)&lt;br /&gt;
* [[ArcadeShop Amusements]] (US)&lt;br /&gt;
* [[ArcadeShop.de]] (GER)&lt;br /&gt;
* [[BYOAC Buy/Sell/Trade Forum]] (International)&lt;br /&gt;
* [[Centsible Amusements]] (US)&lt;br /&gt;
* [[Coin-Op Express]] (Hong Kong)&lt;br /&gt;
* [[Ebay]] (International)&lt;br /&gt;
* [[8Liners.com]] (US)&lt;br /&gt;
* [[FX Buttons]] (US)&lt;br /&gt;
* [[GameDude]] (AUS)&lt;br /&gt;
* [[GatorCade]] (US)&lt;br /&gt;
* [[Gremlin Solutions]] (UK)&lt;br /&gt;
* [[Groovy Game Gear]] (US)&lt;br /&gt;
* [[Happ Controls]] (US)&lt;br /&gt;
* [[Himura Amusements]]&lt;br /&gt;
* [[Lizard Lick Amusements]] (US)&lt;br /&gt;
* [[MikesArcade]] (US)&lt;br /&gt;
* [[Oscar Controls]] (US)&lt;br /&gt;
* [[OzStick]] (AUS)&lt;br /&gt;
* [[Penn-Ray International]] (US)&lt;br /&gt;
* [[Ponyboy]] (US)&lt;br /&gt;
* [[Quarter Arcade]] (US)&lt;br /&gt;
* [[The Real Bob Roberts]] (US)&lt;br /&gt;
* [[RetroMania]] (AUS)&lt;br /&gt;
* [[SlikStik]] (US)&lt;br /&gt;
* [[Starburst Coin Machines]] (CAN)&lt;br /&gt;
* [[Suzo International]] (NED)&lt;br /&gt;
* [[T-Molding.com]] (US)&lt;br /&gt;
* [[ThrustVector Controls]] (US)&lt;br /&gt;
* [[Tornado Terry's]] (US)&lt;br /&gt;
* [[Ultimarc]] (UK)&lt;br /&gt;
* [[Wolf Electronics]] (CAN)&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
* [[ArcadeShop Amusements]] (US)&lt;br /&gt;
* [[ClassicArcadeGrafix]] (US)&lt;br /&gt;
* [[EMDKAY]] (US)&lt;br /&gt;
* [[GatorCade]] (US)&lt;br /&gt;
* [[MameMarquees]] (US)&lt;br /&gt;
* [[MikesArcade]] (US)&lt;br /&gt;
* [[Oleszak Creative]] (US)&lt;br /&gt;
* [[PhoenixArcade]] (US)&lt;br /&gt;
* [[Stencils Online]] (US)&lt;br /&gt;
* [[TWOBITS]] (US)&lt;br /&gt;
&lt;br /&gt;
==Ratings of a Vendor==&lt;br /&gt;
* [[:Category:Rating|User rating of Vendors]]&lt;br /&gt;
&lt;br /&gt;
==Arcade Auctions==&lt;br /&gt;
* [[Arcade Auctions 1|Arcade Auctions]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Index]]&lt;br /&gt;
[[Category:Vendors]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Lizard_Lick_Amusements&amp;diff=7955</id>
		<title>Lizard Lick Amusements</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Lizard_Lick_Amusements&amp;diff=7955"/>
		<updated>2006-11-21T03:42:03Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lizard Lick Amusements''' carries harder to find control panel components, including Sanwa joysticks and leaf-switch style pushbuttons and accessories. We also carry custom multi-jamma game boards and Multi-Pac kits, monitor parts (especially Electrohome G07), coin door parts, and various other arcade related parts. We also carry new arcade machines and the occasional restored classic. We pride ourselves in our prompt, courteous service and are familiar with the parts that we sell, so we're always more than happy to answer any and all questions you may have prior to your purchase. If there's something that you need that we don't have, just let us know, and we'll be happy to locate it for you. Come on by and take a look around, you'll be glad you did!&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.lizardlick.com http://www.lizardlick.com] - Lizard Lick Amusements website&lt;br /&gt;
&lt;br /&gt;
[[category:Vendors]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Lizard_Lick_Amusements&amp;diff=7954</id>
		<title>Lizard Lick Amusements</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Lizard_Lick_Amusements&amp;diff=7954"/>
		<updated>2006-11-21T03:40:41Z</updated>

		<summary type="html">&lt;p&gt;Motch: Added bullet to external link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lizard Lick Amusements''' carries harder to find control panel components, including Sanwa joysticks and leaf-switch style pushbuttons and accessories. We also carry custom multi-jamma game boards and Multi-Pac kits, monitor parts (especially Electrohome G07), coin door parts, and various other arcade related parts. We also carry new arcade machines and the occasional restored classic. We pride ourselves in our prompt, courteous service and are familiar with the parts that we sell, so we're always more than happy to answer any and all questions you may have prior to your purchase. If there's something that you need that we don't have, just let us know, and we'll be happy to locate it for you. Come on by and take a look around, you'll be glad you did!&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.lizardlick.com http://www.lizardlick.com] - Lizard Lick Amusements website&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Lizard_Lick_Amusements&amp;diff=7953</id>
		<title>Lizard Lick Amusements</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Lizard_Lick_Amusements&amp;diff=7953"/>
		<updated>2006-11-21T03:40:06Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lizard Lick Amusements''' carries harder to find control panel components, including Sanwa joysticks and leaf-switch style pushbuttons and accessories. We also carry custom multi-jamma game boards and Multi-Pac kits, monitor parts (especially Electrohome G07), coin door parts, and various other arcade related parts. We also carry new arcade machines and the occasional restored classic. We pride ourselves in our prompt, courteous service and are familiar with the parts that we sell, so we're always more than happy to answer any and all questions you may have prior to your purchase. If there's something that you need that we don't have, just let us know, and we'll be happy to locate it for you. Come on by and take a look around, you'll be glad you did!&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.lizardlick.com http://www.lizardlick.com] - Lizard Lick Amusements website&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Neal%27s_M.A.M.E._Cabinet&amp;diff=7952</id>
		<title>Neal's M.A.M.E. Cabinet</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Neal%27s_M.A.M.E._Cabinet&amp;diff=7952"/>
		<updated>2006-11-21T03:33:50Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Project Type:''' Upright Arcade Cabinet&lt;br /&gt;
* '''Construction Method:''' Converted&lt;br /&gt;
* '''Monitor Type:''' Arcade Monitor&lt;br /&gt;
* '''Interface Type:''' Unclassified&lt;br /&gt;
* '''Special Controls:''' Trackball&lt;br /&gt;
* '''OS:''' Windows &lt;br /&gt;
* '''Homepage:''' http://www.heyneal.com/mame.htm&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The Above url have a problem! This may redirect to a another page, a errorpage, or not finding the cabinet. Please Fix!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Details ==&lt;br /&gt;
After weeks of research, I have started the construction of my M.A.M.E. cabinet from a Centipede upright. I am attempting to document the research, thought, ordering, and overall project via a journal type format with plenty of pictures. I want to make it easy for non-techie people like me to put together a M.A.M.E. cabinet. &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
[[image:Neal's_M.A.M.E._Cabinet.jpg]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Upright_cabinets|Back to Upright Cabinet Examples]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples-PleaseFix]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=GunCon2_Pc_Driver&amp;diff=7951</id>
		<title>GunCon2 Pc Driver</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=GunCon2_Pc_Driver&amp;diff=7951"/>
		<updated>2006-11-21T03:32:37Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Project Type:''' Unclassified&lt;br /&gt;
* '''Construction Method:''' PC2JAMMA&lt;br /&gt;
* '''Monitor Type:''' Arcade Monitor&lt;br /&gt;
* '''Interface Type:''' Unclassified&lt;br /&gt;
* '''Special Controls:''' &lt;br /&gt;
* '''OS:''' Windows &lt;br /&gt;
* '''Homepage:''' http://xoomer.virgilio.it/smogdragon/&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The Above url have a problem! This may redirect to a another page, a errorpage, or not finding the cabinet. Please Fix!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Details ==&lt;br /&gt;
Instructions on how to connect and make a GunCon2 Playstation2 lightgun to a PC. The lightgun can work with both arcade monitos or TVs.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The correct url is [http://xoomer.alice.it/guncon2/ http://xoomer.alice.it/guncon2/].&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
[[image:GunCon2_Pc_Driver.jpg]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Examples|Back to Examples]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples-PleaseFix]]&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Other_Emulation&amp;diff=2525</id>
		<title>Other Emulation</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Other_Emulation&amp;diff=2525"/>
		<updated>2006-03-11T00:20:34Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Pinball */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pinball==&lt;br /&gt;
*Visual Pinball/PinMAME&lt;br /&gt;
&lt;br /&gt;
:Description&lt;br /&gt;
&lt;br /&gt;
:Visual Pinball and PinMAME are two separate programs. Visual Pinball is the program used to design the layout of the pseudo-3D pinball tables. It also functions as the program that will run the tables thus making them playable.&lt;br /&gt;
&lt;br /&gt;
:PinMAME is an additional program that runs on top of Visual Pinball. PinMAME allows one to design and play a table that will use the actual rom images from pinball tables. These rom images often times have the table logic, sounds, and dot-matrix displays (generally orange) in them.&lt;br /&gt;
&lt;br /&gt;
:The Visual Pinball home page is at http://www.randydavis.com/vp/&lt;br /&gt;
&lt;br /&gt;
:Here is a link to instructions on how to install Visual Pinball and PinMAME together: &lt;br /&gt;
:http://www.vpforums.com/modules.php?s=&amp;amp;name=FAQ&amp;amp;myfaq=yes&amp;amp;id_cat=2#5&lt;br /&gt;
&lt;br /&gt;
*Future Pinball&lt;br /&gt;
&lt;br /&gt;
:Description&lt;br /&gt;
&lt;br /&gt;
:Future Pinball is a real time Pinball Development System. &lt;br /&gt;
:It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.&lt;br /&gt;
&lt;br /&gt;
:Future Pinball does not utilize PinMAME, nor does it have the option to use pinball table roms. Perhaps one day they will integrate the authentic rom functionality so tables will have true sound emulation and real dot-matrix displays.&lt;br /&gt;
&lt;br /&gt;
:The home page for Future Pinball is at http://www.futurepinball.com/&lt;br /&gt;
&lt;br /&gt;
==Fruit/Slot Machines==&lt;br /&gt;
*AGEMAME&lt;br /&gt;
&lt;br /&gt;
:'''A'''rcade '''G'''ambling '''E'''xtensions to MAME.&lt;br /&gt;
&lt;br /&gt;
:The AGEMAME home page can be found at http://www.mameworld.net/agemame/&lt;br /&gt;
&lt;br /&gt;
*MAGE&lt;br /&gt;
*BFMulator&lt;br /&gt;
*MFME&lt;br /&gt;
*JPeMu&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Simulators&amp;diff=2470</id>
		<title>Simulators</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Simulators&amp;diff=2470"/>
		<updated>2006-03-09T02:17:49Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* List of game simulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While some arcadefans go for accuracy, others might go for playing specific games. Not all games are available or playable in emulated form, for some there are simulated or remade versions. &lt;br /&gt;
&lt;br /&gt;
==Simulators==&lt;br /&gt;
A '''simulator''' is a software program that uses optimised code to recreate an arcade experience. A simulator generally uses some of the real arcade data such as graphics and sound. The major difference between a simulator and an [[emulators|emulator]] is that an emulator is software that mimics the arcade ''hardware'' in order to execute the real arcade game code. A simulator does not try to recreate the hardware but recreate the game itself. Therefore an emulator provides an accurate recreation of a game and a simulator a near accurate rendition. A simulator on the other hand is often used when the arcade hardware is too powerful to emulate on today's PC. &lt;br /&gt;
&lt;br /&gt;
An example where a simulator can be used is in games that use 3D graphics. An emulated version would also emulate the 3D hardware while a simulator would use the PC's modern video card's 3D features. The result is a playable game but the graphics might look slightly different. An example of a simulator is the early Nintendo 64 emulator UltraHLE. The software emulated most of the Nintendo 64 hardware but simulated the graphics output in order to get decent and playable framerates. The modern 3D cards have better shading and reflections than the Nintendo 64 had, so the end result was more shiny than the real thing.&lt;br /&gt;
&lt;br /&gt;
Another reason to use a simulator is because some hardware features cannot be emulated. A pinball machine for example cannot be 100% emulated. Modern pinball machines use software and a digital displays, they all react on a physical steel ball on a playfield that is not captured in software.&lt;br /&gt;
[http://www.pinmame.com/ PinMame] is a combination of emulator and simulator. The software emulates the computer inside the pinball machine (to react on bumpers, flippers and display the scores) but simulates the playfield with a digital ball reacting to programmed physics.&lt;br /&gt;
&lt;br /&gt;
===List of game simulators===&lt;br /&gt;
*[http://www.pinmame.com PinMame], a pinball simulator&lt;br /&gt;
*[http://www.futurepinball.com Future Pinball], a second generation pinball simulator&lt;br /&gt;
*[http://www.stepmania.com StepMania], a Dance Dance Revolution simulator&lt;br /&gt;
*[http://madrigal.retrogames.com/dnload_m.html Game and Watch] old Nintendo handheld simulators&lt;br /&gt;
&lt;br /&gt;
==Remakes==&lt;br /&gt;
A '''remake''' is a newly made version of an old game. The game usually benefits from better graphics and sound.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:MarbleMadness lvl2.gif|frame|Original ''Marble Madness'' arcade game]] &lt;br /&gt;
|[[Image:MarbleInsanity lvl2.gif|frame|Remake ''Marble Insanity'', notice the improved graphics]]&lt;br /&gt;
|}&lt;br /&gt;
===List of remakes===&lt;br /&gt;
*[http://xiaou2.homestead.com/marbleinsanity.html Marble Insanity], remake of ''Marble Madness'' (work in progress)&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2469</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2469"/>
		<updated>2006-03-09T02:08:40Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Screens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
:http://crashtest.retrogames.com/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
:http://www.mameworld.net/mrdo/mamepanel.html&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increase the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
History is a single element added to a front-end or emulator that shows historical information about each game. The most well know version of this element is maintain for MAME. The History.dat can be downloaded an fused in with the pre-gameplay experience. These history files general show:&lt;br /&gt;
*Description: A summary description of the game.&lt;br /&gt;
*Technical: All info about CPUs, Sound chips, etc.&lt;br /&gt;
*Trivia: All interesting information about the game.&lt;br /&gt;
*Updates: All differences between different/alternate versions/revisions.&lt;br /&gt;
*Scoring: Scoring details.&lt;br /&gt;
*Tips and tricks: Various tipbits to assist gameplay.&lt;br /&gt;
*Series: All other games in a serie are listed here.&lt;br /&gt;
*Staff: Programmers, designers, composers, etc.&lt;br /&gt;
*Ports: All ported version are listed here.&lt;br /&gt;
*Sources: Information sources for the game.&lt;br /&gt;
An accurate History.dat for MAME maintained by Alexis Bousiges and contributors can be found at [http://www.arcade-history.com/history_database.php Arcade History].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A couple of BYOAC members have spent the time to create movies of gameplay and attract sequences for every (parent) game in mame. More info and links to obtain/share them in this [http://forum.arcadecontrols.com/index.php?topic=45467.0 thread.]&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sound files, mostly from arcade games, that could not be emulated or when emulated, from a purist perspective, did not sound like it used to in the &amp;quot;good-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have one posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2468</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2468"/>
		<updated>2006-03-09T02:07:11Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Flyers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
:http://crashtest.retrogames.com/&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
:http://www.mameworld.net/mrdo/mamepanel.html&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increase the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
History is a single element added to a front-end or emulator that shows historical information about each game. The most well know version of this element is maintain for MAME. The History.dat can be downloaded an fused in with the pre-gameplay experience. These history files general show:&lt;br /&gt;
*Description: A summary description of the game.&lt;br /&gt;
*Technical: All info about CPUs, Sound chips, etc.&lt;br /&gt;
*Trivia: All interesting information about the game.&lt;br /&gt;
*Updates: All differences between different/alternate versions/revisions.&lt;br /&gt;
*Scoring: Scoring details.&lt;br /&gt;
*Tips and tricks: Various tipbits to assist gameplay.&lt;br /&gt;
*Series: All other games in a serie are listed here.&lt;br /&gt;
*Staff: Programmers, designers, composers, etc.&lt;br /&gt;
*Ports: All ported version are listed here.&lt;br /&gt;
*Sources: Information sources for the game.&lt;br /&gt;
An accurate History.dat for MAME maintained by Alexis Bousiges and contributors can be found at [http://www.arcade-history.com/history_database.php Arcade History].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A couple of BYOAC members have spent the time to create movies of gameplay and attract sequences for every (parent) game in mame. More info and links to obtain/share them in this [http://forum.arcadecontrols.com/index.php?topic=45467.0 thread.]&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sound files, mostly from arcade games, that could not be emulated or when emulated, from a purist perspective, did not sound like it used to in the &amp;quot;good-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2384</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2384"/>
		<updated>2006-03-08T00:39:54Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Samples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increas the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===History===&lt;br /&gt;
History is a single element added to a front-end or emulator that shows historical information about each game. The most well know version of this element is maintain for MAME. The History.dat can be downloaded an fused in with the pre-gameplay experience. These history files general show:&lt;br /&gt;
*Description: A summary description of the game.&lt;br /&gt;
*Technical: All info about CPUs, Sound chips, etc.&lt;br /&gt;
*Trivia: All interesting information about the game.&lt;br /&gt;
*Updates: All differences between different/alternate versions/revisions.&lt;br /&gt;
*Scoring: Scoring details.&lt;br /&gt;
*Tips and tricks: Various tipbits to assist gameplay.&lt;br /&gt;
*Series: All other games in a serie are listed here.&lt;br /&gt;
*Staff: Programmers, designers, composers, etc.&lt;br /&gt;
*Ports: All ported version are listed here.&lt;br /&gt;
*Sources: Information sources for the game.&lt;br /&gt;
An accurate History.dat for MAME maintained by Alexis Bousiges and contributors can be found at [http://www.arcade-history.com/history_database.php Arcade History].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A couple of BYOAC members have spent the time to create movies of gameplay and attract sequences for every (parent) game in mame. More info and links to obtain/share them in this [http://forum.arcadecontrols.com/index.php?topic=45467.0 thread.]&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sound files, mostly from arcade games, that could not be emulated or when emulated, from a purist perspective, did not sound like it used to in the &amp;quot;good-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=2214</id>
		<title>Front-Ends</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Front-Ends&amp;diff=2214"/>
		<updated>2006-03-04T23:44:04Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* MameWah */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A frontend is a menu system that allows players to select from a list of games.  Once a game is selected from the list, the game is launched using an appropriate emulator.  Here is a list of the varioius emulators and a brief description.  If needed, further information will be found on the individual page for that emulator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AdvanceMenu==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ArcadeFE==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ArcadeFX==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ArcadeOS==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AtomicFE==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Emulaxian/3D Arcade==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Emuloader==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==EmuTron==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GameLauncher==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GameEx==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kymaera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MaLa==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MameWah==&lt;br /&gt;
MameWah is a front-end capable of running nearly every emulator for any system. It's highly customizable back-end makes it an ideal front-end for integrating many different systems with highly flexible layouts.&lt;br /&gt;
&lt;br /&gt;
The interface to MameWah is meant to be controled by actual arcade controls which makes it a non-point-n-click non-windows-GUI front-end. MameWah also does an excellent job of hiding the Windows environment.&lt;br /&gt;
&lt;br /&gt;
The flexibility comes for customizing INI files. Some examples and explainations of [[MameWah 161 Ini files|MameWah 1.61 INI files]] can be found here.&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=User:Motch&amp;diff=2207</id>
		<title>User:Motch</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=User:Motch&amp;diff=2207"/>
		<updated>2006-03-04T19:04:34Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I hope this wiki explodes with information. This is just what the arcade building community needs. I've been waiting for this for a long time. Well done!&lt;br /&gt;
&lt;br /&gt;
Don't be afraid to contribute!&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2206</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2206"/>
		<updated>2006-03-04T18:59:15Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increas the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===History===&lt;br /&gt;
History is a single element added to a front-end or emulator that shows historical information about each game. The most well know version of this element is maintain for MAME. The History.dat can be downloaded an fused in with the pre-gameplay experience. These history files general show:&lt;br /&gt;
*Description: A summary description of the game.&lt;br /&gt;
*Technical: All info about CPUs, Sound chips, etc.&lt;br /&gt;
*Trivia: All interesting information about the game.&lt;br /&gt;
*Updates: All differences between different/alternate versions/revisions.&lt;br /&gt;
*Scoring: Scoring details.&lt;br /&gt;
*Tips and tricks: Various tipbits to assist gameplay.&lt;br /&gt;
*Series: All other games in a serie are listed here.&lt;br /&gt;
*Staff: Programmers, designers, composers, etc.&lt;br /&gt;
*Ports: All ported version are listed here.&lt;br /&gt;
*Sources: Information sources for the game.&lt;br /&gt;
An accurate History.dat for MAME maintained by Alexis Bousiges and contributors can be found at [http://www.arcade-history.com/history_database.php Arcade History].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sounds, mostly from arcade games, that could not be emulated or when emulated from a purist perspective, did not sounds like it used to in the &amp;quot;old-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2205</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2205"/>
		<updated>2006-03-04T18:57:50Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increas the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===History===&lt;br /&gt;
History is a single element added to a front-end or emulator that shows historical information about each game. The most well know version of this element is maintain for MAME. The History.dat can be downloaded an fused in with the pre-gameplay experience. These history files general show:&lt;br /&gt;
*Description: A summary description of the game.&lt;br /&gt;
*Technical: All info about CPUs, Sound chips, etc.&lt;br /&gt;
*Trivia: All interesting information about the game.&lt;br /&gt;
*Updates: All differences between different/alternate versions/revisions.&lt;br /&gt;
*Scoring: Scoring details.&lt;br /&gt;
*Tips and tricks: Various tipbits to assist gameplay.&lt;br /&gt;
*Series: All other games in a serie are listed here.&lt;br /&gt;
*Staff: Programmers, designers, composers, etc.&lt;br /&gt;
*Ports: All ported version are listed here.&lt;br /&gt;
*Sources: Information sources for the game.&lt;br /&gt;
An accurate History.dat for MAME maintained by Alexis Bousiges and contributors can be found at [http://www.arcade-history.com/history_database.php Arcade History].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Information===&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sounds, mostly from arcade games, that could not be emulated or when emulated from a purist perspective, did not sounds like it used to in the &amp;quot;old-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2204</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2204"/>
		<updated>2006-03-04T18:43:55Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Samples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increas the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===History===&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Information===&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Samples are sounds, mostly from arcade games, that could not be emulated or when emulated from a purist perspective, did not sounds like it used to in the &amp;quot;old-ol-days&amp;quot;. Emulators are the primary users of the sample files. While this may seem out of place in the front-end catagory, the conveniant thing about the sample element is that it's easy to add these memorable sounds into the front-end experience.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2203</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2203"/>
		<updated>2006-03-04T18:40:55Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Movies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increas the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===History===&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Information===&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
Movies are brief movie captures of game play from systems. They are an excellent addition to front-ends as they add a dynamic element to the layouts.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=File:Flyer.jpg&amp;diff=2201</id>
		<title>File:Flyer.jpg</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=File:Flyer.jpg&amp;diff=2201"/>
		<updated>2006-03-04T18:37:16Z</updated>

		<summary type="html">&lt;p&gt;Motch: Promotional flyer from the arcade game Galaga&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Promotional flyer from the arcade game Galaga&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2200</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2200"/>
		<updated>2006-03-04T18:36:12Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
[[Image:flyer.jpg|right|thumb|Promotional flyer from the arcade game Galaga]]Flyers are scans of flyers from the arcade indsutry for arcade games. Flyers were used as promotional items to increas the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===History===&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Information===&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Samples===&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2198</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2198"/>
		<updated>2006-03-04T18:29:35Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Flyers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
Flyers are scans of flyers from arcade for arcade games. Flyers were used as promotional items to increas the sales of games. They often show captured screenshots, pictures of the cabinet, descriptions of the game play, and concept art.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end. &amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2197</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2197"/>
		<updated>2006-03-04T18:12:14Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts. It's rare to find used games that still come with the box. It's a rather unqiue element to add to front-end layouts as it can definately bring back forgotten nostalgic images from 'archive oblivion' that were simply thrown away after opening the game.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end. &amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2195</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2195"/>
		<updated>2006-03-04T18:09:15Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
==Element examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end. &amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2194</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2194"/>
		<updated>2006-03-04T18:08:00Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Manuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Most of the time, each page is scanned and merged into one seemless document, usually Adbobe PDFs. Not all systems have manuals, but it can be a nice addition to display them with external applications so the player can easily refresh his/her memory of the game-play.&lt;br /&gt;
&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end. &amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2193</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2193"/>
		<updated>2006-03-04T18:04:10Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Control Panels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]Control Panels (commonly referred to as cpanels) are pictures taken of control panels. Obviously, arcade cabinets will have control panels which can be a good item to display in front-end layouts to help remind the player what the controls looked like for the game-play.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Not all systems have manuals, but it can be a nice addition to display them.&lt;br /&gt;
&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end. &amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2192</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2192"/>
		<updated>2006-03-04T18:01:29Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Manuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
Manuals are scans of manuals that came with the game. Not all systems have manuals, but it can be a nice addition to display them.&lt;br /&gt;
&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end. &amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2191</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2191"/>
		<updated>2006-03-04T18:00:34Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are front-end specific. Not all front-ends use them, and not ever systems has icons. MAME is the most common systems to have icons for a front-end.&lt;br /&gt;
&lt;br /&gt;
Icons tend to be used for point and click GUI front-ends rather than ones with Windows hidden that use arcade controls to select games.&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end. &amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2190</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2190"/>
		<updated>2006-03-04T17:58:25Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Marquees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]Marquees are unique to arcade cabinets. When merged into layouts, it can be a very attractive combination of elements for bringing something special to game selection in the front-end. &amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2189</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2189"/>
		<updated>2006-03-04T17:55:52Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]Title screen captures are taken at the introduction screens of games. The Title generally shows the name of the game, some credits, &amp;quot;insert coin&amp;quot; or &amp;quot;select number of players&amp;quot; type of things. Almost every game has some sort of Title to capture. Some very early games did not have Titles and the game-play was all that was displayed.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2188</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2188"/>
		<updated>2006-03-04T17:52:42Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Screens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]Screens (also known as&amp;quot;snapshots&amp;quot; or &amp;quot;screenshots&amp;quot;) are screen captures of the actual game in play. Where Titles tend to only have on posible screen capture, Screens can be captured at any moment of the game. Ideally, the Screen will be taken at an addtractive moment in the game-play.&lt;br /&gt;
&lt;br /&gt;
Screens are the most common of front-end elements.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2175</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2175"/>
		<updated>2006-03-04T04:57:10Z</updated>

		<summary type="html">&lt;p&gt;Motch: /* Cartridges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2174</id>
		<title>Screens, Titles &amp; Extras</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=Screens,_Titles_%26_Extras&amp;diff=2174"/>
		<updated>2006-03-04T04:56:31Z</updated>

		<summary type="html">&lt;p&gt;Motch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many front-ends are able to display many different kinds of media elements for all the games from each system (arcade, consoles, handhelds, computers, etc). Generally, most systems will have the basic elements of screens and titles. Certain systems will have different elements that other systems don't have and vice versa. &lt;br /&gt;
&lt;br /&gt;
==Element combinations==&lt;br /&gt;
Below are common combinations for screens, titles and extras of different systems. Other elements such as icons, samples, and information file are also available, but tend to be front-end or emulator specific.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
*Artwork&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Control Panels&lt;br /&gt;
*Flyers&lt;br /&gt;
*Marquees&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Consoles===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Handhelds===&lt;br /&gt;
*Boxes&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Cartriges&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
===Computers===&lt;br /&gt;
*Manuals&lt;br /&gt;
*Movies&lt;br /&gt;
*Screens&lt;br /&gt;
*Titles&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Artwork===&lt;br /&gt;
[[Image:artwork.png|right|thumb|Bezel artwork for Ms. Pacman]]Artwork is primarily used for arcade systems. Generally bezel overlays are the most common type of artwork, however some arcade games have artwork that is lit from behind that corresponds with game play (Gorf, Lunar Lander, etc).&lt;br /&gt;
&lt;br /&gt;
Most of the time, a mask file will accompany the artwork. The mask is used by emulators to fuse the artwork in with the gameplay.&lt;br /&gt;
&lt;br /&gt;
Front-ends generally don't use artwork, but some people like the option of showing this element. The mask file would most likely not be used in front-ends.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Boxes===&lt;br /&gt;
[[Image:box.jpg|right|thumb|Atari 2600 Asteriods box]]Boxes are scans of game boxes from consoles, computers and handhelds. It can be another element added to the front-end layouts.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cabinets===&lt;br /&gt;
[[Image:cabinet.png|right|thumb|Simpsons arcade cabinet]]Cabinets are pictures taken of arcade cabinets. It's a very common element in front-ends due to the popular synergy of not only playing the game itself but also witnessing the nostalgic looks of the machine some people once stood in front of for endless hours inserting countless quarters into.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Cartridges===&lt;br /&gt;
[[Image:cartridge.jpg|right|thumb|Nintendo cartridge for Super Mario Bros. 2]]Cartridges are scans of the front of console game cartridges, SMC, HuCards, etc. Cartridge scans can come in two flavors - some people prefer to just have just the scans of label cropped from the rest of the cartridge, but more common the entire cartridge is scanned. The latter takes a purist perspective because, for example, while most cartridges for the NES were grey, there was the occasional cart like Zelda which had a gold chrome finish.&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Control Panels===&lt;br /&gt;
[[Image:controlpanel.png|right|thumb|Donkey Kong arcade control panel]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Flyers===&lt;br /&gt;
===History===&lt;br /&gt;
===Icons===&lt;br /&gt;
===Information===&lt;br /&gt;
===Manuals===&lt;br /&gt;
===Marquees===&lt;br /&gt;
[[Image:marquee.png|right|thumb|Centiped arcade marquee]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Movies===&lt;br /&gt;
===Samples===&lt;br /&gt;
===Screens===&lt;br /&gt;
[[Image:screen.png|right|thumb|Teenage Mutant Ninja Turtles arcade screen shot]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Titles===&lt;br /&gt;
[[Image:title.png|right|thumb|Defender arcade title shot]]&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=File:Title.png&amp;diff=2173</id>
		<title>File:Title.png</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=File:Title.png&amp;diff=2173"/>
		<updated>2006-03-04T04:41:27Z</updated>

		<summary type="html">&lt;p&gt;Motch: Defender arcade title shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defender arcade title shot&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
	<entry>
		<id>http://oldwiki.arcadecontrols.com/index.php?title=File:Screen.png&amp;diff=2172</id>
		<title>File:Screen.png</title>
		<link rel="alternate" type="text/html" href="http://oldwiki.arcadecontrols.com/index.php?title=File:Screen.png&amp;diff=2172"/>
		<updated>2006-03-04T04:40:44Z</updated>

		<summary type="html">&lt;p&gt;Motch: Teenage Mutant Ninja Turtles arcade screen shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Teenage Mutant Ninja Turtles arcade screen shot&lt;/div&gt;</summary>
		<author><name>Motch</name></author>
		
	</entry>
</feed>